Mathswizards products have been developed for busy teachers who require well produced material. I worked as a specialist mathematics teacher for over 30 years and I also developed my own Mathswizard clubs for primary aged pupils. The products are mainly Power Points but not exclusively. They are usually games, puzzles and quizzes or activities built around a theme. The Taster products showcase an activity from the full length resource. I have had my work included in the KS4 Maths Boardworks.
Mathswizards products have been developed for busy teachers who require well produced material. I worked as a specialist mathematics teacher for over 30 years and I also developed my own Mathswizard clubs for primary aged pupils. The products are mainly Power Points but not exclusively. They are usually games, puzzles and quizzes or activities built around a theme. The Taster products showcase an activity from the full length resource. I have had my work included in the KS4 Maths Boardworks.
Real data has been used to produce interesting problems relevant to Football. Missing team information, point difference, ticket prices , top scorers, and football pitches have been incorporated into this PowerPoint to deliver the following maths. (13 slides)
understand and use whole numbers in practical contexts
• add, subtract, multiply and divide whole numbers
• add and subtract decimals up to two decimal places
• solve problems requiring calculation, with common measures, including money, length, ,
• extract and interpret information from tables,
• collect and record discrete data and organise
• find mean and range
Graphics thanks to TpT sellers are included in teachers page.
This animated resource is ideal for recapping. There are 2 activities and 2 questions. The first activity consists of 20 slides showing a magician performing a trick. The students have to predict which trick he will do. Then data is collected. The other activity shows a conveyor belt with ten items and students have to remember as many as possible in 30 seconds. This is an interactive, engaging resource. There are 2 extended questions, one based on Zener cards and telepathy. The other on a matching game. The last part involves estimating the mean. Revised 15th June 2017 so that data can be entered via the keyboard.
There are two PowerPoints. At the Gym and The Health Centre
This resource has questions relating to The Health Centre. Making Appointments. Prescriptions. Baby Clinics. Diabetes. BMI.
A learner should be able to:
• understand and use whole numbers in practical contexts
• add, subtract, multiply and divide whole numbers using a range of strategies
• add and subtract decimals up to two decimal places
• solve simple problems involving ratio, where one number is a multiple of the other
• use simple formulae expressed in words for one- or two-step operations
• solve problems requiring calculation, with common measures, including money, time, length, weight, capacity
• convert units of measure in the same system
• extract and interpret information from tables, diagrams, charts and graphs
At the Gym includes Membership costs, Swimming distance, Vending machine, Area and perimeter of gym and Tiling.
A learner should be able to:
• understand and use whole numbers in practical contexts
• add, subtract, multiply and divide whole numbers using a range of strategies
• add and subtract decimals up to two decimal places
• solve problems requiring calculation, with common measures, including money, time, and length,
• convert units of measure in the same system
• extract and interpret information from tables, diagrams, charts and graphs
find mean and range
work out areas and perimeters in practical situations
collect and record discrete data
This fun, engaging quiz enables groups of children to form teams and solve simple math problems in the context of Halloween. The 5 rounds are animated and have sound. The rounds are, Ordering Pumpkins, Ghostly Frames, Candy Corn Fractions, Cauldron Tally and Trick and Treat. The math content: ordering 2 and 3 digit numbers; doubling and halving; finding a quarter, a half and three quarters of an amount; tallying data; and 5x and 10x tables and even numbers. Suitable for years 3/4.
This fun game is to be used on an interactive board with 2 students competing to get the most correct. The properties of a quadrilateral are given and the student has to identify the correct one from 6 choices.. They have 10 or 5 seconds to answer depending on the version chosen. This can be used as a starter or plenary. The latest review for this resource on another site - "Excellent product".
Two cross curricular fun resources for History and Maths.Quiz 2 is aimed at lower KS2 and quiz 1 upper KS2. The class is divided into 6 teams who work together to solve maths problems related to the Romans. The quiz lasts about one hour.Categories include Timeline, Roman money, Roman Numerals, Roman Army, Mosaics, Roman Toilets and a Roman Walk. There is also an answer sheet to download. This activity should involve discussion around solving maths problems.
It could be used as a stand alone activity or complement a history topic.
These resources have been updated so that the score slide can be completed using the keyboard.
This animated and interesting Power Point is based on The Cinema. Students have to decide which film 7 different groups of Cinema-goers are going to watch. Time in 24hr clock has to be converted to am/pm. The cost of tickets and also the length of the films, and adverts have to be considered. The second part of the lesson involves allocating seats with constraints and the cost of refurbishing the seating.
