I have been a teacher in the Primary and Intermediate area for several years. For the last few years I have been a Education facilitator working with teachers and students in classrooms. I like to make resources that are engaging and interesting for students to use.
I have been a teacher in the Primary and Intermediate area for several years. For the last few years I have been a Education facilitator working with teachers and students in classrooms. I like to make resources that are engaging and interesting for students to use.
Students match the letter card to a picture.
Play it like a Bingo, with one person showing the letters and saying the sound.
Or students could just match the letters to the cards.
Students should be saying the sounds as they match the letters to the pictures.
Students use counters and dice to play the game.
throw the dice, move that many spaces, place the counter and say the letter
if you throw a six, you go again
First one to the end is the winner
Here is a set of graphs made in PowerPoint that teachers can use to model with when they are teaching graphing to Juniors. This set includes
Tally Charts
Pictographs
Bar Charts
These can be edited to add less or more columns for information. More able students could use them on Chromebooks. There are some helpful hints and movies to help teachers when they customise these graphs for their teaching and learning in classroom. Each graph has a section where students have to analyse the data they have collected. Exemplars have been provided.
Links have been made to Blooms Taxonomy, Gardner’s Multiple Intelligences and SOLO.
Spruce up your CV with these digital versions. Fonts and colours have been chosen to complement each other. Each page has prompts and ideas to help you in writing your CV.
This pack consists of an online Google version of the templates and PowerPoint versions.
There are 7 different versions of the template with different colours and fonts.
This package contains
8 files
- 7 PowerPoint files
- One PDF Instructions with links to a folder of 7 different Google Slide templates
This pack consists of an Inquiry approach to the study of minibeasts. It is designed so that students can work on it independently or collaboratively with others. Students are scaffolded and guided through an Inquiry Process which focusses on them developing a research question based on what they have found out so far, finding the information and then synthesising it to develop new knowledge. Through a variety of websites, videos and Graphic Organisers students are able to find new knowledge and present it in innovative ways. These tasks are all included in a Google Slide or a PowerPoint.
All graphics by Jacqui Sharp.
This package contains
3 files
Instructions: Step by step instructions for each slide so that the teacher and student are clear in what the learning intentions should be
Student Task Slideshow: A Google Slideshow or a PowerPoint Slideshow with all of the independent or collaborative tasks students have to do to go through the Inquiry process. Minibeast graphics are provided for free student and teacher use.
PDF with links to Google Slide Student Tasks
This pack consists of a series of alphabet and phonic cards designed to develop letter recognition and letter sound relationships. The pack includes posters and games showing alphabet (upper and lower case letters) blends, consonant clusters and digraphs. All can be printed out and laminated, some could be used as an interactive slideshow or inserted into a workshop. These cards have upper and lower case letters. All graphics by Jacqui Sharp.
This package contains
4 files (87 pages in all)
Alphabet Word bank. Print this out, laminate and use by adding more words and pictures. Or use the Google Slide version to project up on to the screen and add more words and pictures to it
Alphabet Phonics Cards: Print these cards out, laminate and put up on your wall or use them in your group teaching. Project these cards up onto a screen and use them for letter recognition practice.
Phonics Matching Game: Print out, cut and laminate these cards. Mix the cards up and get students to match the letter sound to the pictures.
Alphabet, blends and vowels: Print out, cut and laminate these cards. Students use them for reference when they are writing. Play the alphabet and blend games.
RF.K.1.D; RF.K.2; RF.K.3; RF.K.3.A; RF.K.3.B
Students still need to know how to Touch Type even in this world of ‘swiping’ technology. This pack has activities and posters for Windows, Mac and Chrome Keyboards. Project to your whiteboard for the ‘Practice Letter’ of the day. You do not need access to a computer, just print out out a white keyboard for students to colour in the letter they are practising or print out a color keyboard and laminate so that students can practise with the color coded keyboard fingering. Print, laminate and bag all of the different Practice Keyboard Cards, put up some of the posters and create an independent Learning Centre that students can use when they have finished their work or for rainy days. If you have an old computer that is only good for wordprocessing, then stick the Keyboarding practice cards to the outside of the monitor so that students can practise on a real keyboard.
This package contains
6 files
A Keyboard Practice and a Keyboard Cards file for Windows
A Keyboard Practice and a Keyboard Cards file for Mac
A Keyboard Practice and a Keyboard Cards file for Chromebook
242 pages
Use the graphics, picture labels and the 4 steps to writing a haiku to motivate students to write Easter haikus. Print out the black line masters for students to publish their writing.
Teachers can use the labels as motivation for writing haikus, by sticking magnetic tape on the back of labels to use on magnetic whiteboards.
Add the Easter story box to a Writing (Literacy) centre for independent students to plan, write and publish their Easter Haikus.
Use the teaching PowerPoint ‘Writing a Haiku’ to show students how to write a haiku. This can also be printed out and added to classroom walls as a teaching display or presented through a projector or Interactive Whiteboard.
