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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: robbotresources@outlook.com

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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: robbotresources@outlook.com
Computer Science Command Word Poster Set
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Computer Science Command Word Poster Set

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Computer Science || Command Word Poster Set Upgrade your classroom wall displays with this fantastic poster set! Use the poster set to review your students grasp of command words specifically used within Computer Science based exam questions. The following command words are covered: Tick Calculate Explain Describe Identify State Name Give Compare Complete Show Draw Convert Simplify Within sets of three, each question includes an explanation of the question, an example exam question and a model answer (with marking annotation). Created as hexadecimals, the poster set can be placed as creatively as you are! Note: Each hexadecimal poster section will need cutting out individually.
Digital Competence Framework for Primary Years
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Digital Competence Framework for Primary Years

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Rob-bot Resources presents a complete guide to support primary school teachers in the delivery of the Digital Competence Framework (DCF) in Wales. Following the Donaldson Report (2015), the need to improve digital competency within students across Wales was identified as being as important to the development of students as literacy and numeracy. This document provides practical solutions as to how primary teachers of years 3-6 can confidently deliver these requirements across a broad range of subjects. Where possible I have included “unplugged” solutions, i.e those that don’t require a computer to fulfill the requirements, so that teachers of all backgrounds can feel confident in the delivery of the framework. ***Please leave a review! ***
KS3 Computer Science:  Algorithm Design - Year 7
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KS3 Computer Science: Algorithm Design - Year 7

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This short unit of work introduces year 7 students to the basic concepts of algorithm design. Students will learn the following: Understand that an algorithm is a set of instructions used to solve a problem. Use both flowchart and pseudocode to design an algorithm. Learn the following algorithm design techniques; Sequence Selection Understand Boolean statements such as <, > and = and know when to apply them within an algorithm. Understand how to use variables to store information for later use within an algorithm. This resource includes a range of clearly presented explanations as well as a range of structured tasks to help your students practice their skills. It is recommended that students first complete the Computational Thinking for KS3 unit of work in order to develop a basic understanding of both computational thinking and algorithms. This unit of work also includes a final assessment. Full teacher solutions also included!
Binary Ninja! Activity Pack Bundle!
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Binary Ninja! Activity Pack Bundle!

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This bundle includes all 6 Binary Ninja number conversion packs which includes over 6000 questions for your students! Each activity pack includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert binary, decimal and hexadecimal numbers! Each activity pack contains four levels of differentiation: Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
The Impact and Risks of Digital Technology on Society
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The Impact and Risks of Digital Technology on Society

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This resource includes two different packs: Questions Pack The questions pack includes a range of practice 9 and 12 mark exam questions which cover topics found within all major GCSE computer science specifications including: Cyber Security Mobile Technology Wireless Networking Cloud Storage The Theft of Computer Code Wearable Technologies & Implants Privacy and Data Protection An additional 10 questions are also included and cover the following topics: Artificial Intelligence Autonomous Vehicles Businesses and Services Environmental Issues The Digital Divide What3Words Facial Recognition Technology Social Networking Social Media Addiction Fake News Each question includes the following: Planning activities Answer structure guidance Mark scheme This pack also includes information on how to tackle long answer questions. Topics Pack This includes information which covers a wide range of topics associated with the impact and risks of digital technology on society. Each question within the questions pack is covered with a range of information which includes benefits, and environmental, ethical and legal & privacy concerns.
How to create an interactive spreadsheet
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How to create an interactive spreadsheet

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Teach students how to create an interactive spreadsheet using my poster resources! The two posters (which can be printed back to back) cover the creation of a table, use of drop down lists and combining them with the use of a lookup formula in order to create a user friendly spreadsheet.
Computer Science Poster: From Bits to Yottabytes
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Computer Science Poster: From Bits to Yottabytes

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Wrap your students minds around my latest poster collection, ideal as a revision tool to support all GCSE Computing courses! Todays World is full of online information and data, but how much is there? How much are we able to store now? What does the future hold? What is a bit? What is a Megabyte? How big is a Petabyte? A series of 12 informative posters on base 2 memory storage that begin at bits, nibbles & bytes then continues through to the mind blowing number of a Yottabyte! The posters include real world examples to help students comprehend what the numbers really mean! I have provided the posters as both a collection of JPEG files and in PDF format. Update: now in high resolution 2560x1440 ** Please leave a review!!! **
KS3 Computational Thinking Bundle
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KS3 Computational Thinking Bundle

4 Resources
This bundle combines all my KS3 focused computational thinking resource. This bundle includes the following resources: 1. Computational thinking for KS3 2. Computational thinking problem solving 3. Application of computational thinking - create an interactive story 4. Computational thinking classroom ideas posters
Computational Thinking: Create an Interactive Story
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Computational Thinking: Create an Interactive Story

