Please note- I have used the exam board factsheet as a basis to create a unit of work on PPT.
The PPT covers:
Contexts- product context, the games, video game historical context, appeal of video games and Assassin’s Creed
Economic context- production distribution, circulation,
Industries-regulation, PEGI, digital convergence
Audiences- social and cultural contexts, audience experience
Theorists- Stuart Hall, Power and media industries (including Curran and Seaton), Regulation (including Livingstone and Lunt, Cultural Industries (including Hesmondhalgh), Blumler and Katz, Bandura, Henry Jenkins, Stanley Cohen
Exam question examples