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Current Electricity _ Switches in Series and Parallel - Classroom, Distance & Blended Learning for KS3
The two packs in this resource allow the same lesson to be taught to students whether they are in a classroom or distance learning at home. It facilitates blended learning and provides equality of opportunity for students who are unable to attend school.
The classroom resource consists of an animated 10 slide PowerPoint and 13 varied and exciting printables including a foldable, cut-and-stick and progress check. The one-page flowchart lesson plan shows where choices can be made between the printables so that the teacher can select the activities to suit the exact needs of their class.
The distance learning pack consists of a 32 slide animated PowerPoint which, not only teaches the science but also how to gain maximum benefit from distance learning. The PowerPoint has been designed to replace the teacher by providing structure, sequence, knowledge and answers. Additional worksheets, cut-outs, foldable and progress check provide a familiar medium for students to develop and test their knowledge, continue to develop their literacy skills and use their creativity to organise their learning and assess their progress. These can be printed off by the student or provided by school. There is also a short digital test/homework which can be returned to the teacher.
The practical, whether real time in the classroom of simulated for distance learning, takes the student through planning, designing a table and drawing conclusions from a given set of typical results.
Objective
To know that switches open and close circuits.
To know that one switch controls all the components in a series circuit.
To know that components can be controlled individually by switches in a parallel circuit.
To be able to position switches correctly in simple and complex parallel circuits.
Click on the resource for more details on the content of each pack.
More high quality resources available here.
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Switches in Series and Parallel - Classroom, Distance and Blended Learning for KS3
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Science and General Knowledge Quiz 2 KS3 - Back to School/End of Year
An ideal end-of-term activity or first-day team builder. This activity promotes the concepts of working as a team and individually contributing to the success of a team.
It is a 65 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide-range of topical and historical general knowledge is included. As well as asking a question, most slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity.Topics include:
geography
history
sport
nature
science
astronomy
astrology
current affairs
film
art
flags of the world
famous people
famous landmarks
Each team will attempt their team round which consists of a science question and four general knowledge questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team gets to try the rest of the round.
After the team round is the individual round. A maximum of thirty questions answered on a first-hand-up basis accruing points for the team. This second round allows flexibility in terms of the time the quiz takes as not all thirty questions have to be attempted. The quiz therefore can last between 30 and 50 minutes.
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Elf Off the Shelf Resources
Christmas/End of Term Team Quest 1 Quiz for KS3
An enjoyable and fun Christmas activity which promotes not only the concept of teamwork but also individually contributing to the success of a team. It is a 56 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide range of general knowledge questions and tasks are included. As well as asking a question, a lot of slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity. Topics include:
Christmas trivia
geography
history
nature
science
music
astrology
flags of the world
famous people
famous landmarks
Team Rounds
Each team will attempt their general knowledge team round of three questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team get to try the rest of the round.
Each team will also have to solve the clues to identify a well - known phrase or saying.
There are four lightning rounds in which team members consult to try to identify a slowly revealed person or landmark.
Individual Rounds
Four unscramble and identify rounds which consists of a picture which has been cut up and rearranged. This is an individual not a team round.
Memory Test – questions on eleven objects which cross the screen then disappear.
Memory Test – give coordinates of frogs which have moved around a pond.
Finally, the ten - question individual bonus round. This round allows flexibility in terms of the time the quiz takes as not all the questions have to be attempted. The quiz therefore can last between 40 and 50 minutes.
Full instructions are given on the PowerPoint itself.
Why not have a look at my shop?
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Back to School/End of Year Team Building Quiz 4 KS3
A fantastic back to school or end of year activity which is ideal for welcoming students back from lockdown and starting to rebuild community. It is a team activity which can easily be undertaken by students while meeting the requirements of social distancing and there is a reminder to so at the beginning of each team round.
It is a 61 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide range of general knowledge questions and tasks are included. As well as asking a question, a lot of slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity. Topics include:
geography
history
nature
science
music
astrology
astronomy
flags of the world
famous people
famous landmarks
current affairs
Team Rounds
Each team will attempt their general knowledge team round of three questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team get to try the rest of the round.
Each team will also have to solve the clues to identify a well - known phrase or saying.
There are four lightning rounds in which team members consult to try to identify a slowly revealed person or landmark.
Memory Test – questions on the order and detail of eleven objects which cross the screen then disappear.
