This full lesson covers B1 of Unit 3: Enterprise and Entrepreneurship in eSports. The lesson includes;
• Sources of enterprise ideas:
o hobbies and interests
o necessity
o competitors
o gaps in the market
o access to a niche market
o changing of industries
o solutions to a problem.
• Different techniques to stimulate creativity, e.g.:
o TGROW (topic, goal, reality, options, will)
o the journalistic six: asking who, why, what, where, when, how
o SWOT (strengths, weaknesses, opportunities, threats) analysis
o mind mapping, visualisation, storytelling, lateral thinking,
encouraging others to offer suggestions and ideas.
• Refining by assessing whether an idea will contribute to, e.g.:
o meeting market needs
o meeting needs of the business environment
o increased turnover
o increased brand awareness
o increased social capital
o meeting business aims and objectives
o meeting customer needs
o filling a gap in the market.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
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BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship Learning Aim B (Full)
This bundle covers Learning Aim B of Unit 3: Enterprise and Entrepreneurship. Topics covered include; B1 Generating and refining esports enterprise ideas B2 Purpose and objectives of market research B3 Types of research B4 Appropriateness and review of market research findings
BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in the eSports Industry Full Unit
This bundle of resources covers all aspects of BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in the eSports Industry. The bundle includes; * 17 PowerPoint based lessons that have a wide variety of tasks and links to external media to engage learners.
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