I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.
I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.
You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth.
On board are your 16 crewmates.
You have 1 month left of your mission before returning home.
What could go wrong?
The story runs alongside tasks to test students’ knowledge and understanding of the nine times table.
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth.
On board are your 16 crewmates.
You have 1 month left of your mission before returning home.
What could go wrong?
The story runs alongside tasks to test students’ knowledge and understanding of the seven times table.
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth.
On board are your 16 crewmates.
You have 1 month left of your mission before returning home.
What could go wrong?
The story runs alongside tasks to test students’ knowledge and understanding of area and perimeter to include:
Circle, Trapezium, Square, Rectangles and Triangles
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural.
As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate.
The story runs alongside tasks to test students’ knowledge and understanding of simultaneous equations.
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
The gods of Mount Olympus are in a frenzy as they discover that Aphrodite, the goddess of love and beauty, has been mysteriously kidnapped on the eve of Valentine’s Day. The culprit, yet to be identified, has left behind a series of cryptic clues leading to Aphrodite’s whereabouts.
You assemble a team of valiant mortals to venture into the realm of the gods, solve the puzzles, and rescue Aphrodite before love itself fades from the world.
The story runs alongside tasks to test students’ knowledge and understanding of ratio and proportion.
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promote both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. Hints appear to guide students after a period of time.
• There is a teacher answer sheet provided if you need to guide students.
“In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.”
The story runs alongside tasks to test students’ knowledge and understanding of forces
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
You will receive a PDF document on purchase containing the website, password and answers.
No email addresses are needed to play.
No google account needed.
“In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.”
The story runs alongside tasks to test students’ knowledge and understanding of trigonometry.
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
You will receive a PDF document on purchase containing the website, password and answers.
No email addresses are needed to play.
No google account needed.
“In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.”
The story runs alongside tasks to test students’ knowledge and understanding of percentages
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
You will receive a PDF document on purchase containing the website, password and answers.
No email addresses are needed to play.
No google account needed.
In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.
The story runs alongside tasks to test students’ knowledge and understanding of prime factors, HCF and LCM.
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
Once purchased, you will receive a PDF document with the website, password and answers.
No email addresses are required from students.
No google account needed.
Please watch the video clip to view the digital escape room
“In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.”
The story runs alongside tasks to test students’ knowledge and understanding of sequences.
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
Once purchased, you will receive a PDF document with the website, password and answers.
No email addresses are required from students.
No google account needed.
Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural.
As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate.
The story runs alongside tasks to test students’ knowledge and understanding of standard and compound units.
General content includes
calculate time intervals in terms of the 24-hour and the 12-hour clock
make sensible estimates of a range of measures
measure an angle to the nearest degree
understand and use the relationship between average speed, distance, and time
use compound measures such as speed, density and pressure
convert measurements within the metric system to include linear and area units e.g. cm2 to m2 and vice versa
find the area of simple shapes using the formulae for the areas of triangles and rectangles
find the area of parallelograms and trapezia
find the surface area of simple shapes using the area formulae for triangles and rectangles
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity which promote both individual learning and peer collaboration through problem solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room (on next page)
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.