A simple board game practising o'clock and half past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
A simple board game practising o'clock times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
A simple board game practising quarter to and quarter past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
Money problems based on The Great Pet Sale. Children draw the coins they would need to use to pay for a pet, choosing from 2p and 5p coins in combination.
Money problems based on the story of The Great Pet Sale.
Children need to find out the cost of each animal in the story (or prices could be provided e.g. in a role play pet shop as we did in my class) then complete the addition money questions, then find change due from 20p.
A caterpillar behaviour strategy - laminate each section and attach to the wall/board. Each child has a peg or name card to move up and down accordingly. Start each day or session on the green section. Can be used with other systems e.g. Golden Time, sticker charts etc.
Add single digit numbers, then use that knowledge to work out addition of multiples of ten.
I used this when trying to speed up children's recall working with multiples of ten.
Money problems based on The Great Pet Sale. Children draw the coins they would need to use to pay for a pet, choosing from 1p, 2p and 5p coins in combination.
(Also available is a more challenging option just using 2p and 5p coins)
Weight, length and capacity questions for children to solve practically. I spaced the questions round the room with the appropriate equipment for children to solve each question with a partner.
An activity to draw necklaces of a given length and then compare to find the longest and shortest.
We used it as part of a Royalty unit alongside practical jewellery making.
I asked the children to draw the line of the necklace first, then add their decorations by drawing, collaging etc. You could also incorporate repeating patterns or symmetry.
An activity to work out which sport each contestant is taking part in, depending on the numbers on their vests (based on multiples of 2 and 5 and number order). Could be used as part of a sports unit or a stand-alone problem solving activity.
An introduction to the 5x table. Count the points on the stars and record the totals. Then mark out the pattern on the number grid. Can you carry it on?