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Current Electricity Taboo Cards 2 for KS3
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Current Electricity Taboo Cards 2 for KS3

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Twenty-four taboo cards on: lamps in series and parallel; measuring current and voltage; current and voltage in series and parallel circuits. How to Use Work in pairs. Place cards in a pile face down. Student takes a card and gives scientific clues to their partner to help them guess the word in the guess box. The clue giver cannot use the words in the taboo box in the clues. The current electricity module is available as money-saving bundles or individual topics. Plant and Animal Cells - Structure and Differences KS3 Cell Specialisation KS3 Plant and Animal Cells- Structure, Differences and Specialisation Boardgame KS3 Plant and Animal Cells, Structure and Differences KS3 - Fully Resourced Revision Lesson Specialised Cells KS3 - Fully Resourced Revision Lesson Plant and Animal Cells KS3 - 42 Question Card Sort Team Game Why not have a look at my shop? Elf Off the Shelf Resources
Forces - 12 Pressure Task Cards KS3
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Forces - 12 Pressure Task Cards KS3

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Twelve task cards on pressure. Required Knowledge Pressure = force/area; Units for pressure as N/m2 and Pascals; Upthrust and floating and sinking; The number air particles decrease with altitude Atmospheric pressure decreases with altitude. Everyday applications of pressure. Some cards are more challenging than others and many cards have several related tasks with varying degrees of difficultly. Answers are provided on an animated PowerPoint with one slide per task card so that the answers can also be easily photocopied. This makes self-assessment and peer assessment extremely easy. All resources shown in these bundle are also available individually Forces Module 1 - Force, Weight & Mass, Friction, Balanced & Unba Forces Module 2 - Moments, Speed, Pressure & Hooke’s Law The Complete Forces Module ( Module 2 + Module 2) 7 Game Compendium for Module 1 6 Game Compendium for Module 2 Forces - 13 Game Compendium Lots more resources for forces at my shop? Elf Off the Shelf Resources
Current Electricity Taboo Cards 1 for KS3
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Current Electricity Taboo Cards 1 for KS3

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Eighteen taboo cards on: explaining current, voltage and resistance; explaining and naming conductors and insulators; circuits and symbols How to Use Work in pairs. Place cards in a pile face down. Student takes a card and gives scientific clues to their partner to help them guess the word in the guess box. The clue giver cannot use the words in the taboo box in the clues. The current electricity module is available as money-saving bundles or individual topics. Plant and Animal Cells - Structure and Differences KS3 Cell Specialisation KS3 Plant and Animal Cells- Structure, Differences and Specialisation Boardgame KS3 Plant and Animal Cells, Structure and Differences KS3 - Fully Resourced Revision Lesson Specialised Cells KS3 - Fully Resourced Revision Lesson Plant and Animal Cells KS3 - 42 Question Card Sort Team Game Why not have a look at my shop? Elf Off the Shelf Resources
Current Electricity  Taboo Cards 3 for KS3
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Current Electricity Taboo Cards 3 for KS3

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Twelve taboo cards on batteries, voltage, current, resistance and Ohms Law. How to Use Work in pairs. Place cards in a pile face down. Student takes a card and gives scientific clues to their partner to help them guess the word in the guess box. The clue giver cannot use the words in the taboo box in the clues. The current electricity module is available as money-saving bundles or individual topics. Plant and Animal Cells - Structure and Differences KS3 Cell Specialisation KS3 Plant and Animal Cells- Structure, Differences and Specialisation Boardgame KS3 Plant and Animal Cells, Structure and Differences KS3 - Fully Resourced Revision Lesson Specialised Cells KS3 - Fully Resourced Revision Lesson Plant and Animal Cells KS3 - 42 Question Card Sort Team Game Why not have a look at my shop? Elf Off the Shelf Resources
Current Electricity - Circuit and Symbols Dominoes KS3
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Current Electricity - Circuit and Symbols Dominoes KS3

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A dominoes game with circuit symbols and descriptions, sketches and circuit diagrams of series and parallel circuits instead of numbers. Prior Knowledge Be able to recognise the symbols for a lamp, switch, voltmeter, ammeter, buzzer, motor and resistor. Be able to match the description, sketch or circuit diagram for the same series circuit. Be able to match the description, sketch or circuit diagram for the same parallel circuit. What You Get 70 dominoes Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominoes from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. Fully resourced lessons and money-saving bundles on current electricity are available. Intro to Current Electricity 1 Intro to Current Electricity 2 Intro to Current Electricity 3 Intro to Current Electricity 4 Current Electricity KS3 – The Complete Module Elf Off the Shelf Shop
Forces - 80 Moments Dominoes KS3
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Forces - 80 Moments Dominoes KS3

