Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
In this pack you will find an SMS (Student Monitoring Sheet) which provides students with a checklist on what the key learning points are for this topic. Together with some exam questions to practice, model answers and mark schemes.
The model answers are included as a separate document.
The practice paper for this topic is also included with a mark scheme which is designed to be written in pupil speak and provide students with some insight to what the examiner is looking for.
This is a FREE sample, it's worth having a look. If this is something you would like to invest in then please leave me some feedback and I can get back to you.
The full package will include extras such as:
MCQ's (Multiple Choice Quizzes) for each topic.
Full scheme of work which correlates with the resources provided.
Practice papers for each topic.
Interim exams to internally monitor students progress every half term or termly and useful at a stage where sample papers are hard to come by.
This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows:
CS28 – Computational methods
CS29 – Searching & Sorting algorithms
CS30 – Writing algorithms
CS31 – High-level languagres
CS32 – Basics of programming
CS33 – String manipulation
CS34 – Selection
CS35 – Counter-controlled iteration
CS36 – Condition-controlled iteration
CS37 – Subroutines
CS38 – Data Structures
CS39 – File handling
Bonus workbook on advanced programming techniques.
Each set includes a teacher and student version.
The rest will be part of a bundle.
This booklet was used as an accelerated learning activity as an introduction to computational thinking and it covers:
Abstraction
Decomposition
Writing algorithms
Pathfinder algorithms.
There is an answers booklet too.
This series of workbooks will cover networks and some other associated with it. The breakdown is as follows:
CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer)
CS18 - Network hardware
CS19 - The internet (inc. Cloud storage and DNS)
CS20 - Network topologies (Star/Mesh and Virtual networks)
CS21 - Network protocols (Including layers)
CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing)
CS23 - Malware (Different types and prevention strategies)
CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…)
CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies)
CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code)
CS27 - Testing (What is testing, why is it important?, Final/iterative, test data)
Each set includes a teacher and student version.
The rest will be part of a bundle.
A SAMPLE OF the full revision guide that includes up to 60 different types of low-stakes activities that covers the entire R093 specification is designed so students can revise through Section A style questions.
An additional revision guide (Part B) to follow which focusses on topics in more depth and tailored towards the Section B style of the paper.
Both guides come with an answer/teacher version.
Full versions available on TES.
THIS IS A SAMPLE LESSON
This is the second lesson from the Task 1 bundle of R094 for Cambridge Nationals Creative iMedia.
There are five lessons in the bundle
Introduction to visual identity
Design concept
Justifcation of visual identity
Planning a digital graphic
Sourcing assets
Across the lessons you will find:
Lesson PPT with worked examples/learning in context activities.
Worked examples with commentary
Teachers toolkit to support assessment
Practice assignment that mirrors what students would expect.
Workbooks and Scrapbook to record evidence from practice assignment.
This is a sample from the R093 unit from the new Creative iMedia qualification. Each lesson will consist of the following
Lesson PPT with objectives and starter/discussion based activities.
Student workbook with answers
Knowledge organisers that supplement student’s learning during the lesson.
Knowledge capture which is used to review student’s learning each lesson.
Enrichment folder which includes a combination of homework based activities and stretch tasks for the more able.
Also attached in this sample is the first lesson written out in a SOW template with commentary.
Full version due to be released in June along with R094.
THIS IS A SAMPLE LESSON
The following lesson pack includes:
• Lesson PPT’s with worked examples/or learning in context
• Student workbook with a teacher version that includes answers.
• Knowledge organiser
• Quiz that is linked to the workbook and is auto marked.
This lesson is part of the LO1: Understanding the machine bundle for OCR GCSE Computer Science and this includes:
CS1: Boolean logic
CS2: Von Neumann Architecture
CS3: Data storage
CS4: Hexadecimal
CS5: Characters
CS6: Images
CS7: Sound
CS8: Compression
8 mark practice question
LO1 Assessment with mark scheme
This is the first of 12 workbooks that cover the R081 specification in preparation for the examination.
There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lock-down/closures.
THIS IS A SAMPLE LESSON
This is the first lesson of Topic Area 1 for R097. The lesson pack includes:
Lesson PPT
Assets
Practice task with exemplar work
Teachers toolkit
I’ve been working on creating a series of workbooks for GCSE Computer Science. I used a block based structure to plan the course and therefore the workbooks I’ve attached (in files) reflect that.
Block 1 - Understanding the machine
Block 2 - Computer hardware and software
Block 3 - Networks
Block 4 - Programming
Block 5 - Issues surrounding the use of computer science technology.
There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lock-down/closures.
This lesson pack includes:
Lesson PPT with worked examples/learning in context
Student workbook including teacher version with answers
Knowledge organiser
Quiz linked to the workbook to create auto-marking
THIS IS A SAMPLE LESSON ONLY
This unit consists of six lesson plus an end of unit assessment lesson. Each lesson consists of a lesson PPT and a walkthrough guide on how to create a maze game.
This is good way of introducing students to the basics of Gamemaker in preparation for the GCSE course.
This is the second of 12 workbooks that cover the R081 specification in preparation for the examination.
There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lock-down/closures.