This revision checklist will help students and tutors identify which areas they have studied and which they have not.
The revision checklist areas are highlighted and colour coded to help students differentiate whats on the table.
Ideal if you want to produce a print out to prepare students for examination for the first term.
Ideal if you need to write a UCAS statement at the last minute when your students are late with processing their applications.
This program has some pre-selected courses and uses the he/she pronouns. You can also alter the generated output to suit your learners.
A must try!
Some of my resources i have used in lesson. I have spent around 3 months building this in my own time.
This is for the Unit 6: software development for BTEC level 3 in computing, however could be used in teaching the fundementals of Software development and basic to intermediate programming in C#
Please be aware that the examples are based around C#, so ensure you have miscrosoft Visual studio 2017 installed at your institutions.
Week 7 and week 8 lessons are a bit rushed and therefore i have charged £5 for the lot, which i believe is very reasonable; This includes embedded quizes (linked to my pre-made quiz’s, worksheets, detailed lesson plans, powerpoints, instructions as to what you need to bring for each lesson and also a scheme of work.
Week-0-Introduction to software development
Week-1-Programming paradigms (Event driven, OOP and Procedural)
Week-2-Factors influencing the choice of programming languages
Week-3-Sequence, selection and Iteration in C#
Week-4-Data types and Memory management in C#
Week-5-Quality of code in C#
Week-6-Software development life cycle
Week-7-Software structures
Week-8-Algorithms in programming
This is a lesson I created for an observation a while ago and it went down very well.
This lesson focuses on students looking briefly at a basic game of Tic tac toe.
The students are then paired into groups and tasked with changing 3 rules of tic tac toe and after they have done so, they are to present their findings to the grou, where the group can feedback with questions.
The objectives of the lesson is to teach the learners that small changes to game rules and mechanics can have big impacts on the games themselves.
This lesson is fun and involving and includes an interactive powerpoint sand timer!
I recommend that you give the learners working in groups, A3 paper and pens for the activity!
This is only 5 slides long and expect it to take 1hr long including the activity.
This is a starter i use for many of my lessons where i need time to fill in the register and give the students time to settle in. Ideal to keep them on their toes and you can even ask them.
This lesson covers Algorithms used in programming.
This does not include a lesson plan, but will distribute for free as i used resources from a colleague.