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Programmer's Paradise

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Computer Science resources for KS3-4, with a focus on programming. Programming resources include Scratch, Microbit, Small Basic and Visual Basic for now, with other languages potentially in the future, such as C#. I have worked with the AQA specification throughout my teaching career and so these resources will be suitable for anyone teaching the new AQA spec. Please review any resources, suggestions are welcome for improvements etc.

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Computer Science resources for KS3-4, with a focus on programming. Programming resources include Scratch, Microbit, Small Basic and Visual Basic for now, with other languages potentially in the future, such as C#. I have worked with the AQA specification throughout my teaching career and so these resources will be suitable for anyone teaching the new AQA spec. Please review any resources, suggestions are welcome for improvements etc.
KS2/KS3 Scratch Flowcharts / algorithms lesson
MrHawes8MrHawes8

KS2/KS3 Scratch Flowcharts / algorithms lesson

(0)
This Powerpoint is designed for students who have completed a unit of Scratch before, and this would be the start of the second unit. The lesson introduces flowcharts and the students create a flowchart based on an algorithm given to them. This can be done on the computers, either using office or online. This could also be completed on paper if preferred.
KS2 / KS3 Scratch Scrolling Maze Tutorial
MrHawes8MrHawes8

KS2 / KS3 Scratch Scrolling Maze Tutorial

(0)
This resource is for students who have completed an introductory unit of Scratch or who are older and more experienced in programming. The lesson is based around creating a scrolling maze, which is more advanced than a normal maze game, and introduces variables. It includes a tutorial, Powerpoint to introduce variables, the full game code and starter code for the students to begin programming with.
GCSE Bitmap Image File Size Calculator Programming Lesson
MrHawes8MrHawes8

GCSE Bitmap Image File Size Calculator Programming Lesson

(0)
This lesson is based around programming skills and knowledge, as the students work through the worksheet (on the computers is best a they can copy and paste code snippets into the other document). Once they have answered the questions on the worksheet they should also have the Bitmap Calculator Code document containing the code snippets required to create the program. Then they can go onto Visual Basic to write the program, and test it to see if it is working correctly. There are also a couple of extension tasks at the bottom of the worksheet. I have also included the final code that I used to demonstrate the program working at the start of the lesson, and the PowerPoint which I used to outline the task and give them instructions on how to complete the tasks.
Microbit Revision Lesson
MrHawes8MrHawes8

Microbit Revision Lesson

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This presentation is to be used for revising programming concepts such as variables, selection, iteration using the microbit. There are tasks included such as creating definitions, thinking about how to program a certain game and a Kahoot quiz (link included on the powerpoint).
Storage KS3 Lesson
MrHawes8MrHawes8

Storage KS3 Lesson

(0)
This resource contains a PowerPoint presentation to introduce different types of storage, another containing questions for the main activity (each will need to be printed for each team), and information sheets for the students to research the answers to the questions. It is best to keep these on the computer, rather than print them for each student. For the main activity, students team up in 3s, and take the first question from the teacher. They use the information sheets to find out the answer, write it down and then bring it up to check with the teacher. If correct, they hand back the first question and take the second. If incorrect, they go back to find the correct answer. The winning team is the first to answer all 10 questions. Questions and answers are also included in a text file for easy access for the teacher. This is the eighth lesson in the topic 'How a Computer Works'.
Hardware Components Lesson KS3
MrHawes8MrHawes8

Hardware Components Lesson KS3

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This PowerPoint can be used to show students the components that go inside a computer. I used a laptop disassembly to go along with this, but have left in slides including images of the different components so it can be used without. Following this the students go online to look at important features of each component, and how they work to make the computer as a whole work. This is the second lesson in the 'How a Computer Works' topic.
Microbit Click Wars Lesson - flowchart included
MrHawes8MrHawes8

Microbit Click Wars Lesson - flowchart included

(0)
This lesson includes the PowerPoint needed to have the students create a game called Click Wars, and the flowchart card sort activity alongside it. Also included is the instruction sheet for the students to work from, and a Word document containing the coded solutions.
Microbit Introduction Lesson
MrHawes8MrHawes8

Microbit Introduction Lesson

(0)
Included in this resource is the PowerPoint used to introduce the microbit to a class, and some simple coding tasks to get the students using the microbits early on in the unit. Another PowerPoint is included for the final task, which is a selection of programming challenges for students to attempt.
KS3 Operating Systems (OS) lesson plan  and powerpoint - 60 minute lesson
MrHawes8MrHawes8

KS3 Operating Systems (OS) lesson plan and powerpoint - 60 minute lesson

(0)
A 60 minute lesson delivered for Year 8 in an observed lesson. All tasks are on the lesson plan/powerpoint notes, there are more than enough so I have not delivered this lesson using every task. Worth running through the memory game slide to see how the animation works before using it. This is the sixth lesson in the 'How a Computer Works' topic.
Small Basic Variables Lesson
MrHawes8MrHawes8

Small Basic Variables Lesson

(0)
Included is a presentation on variables using Small Basic. Includes some theory and programming tasks, including all of the code required, instruction sheets and code snippets useful for helping students who might otherwise struggle with programming. I have used this with multiple mixed ability Year 8 classes, who have all managed some success with programming. Also included at the end of the presentation is a link to a Kahoot quiz written specifically for this lesson.
Exam Style VB.NET Programming Questions (GCSE AQA)
MrHawes8MrHawes8

Exam Style VB.NET Programming Questions (GCSE AQA)