Individual Rounds
Four unscramble and identify rounds which consists of a picture which has been cut up and rearranged.
Memory Test – give coordinates of fish which have moved around a pond.
Finally, the fifteen - question individual bonus round. This round allows flexibility in terms of the time the quiz takes as not all the questions have to be attempted. The quiz therefore can last between 40 and 50 minutes.
Full instructions are given on the PowerPoint itself.
Why not have a look at my shop?
Elf Off the Shelf Resources
Bundle
Light - Refraction - Classroom, Distance and Blended Learning KS3
The two packs in this resource allow the same lesson on refraction to be taught to students whether they are in a classroom or distance learning at home. It facilitates hybrid learning and provides equality of opportunity for students who are unable to attend school.
The classroom resource consists of an animated 29 slide PowerPoint and 15 varied and exciting printables including a foldable, cut-and-stick and progress check. The one-page flowchart lesson plan shows where choices can be made between the printables so that the teacher can select the activities to suit the exact needs of their class.
The distance learning pack consists of a 64 slide animated PowerPoint which, not only teaches the science but also how to gain maximum benefit from distance learning. The PowerPoint has been designed to replace the teacher by providing structure, sequence, knowledge and answers. Additional worksheets, cut-outs, foldable and progress check provide a familiar medium for students to develop and test their knowledge, continue to develop their literacy skills and use their creativity to organise their learning and assess their progress. These can be printed off by the student or provided by school. There is also a short digital test/homework which can be returned to the teacher. A shortened photocopiable PDF of the PowerPoint is provided to circulate to those pupils without computers.
What’s Covered
The more dense the medium the slower the speed of light.
When light travels from a less dense medium to a more dense medium it is bent towards the normal.
When light travels from a more dense medium to a less dense medium it is bent away from the normal.
Light hitting a boundary at 900 is not refracted.
Light is not refracted at a curved boundary.
Complete ray diagrams showing refraction.
Design an experiment and results table to investigate refraction through a semi - circular glass block
Why lightning is seen before thunder is heard when a cloud discharges.
Real and apparent depth.
For more high quality resources visit:
Elf Off the Shelf Resources
Bundle
Light - Reflection in a Plane Mirror - Classroom, Distance and Blended Learning KS3
The two packs in this resource allow the same lesson to be taught to students whether they are in a classroom or distance learning at home. It facilitates hybrid learning and provides equality of opportunity for students who are unable to attend school.
The classroom resource consists of an animated 30 slide PowerPoint and 15 varied and exciting printables including a foldable, cut-and-stick and progress check. The one-page flowchart lesson plan shows where choices can be made between the printables so that the teacher can select the activities to suit the exact needs of their class.
The distance learning pack consists of a 62 slide animated PowerPoint which, not only teaches the science but also how to gain maximum benefit from distance learning. The PowerPoint has been designed to replace the teacher by providing structure, sequence, knowledge and answers. Additional worksheets, cut-outs, foldable and progress check provide a familiar medium for students to develop and test their knowledge, continue to develop their literacy skills and use their creativity to organise their learning and assess their progress. These can be printed off by the student or provided by school. There is also a short digital test/homework which can be returned to the teacher. A shortened photocopiable PDF of the PowerPoint is provided to circulate to those pupils without computers.
What’s Covered
Transparent, translucent and opaque materials
Luminous and non-luminous objects
Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence
Virtual experiment to prove i = r
Ray diagram showing how the eye sees an image in a plane mirror
The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front.
Ray diagram showing how the eye sees an image in a periscope
Specular and diffuse images
For more high quality resources visit:
Elf Off the Shelf Resources
Bundle
Light - Dispersion, White Light and Colour Filters - Fully Resourced Lesson Plus Find the Pair Game KS3
A comprehensive and fully resourced lesson on white light, dispersion and color filters for middle school plus an enjoyable yet challenging find the pair game.
The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired.
The game is closely related to the topic content and reinforces learning.
What’s Covered
The order of the seven colours of the spectrum
Dispersion is the separation of white light into the seven different colors of the spectrum.
During dispersion, red light is refracted the least and violet light the most.
Dispersion is caused by the fact that each colour of light travels at a different speed in glass.
Red, green and blue are primary light colors.
Magenta, cyan and yellow are secondary light colors.
Mixing two primary light colours gives a secondary light color.
Mixing the three primary light colors gives white light.