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A dominoes game with questions and statements on moments Prior Knowledge A force can produce a turning effect or moment. The further away from the pivot that a force is applied the greater the moment. Moment of a force = force x distance from pivot. The unit for moments in the newton – metre. At equilibrium F1 x d1 = F2 x d2 The wheelbarrow and tongs are examples of simple machines using levers. What You Get 80 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. All resources shown in these bundle are also available individually Forces Module 1 - Force, Weight & Mass, Friction, Balanced & Unba Forces Module 2 - Moments, Speed, Pressure & Hooke’s Law The Complete Forces Module ( Module 2 + Module 2) 7 Game Compendium for Module 1 6 Game Compendium for Module 2 Forces - 13 Game Compendium Lots more resources for forces at my shop? Elf Off the Shelf Resources
Light - Reflection in a Plane Mirror - Dominoes KS3
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Light - Reflection in a Plane Mirror - Dominoes KS3

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A dominoes game with questions and statements on reflection in a plane mirror instead of numbers. Prior Knowledge Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse reflection What You Get 90 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses Plus the Eye, Pinhole Camera & Camera - Find the Pair Game KS3
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Light - Lenses Plus the Eye, Pinhole Camera & Camera - Find the Pair Game KS3

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This is an engaging and enjoyable memory game on lenses including the eye, the pinhole camera and the camera. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. **Included in this Pack. ** 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted and diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. The differences and similarities between the eye and the camera More high quality resources available here. Elf Off the Shelf Resources
Magnetism - Magnets and Electromagnets - Find the Pair Team Game for KS3
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Magnetism - Magnets and Electromagnets - Find the Pair Team Game for KS3

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This is an engaging and enjoyable memory game on magnets and electromagnets. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. **Included in this Pack. ** 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Magnetic materials can be made into magnets. Iron, cobalt and nickel and their alloys are magnetic materials. Unlike poles attract and like pole repel. There is an invisible magnetic field around a magnet made up of field lines. Draw the field lines around a bar magnet. The closer together the field lines the stronger the magnetic field. Draw the field lines around two bar magnets with like and unlike poles facing. There are more field lines around the poles where the magnetic field is strongest. The magnetic field strength gets less as distance from the magnet increases. Field lines point away from the south pole and towards the north pole of a magnet. When a magnetic material is made into a magnet, the randomly facing domains all line up to point in the same direction. The Earth acts as though there as a south-type pole at magnetic north and a north-type pole at magnetic south. Explain how an electric bell, a relay and a circuit breaker work. More high quality resources available here. Elf Off the Shelf Resources
Magnetism - Magnets and Electromagnet Dominoes Game - KS3
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Magnetism - Magnets and Electromagnet Dominoes Game - KS3

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A dominoes game with questions and statements on magnets and electromagnets and instead of answers. Prior Knowledge Magnetic materials can be made into magnets. Iron, cobalt and nickel and their alloys are magnetic materials. Unlike poles attract and like pole repel. There is an invisible magnetic field around a magnet made up of field lines. Draw the field lines around a bar magnet. The closer together the field lines the stronger the magnetic field. Draw the field lines around two bar magnets with like and unlike poles facing. There are more field lines around the poles where the magnetic field is strongest. The magnetic field strength gets less as distance from the magnet increases. Field lines point away from the south pole and towards the north pole of a magnet. When a magnetic material is made into a magnet, the randomly facing domains all line up to point in the same direction. The Earth acts as though there as a south-type pole at magnetic north and a north-type pole at magnetic south. Explain how an electric bell, a circuit breaker and a relay work What You Get 90 dominoes Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominoes from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominoes can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Kinetic Theory of Matter - States of Matter and Change of State - Dominoes Game KS3
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Kinetic Theory of Matter - States of Matter and Change of State - Dominoes Game KS3

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A dominoes game with questions and statements on the kinetic theory of matter (particle theory) including change of state, gas pressure and diffusion. Prior Knowledge Three states of matter are solid, liquid and gas. Arrangement of particles in solids, liquids and gases. Properties of solids, liquids and gases in terms of the arrangement of their particles. Change of state including sublimation. Pressure in gases and the effect of increasing the number of particles and temperature and decreasing volume. Diffusion What You Get 90 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Kinetic Theory of Matter (Particle Theory) - Find the Pair Game KS3
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Kinetic Theory of Matter (Particle Theory) - Find the Pair Game KS3

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This is an engaging and enjoyable memory game on the kinetic theory of matter which uses the particle model to explain change of state, gas pressure and diffusion. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Three states of matter are solid, liquid and gas. Arrangement of particles in solids, liquids and gases. Properties of solids, liquids and gases in terms of the arrangement of their particles. Change of state including sublimation. Pressure in gases and the effect of increasing the number of particles and temperature and decreasing volume. Diffusion. More high quality resources available here. Elf Off the Shelf Resources
Current Electricity - Circuits and Symbols Wildcard and Snap Card Games for KS3
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Current Electricity - Circuits and Symbols Wildcard and Snap Card Games for KS3

