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This is a complete guide for students to create their own “Catching” game using Makecode Arcade. Made to support a hands-on approach to coding, problem-solving, and creativity in game design. Students are encouraged to explore various key coding concepts as they gradually build their own working game. Each section focuses on small standalone game elements that can each be built and tested in a 30-60 minute lesson.
By using the PRIMM method (Predict/Run/Investigate/Make/Modify) students will deepen their understanding, learn to use key coding vocabulary and apply concepts as they enhance their own games.
This scaffolded process will reward them with, not only their own working game, but also a solid understanding of fundamental coding concepts and how to apply them in the process of game development.

Includes:

  • Introduction to using Makecode in schools

  • Step by Step game making guide - with detailed images and explanations

  • Video walk through of game making process on YouTube

  • PRIMM - Resources for Predict/Run/Investigate/Make/Modify stages of study

  • Keywords - Definition matching exercises, Word Searches and Crosswords to support the learning of new language

  • Innovation review pages - for planning changes and improvements

  • Asset Creation Guidance - How to use Makecode image editor and media tools

  • Multiple Choice Review Quiz - Questions, presentation and answer sheets

  • Flowcharts, Explanation and Project Planning resources

  • Review pages for WWW / EBI (What went well / Even better if…) reflections.

  • Skills Review Pre and Post reflection

  • Support your students as they make their own Catching Arcade Game.

PRIMM - teaching technique
Predict - Run - Investigate - Make - Modify
Throughout the series of lessons, students are encouraged to innovate and iterate on the game design, predict outcomes based on code snippets, run the program to verify predictions, and investigate the effects of code modifications. The project also highlights the importance of understanding game mechanics like sprite animations, player interactions, and scoring mechanisms.

*Catching Game
The players control a character in a world of falling objects. Various game elements like food, enemies, and power-ups are included to enhance the gaming experience. You’ll be expertly walked through the game creation process, including setting up sprites, game mechanics, countdown timers, and background music. Students are encouraged to experiment with the game design, predict outcomes, and make their own innovative modifications to understand the coding process better.

*Coding Concepts

  • Commands
  • Sequencing
  • Sprites
  • X - Y coordinates
  • Movement (Velocity X and Velocity Y)
  • Countdown Events
  • Overlap Conditional Rules
  • Variables (Lives, Points, Time)
  • High Score
  • Game Over Scenarios

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