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Variables theory for GCSE Computer Science
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Variables theory for GCSE Computer Science

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Teach students about variables. They study assignments and make sure that the variables are printed to the screen, using a variety of paradigms. This resource is not based on any particular programming language, so is applicable for any particular language you choose.
Python  Pair Programming activity for AQA GCSE Computer Science
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Python Pair Programming activity for AQA GCSE Computer Science

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Python Pair Programming activity for AQA GCSE Computer Science Based around the game "rock paper scissors", and students develop solutions in pairs, share their results and criteria against the exam board requirements. This lesson can also be run with a high ability Key stage 3 group.
Generalisation lesson Computing (late KS3 or GCSE)
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Generalisation lesson Computing (late KS3 or GCSE)

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Full lesson to explain generalisation to your students Learning objectives: To understand that patterns are important using algorithms To know that generalisation helps us to create programs This is taught by tic-tac-toe and counting rectangles. An enjoyable lesson for the students.
Passwords poster
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Passwords poster

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Passwords poster. Useful for a display telling students how their passwords can be obtained.
Variables concept for computing (KS3 and KS4)
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Variables concept for computing (KS3 and KS4)

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A great plan for variables in computing. TESPlan.docx gives a lesson plan that guides you through the following: - VariablesTES is the main presentation to explain variables. - Data types variables introduces data types and has an exercise for students to complete (worksheet is VariablesDataTypes - Code Scramble has questions for off computer work related to variables - VariablesProgrammingTask has a set of questions (not programming language dependent) for students to complete This lesson is not dependent on a particular programming language. It is a set of activities and a presentation to help students with this important concept in computing.
MiniMax algorithm for KS3 / GCSE / A-level
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MiniMax algorithm for KS3 / GCSE / A-level

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A lesson that can really stretch able students and discuss the MiniMax algorithm based around a naughts and crosses game. This worksheet needs to be completed on a computer as the students will drag and drop the playing pieces on the worksheet.
Induction lesson for Computing Year 7
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Induction lesson for Computing Year 7

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Ever had the problem that students come into year 7 used to their home computers and how the systems worked at their last school? Perhaps you have set up the machines with a default password and need to get them to change that, but also remember that into the coming weeks and months? This lesson has been created to help you. WALT • Understand the computer room rules • Use an algorithm WILF • Access the school network • Access your user area • Present the classroom rules
eSafety discussion task
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eSafety discussion task

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eSafety discussion task. Each comment has a surprising addition. To use this use envelopes with a clear window (as in the images Envelopes.jpg and Envelopessecond.jpg show). Students then follow the following instructions. We are going to order the questions in the envelopes from most to least important. Leave them in their envelopes for now 1. Do you think the question is relevant (in turn) 2. Why do you think that your question might be regarded as important (in turn) 3. Order 4. Remove from envelopes to see additional information. Does this change your mind?