An object only reflects light the same color as itself and absorbs all the others
Work out the color an object appears in different light color
Lesson
Animated PowerPoint for teaching with exit ticket quiz
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Cut and stick activity (x2)
Pinhole camera template
Worksheet to support the PowerPoint (x3)
Fact sheet (x3)
Homework plus answers
Fact share worksheet
Pupil progress self-assessment checklist
Exit Ticket
Suggested lesson plan showing choices possible between resources
Game
42 question and answer cards
Teacher’s answer sheet.
Instruction sheet
For more high quality resources visit:
Elf Off the Shelf Resources
Bundle
Light - Reflection, Refraction and Lenses - Three Fully Resourced Lessons
Three comprehensive and fully resourced lessons on refraction, reflection and lenses for middle school.
Each topic comes with an engaging, animated PowerPoint and eleven printables which make even the more difficult concepts easy to understand.
Emphasis is placed on assessment for learning and detailed answers to questions are provided throughout, which makes self-assessment and peer assessment easy. Each topic comes with a checklist for pupils to assess their progress on completion of the topic.
Each topic comes with a one-page flow-chart lesson plan showing where logical choices between resources can be made enabling the teacher to totally bespoke lessons according to pupil ability, time available for the topic and focus of departmental/school policy Resources not used in the lesson can be additional homework or used for pre-examination revision. Many activities place an emphasis on literacy and oracy. These are identified on the flow-charts.
What’s Covered
Reflection
Transparent, translucent and opaque materials
Luminous and non-luminous objects
Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence
Virtual experiment to prove i = r
Ray diagram showing how the eye sees an image in a plane mirror
The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front.
Ray diagram showing how the eye sees an image in a periscope
Specular and diffuse images
Refraction
The more dense the medium the slower the speed of light.
When light travels from a less dense medium to a more dense medium it is bent towards the normal.
When light travels from a more dense medium to a less dense medium it is bent away from the normal.
Light hitting a boundary at 900 is not refracted.
Light is not refracted at a curved boundary.
Complete ray diagrams showing refraction.
Design an experiment and results table to investigate refraction through a semi - circular glass block
Why lightning is seen before thunder is heard when a cloud discharges.
Real and apparent depth
Lenses
Ray diagrams showing refraction in a concave and convex lens.
Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight.
Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight.
Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve.
Draw ray diagrams and explain how the eye sees distant and close objects.
Draw ray diagrams and explain how lenses are used to correct long and short sight.
Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye.
Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images
Label a diagram of the camera and explain how a picture is taken.
Explain the differences and similarities between the eye and the camera
What’s Included for Each Lesson
Animated PowerPoint for teaching with exit ticket quiz
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Cut and stick activity.
Worksheet to support the PowerPoint
Fact sheet
Homework plus answers
Fact share worksheet
Pupil progress self-assessment checklist
Exit Ticket
Suggested lesson plan showing choices possible between resources
For more high quality resources visit:
Elf Off the Shelf Resources
Bundle
Light - Lenses, the Eye, Pinhole Canera and Camera - Fully Resourced Lesson Plus 3 Game Compendium KS3
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus three enjoyable yet challenging games – dominoes, find the pairs and a pack of cards for playing wildcard or snap. The games are closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities
The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired.
What’s Covered
Ray diagrams showing refraction in a concave and convex lens.
Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight.
Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight.
Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve.
Draw ray diagrams and explain how the eye sees distant and close objects.
Draw ray diagrams and explain how lenses are used to correct long and short sight.
Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye.
Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images
Label a diagram of the camera and explain how a picture is taken.
Explain the differences and similarities between the eye and the camera
What’s Included
Lesson
Animated PowerPoint for teaching with exit ticket quiz
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Cut and stick activity (x2)
Pinhole camera template
Worksheet to support the PowerPoint (x3)
Fact sheet (x3)
Homework plus answers
Fact share worksheet
Pupil progress self-assessment checklist
Exit Ticket
Suggested lesson plan showing choices possible between resources
Games
80 dominos
Animated PowerPoint explaining the rules and how to play.
66 playing cards
Animated PowerPoint with instructions for playing wildcard and snap
42 question and answer cards
Teacher’s answer sheet.
Instruction sheet
For more high quality resources visit:
Elf Off the Shelf Resources
Bundle
Light - Lenses, the Eye, Pinhole Camera and Camera Compendium of 3 Games KS3
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus three enjoyable yet challenging games – dominoes, find the pairs and a pack of cards for playing wildcard or snap. The games are closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities
The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired.
