Hero image

Free Educational Resources from Mr. Noureddine Tadjerout

Average Rating4.64
(based on 35 reviews)

I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.

244Uploads

107k+Views

251k+Downloads

I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.
IGCSE Computer Science -Year 10/11- Chapter 9-Databases- 2023/2024
TadjeroutTadjerout

IGCSE Computer Science -Year 10/11- Chapter 9-Databases- 2023/2024

(0)
Chapter 9- Databases Candidates should be able to: 1 Define a single-table database from given data storage requirements 2 Suggest suitable basic data types 3 Understand the purpose of a primary key and identify a suitable primary key for a given database table 4 Read, understand and complete structured query language (SQL) scripts to query data stored in a single database table Notes and guidance • Including: – fields – records – validation • Including: – text/alphanumeric – character – Boolean – integer – real – date/time • Limited to: – SELECT – FROM – WHERE – ORDER BY – SUM – COUNT • Identifying the output given by an SQL statement that will query the given contents of a database table
STEAM Project 3 for Year 5/6/7/8 and 9 - Bridge Construction and marking scheme
TadjeroutTadjerout

STEAM Project 3 for Year 5/6/7/8 and 9 - Bridge Construction and marking scheme

(0)
**Designing Strong Bridges with Popsicle Sticks ** with marking scheme Introduce the problem statement. In this project, your challenge is to design and build a bridge using only popsicle sticks and glue. Your goal is to create a bridge that showcases strong structural concepts and makes the most of how much weight it can carry compared to its own weight. The focus is on making a bridge that works really well and can support a lot of weight while using only a few materials. Let’s explore the world of building strong bridges and see how well you can balance making it strong and creative in your design.
IGCSE CS Y10/11- Chapter 3 - Hardware and Chapter 7 - Algorithm design and problem-solving
TadjeroutTadjerout

IGCSE CS Y10/11- Chapter 3 - Hardware and Chapter 7 - Algorithm design and problem-solving

(0)
**Paper 1- Chapter 3: Hardware ** **3.1 Computer architecture ** 1- (a): Understand the role of the central processing unit (CPU) in a computer. (b): Understand what is meant by a microprocessor. 2- (a): Understand the purpose of the components in a CPU, in a computer that has a Von Neumann architecture. (b): Describe the process of the fetch–decode–execute cycle including the role of each component in the process. **Paper 2 - Chapter 7: Algorithm design and problem-solving ** **7.4 Algorithm design and problem-solving ** 4 - Understand standard methods of solution. • linear search • bubble sort
Year 6/7 and 8 - Lesson 1/2/3_Programming using Python (Turtle Graphics)
TadjeroutTadjerout

Year 6/7 and 8 - Lesson 1/2/3_Programming using Python (Turtle Graphics)

(0)
Lesson Objectives: Lesson 1 All of you will… Draw simple shapes using the turtle Understand the use of different commands such as move forward, backward, left, right Most of you will… Use computational thinking skills to look for repeating patterns and include them in your programming Lesson 2 Understand the motion commands with Python turtle module Understand the use of Variables and how to assign them values. Understand the use of different commands such as PenUp/PenDown, goto, forward, backward, left, right and t.begin_fill() & t.end_fill(), t.goto(x,y), t.setposition(x,y), t.pensize(value), t.setheading(value), t.color(‘green’) Lesson 3 What you’re aiming for in this lesson is to: familiarize yourself with the various code statements play with the code and learn how to change and adapt it. For example, if you have the code for a small red square, you should be able to change it to make a big yellow square. be able to use the code we have developed for various shapes to create a picture.
IGCSE Computer Science -Year 10/11- Chapter 7-Algorithm design and problem-solving- 2023/2024
TadjeroutTadjerout

IGCSE Computer Science -Year 10/11- Chapter 7-Algorithm design and problem-solving- 2023/2024

(0)
** IGCSE Computer Science -Year 10/11 ** 2023/2024 updated version Chapter 7-Algorithm design and problem-solving: ** Learning Objectives: ** 1 Understand the program development life cycle, limited to: analysis, design, coding and testing. 2 (a) Understand that every computer system is made up of sub-systems, which are made up of further sub-systems (b) Understand how a problem can be decomposed into its component parts © Use different methods to design and construct a solution to a problem 3 Explain the purpose of a given algorithm 4 Understand standard methods of solution 5 (a) Understand the need for validation checks to be made on input data and the different types of validation check (b) Understand the need for verification checks to be made on input data and the different types of verification check. 6 Suggest and apply suitable test data 7 Complete a trace table to document a dry-run of an algorithm. 8 Identify errors in given algorithms and suggest ways of correcting these errors. 9 Write and amend algorithms for given problems or scenarios, using: pseudocode, program code and flowcharts
AS/A level - Computer Science  -Chapter 7_Ethics and Ownership
TadjeroutTadjerout

