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Computing, Business and IT Buddy

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
GCSE Computing A451 Hardware Revision
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GCSE Computing A451 Hardware Revision

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Designed to help lower-ability students remember basic facts about computer hardware. Input devices Output devices Storage devices - remembering which is which - Magnetic, optical, SSD and Flash. Red - easy to remember, green - try to remember, yellow - you know you want to succeed!
GCSE Computer Science 9-1 Spring 1 Assessment
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GCSE Computer Science 9-1 Spring 1 Assessment

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GCSE Computer Science 9-1 Assessment on unit covered so far: Systems Architecture - Von Neumann Architecture, Components of the CPU. Translators & Facilitators - Low Level Language, Assembly Language and High Level Language. Algorithm - Binary search and merge sorting. Teacher assessment criteria (Low Ability, Medium Ability, High Ability)
KS3 CS1 Understanding Computers
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KS3 CS1 Understanding Computers

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Key Stage 3 Computer Science CS1 Understanding Computers Lesson 2: Introducing Flash Creating a title sequence for the 'Understanding Computers' animation In this unit, students are introduced to the theory of how a computer works (basic level - Year 7). They will learn the theory and develop ICT skills in Flash concurrently, creating an animation summarising key learning. Lesson plan Flash student activity Example animations of title sequence (differentiated).
GCSE Computing Revision
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GCSE Computing Revision

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The Name Game 'Easy Markers' - Ensure your students get the 'identification' questions in the A451 exam with these knowledge wheels. Use them as discussion tools, plenary activities or for 1-2-1 revision with low ability students.
GCSE Business Communications - Steps to Success 1 - A267/ECDL preparatory task
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GCSE Business Communications - Steps to Success 1 - A267/ECDL preparatory task

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How can students prepare for the A267 exam if they don't have a computer at home? Get them to think through the process they would go through in the exam, to complete the A267 exam. Before and after screenshots of tasks in Word, Excel, Powerpoint, Publisher and Access: How did the student get from Point A to Point B. Great for revision, class discussion or home learning.
GCSE Computing A451 Programming Memory Joggers
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GCSE Computing A451 Programming Memory Joggers

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A simple resource to revise the key skills required in the A451 Programming unit. Idea of use in lesson: 2 minute madness game - "Explain to the person beside you the items on the memory jogger in 2 minutes". The other person then writes down what they remember. Then you move round one, to the next person, and do the next memory jogger in the pack.
BTEC TA  in Digital  Information Technology - Personalised Learning Checklists
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BTEC TA in Digital Information Technology - Personalised Learning Checklists

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Supporting the NEW EdExcel BTEC Tech Award BTEC Tech Award in Digital Information Technology Personalised Learning Checklists for Component 1 (+ Component 1 Assessment), Component 2 (+ Component 2 Assessment) and Component 3. Keep a record of student progress against the new syllabus content (1 - Grasped concept, 2 - need to revise, 3 - Did not understand (complete revisit). Ideal for completing after interim assessment, and will allow easy identification of areas for further teaching and intervention.
Scratch for Secondary - Year 7 Assessment
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Scratch for Secondary - Year 7 Assessment

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PA1 Scratch Introducing programming concepts through visual-based learning Programming Concept - Knowledge and Application test Screenshots provided in the Word document in case you are not using the offline editor Scratch 2.
KS3 Functional Skills - Microsoft Word
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KS3 Functional Skills - Microsoft Word

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Incorporate functional skills into the new KS3 Computing curriculum - essential transferable skills for use in other curriculum areas. This scheme of work and self-assessment checklist, will help develop students report writing skills in Microsoft Word, ready for use in KS4 controlled assessment write-up.
GCSE Computer Science 9-1 Component 2 Revision ETL4
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GCSE Computer Science 9-1 Component 2 Revision ETL4

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Interleaving lesson - testing theory already taught and focusing on areas for further study: Independent questions: Data Representation/Truth tables Independent questions: Programming Techniques/Data Types DTT Revision: Flowchart symbols, languages, IDE and binary shifts Teacher-led question: Databases Teacher-led questions: SQL pseudocode
GCSE Computer Science 9-1: The 12 Days of Christmas: Scratch Versus Python
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GCSE Computer Science 9-1: The 12 Days of Christmas: Scratch Versus Python

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End of term activity comparing Scratch and Python. Lists Sequence Selection User Input Variables Output. Based on the 12 Days of Christmas songs. First 4 days completed in Scratch and Python to give the structure of the code for students to complete the challenge for the other 8 days. A bit of programming fun to end the term. (Python code included in notepad - copy and paste into Python; screenshots of Scratch code, in case the file won't open). Merry Christmas.