Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
email: carl@robbotresources.com
Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
email: carl@robbotresources.com
Ideal to support the delivery of GCSE, BTEC and ECDL ICT courses!
If you like the quality of my other resources, you won't want to miss this!!!
A comprehensive guide on a broad range of differentiated Excel skills which include;
Data Types: Raw, Changing Type, Relative & Absolute Cell Referencing
Formatting: Cells, Colours, Font & Borders
Basic Arithmetic Formulas: Simple arithmetic (+ - * /), Relative & Absolute Formulas, Common Errors
Functions: SUM, AVE,MIN, MAX, COUNT, COUNTA, ROUND
Advanced Functions: BOOLEAN (< > =), COUNTIF, IF, Nested IF, LOOKUP, CONCATENATE
Applying Cell Referencing
Validation Rules: Including Drop Down Lists
Using Table Filters
Creating Graphs and Charts
Conditional Formatting
Creating Macros
Each skill includes a tutorial and a task to show you how to apply it.
There are also two consolidation exercises which require the application of a range of skills learned within the tutorials. These include;
Create an Interactive Spreadsheet
Dream Team Generator
A checklist at the start of the workbook allows you to keep track of your progress.
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This bundle contains all my popular premium Computational Thinking teaching resources as well as all my Computational Thinking posters and activities as seen within my shop.
This bundle includes:
Computational Thinking for KS3
Computational Thinking for KS4
Computational Thinking Problem Solving
Computational Thinking: Create an Interactive Story
Computational Thinking: Code Breaking
KS3 Algorithm Design: Year 7
KS3 Algorithm Design: Year 8
KS4 Algorithm Design
Computational Thinking Starter Puzzles
ROB-BOT! Card Game
Buy all these resources together and save almost 25% off individual retail price!
Dive into the captivating world of data representation with my educational poster set. Designed with clarity and insight, each poster delves into different facets of data representation, providing a visually engaging learning experience.
Explore the rhythm of sound waves, understand the intricacies of text and character encoding, and witness the magic of bitmap and raster graphics. Understand the science of calculating image resolution with easy to follow visuals and explanations.
Ideal for classrooms and study spaces, this poster set serves as an invaluable educational tool for students and educators alike!
Rob-bot Resources presents a complete guide to support primary school teachers in the delivery of the Digital Competence Framework (DCF) in Wales.
Following the Donaldson Report (2015), the need to improve digital competency within students across Wales was identified as being as important to the development of students as literacy and numeracy. This document provides practical solutions as to how primary teachers of years 3-6 can confidently deliver these requirements across a broad range of subjects.
Where possible I have included “unplugged” solutions, i.e those that don’t require a computer to fulfill the requirements, so that teachers of all backgrounds can feel confident in the delivery of the framework.
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This resource bundle includes Robbot Resources Computer Systems for year 7 and 8 and my KS3 Networks & Network Security unit of work.
Each resource includes a range of engaging activities, explanations and a final assessment.
Answer booklets are also included for each unit of work.
Also includes knowledge organisers and revision sheets to help student prepare for their end of unit assessments.
Save yourself the hassle of creating your own resources and download my resources today!
Within this short unit of work, students will learn the following:
To understand why subroutines are used.
To explain the difference between a procedure and a function.
To explain the purpose of a local and global variable.
To understand how to write a subroutine.
Learning is consolidated with a series of differentiated subroutine algorithm tasks that challenge students on their understanding of algorithms and subroutines.
It is highly recommended that students complete the Rob-Bot Resources KS4 Algorithm Design unit of work before completing this unit.
This bundle includes one of my most popular resources: Computational Thinking for KS3, my Year 7 & 8 Algorithm Design units of work as well as a knowledge organiser and revision sheet to help students prepare for the final assessments.
Purchase all these resources within this bundle and save over 20% off individual resource cost!
This bundle includes both my Year 7 & Year 8 data representation units of work as well as knowledge organisers and revision sheets to help support students within their final assessments.
Purchase both units together and save 25% off individual cost!
Computer Science || Command Word Poster Set
Upgrade your classroom wall displays with this fantastic poster set! Use the poster set to review your students grasp of command words specifically used within Computer Science based exam questions.
The following command words are covered:
Tick
Calculate
Explain
Describe
Identify
State
Name
Give
Compare
Complete
Show
Draw
Convert
Simplify
Within sets of three, each question includes an explanation of the question, an example exam question and a model answer (with marking annotation).
Created as hexadecimals, the poster set can be placed as creatively as you are!
