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Lower KS2 Computer Systems and Networks - Lesson Bundle!
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Lower KS2 Computer Systems and Networks - Lesson Bundle!

3 Resources
This resource pack contains six engaging and informative lessons developing children’s understanding of computers and information technology. They aim to provide children with a foundation understanding of ideas relating to computers, information technology, networks and the internet. The lessons included are: Computers and their Benefits Information Technology Computers and IT in the World Around Us Connecting Computers 1 Connecting Computers 2 The Internet Each lesson is guided by a clear and comprehensive PowerPoint presentation and all of the templates/ worksheets needed for the lessons are provided (in both Word and PDF). In the past, these I have used these lessons have been implemented successfully with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing for these year groups. All images are licensed for commercial use.
Online Safety Knowledge Retrieval Activities Primary Bundle!
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Online Safety Knowledge Retrieval Activities Primary Bundle!

4 Resources
This resource offers a wide range of knowledge retrieval activities focusing on Online Safety throughout the entirety of the primary phase. There are 4 resource packs in total: -EYFS -KS1 -Lower KS2 -Upper KS2 The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework. There are a wide range of interesting and thought-provoking activities (24 slides in each of the KS1, Lower KS2 and Upper KS2 packs and 17 in the EYFS pack) which help children to secure all of the important information from the unit. Research-approved activities include: -Quick Fire Questions; -Picture Stimulus; -Retrieval Grid; -Fill in the Blank; -Vocabulary Busters; -Fact Dump; -Rank 5; -Anagrams; These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this unit.
Year 3 Computing - Data and Information - Branching Databases - Knowledge Organiser!
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Year 3 Computing - Data and Information - Branching Databases - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to branching databases, used in order to classify objects within groups of data. It contains comprehensive sections on: -Overview; -Grouping and Separating; -Defining/ Creating Branching Diagrams; -Structuring Branching Diagrams and Presenting Information; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!
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Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of scratch, including how to sequence motions and sounds. It contains comprehensive sections on: -Overview; -The Basics of Scratch; -Programming Using Blocks; -Sequencing and Algorithms; -Making Music; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Programming - Robot Algorithms - Knowledge Organiser!
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Year 2 Computing - Programming - Robot Algorithms - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to create algorithms and programs for floor robots. It contains comprehensive sections on: -Overview; -Using Floor Robots; -Algorithms and Programs; -Designing Algorithms; -Chunking and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!
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Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how program floor robots, including using basic algorithms to create routes. It contains comprehensive sections on: -Overview; -Robots and Floor Robots; -Buttons and Programs; -Directions; -Routes and Algorithms; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Programming - Repetition in Scratch - Knowledge Organiser!
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Year 4 Computing - Programming - Repetition in Scratch - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Repetition and Loops Blocks; -Event Managing and Efficiency; -Algorithms, Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!
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Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic animations. It contains comprehensive sections on: -Overview; -Basics of Scratch Jr; -Sequencing; -Algorithms and Programming; -Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!
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Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!

