Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
I’ve been working on creating a series of workbooks for Cambridge Technicals in Digital Media and in particular Unit 1. This bundles consists of the following topics:
DM1 - Pre-production
DM2 - Conglomerate structures
DM3 - Independent companies
DM4 - Public service broadcasters
DM5 - Traditional methods of advertising
DM6 - Digital methods of advertising
DM7 - Technological convergence
DM8 - Codes and conventions (Symbolic)
DM9 - Codes and conventions (Technical)
DM10 - Codes and conventions (Print media)
DM11 - Narrative theory
DM12 - Genre theory
DM13 - Stereotypes
DM14 - Classifying audiences
DM15 - Research and Audience feedback
DM16 - Media effects debates
DM17 - Legal and regulatory issues
There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
This is a bumper revision guide for the WJEC GCSE Digital Technology course.
Each section will include three activities, structured by difficulty and to enable students to demonstrate breadth and depth of knowledge. It also includes a slides for student to plan out their answers first before answering them!
A student version and teacher version will be made available with answers.
3 lessons that include a starter, new information and/or worked examples.
Written and video tutorials provided if students need upskilling.
NEA Scrapbook (Student and teacher version)
Scheme of work with commentary.
This bundles consists of the following topics:
DM1 - Planning a media product
DM2 - The impact of legal issues
DM3 - The impact of regulation
DM4 -The impact of ethical issues
DM5 - Interpreting client requirements
DM6 - Generating ideas
DM7 - Project management tools
DM8 - Production schedules
DM9 - Research methods
DM10 - Creating pre-production documents
There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good revision activity.
The purpose of this resource is to:
provide students with the opportunity to complete a programming project
provide students to complete a practise task with plenty of support material.
allow all students to achieve due to the way the task has been differentiated.
give them a better experience of the systems development life cycle.
support non-specialists with the delivery of programming within the curriculum.
Finally, in light of recent developments this could possibly be used as additional evidence for teachers who need to submit assessed grades this summer.
This bumper revision guide includes all the topics mentioned in the specification with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.
This is an ultimate revision guide that can be used in preparation for the R081 examination. The pack includes 12 topics with 3/4 activities each. The activities are differentiated using difficultly level.
The full version includes answers.
This bundle includes a workbook for students to complete including a teacher version with answers. This is for the R093 unit of the new Creative iMedia course.
This pack consists of 6 exam-style papers with mark schemes.
These are brand new questions that you can use with your students. It covers the entirety of the specification.
The LO5: Foundations of Computer Science bundle for OCR GCSE Computer Science and this includes:
• CS29: Computational thinking
• CS30: Searching and sorting algorithms
• CS31: Algorithmic thinking
• CS32: Languages
• CS33: SQL and Data structures
• CS34: Defensive design
• LO5 Assessment with mark scheme
This pack includes a set of lessons to support the delivery of the Unit 3 course for the WJEC GCSE Digital Technology qualification. The pack includes features such as:
13 lessons
Lesson PPT’s with discussion based activities
Workbook to record progress
NEA Scrapbook to record notes and help them practice for the real assignment.
Practice assignment brief
Adobe Premier Pro tutorials (Video and Written)
Knowledge organisers
The bundle includes the following:
Lesson packs for:
CS1: Boolean logic
CS2: Von Neumann Architecture
CS3: Data storage
CS4: Hexadecimal
CS5: Characters
CS6: Images
CS7: Sound
CS8: Compression
It also includes:
8-mark question exemplar with writing frame.
LO1 Assessment with mark scheme
Before lockdown I created a large project to be delivered at KS3. It’s divided into three stages:
LO1 - Creating a 2D game using Python Turtle
LO2 - Creating a video game cover for the game they created using Photoshop
LO3 - Creating a leaflet to go with the game which gives tips on how to game safely online.
It was designed to cover all strands: Computer Science, ICT (with a big focus on Creative iMedia/Digital Media and E-Safety.
Scheme of work provided.
This has recently been updated to include the following:
2 x Homeworks with answers
1 Assessment with answers
This lesson pack includes 9 lessons that cover all aspects of the specification and the assessment requirements. It includes the following:
Lesson PPT’s with discussion based activities and learning in context examples included.
Workbooks including a teacher version with answers/exemplar.
Teachers toolkit with some guidance on assessment and exemplars.
NEA scrapbook for students to record their notes.
Practice assignment in a format similar to the NEA.
Scheme of work that includes a lesson-by-lesson break down and commentary.