AS/A level - Computer Science -Chapter 7_Ethics and Ownership

(0)
Chapter 7: Ethics and Ownership 7.1 Legal, Moral, Ethical and Cultural implication 7.2 Copyright issues 7.3 Artificial Intelligence Show understanding of the need for and purpose of ethics as a computing professional Understand the importance of joining a professional ethical body including BCS (British Computer Society), IEEE (Institute of Electrical and Electronic Engineers). Show understanding of the need to act ethically and the impact of acting ethically or unethically for a given situation. Show understanding of the need for copyright legislation Show understanding of the different types of software licensing and justify the use of a license for a given situation. Licenses to include free Software Foundation, the Open Source Initiative, shareware and commercial software. Show understanding of Artificial Intelligence (AI) Understand the impact of AI including social, economic and environmental issues Understand the applications of AI
Computer Science for Year 10 and 11-Memory, storage devices and media
TadjeroutTadjerout

Computer Science for Year 10 and 11-Memory, storage devices and media

(0)
Show understanding of the difference between: primary, secondary and off-line storage and provide examples of each, such as: Primary: Read Only Memory (ROM) and Random Access Memory (RAM) Secondary: hard disk drive (HDD) and Solid State Drive (SSD); off-line: Digital Versatile Disc (DVD), Compact Disc (CD), Blu-ray disc, USB flash memory and removable HDD Describe the principles of operation of a range of types of storage device and media including magnetic, optical and solid state. Describe how these principles are applied to currently available storage solutions, such as SSDs, HDDs, USB flash memory, DVDs, CDs and Blu-ray discs. Calculate the storage requirement of a file.
AS/A level - Computer Science - Chapter 8:  Databases
TadjeroutTadjerout

AS/A level - Computer Science - Chapter 8: Databases

(0)
8.1 Database Concepts 8.2 Database Management System (DBMS) 8.3 Data Definition Language (DDL) and Data Manipulation Language (DML) Show understanding of the limitations of using a file-based approach for the storage and retrieval of data Describe the features of a relational database that address the limitations of a file-based approach Show understanding of and use the terminology associated with a relational database model: Including entity, table, record, field, tuple, attribute, primary key, candidate key, secondary key, foreign key, relationship (one-to-many, one-to-one, many-to-many), referential integrity, indexing Use an entity-relationship (E-R) diagram to document a database design Show understanding of the normalization process: First Normal Form(1NF), Second Normal Form (2NF) and Third Normal Form (3NF) Explain why a given set of database tables are, or are not, in 3NF Produce a normalized database design for a description of a database, a given set of data, or a given set of tables Show understanding of the features provided by a Database Management System (DBMS) that address the issues of a file based approach Including: data management, including maintaining a data dictionary data modelling logical schema data integrity data security, including backup procedures and the use of access rights to individuals / groups of users Show understanding of how software tools found within a DBMS are used in practice, Including the use and purpose of: developer interface query processor Show understanding that DBMS carries out all creation / modification of the database structure using its Data Definition Language (DDL) Show understanding that the DBMS carries out all queries and maintenance of data using its DML Show understanding that the industry standard for both DDL and DML is Structured Query Language (SQL): Understand a given SQL script Understand given SQL (DDL) commands and be able to write simple SQL (DDL) commands using a sub-set of commands Create a database (CREATE DATABASE) Create a table definition (CREATE TABLE), including the creation of attributes with appropriate data types: CHARACTER,VARCHAR(n), BOOLEAN,INTEGER,REAL,DATE,TIME change a table definition (ALTER TABLE) add a primary key to a table (PRIMARY KEY (field)) add a foreign key to a table (FOREIGN KEY (field) REFERENCES Table (Field)) Write an SQL script to query or modify data (DML) which are stored in (at most two) database tables : Queries including SELECT… FROM, WHERE, ORDER BY, GROUP BY, INNER JOIN, SUM, COUNT, AVG Data maintenance including. INSERT INTO, DELETE FROM, UPDATE
Curriculum Scratch programming for Year 7
TadjeroutTadjerout

Curriculum Scratch programming for Year 7

(0)
introduce students to computer programming and games in a fun and exciting way. The Scratch software used in this transition unit was designed with this goal in mind. Students will be able to write their own programs, animations and stories in a matter of minutes. Students will learn how to plan and design projects. They will learn how to work together on a plan in teams and they will have the opportunity to present their work to their peers and teachers. They will learn how to respond and react to feedback. They will research a project on the Internet and learn how to evaluate information on websites.