What’s Covered
Ray diagrams showing refraction in a concave and convex lens.
Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight.
Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight.
Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve.
Draw ray diagrams and explain how the eye sees distant and close objects.
Draw ray diagrams and explain how lenses are used to correct long and short sight.
Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye.
Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images
Label a diagram of the camera and explain how a picture is taken.
Explain the differences and similarities between the eye and the camera
What’s Included
Lesson
Animated PowerPoint for teaching with exit ticket quiz
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Cut and stick activity (x2)
Pinhole camera template
Worksheet to support the PowerPoint (x3)
Fact sheet (x3)
Homework plus answers
Fact share worksheet
Pupil progress self-assessment checklist
Exit Ticket
Suggested lesson plan showing choices possible between resources
Games
80 dominos
Animated PowerPoint explaining the rules and how to play.
66 playing cards
Animated PowerPoint with instructions for playing wildcard and snap
42 question and answer cards
Teacher’s answer sheet.
Instruction sheet
For more high quality resources visit:
Elf Off the Shelf Resources
Light - Reflection and Refraction - Dominoes Game for Middle School Science
A dominoes game with questions and statements on reflection in a plane mirror and refraction instead of numbers.
Prior Knowledge
The more dense the medium the slower the speed of light.
When light travels from a less dense medium to a more dense medium it is bent towards the normal.
When light travels from a more dense medium to a less dense medium it is bent away from the normal.
Light hitting a boundary at 900 is not refracted.
Light is not refracted at a curved boundary.
Complete ray diagrams showing refraction.
Design an experiment and results table to investigate refraction through a semi - circular glass block
Why lightning is seen before thunder is heard when a cloud discharges.
Real and apparent depth.
What You Get
90 dominos
Animated PowerPoint explaining the rules and how to play.
Rules of the Game
Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards.
The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction.
Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched.
If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached.
If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand.
For more high quality resources visit:
Elf Off the Shelf Resources
Bundle
Light - Refraction Explained - Fully Resourced Lesson Plus Dominoes Game KS3
A comprehensive and fully resourced lesson on refraction plus an enjoyable yet challenging dominoes game on reflection and refraction which students can either match or answer the question.
The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired.
The game is closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities in that it can be played by simply matching the pictures but presents a challenge for those who are able to match a picture with another which means the same.
What’s Covered
The more dense the medium the slower the speed of light.
When light travels from a less dense medium to a more dense medium it is bent towards the normal.
When light travels from a more dense medium to a less dense medium it is bent away from the normal.
Light hitting a boundary at 900 is not refracted.
Light is not refracted at a curved boundary.
Complete ray diagrams showing refraction.
Design an experiment and results table to investigate refraction through a semi - circular glass block
Why lightning is seen before thunder is heard when a cloud discharges.
Real and apparent depth.
What’s Included
Lesson
Animated PowerPoint for teaching with exit ticket quiz
Answer/mark scheme PowerPoint
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Cut and stick activity.
Worksheet to support the PowerPoint
Fact sheet
Homework plus answers
Fact share worksheet
Pupil progress self-assessment checklist
Exit Ticket
Suggested lesson plan showing choices possible between resources
Game
100 dominoes
Animated PowerPoint explaining the rules and how to play.
More high quality resources available here.
Elf Off the Shelf Resources
Bundle
Light - Reflection & Refraction - Two Fully Resourced Lessons for KS3
Two comprehensive and fully resourced lessons on refraction and reflection for KS3. Each topic comes with an engaging, animated PowerPoint and eleven printables which make even the more difficult concepts easy to understand.
Emphasis is placed on assessment for learning and detailed answers to questions are provided throughout, which makes self-assessment and peer assessment easy. Each topic comes with a checklist for pupils to assess their progress on completion of the topic.
Each topic comes with a one-page flow-chart lesson plan showing where logical choices between resources can be made enabling the teacher to totally bespoke lessons according to pupil ability, time available for the topic and focus of departmental/school policy Resources not used in the lesson can be additional homework or used for pre-examination revision. Many activities place an emphasis on literacy and oracy. These are identified on the flow-charts.
What’s Covered
Reflection
Transparent, translucent and opaque materials
Luminous and non-luminous objects
Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence
Virtual experiment to prove i = r
Ray diagram showing how the eye sees an image in a plane mirror
The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front.