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This unit of work introduces students (I use this with year 7) to the concepts of computational thinking and logical thinking. It is split into three fully differentiated sections: 1. Design an interactive story using a flowchart to identify the key decision points within your story. 2. Create an interactive story using PowerPoint, hyperlinking the slides to the correct locations. 3. Test and evaluate your story and make improvements where required. I have included some slides to provide additional assistance, for example hyperlinking auto shapes, removing the on mouse click advancements, etc. Alongside developing computational thinking skills, this unit is also an opportunity for students to develop their graphic design skills. I have also included an example interactive story so students can get an idea of what they could create themselves, while considering what they could make even better themselves. This resource is a perfect continuation from my Introduction Computational Thinking for KS3 resource! ***Please Leave a Review***
Computational Thinking Problem Solving
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Computational Thinking Problem Solving

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Within this unit of work, students will learn how to apply the concepts of computational thinking to a range of different problem solving puzzles. The resource is split into four sections; 1. Computational thinking puzzles - a range of different types of puzzles which encourage students to apply the concepts of computational thinking to solve them. Puzzles include mazes, word ladders and even a game of draughts (or checkers)! 2. Logic Gates - students will need to solve the logic gate puzzles to identify if the output is on (1) or off (0) dependent on the gate sequences. This also helps develop Boolean decision making through the use of AND, OR & NOT gates which produce a TRUE (1) or FALSE (0) output. 3. Flowchart puzzles - students need to work out the correct answers to the questions asked dependent on the input information and the flowchart conditions set. Flowcharts include the use of algebra variables which can help support mathematics students. 4. Pseudo code puzzles - students need to read through the pseudo code algorithms and demonstrate their understanding by answering the questions asked. Pseudo code sequences include the use of algebra variables which can help support mathematics students. Each puzzle is given a score. Once complete students check their answers and work out their overall scores and place them in the grid provided. They then compare this with the overall levels to find their overall level: Rookie, Pro or Beast! This can then be used within assessment to see if students are performing at, below or above expected levels. Pack includes a student PowerPoint resource to complete and answers for each puzzle. ***Please Leave a Review!***
KS3 Networks - Assessment
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KS3 Networks - Assessment

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An end of unit assessment for the topic of computer networks. The test has been made to be printed and answers written. The test takes around 30 - 45 minutes to complete, allowing for peer assessment to be conducted within the same lesson. The assessment covers the follow topics: Network types - LAN, WAN & WPAN, advantages and disadvantages Network topologies - Star, Bus & Mesh, advantages and disadvantages, diagram creation Network security - explanations of Firewall and Encryption Final consolidation exercise - create a network using given guidance. Answers with supportive guidance also included. ***Please leave a review!***
GCSE 9-1 Computer Science: Flash Revision Activities
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GCSE 9-1 Computer Science: Flash Revision Activities

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This versatile resources is aimed to develop your GCSE Computer Science retrieval skills and practice a range of fundamental skills which consistently appear within GCSE Computer Science exams. This resource is an ideal revision activity and includes a pack of 10 activity sheets within both PowerPoint and PDF format. I have included three different versions: Student pack - activity sheets only Teacher pack - answers (with explanations) only Student self assessment pack - both activity and answers Skills covered include: ASCII conversion Understanding binary and hexadecimal values Binary, denary and hexadecimal conversion Huffman coding Binary addition Memory size conversions These activities can be used as classroom starters, homework or as main classroom activities. It is recommended that these activities are used to practice and assess students ability to perform these skills, not as an introduction. Please leave a review!!!
GCSE 9-1 Computer Science Vocabulary - Interactive Booklet
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GCSE 9-1 Computer Science Vocabulary - Interactive Booklet

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This comprehensive resource covers all the key areas of study for Computer Science, with particular focus on the AQA exam board, however, the concepts are applicable to all. This resource contains a comprehensive range of keywords and terms as well as definitions, explanations and diagrams to support student understanding within the following areas of the curriculum: Computational Thinking Algorithm Design Data Types Programming Concepts 1 Programming Concepts 2 Arithmetic Operations Relational & Boolean Operations Data Structures String Handling Operations Classification of Programming Languages Number Bases Units of Information Character encoding Data Representation Data Compression Computer Systems 1 Computer Systems 2 Storage Computer Networks 1 Computer Networks 2 Cyber Security Social Engineering Malicious Code Prevention of Cyber Security Threats Impact of Digital Technology on Society This resource contains: an interactive PDF vocabularly booklet (includes navigation links for quick access to different topics) an interactive ppt for teachers to use for whole class discussion a standard ppt to be used to create paper copies of the booklet a vocabulary list Please Leave a Review!
GCSE 9-1 Computer Science: KS4 Algorithm Design
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GCSE 9-1 Computer Science: KS4 Algorithm Design

