Mathswizards products have been developed for busy teachers who require well produced material. I worked as a specialist mathematics teacher for over 30 years and I also developed my own Mathswizard clubs for primary aged pupils. The products are mainly Power Points but not exclusively. They are usually games, puzzles and quizzes or activities built around a theme. The Taster products showcase an activity from the full length resource. I have had my work included in the KS4 Maths Boardworks.
Mathswizards products have been developed for busy teachers who require well produced material. I worked as a specialist mathematics teacher for over 30 years and I also developed my own Mathswizard clubs for primary aged pupils. The products are mainly Power Points but not exclusively. They are usually games, puzzles and quizzes or activities built around a theme. The Taster products showcase an activity from the full length resource. I have had my work included in the KS4 Maths Boardworks.
Colourful monster characters invite pupils to cover a 6 by 6 square with 1/4, 1/3, 2/9, and 1/12 of 36 with a square or rectangle in order to reveal a hidden square. For the second challenge pupils have to find 1/4, 1/5, 1/20, 1/10, 1/25 and 2/10 of 100 to reveal a hidden square. This pair work gives an opportunity for practical activity and discussion. Square numbers, fractions of an amount and shape are included in this fully animated resource. The last task is open ended where pupils can invent their own challenge.
This fully animated resource with fun monster characters invites pupils to consider a square divided into 18 triangles. Halves, thirds, sixths and ninths are displayed. The slides offer an opportunity to talk about what they see. This activity leads into 2 dice games. The first game, played in pairs, pupils take turns to roll the dice. On their turn they have to colour the correct fraction onto a copy of the square . The winner is the first to complete the whole square.The second is an open activity which challenges pupils to make up their own game for halves, fifths, quarters and tenths.
There are two PowerPoints. At the Gym and The Health Centre
This resource has questions relating to The Health Centre. Making Appointments. Prescriptions. Baby Clinics. Diabetes. BMI.
A learner should be able to:
• understand and use whole numbers in practical contexts
• add, subtract, multiply and divide whole numbers using a range of strategies
• add and subtract decimals up to two decimal places
• solve simple problems involving ratio, where one number is a multiple of the other
• use simple formulae expressed in words for one- or two-step operations
• solve problems requiring calculation, with common measures, including money, time, length, weight, capacity
• convert units of measure in the same system
• extract and interpret information from tables, diagrams, charts and graphs
At the Gym includes Membership costs, Swimming distance, Vending machine, Area and perimeter of gym and Tiling.
A learner should be able to:
• understand and use whole numbers in practical contexts
• add, subtract, multiply and divide whole numbers using a range of strategies
• add and subtract decimals up to two decimal places
• solve problems requiring calculation, with common measures, including money, time, and length,
• convert units of measure in the same system
• extract and interpret information from tables, diagrams, charts and graphs
find mean and range
work out areas and perimeters in practical situations
collect and record discrete data
This animated resource is ideal for recapping. There are 2 activities and 2 questions. The first activity consists of 20 slides showing a magician performing a trick. The students have to predict which trick he will do. Then data is collected. The other activity shows a conveyor belt with ten items and students have to remember as many as possible in 30 seconds. This is an interactive, engaging resource. There are 2 extended questions, one based on Zener cards and telepathy. The other on a matching game. The last part involves estimating the mean. Revised 15th June 2017 so that data can be entered via the keyboard.
This fun, colourful and animated investigation engages students with the latest craze in a meaningful way. How many ways of capturing Pokemon? Starting with 3, then 4, completing a table, looking for patterns and finally finding the number of ways for 10 Pokemon. It could be extended into algebra.It is suitable for Upper KS2 or lower KS3.
This colourful and animated resource combines the celebration of Diwali with 4 Maths activities based on ratio and proportion. It is aimed at year 5/6 or revision for year 7. Watch the video to see the whole pp. The first activity involves Rangoli Patterns revealing 16 ratios to be simplified. The following problems, Fireworks, Lights and Sweets involve problem solving skills. In Sweets a recipe is given for 9 and the ingredients increased for 18, 45, 81 and 108. In lights there are 114 lights and you have to identify how many of each type in the ratio of 1:2:3. Finally the Fireworks problem introduces money, working out how many fireworks are purchased for £24.80. There are 3 types costing different amounts.
Spooky Costumes and Lollipop Treats are 2 different investigations involving combinations. The first requires the selection of masks, hats and cloaks to make a costume. The second choosing lollipops for a Halloween Treat. A final open ended task called Bat-tastic invites students to make up their own Batty challenges. The slides are animated with spooky sounds. This activity could be used in year 6 or KS3.
Students compete in teams solving math problems. Animated with sound to engage learners.
1. Mending Baubles by putting correct halves together to make a multiple of 7.
2. Gifts Galore- who bought the gifts using all their money.
3. Arranging Baubles - arrange 4 colours in different ways.
4. Christmas Cards- find the length and width of envelopes with an area of 240 sq cm.
5. Word Winter Wonderland - Unravel mixed up words to reveal mathematical words.
Teams of children solve the following maths puzzles: Falling snowballs, Christmas puddings, Christmas stockings, Snow Mobiles and Christmas trees. The maths used includes, squares, factors, multiples, calculations, ordering decimals, identifying shapes and continuing a sequence. There is a score sheet slide which can be used to record points using keyboard . There is a separate answer sheet for recording answers. After each round the teams swap sheets to mark their answers. The slides are fully animated including sound. "This was a blast for those last few days before Christmas break! Thanks for the creation!" One comment from a previous site.
A fully animated Halloween maths quiz with sound. This is a quiz for teams of children working together solving problems. Order pumpkins by weight; work out how many frogs and spiders are in the cauldron; match the ghostly frames using enlargement; calculate mean, median, mode and range to compare pumpkin patches; and finally go trick or treating using factors, primes and multiples. Click the drop down pumpkin to return to the score sheet. Click the witch to move to next slide.There is now an instruction slide which I hope will clarify the quiz. Download the score sheet and print out one per team. Updated to allow score entry via keyboard.
Use these animations to review tally charts, frequency charts and finding the mode. The first animation shows a witch putting spiders, frogs, snails and bats into the cauldron. The second animation shows 3 characters going trick and treating to collect candy corn. The third animation shows a spooky evening with skeletons, ghosts, witches and bats appearing. Each animation is accompanied with sound. There is a data collection sheet to download to use with the animations. The power point is not automated so that the teacher can have control of the speed of the animations.
A fun animated Power point that involves two children competing, pushing pumpkins and bobbing for apples. The distances are in metres and the weights are in grams. Pupils have to calculate the mean, median and range and use these statistics to decide the winner. Hints are available to remind pupils how to calculate each average.
A differentiated fun activity matching dominoes to practise division. Use as a starter or plenary. There are four squares with 16 questions in each set. The 2 sets can be interchanged. The sets need to be printed on different coloured card. This is an activity for individuals or pairs.
A starter or plenary activity for pairs or individual students to play. Domino fractions, decimals or percentages of amounts are matched with answers to make 4 squares. Additionally they can be mixed together as they are equivalent sets.
This colourful cross curricular quiz enables groups of students to work in teams. The 5 rounds explore the Viking era, weighing of metals, writing, Viking ships, and a Viking journey. Mathematics has been used in all aspects of this quiz. Codes, vectors, ordering years, and calculations. A link to the BBC website adds further interest in order to solve one of the problems (approx 3 mins). There is an accompanying answer sheet for teams to use. This quiz could be used as a stand alone quiz or as part of a topic. NB The score slide has been updated to allow keyboard entry. An animation help slide for vectors has been added 12.04.17