Ray diagram showing how the eye sees an image in a periscope
Specular and diffuse images
Refraction
The more dense the medium the slower the speed of light.
When light travels from a less dense medium to a more dense medium it is bent towards the normal.
When light travels from a more dense medium to a less dense medium it is bent away from the normal.
Light hitting a boundary at 900 is not refracted.
Light is not refracted at a curved boundary.
Complete ray diagrams showing refraction.
Design an experiment and results table to investigate refraction through a semi - circular glass block
Why lightning is seen before thunder is heard when a cloud discharges.
Real and apparent depth
What’s Included for Each Lesson
Animated PowerPoint for teaching with exit ticket quiz
Answer/mark scheme PowerPoint
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Cut and stick activity.
Worksheet to support the PowerPoint
Fact sheet
Homework plus answers
Fact share worksheet
Pupil progress self-assessment checklist
Exit Ticket
Suggested lesson plan showing choices possible between resources
For more high quality resources visit:
Elf Off the Shelf Resources
Bundle
Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Dominoes game
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus an enjoyable yet challenging dominoes game with questions and statements on lenses, the eye, the pinhole camera and the camera instead of numbers.
The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired.
The game is closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities in that it can be played by simply matching the pictures but presents a challenge for those who are able to match a picture with another which means the same.
What’s Covered
Ray diagrams showing refraction in a concave and convex lens.
Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight.
Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight.
Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve.
Draw ray diagrams and explain how the eye sees distant and close objects.
Draw ray diagrams and explain how lenses are used to correct long and short sight.
Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye.
Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images
Label a diagram of the camera and explain how a picture is taken.
Explain the differences and similarities between the eye and the camera
What’s Included
Lesson
Animated PowerPoint for teaching with exit ticket quiz
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Cut and stick activity (x2)
Pinhole camera template
Worksheet to support the PowerPoint (x3)
Fact sheet (x3)
Homework plus answers
Fact share worksheet
Pupil progress self-assessment checklist
Exit Ticket
Suggested lesson plan showing choices possible between resources
Game
80 dominos
Animated PowerPoint explaining the rules and how to play.
For more high quality resources visit:
Elf Off the Shelf Resources
Bundle
Light - Lenses, the Eye, Pinhole Camera and the Camera - Fully Resourced Lesson Plus Find the Pair Game
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus an enjoyable yet challenging find the pair game.
The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired.
The game is closely related to the topic content and reinforces learning.
What’s Covered
Ray diagrams showing refraction in a concave and convex lens.
Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight.
Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight.
Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve.
Draw ray diagrams and explain how the eye sees distant and close objects.
Draw ray diagrams and explain how lenses are used to correct long and short sight.
Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye.
Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images
Label a diagram of the camera and explain how a picture is taken.
Explain the differences and similarities between the eye and the camera
What’s Included
Lesson
Animated PowerPoint for teaching with exit ticket quiz
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Cut and stick activity (x2)
Pinhole camera template
Worksheet to support the PowerPoint (x3)
Fact sheet (x3)
Homework plus answers
Fact share worksheet
Pupil progress self-assessment checklist
Exit Ticket
Suggested lesson plan showing choices possible between resources
Game
42 question and answer cards
Teacher’s answer sheet.
Instruction sheet
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Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Wildcard & Snap Games
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus a pack of cards for enjoyable and challenging games of lenses wildcard or snap.
The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired.
The game is closely related to the topic content and reinforces learning.
What’s Covered
Ray diagrams showing refraction in a concave and convex lens.
Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight.
Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight.
Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve.
Draw ray diagrams and explain how the eye sees distant and close objects.
Draw ray diagrams and explain how lenses are used to correct long and short sight.
Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye.
Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images
Label a diagram of the camera and explain how a picture is taken.
Explain the differences and similarities between the eye and the camera
Lesson
Animated PowerPoint for teaching with exit ticket quiz
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Cut and stick activity (x2)
Pinhole camera template
Worksheet to support the PowerPoint (x3)
Fact sheet (x3)
Homework plus answers
Fact share worksheet
Pupil progress self-assessment checklist
Exit Ticket
Suggested lesson plan showing choices possible between resources
Game
66 playing cards
Animated PowerPoint with instructions for playing wildcard and snap
For more high quality resources visit:
Elf Off the Shelf Resources
Light - Refraction - Wildcard and Snap Card Games for KS3
A great way to consolidate learning on refraction with this pack of cards which can be used to play two games – wildcard and snap.
