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Mainly Computer Science resources - GCSE and A-Level

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Mainly Computer Science resources - GCSE and A-Level
Python programming workbook
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Python programming workbook

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A booklet which guides students through the basics of programming in python. The booklet is designed for students to work through alongside teacher input. The booklet includes spaces for students notes on the 3 basic constructs: Sequence, Selection & Iteration. Questions in the booklet ask students to suggest variable types for set tasks. Stretch and challenge activities for the more able students are also included.
Developing Computer Games Project Template - Based on Unit 25 TLM
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Developing Computer Games Project Template - Based on Unit 25 TLM

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A Word document with sections relating to: Working out file sizes of images. Using co-ordinates. Looking at an existing game and looking for the decisions that need to be made Make your own game with 3 decisions Modify a game Legal issues related to modifying code (Open Source, Copyright and Patents Act) The document is set of tasks that pupils must provide evidence that they have completed. It does not teach students how to create the game.
A Level / GCSE (9-1) Computer Science / Computing Programming Techniques Worksheet
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A Level / GCSE (9-1) Computer Science / Computing Programming Techniques Worksheet

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An A3 (but works in A4) double sided worksheet for Computer Science. The overall topic is 'Programming Techniques' and includes tasks such as: Describe Key Terms Data Types 3 Basic Constructs Operators Flowchart Symbols Spotting iterations/conditions in code Rewriting loops String Manipulation Programming Standards. Good for general revision - Used with both A level and GCSE groups before Mocks.