(0)
These questions are used to help students practice longer VB.NET coding questions that they will encounter in GCSE exams. The pseudocode style where included is based on AQA, and each question comes with a mark scheme showing where marks are scored. Again, this is based around AQA’s mark schemes (i.e. awarding marks for including selection, for example). This set contains 8 programming questions and mark schemes for each. In separate uploads I have the powerpoint used in lessons to help deliver specific lessons which build up towards answering the longer programming questions in this set. The order I used them (with the intent of increasing difficulty as we went along): 1 - Phone Bill Calculator 2 - Note Changer 3 - Swimming Pool 4 - Guessing Game 5 - Substrings and functions 6 - Sports Day (function) 7 - Linear Search Array 8 - Inverting Image (2D array)
AQA GCSE VB.NET Series of lessons - exam style questions, mark schemes and powerpoints
MrHawes8MrHawes8

AQA GCSE VB.NET Series of lessons - exam style questions, mark schemes and powerpoints

8 Resources
This is a series of eight VB.NET programming lessons/revision (based on AQA specification) that have helped my GCSE classes improve their long answer programming question technique. The lessons built up towards working with 2D arrays and functions in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer code question. The powerpoint includes information about the specific code features as well as some warm up code questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer code question. The programming content for each lesson is as follows: Input/Output Selection Multiple Selection statements Indefinite Iteration Substrings and functions Functions Arrays 2D Arrays
KS3 Scratch Flowcharts 2-lesson mini project
MrHawes8MrHawes8

KS3 Scratch Flowcharts 2-lesson mini project

(0)
Included in this resource is a Powerpoint which is helpful in recapping flowcharts and then leads into a programming task involving a number guessing game. The students should be aiming to make a flowchart based on the first two tasks in the project, which will help them move on to programming them in Scratch in the second lesson. There is a card sort which involves writing the instructions onto blank paper symbols to form the flowchart, and examples of each task as a flowchart and scratch game. This has been used with Year 7 following two previous units using Scratch, as a warm up for programming as well as a reminder of flowcharts and their usefulness in planning programs.
GCSE Run Length Encoding Programming Lesson tasks
MrHawes8MrHawes8

GCSE Run Length Encoding Programming Lesson tasks

(0)
This resource contains tasks for a complete programming lesson based on Run Length Encoding. If students have looked at the theory this lesson is a good follow up as it improves their programming skills and reinforces the theory learned previously. Included in this resource is a self-marking Excel starter document, and Powerpoint presentation for the lesson. The code with tasks is included for students to copy and paste into Visual Basic, or pseudocode for more of a challenge. EDITED: Now includes a basic Testing table in a Word document so the students can prove that their program is working and become familiar with the process for their coursework.
KS2/KS3 slug trail maze tutorial
MrHawes8MrHawes8

KS2/KS3 slug trail maze tutorial

(0)
In this resource is a working version of a ‘slug trail’ maze game, and a Word document tutorial to go with it. The tutorial can be given to students as a help sheet once they have been given an introductory demonstration, or if they are pushing on further than the rest of the class. The tutorial help sheet includes screenshots of code and explains how and why this code is used to create the finished version of the game.
KS2 / KS3 Scratch superunit - introduction and follow-up unit
MrHawes8MrHawes8

KS2 / KS3 Scratch superunit - introduction and follow-up unit

13 Resources
This bundle contains two units of work for Scratch, including at least 14 lessons in total (some may take longer, depending on programming speed). It can be broken down into two units, or potentially completed in one go. I have completed these with the same students over two years - the introductory unit in Y5 and then the second unit in Y6. However, this could be used with older children with little Scratch experience. The lessons conatined are as follows: Unit 1 Introduction to Scratch - algorithms Joke - sequencing Disco - sequencing / iteration Etch-a-sketch - controlling sprites Maze - Selection / iteration Assessment Unit 2 Flowcharts - algorithms Chatbot - sequencing / selection Scrolling maze - variables Falling fruit - indefinite iteration / variables Breakout - Variables / subroutines Rock, Paper, Scissors - Definite iteration / subroutines Assessment
KS2 / KS3 Rock paper scissors tutorial - subroutines
MrHawes8MrHawes8

KS2 / KS3 Rock paper scissors tutorial - subroutines

(0)
This lesson is for students who have completed the introductory unit of Scratch, or have other experience in Scratch or other programming languages. The lesson focuses on creating a game using subroutines, and includes a presentation which introduces the task, the complete code for demonstration purposes and starter code for the students. There is also a tutorial for the students to complete the creation of the game following the demonstration.
GCSE Sound File Size worksheets (A5)
MrHawes8MrHawes8

GCSE Sound File Size worksheets (A5)

(7)
Two worksheets, the second harder than the first, which can be printed in A5 size. Suitable for GCSE students learning about sound and can build towards practice exam questions. Answers are included in a separate file.
Angles using parallel lines worksheet / homework with help sheet
MrHawes8MrHawes8

Angles using parallel lines worksheet / homework with help sheet

(2)
This is a resource I created for my Year 6 maths set (high ability) which would be suitable for KS3 as well. There are a number of angles which the students have to calculate without measuring, based on rules regarding angles and parallel lines. There are two versions, one with more answers given, and this could be given in class or as a homework task depending on the support required. The helpsheet contains powerpoint slides taken from a resource published by @dwatson802 called Angles with Parallel and intersecting lines.
AQA Pseudocode Guide
MrHawes8MrHawes8

AQA Pseudocode Guide

(0)
This Powerpoint is a resource which I have made available to all GCSE students - it is based around the AQA pseudocode guide and compares each instruction to VB.NET commands. This is not something I have spent much lesson time on, but it could be used as an introduction to pseudocode for new GCSE classes.