Prior Knowledge Required
The more dense the medium the slower the speed of light.
When light travels from a less dense medium to a more dense medium it is bent towards the normal.
When light travels from a more dense medium to a less dense medium it is bent away from the normal.
Light hitting a boundary at 900 is not refracted.
Light is not refracted at a curved boundary.
Ray diagrams showing refraction.
Refraction through a semi - circular glass block and prism.
Why lightning is seen before thunder is heard when a cloud discharges.
Real and apparent depth.
What You Get
66 playing cards
Animated PowerPoint with instructions for playing wildcard and snap
More high quality resources available here.
Elf Off the Shelf Resources
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Light - Reflection in a Plane Mirror - Fully Resourced Lesson Plus Dominoes Game
A comprehensive and fully resourced lesson on reflection in plane mirrors for middle school plus an enjoyable yet challenging dominoes game which students can either match or answer the question.
What’s Covered
Transparent, translucent and opaque materials
Luminous and non-luminous objects
Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence
Virtual experiment to prove i = r
Ray diagram showing how the eye sees an image in a plane mirror
The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front.
Ray diagram showing how the eye sees an image in a periscope
Specular and diffuse reflection
What’s Included
Lesson
Animated PowerPoint for teaching with exit ticket quiz
Answer/mark scheme PowerPoint
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Cut and stick activity.
Worksheet to support the PowerPoint
Fact sheet
Homework plus answers
Fact share worksheet
Pupil progress self-assessment checklist
Exit Ticket
Suggested lesson plan showing choices possible between resources
Game
80 dominos
Animated PowerPoint explaining the rules and how to play.
For more high quality resources visit:
Elf Off the Shelf Resources
Bundle
Light - Refraction - Fully Resourced Lesson Plus Find the Pair Game
A comprehensive and fully resourced lesson on refraction for middle school plus an enjoyable yet challenging game on reflection and refraction – a 42 question find the pair game.
The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired.
The game is closely related to the topic content and reinforces learning.
What’s Covered
Lesson
The more dense the medium the slower the speed of light.
When light travels from a less dense medium to a more dense medium it is bent towards the normal.
When light travels from a more dense medium to a less dense medium it is bent away from the normal.
Light hitting a boundary at 900 is not refracted.
Light is not refracted at a curved boundary.
Complete ray diagrams showing refraction.
Design an experiment and results table to investigate refraction through a semi - circular glass block
Why lightning is seen before thunder is heard when a cloud discharges.
Real and apparent depth
Game - The above plus:
Transparent, translucent and opaque materials
Luminous and non-luminous objects
Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence
Virtual experiment to prove i = r
Ray diagram showing how the eye sees an image in a plane mirror
The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front.
Ray diagram showing how the eye sees an image in a periscope
Specular and diffuse reflection
What’s Included
Lesson
Animated PowerPoint for teaching with exit ticket quiz
Answer/mark scheme PowerPoint
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Cut and stick activity.
Worksheet to support the PowerPoint
Fact sheet
Homework plus answers
Fact share worksheet
Pupil progress self-assessment checklist
Exit Ticket
Suggested lesson plan showing choices possible between resources
Game
42 question and answer cards
Teacher’s answer sheet.
Instruction sheet
For more high quality resources visit:
Elf Off the Shelf Resources
Bundle
Light - Reflection in Plane Mirrors Fully Resourced Lesson Plus Wildcard & Snap Card Games KS3
A comprehensive and fully resourced lesson on reflection in plane mirrors plus a pack of cards for enjoyable and challenging games of wildcard or snap.
The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired.
The game is closely related to the topic content and reinforces learning.
What’s Covered
Transparent, translucent and opaque materials
Luminous and non-luminous objects
Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence
Virtual experiment to prove i = r
Ray diagram showing how the eye sees an image in a plane mirror
The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front.
Ray diagram showing how the eye sees an image in a periscope
Specular and diffuse reflection
What’s Included
Lesson
Animated PowerPoint for teaching with exit ticket quiz
Answer/mark scheme PowerPoint
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Cut and stick activity.
Worksheet to support the PowerPoint
Fact sheet
Homework plus answers
Fact share worksheet
Pupil progress self-assessment checklist
Exit Ticket
Suggested lesson plan showing choices possible between resources
Game
78 playing cards
Animated PowerPoint with instructions for playing wildcard and snap
For more high quality resources visit:
Elf Off the Shelf Resources