Hero image

KS4 and KS5 Science Resources

Average Rating3.97
(based on 71 reviews)

I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.

216Uploads

88k+Views

35k+Downloads

I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.
360 PANORAMIC ESCAPE ROOM - GREENHOUSE EFFECT AND GLOBAL WARMING
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

360 PANORAMIC ESCAPE ROOM - GREENHOUSE EFFECT AND GLOBAL WARMING

(0)
An exciting 360 panoramic escape room. The mission is set on Mars in the future. Earth is no longer inhabitable, and students want to know why. The escape room is designed to generate student interest in an important topic. There are a range of resources to support learning including videos, puzzles, worksheets and mazes. The missions should be played in numerical order as the information in the activities provide the answers to the clues. The escape room itself contains a lot of information regarding: • What is the greenhouse effect? • What is the enhanced greenhouse effect? • What is global warming? • What are the long-term effects? • What can be done? The answers to these questions are found in videos, worksheets and other websites, such as NASA. There are mini-quizzes and checkpoints along the way. At the end of each set of activities there is a key with a locked question. This is the only question students need to get correct in the activities as these lead to the next clue. A teacher answer sheet is included. I have used this resource to introduce this topic to my year 13 biology class but it would be suitable for younger year groups as the answers are on the site.
Geography Skills KS3 Digital escape room (ordnance survey map skills)
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Geography Skills KS3 Digital escape room (ordnance survey map skills)

(0)
You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of geography skills to include: Ordnance survey maps Geography information systems The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Earthquakes and Volcanoes Digital Escape Room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Earthquakes and Volcanoes Digital Escape Room

(0)
The gods of Mount Olympus are in a frenzy as they discover that Aphrodite, the goddess of love and beauty, has been mysteriously kidnapped on the eve of Valentine’s Day. The culprit, yet to be identified, has left behind a series of cryptic clues leading to Aphrodite’s whereabouts. You assemble a team of valiant mortals to venture into the realm of the gods, solve the puzzles, and rescue Aphrodite before love itself fades from the world. The story runs alongside tasks to test students’ knowledge and understanding of volcanoes and earthquakes to include: Main features of earthquakes and volcanoes Distribution of volcanoes Causes and effects of volcanoes and earthquakes The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, others need to be clicked on. • There is a teacher answer sheet provided if you need to guide students. Hints also appear on the page when students are stuck.