A presentation on Fun Starters which helps a teacher to get started with a lesson.
What is a Starter?
A starter (do-now) is any activity that opens a lesson. It may or may not be related to the main lesson content and usually lasts anything from three to ten minutes. A starter is anything done to catch the imagination, interest, and creativity of the students.
A Good Starter:
1. Influences early levels of engagement and motivation;
2. Captures pupils’ interest and curiosity;
3. Prevents early disruption by engaging pupils as soon as they enter the classroom;
4. Gets pupils involved from the outset;
5. Links back to previous learning;
6. Sets the scene for the lesson to come in terms of lesson objectives;
7. Challenges learners and set pace to lesson;
8. Creates an interactive class to enhance teaching and learning.
Successful Starters:
1. Are planned as a discrete element of a lesson;
2. Contribute to the achievement of the lesson’s objectives;
3. Have a clear purpose.
Starter activities tend to be most effective when they:
1. Engage all pupil;
2. Establish pace;
3. Provide challenge.
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