This Story box contains
12 Picture labels of characters and settings with vocab words
4 copies of each graphic label
1 Writing framework, haiku
1 page of ‘4 stages of writing a haiku’
21 black line masters for publishing
35 graphics, labels, Black and White, no white background
1 teaching Slideshow ‘Writing a Haiku’
This is an interactive PowerPoint where students can manipulate the Tangram pieces using the keyboard, mouse (trackpad) and tools available in PowerPoint. They will practise geometry skills by 'rotating', flipping and translating. They can color their assembled tangrams using the Fill color button.
This PowerPoint can also be opened in Keynote on the iPad and students can use the available tools and their fingers to manipulate the shapes.
After this PowerPoint is downloaded, please save a copy and put somewhere as a Master copy or alternatively, save this PowerPoint as a Template.
These are a series of cards with a picture of an abacus that can be used as a wall display or printed out and laminated as smaller cards to use in teaching groups. The cards demonstrate the concepts of counting in 5s and 10s to a 100 and counting on.
This pack consists of an online version and a printable version of a maths game that can be played using a variety of strategies of numbers between 1- 100 or 10-1000.
This maths game can be used with strategies such as, knowing groupings within 100 or 1000; know multiplication and division facts; know Basic Facts; place value
Students work in pairs with a game board each playing ‘Hider’ and ‘Seeker’.
There is an online version created in Google Slides where both students hide their sea animals and seek by asking each other questions based around place value, multiplication and division and/or addition or subtraction. In the printed out version, one is the hider who has to answer the questions and the other is the seeker who has to create the questions. These printed out sheets will need to be laminated.
This game could also be played in a group situation where the group are the hiders and one player is the seeker asking the questions. The winner would be the one whose animals are all found.
This package contains
2 files
One a printout version of the game
One PDF Instructions with links to 2 Google Slide versions 1-100 and 10-100
This is an interactive PowerPoint where students can manipulate the Tangram pieces using the keyboard, mouse (trackpad) and tools available in PowerPoint. They will practise geometry skills by 'rotating', flipping and translating. They can color their assembled tangrams using the Fill color button.
This PowerPoint can also be opened in Keynote on the iPad and students can use the available tools and their fingers to manipulate the shapes.
After this PowerPoint is downloaded, please save a copy and put somewhere as a Master copy or alternatively, save this PowerPoint as a Template.
The Māori Alphabet ‘Arapu Reta’ Alphabet cards are designed to be used digitally on a computer as part of a teaching and learning lessons and/or downloaded, printed out and laminated.
The 15 individual letter cards once laminated can be written on adding more words.
The 5 pages of individual letters and pictures are designed to be laminated, cut out and used for matching letters and pictures.
This package contains
1 colour Alphabet card with letters and pictures
1 colour Alphabet card with letters, words and pictures
15 cards, one for each letter of the alphabet
5 pages of individual letter and pictures
Use the graphics, picture labels and the 4 steps to writing a haiku to motivate students to write Easter haikus. Print out the blackline masters for students to publish their writing.
Teachers can use the labels as motivation for writing haikus, by sticking magnetic tape on the back of labels to use on magnetic whiteboards.
Add the Easter storybox to a Writing (Literacy) center for independent students to plan, write and publish their Easter Haikus.
Use the teaching PowerPoint ‘Writing a Haiku’ to show students how to write a haiku. This can also be printed out and added to classroom walls as a teaching display or presented through a projector or Interactive Whiteboard.
This Storybox contains
12 Picture labels of characters and settings with vocab words
4 copies of each graphic label
1 Writing framework, haiku
1 page of ‘4 stages of writing a haiku’
21 blackline masters for publishing
35 graphics, labels, Black and White, no white background
1 teaching Slideshow ‘Writing a Haiku’
Students still need to know how to Touch Type even in this world of ‘swiping’ technology. This pack has activities and posters for Windows, Mac and Chrome Keyboards. Project to your whiteboard for the ‘Practice Letter’ of the day. You do not need access to a computer, just print out out a white keyboard for students to colour in the letter they are practising or print out a color keyboard and laminate so that students can practise with the color coded keyboard fingering. Print, laminate and bag all of the different Practice Keyboard Cards, put up some of the posters and create an independent Learning Centre that students can use when they have finished their work or for rainy days. If you have an old computer that is only good for wordprocessing, then stick the Keyboarding practice cards to the outside of the monitor so that students can practise on a real keyboard.
This package contains
6 files
A Keyboard Practice and a Keyboard Cards file for Windows
A Keyboard Practice and a Keyboard Cards file for Mac
A Keyboard Practice and a Keyboard Cards file for Chromebook
242 pages
This pack consists of an online version and a printable version of a maths game that can be played using a variety of strategies of numbers between 1- 100 or 10-1000.
This maths game can be used with strategies such as, knowing groupings within 100 or 1000; know multiplication and division facts; know Basic Facts; place value
Students work in pairs with a game board each playing ‘Hider’ and ‘Seeker’.
There is an online version created in Google Slides where both students hide their sea animals and seek by asking each other questions based around place value, multiplication and division and/or addition or subtraction. In the printed out version, one is the hider who has to answer the questions and the other is the seeker who has to create the questions. These printed out sheets will need to be laminated.
This game could also be played in a group situation where the group are the hiders and one player is the seeker asking the questions. The winner would be the one whose animals are all found.
This package contains
2 files
One a printout version of the game
One PDF Instructions with links to 2 Google Slide versions 1-100 and 10-100