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Introduce your students to key algorithm design techniques with this resource! Within this unit of work your students will: Learn how to write algorithms using both symbols (flowchart) and written notation (pseudocode). Learn how to write algorithms using structured techniques including: * Sequencing * Selection * Iteration (looping) Gain understanding of the need for accuracy when writing algorithms. Practice debugging your code. This resource includes explanations of each algorithm design technique as well as clear structured examples of how to write them using both flowchart and pseudocode. After each technique has been explained, students have the opportunity to apply their understanding within an activity which includes higher ability expectations. A final Rookie, Pro and Beast algorithm design challenge has also been included as well as suggested solutions for each activity.
Introduction to Python Part 1: Data Types, Print function & Calculations
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Introduction to Python Part 1: Data Types, Print function & Calculations

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Part 1 of a 7-Lesson Series: Master Python Programming Dive into the exciting world of Python programming with Part 1 of this comprehensive, beginner-friendly series, you will: Learn to output information with the print function. Understand and use two essential data types: strings and integers. Perform mathematical calculations on both types of data. What to Expect: Each concept is clearly explained, with step-by-step guidance to help you build confidence in your programming skills. You'll reinforce your learning through easy-to-follow tasks featuring: Written instructions. Visual aids like flowcharts and pseudocode. Differentiated Challenges for Every Level: This series uses Rob-Bot Resources’ unique Rookie, Pro, & Beast leveling system: Start with Rookie tasks to master the basics. Advance to Pro challenges to deepen your understanding. Push your limits with Beast scenarios designed to test your skills. When you're ready, put your knowledge to the test with our differentiated programming challenges. Solutions for all tasks and challenges are included to support independent learning. Perfect for KS3 and KS4 classes, this resource ensures every learner can progress at their own pace while staying engaged and motivated. Ready to level up your Python skills? Start your journey today! Don’t forget to leave a review – your feedback helps us improve! :)
Introduction to Python Programming Part 2: Using Variables
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Introduction to Python Programming Part 2: Using Variables

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Part 1 of a 7-Lesson Series: Master Python Programming Dive into the exciting world of Python programming with Part 1 of this comprehensive, beginner-friendly series, you will: Learn to output information with the print function. Understand and use two essential data types: strings and integers. Perform mathematical calculations on both types of data. What to Expect: Each concept is clearly explained, with step-by-step guidance to help you build confidence in your programming skills. You'll reinforce your learning through easy-to-follow tasks featuring: Written instructions. Visual aids like flowcharts and pseudocode. Differentiated Challenges for Every Level: This series uses Rob-Bot Resources’ unique Rookie, Pro, & Beast leveling system: Start with Rookie tasks to master the basics. Advance to Pro challenges to deepen your understanding. Push your limits with Beast scenarios designed to test your skills. When you're ready, put your knowledge to the test with our differentiated programming challenges. Solutions for all tasks and challenges are included to support independent learning. Perfect for KS3 and KS4 classes, this resource ensures every learner can progress at their own pace while staying engaged and motivated. Ready to level up your Python skills? Start your journey today! Don’t forget to leave a review – your feedback helps us improve! :)
Computational Thinking in Mathematics
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Computational Thinking in Mathematics

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How can you apply the concepts of computational thinking to Maths? Mathematics is full of problem solving challenges which makes computational a vital skill to help improve your maths skills! Check out my poster for a range of ideas on how to apply the concepts of computational thinking to the subject of mathematics! *Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that its application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
Knowledge Organiser and Revision Sheet: Year 8 Data Representation
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Knowledge Organiser and Revision Sheet: Year 8 Data Representation

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The following resources work in conjunction with KS3 Computer Science: Data Representation - Year 8. This knowledge organiser includes all the topics learned within this unit of work into one single page. The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
Introduction to Computer Science Unplugged - Cup Stacking!
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Introduction to Computer Science Unplugged - Cup Stacking!

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The aim of this lesson is to introduce students to writing their first ever code! Students will not need to use a computer! Starter - Which job would you rather do: Formula 1 Driver or a Formula 1 Mechanic? Introduction to different types of IT users: Formula 1 Driver is the expert user of software while the Mechanic is the creator of the software. Task 1: Robots and Programmers - Get your Robot to a specific location and back using the given commands. Main task: Cup stacking - use the symbols available and create the differentiated structures as shown. For the lesson you will also need: Plastic cups Poster paper Pens to write code Print out the resource packs for each group of students. I have used this lesson for students between years 5 and 9, all of which have thoroughly enjoyed it! ***Please leave a review!***