A learner should be able to:
A learner should be able to:
• understand and use whole numbers in practical contexts
• add, subtract, multiply and divide whole numbers using a range of strategies
• add and subtract decimals up to two decimal places
• solve problems requiring calculation, with common measures, including money and time.
• convert units of measure in the same system
• work out areas in practical situations
• extract and interpret information from tables, diagrams, charts
Topical lesson, using Power Point, as the round of Autumn Fairs begins. Goose Fair, Hull Fair and others are topics of interest for young people. How much do the rides earn the owners? NEW Top Ten Roller Coaster rides added. Converting mph to km/h and ordering. A set of colourful slides with the following maths included:
• understand and use whole numbers and understand in practical contexts
• add, subtract, multiply and divide whole numbers using a range of strategies
• use simple formulae expressed in words for one- or two-step operations
• solve problems requiring calculation, with common measures, including money, time, ,
• extract and interpret information from tables,
• find mean and range
Required. Knowledge of multiples. Multiplication.
This colourful animation with sound shows 3 types of spaceship ( red, blue and green). There are 6 of each colour. They appear one at a time and students have to record the number shown on each ship. Perhaps on a 100 square? They are trying to identify the different multiples for each colour. To add a challenge many of the numbers appear on 2 or more coloured ships.
Fun end of term nostalgic quiz highlighting maths used on a traditional seaside holiday. (year 4) There are 5 rounds of problems for teams of children to solve. Buying ice creams, building sandcastles, donkey rides, sea shell patterns and finding sea creatures. The topics covered include money, rectangular pattern, tallying, time, combinations. Updated to allow score entry via keyboard. Ideal for end of year.
A fun way of revising 3 topics. Electricity, Light, Space and Stars. What T is needed to step down voltage? What L change speed and direction as they travel from one material to another? What H was the only element present in the early universe? Each board has 20 questions. This is a fully animated resource. Click a picture to reveal a letter. Play the game as in the original TV game. There is a template with instructions on how to add further game boards.
Spooky Costumes and Lollipop Treats are 2 different investigations involving combinations. The first requires the selection of masks, hats and cloaks to make a costume. The second choosing lollipops for a Halloween Treat. A final open ended task called Bat-tastic invites students to make up their own Batty challenges. The slides are animated with spooky sounds. This activity could be used in year 6 or KS3.
This colourful and animated resource combines the celebration of Diwali with 4 Maths activities based on ratio and proportion. It is aimed at year 5/6 or revision for year 7. Watch the video to see the whole pp. The first activity involves Rangoli Patterns revealing 16 ratios to be simplified. The following problems, Fireworks, Lights and Sweets involve problem solving skills. In Sweets a recipe is given for 9 and the ingredients increased for 18, 45, 81 and 108. In lights there are 114 lights and you have to identify how many of each type in the ratio of 1:2:3. Finally the Fireworks problem introduces money, working out how many fireworks are purchased for £24.80. There are 3 types costing different amounts.
This fun, colourful and animated investigation engages students with the latest craze in a meaningful way. How many ways of capturing Pokemon? Starting with 3, then 4, completing a table, looking for patterns and finally finding the number of ways for 10 Pokemon. It could be extended into algebra.It is suitable for Upper KS2 or lower KS3.
An interactive noughts and crosses game with questions to test understanding. There are 4 multiple choice answers which offer an opportunity for discussion.
An ideal resource to use as a starter. The questions could easily be altered to change the difficulty level.
Example
A pack of 4 batteries cost £3.45. If you needed 22 batteries, how many packs would you need and how much would they cost?
This resource will delight lovers of magic. Pupils are asked to choose a number and follow a set of instructions to reveal a number which the crystal ball predicts. There are four puzzles with positive integer answers and 2 with negative integer answers. This then leads into algebraic explanation with one puzzle and then pupils are asked to try it on two more. The algebra needed is multiplying out brackets and collecting like terms. Finally the pupils are challenged to invent their own puzzles to try out on a friend.
Colourful monster characters invite pupils to cover a 6 by 6 square with 1/4, 1/3, 2/9, and 1/12 of 36 with a square or rectangle in order to reveal a hidden square. For the second challenge pupils have to find 1/4, 1/5, 1/20, 1/10, 1/25 and 2/10 of 100 to reveal a hidden square. This pair work gives an opportunity for practical activity and discussion. Square numbers, fractions of an amount and shape are included in this fully animated resource. The last task is open ended where pupils can invent their own challenge.