Fun race car theme board game.
Includes cut out car tokens.
Roll the dice and multiply the target number by the number you land on.
Can be used to practise all times tables - just select a target number coin to place on the board.
Also includes ‘practise run’ boards for counting on practise or display.
In three colour themes - bright colours, pastels, or low-ink black and white.
45 Year 1 Tricky Words / Common Exception Words - Word Mat, Flashcards, Worksheets, Assessment Record, Bingo, and Bookmarks
Assessment and Learning Pack includes:
45 Worksheets - with 5 sections:
Trace it - practise writing inside traceable letters
Write it - practise writing by copying
Colour it - colour in the word
Dab it - track and find the word in a table
Match it - read the sentences and match them to the pictures
Word Mat - featuring 45 Year 1 common exception words
Flashcards - in 5 colour-coded sets
Bookmarks - in 5 colour-coded sets
Mini Flashcards - designed to attach to a binder ring
Assessment Record Sheet - progress tracker for teachers
Bingo - 18 game boards and caller check-sheet
3 Number Games Printables for developing early maths skills:
number recognition
number bonds to 10
addition to 15
logical thinking
**First Sudoku
**
Arrange the numbers 1-3 in the grid so that each row and each column contains the numbers 1 to 3 and each colour only once.
Can be simplified by not using the colour element.
Builds logical thinking skills.
1-4 Sudoku
Arrange the numbers 1-4 in the grid so that each row, each column, and each 2x2 square contain the numbers 1 to 4 only once.
Builds on logical thinking skills acquired in first sudoku.
These activities are designed to be printed and laminated to make reusable classroom or homeschool resources.
Magic Square
Arrange the numbers 1-9 in the grid so that each row, column and diagonal total 15.
Consolidates Number Bonds to 10 while building addition skills as children add together different combinations of three numbers to make 15.
Answer sheet included.
Includes TWO Magic Square resources:
Colourful, engaging activity designed to be printed and laminated to make a reusable classroom or homeschool resource;
and a simpler cut-and-stick worksheet activity.
Letter recognition game for children of all ages.
A quick, fun game which can be used to build visual memory, colour and letter recognition, and vocabulary in a fun and engaging way.
Develops visual perception, attentiveness and reaction.
Instructions included for four games but can be used in many other ways for matching and memory games.
A valuable resource for the classroom, home learning, after school clubs, childcare settings, etc.
EXAMPLE GAME:
To introduce the game to children who’ve never played before, take two cards from the set, put them face-up in front of all players and ask the children to find the identical letter on both cards. The first player who finds the right letter names it out loud and keeps both cards. The procedure repeats until everyone understands the game.
Number matching visual memory game for children of all ages.
A quick, fun game which can be used to build visual memory, colour and number recognition, and vocabulary in a fun and engaging way.
Develops visual perception, attentiveness and reaction.
Instructions included for four games but can be used in many other ways for matching and memory games.
There are no words on the cards so this game works in any language.
A valuable resource for the classroom, home learning, after school clubs, childcare settings, etc.
EXAMPLE GAME:
To introduce the game to children who’ve never played before, take two cards from the set, put them face-up in front of all players and ask the children to find the identical number on both cards. The first player who finds the right number names it out loud and keeps both cards. The procedure repeats until everyone understands the game.
A shape and colour-matching card game for building visual memory skills.
With multiple pieces of visual information on each card (colour, shape, quantity and pattern), children have to work hard to hold onto the different pieces of information in order to make a TRIO. This helps to improve their visual memory.
The cards can also be used for simpler matching and recall activities such as Kim’s game, where you show a selection of cards for a short period of time then cover them and ask the child to repeat your selection using their own set of cards. The different colours, shapes and patterns allow you to start simply and gradually increase the complexity of the task.
Robot Number Bond Shapes worksheets with Number Bond Shapes to cut and stick.
Robots and Number Bond Shapes can also be laminated to make reusable resources.
Resource Pack includes:
11 A5 Worksheets - one for each number bond to 10
A5 page of Number Bond Shapes to cut and stick onto the worksheets
Double-sided robots and Number Bond Shapes designed to be laminated
Number Bond Rainbows & Worksheets- start on any number and trace a finger over the rainbow to find the corresponding number bond
Resource pack includes:
Number Bonds to 10 Rainbow
Number Bonds to 100 Rainbow (counting in 10s)
Worksheet for each rainbow for children to record their calculations
Resource pack includes:
Hundred Square with pointer tool for calculating +1, -1, +10 and -10
Hundred Square Challenge worksheet for recording the answers
(size: 18cm square and 2 worksheets per A4 page)
Number recognition game for Early Years - roll a dice and add the corresponding body parts to your Ladybird.
The first player to complete their Ladybird wins.
Colour and black & white versions.
More roll a dice games available in my shop:
https://www.tes.com/teaching-resources/shop/msmai
7 Mini Pen& Paper Games - 4 games per A4 page
Can also be laminated and played with white board markers.
tic-tac-toe
squares
four in a row
stickman
battleships
pictionary
BINGO with numbers to 30
in colour and black & white with instruction cards
Tangrams Shape Matching Activity - 7 simple geometric shapes that can be assembled hundreds of different ways.
Cut out and laminate the tangram pieces and give to children along with a table mat or set of cards. Children move the shapes around to create the pictures on the mat or cards. Children can also use the shapes to create their own pictures or combine multiple sets to create bigger pictures.
20 Puzzles in 3 different formats
Table Mats - 4 pages with 5 puzzles per page and 1 page of tangram pieces to cut out
Cards - 20 cards with individual puzzles and 1 page of tangram pieces to cut out
Mini tangram - 4 cards with 5 puzzle pictures per card and 4 cards of mini tangram pieces to cut out
All in both colour and black & white
Puzzles included:
horse camel aeroplane
dog fish duck boat
rocket swan rabbit cat
heart top giraffe butterfly
turtle cockerel pyramid bat
plus 5 pages of houses in colour only
3 Christmas Dice Games for EYFS - Santa, Snowman and Reindeer
Roll a dice and add or draw the corresponding parts to your character.
Two versions of each game:
one for children to draw their own character parts - these can be laminated for drawing on with white board markers;
and a simpler version where parts are printed and laminated for children to add to their character.
The first player to complete their character wins.
Roll a dice and add or draw the corresponding parts to your Santa
Two versions:
one for children to draw their own Santa parts - can be laminated for drawing on with white board markers;
and a simpler version where parts are printed and laminated for children to add to their Santa.
The first player to complete their Santa wins.
Roll a dice and add or draw the corresponding parts to your reindeer.
Two versions:
one for children to draw their own reindeer parts - can be laminated for drawing on with white board markers;
and a simpler version where parts are printed and laminated for children to add to their reindeer.
The first player to complete their reindeer wins.
Roll a dice and add or draw the corresponding parts to your snowman.
Two versions:
one for children to draw their own snowman parts - can be laminated for drawing on with white board markers;
and a simpler version where parts are printed and laminated for children to add to their snowman.
The first player to complete their snowman wins.
A collection of 65 strategy games.
Includes solitaire, battleships, mancala, several variants of tic-tac-toe as well as lots of other, less familiar games including Manifest, a number game that teaches place value.
Each game is complete on one A4 page, including instructions - all you need to play is a selection of counters.
INK SAVING - Most games are in black and white, designed to save ink.
Robot Ten Frames lesson starter for ActivInspire or Powerpoint - click through the presentation to count from 1 to 10 or 1 to 20.
Printable Robot Frames and number cards for number matching and counting activities.