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This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the third and fourth lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2). The two lessons included are: 1.Computers and I.T. in the World Around Us Learning Objective: -Understanding how information technology is used in the world around us. Success Criteria: -I can list some examples of IT in the home; -I can understand how IT makes some jobs easier or better; -I can explain some advantages and disadvantages of using computers for writing tasks. 2.Connecting Computers Learning Objective: -Understanding how and why computers are connected. Success Criteria: -I know what the words ‘connection’ and ‘network’ mean. -I understand why connections and networks are useful. -I can explain the role of a network switch. The learning is guided by a clear and comprehensive PowerPoint presentation (30 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!
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Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to create and apply variables in programming. They use Scratch in order to explore this within games. It contains comprehensive sections on: -Overview; -Basic Variables; -More Complex Variables; -Sequencing and Algorithms; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Programming - Quizzes in Scratch Jr - Knowledge Organiser!
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Year 2 Computing - Programming - Quizzes in Scratch Jr - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic quizzes. It contains comprehensive sections on: -Overview; -Basics of Scratch Jr; -Quizzes in Scratch Jr; -Algorithms and Programming; -Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!
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Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on: -Overview; -Creating Simple Vector Drawings; -More Complex Vector Drawings; -Advanced Tips; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!
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Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to using databases, including using databases to search for, sort and filter information. It contains comprehensive sections on: -Overview; -Types of Databases; -Using a Computer Database; -Presenting Data; -Using Databases; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing Systems and Networks Knowledge Organiser!
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Year 6 Computing Systems and Networks Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning. The organiser has a particular focus on internet search engines and communication. It contains comprehensive sections on: -Overview; -Search Engines; -Selecting Search Results; -Ranking Search Results; -Online Communication; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Alan Turing - Knowledge Organiser!
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Alan Turing - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for children learning about the mathematician and code-breaker Alan Turing. It contains comprehensive sections entitled: Overview; Key Details and Events; Important Vocabulary; Alan Turing Timeline; Answers to the Important Questions; Top Ten Facts. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Year 5 Online Safety Knowledge Organiser!
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Year 5 Online Safety Knowledge Organiser!

(1)
This clear, detailed and visually-appealing resource offers a complete reference point for children in year 5 (and their teachers and parents) to support their learning about online safety. The organiser aligns with each of the ‘Education for a Connected World’ strands: -Self-Image and Identity; -Online Relationships; -Online Reputation; -Online Bullying; -Managing Online Information; -Health, Wellbeing and Lifestyle; -Privacy and Security; -Copyright and Ownership. A section at the bottom of the page lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage. The resource is bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts. The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF (to protect formatting) and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Year 4 Online Safety Knowledge Organiser!
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Year 4 Online Safety Knowledge Organiser!

(1)
This clear, detailed and visually-appealing resource offers a complete reference point for children in year 4 (and their teachers and parents) to support their learning about online safety. The organiser aligns with each of the ‘Education for a Connected World’ strands: -Self-Image and Identity; -Online Relationships; -Online Reputation; -Online Bullying; -Managing Online Information; -Health, Wellbeing and Lifestyle; -Privacy and Security; -Copyright and Ownership. A section at the bottom of the page lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage. The resource is bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts. The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF (to protect formatting) and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
EYFS Online Safety Knowledge Organiser!
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EYFS Online Safety Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for children in EYFS (and their teachers and parents) to support their learning about online safety. The organiser aligns with each of the ‘Education for a Connected World’ strands: -Self-Image and Identity; -Online Relationships; -Online Reputation; -Online Bullying; -Managing Online Information; -Health, Wellbeing and Lifestyle; -Privacy and Security; -Copyright and Ownership. A section at the bottom of the page lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage. The resource is bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts. The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF (to protect formatting) and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Upper KS2 Online Safety Knowledge Retrieval Activities!
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Upper KS2 Online Safety Knowledge Retrieval Activities!

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This resource offers a wide range of knowledge retrieval activities for those learning about Online Safety at Upper Key Stage 2. The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework. There are a wide range of interesting and thought-provoking activities (24 slides in total) which help children to secure all of the important information from the unit. Research-approved activities include: -Quick Fire Questions; -Picture Stimulus; -Retrieval Grid; -Fill in the Blank; -Vocabulary Busters; -Fact Dump; -Rank 5; -Anagrams; These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this unit.
Year 1 Computing - Creating Media - Digital Painting - Knowledge Organiser!
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Year 1 Computing - Creating Media - Digital Painting - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating digital paintings, using programs such as Microsoft Paint or Paintz. It contains comprehensive sections on: -Overview; -Simple Tools - Pencil, Paintbrush, Eraser, Undo; -More Complex Tools - Fill, Lines, Shapes, SprayPaint, Save; -Making Careful Choices - Line Sizes, Copy, Cut and Paste; -Key Vocabulary (underlined). The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).