Note: Each hexadecimal poster section will need cutting out individually.
**Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.
**
Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure!
Within the full course, students will learn the following skills:
Part 1: Introduction to text adventure gaming
Part 2: How to design a text adventure game
Part 3: Creating a prototype text adventure
Part 4: Programming techniques - Inputs, Outputs & Storage
Part 5: Programming techniques - Subroutines
Part 6: Programming techniques - Selection
Part 7: Programming techniques - Arrays
Part 8: Programming techniques - Iteration
Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
Part 10: Programming techniques - External file handling
This resource is ideal preperation for GCSE Computer Science NEA Coursework!
This versatile resources is aimed to develop your GCSE Computer Science retrieval skills and practice a range of fundamental skills which consistently appear within GCSE Computer Science exams. This resource is an ideal revision activity and includes a pack of 10 activity sheets within both PowerPoint and PDF format.
I have included three different versions:
Student pack - activity sheets only
Teacher pack - answers (with explanations) only
Student self assessment pack - both activity and answers
Skills covered include:
ASCII conversion
Understanding binary and hexadecimal values
Binary, denary and hexadecimal conversion
Huffman coding
Binary addition
Memory size conversions
These activities can be used as classroom starters, homework or as main classroom activities.
It is recommended that these activities are used to practice and assess students ability to perform these skills, not as an introduction.
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Learn how to record information onto trace tables with this great resource!
Within this unit of work students will learn:
What a trace table is and how they are used.
How a trace table is used to record changes using the following algorithm techniques;
* Sequence
* Selection
* WHILE loop
* FOR loop
* REPEAT loop
* Arrays
There are a range of different trace table activities to complete, with solutions also included!
**It is recommended that students complete the following units prior to attempting this unit of work:
GCSE 9-1 Computer Science: KS4 Algorithm Design
GCSE 9-1 Computer Science: Arrays**
Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert decimal numbers into hexadecimal!
Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range.
Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range.
Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range.
Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255.
Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves.
Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment.
Ideal to use as starter activities, plenaries or homework!
Wrap your students minds around my latest poster collection, ideal as a revision tool to support all GCSE Computing courses!
Todays World is full of online information and data, but how much is there? How much are we able to store now? What does the future hold? What is a bit? What is a Megabyte? How big is a Petabyte?
A series of 12 informative posters on base 2 memory storage that begin at bits, nibbles & bytes then continues through to the mind blowing number of a Yottabyte!
The posters include real world examples to help students comprehend what the numbers really mean!
I have provided the posters as both a collection of JPEG files and in PDF format.
Update: now in high resolution 2560x1440
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This bundle combines all my KS3 focused computational thinking resource. This bundle includes the following resources:
1. Computational thinking for KS3
2. Computational thinking problem solving
3. Application of computational thinking - create an interactive story
4. Computational thinking classroom ideas posters
Part 6 of a series of 7 introductory lessons on how to use Python through the use of the IDLE GUI.
Within Part 6 you will learn how to edit string in a wide range of ways using python functions, for example, count elements, replace letters, use variable indexing, titling text and changing the casing . This resource builds on the skills learned within previous resources within the Rob-Bot Resources Introduction to Python Programming series.
Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code.
Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro and Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios.
Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges!
All task and challenge coding solutions are also included.
Suitable for both KS3 and KS4 classes.
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If you teach computer science, you don’t want to miss out on this! This bundle includes both my two most popular Computational Thinking resources: Computational Thinking for KS3 and Computational Thinking for KS4. Includes a combination of informative explanations for each concept of Computational Thinking and activities to give students the opportunity to practice and refine their new skills. Both resources include age appropriate ‘real world’ Computational Thinking mini projects to help refine their logical problem solving skills even further. Also includes my two most popular Computational Thinking poster sets!
The following resources work in conjunction with KS3 Computer Science: Networks. This knowledge organiser includes all the topics learned within this unit of work into one single page.
The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to Art. The poster includes a range of tasks and classroom ideas that use key computational thinking skills!
Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
Update: High Resolution 2560x1440 in both PNG & JPEG
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Included in pack - PDF and PPT versions.
Includes;
Procedures, Functions, IF then Else statements
Loops (Repeat, Forever, Forever IF)
Getting around (Moving jumping techniques)
Game based (Scoring, collecting objects, timers)
Scratch specific techniques (Broadcasting, variables, costumes)
Bouncing off things (edge of screen, walls)
Creating a scrolling background
Ideal for KS3, but also suitable for KS2.
Also includes flowchart diagrams to help explain the concept of the programming.
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