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A great way to consolidate learning on circuits and symbols with this pack of cards which can be used to play two games – wildcard and snap. Prior Knowledge Required Know the symbols for: a switch; a resistor; a lamp; a voltmeter; a battery; an ammeter a buzzer. Be able to translate sketches of series and parallel circuits into circuit diagrams. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap. Links to other resources in this series. Intro to Current Electricity 1 Intro to Current Electricity 2 Intro to Current Electricity 3 Current Electricity - Everything You Need For more high quality resources visit: Elf Off the Shelf Resources
Mixtures Solutions and Suspensions Find the Pair Game KS3
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Mixtures Solutions and Suspensions Find the Pair Game KS3

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This is an engaging and enjoyable memory game on mixtures, including solutions, suspensions, dissolving, saturated solutions and solubility. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. **Included in this Pack ** 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Elements and compounds are pure substance and mixtures are not. Meaning of the terms solute, solvent, solution, soluble and insoluble. Particle theory to explain why stirring, temperature and particle size affect the rate of dissolving. Particle theory to explain dissolving, suspensions and saturated solutions. Extracting information from solubility curves. More high quality resources available here. Elf Off the Shelf Resources
Mixtures Solutions and Suspensions Dominoes Game KS3
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Mixtures Solutions and Suspensions Dominoes Game KS3

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A dominoes game for middle school with questions and statements on mixtures including solutions, suspensions, solubility and saturated solutions. Prior Knowledge Elements and compounds are pure substance and mixtures are not. Meaning of the terms solute, solvent, solution, soluble and insoluble. Particle theory to explain why stirring, temperature and particle size affect the rate of dissolving. Particle theory to explain dissolving, suspensions and saturated solutions. Extracting information from solubility curves What You Get 80 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Magnetism - Magnets and Electromagnets Wildcard and Snap Card Games - KS3
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Magnetism - Magnets and Electromagnets Wildcard and Snap Card Games - KS3

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A great way to consolidate learning on breathing and the respiratory system with this pack of cards which can be used to play three different card games. So much fun, students don’t even realise they are learning! Prior Knowledge Required Magnetic materials can be made into magnets. Iron, cobalt and nickel and their alloys are magnetic materials. Unlike poles attract and like pole repel. There is an invisible magnetic field around a magnet made up of field lines. Draw the field lines around a bar magnet. The closer together the field lines the stronger the magnetic field. Draw the field lines around two bar magnets with like and unlike poles facing. There are more field lines around the poles where the magnetic field is strongest. The magnetic field strength gets less as distance from the magnet increases. Field lines point away from the south pole and towards the north pole of a magnet. When a magnetic material is made into a magnet, the randomly facing domains all line up to point in the same direction. The Earth acts as though there as a south-type pole at magnetic north and a north-type pole at magnetic south. Explain how an electric bell, a circuit breaker and a relay work What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and the Camera - Dominoes Game
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Light - Lenses, the Eye, Pinhole Camera and the Camera - Dominoes Game

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A dominoes game with questions and statements on lenses, the eye, the pinhole camera and the camera instead of numbers. Prior Knowledge Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. The differences and similarities between the eye and the camera. What You Get 80 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and Camera - Wildcard and Snap Card Games
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Light - Lenses, the Eye, Pinhole Camera and Camera - Wildcard and Snap Card Games

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A great way to consolidate learning on lenses, the eye, the pinhole camera and the camera with this pack of cards which can be used to play two games – wildcard and snap. Prior Knowledge Required Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. The differences and similarities between the eye and the camera. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Light - Reflection - Wildcard & Snap Card Games KS3
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Light - Reflection - Wildcard & Snap Card Games KS3

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A great way to consolidate reflection in a plane mirror with this pack of cards which can be used to play three different card games. So much fun, students don’t even realise they are learning! Prior Knowledge Required Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse images What You Get 78 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Light - Dispersion, White Light & Colour Filters - Find the Pair Game KS3
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Light - Dispersion, White Light & Colour Filters - Find the Pair Game KS3

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This is an engaging and enjoyable memory game on white light, dispersion and color filters for middle school. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required The order of the seven colours of the spectrum Dispersion is the separation of white light into the seven different colors of the spectrum. During dispersion, red light is refracted the least and violet light the most. Dispersion is caused by the fact that each colour of light travels at a different speed in glass. Red, green and blue are primary light colors. Magenta, cyan and yellow are secondary light colors. Mixing two primary light colours gives a secondary light color. Mixing the three primary light colors gives white light. An object only reflects light the same color as itself and absorbs all the others Work out the color an object appears in different light color More high quality resources available here. Elf Off the Shelf Resources