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80 Quick Computing Starters for KS3
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80 Quick Computing Starters for KS3

(2)
An incredible amount of generic starter ideas for KS3 computing lessons. They are aligned to the Computing programme of study for Key stage 3: offering you some ready-planned (no teacher time required) starters for your lessons. Generic starters are offered, as well as specialist starters covering the following topics: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety All designed to help you improve your practice, and are formatted for you and ready to go! This is also offered as part of the great value bundle KS3 Computing without the planning
Programming selection starter
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Programming selection starter

(4)
A programming task to teach about selection. I use this with Python, but it is not a language dependent task. Helpful for talking about indentation.
End of Year Computing Quiz - 2016
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End of Year Computing Quiz - 2016

(1)
A quiz for the class for the end of summer term 2016. Can be used from year 7 to 11, but aligns with the KS3 national curriculum. Either run with one answer sheet per pupil or put the students into teams.
Python Challenges Workbook
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Python Challenges Workbook

(1)
A series of 12 challenges for your classes, can be used for GCSE students or KS3 classes. All are chosen as being applicable to beginner Python classes.
Python Christmas Xmas night
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Python Christmas Xmas night

(1)
A worksheet for Python 3.x for Christmas - make a Xmas night picture. No Presentation for this, I'd give them the files and the worksheet and let them do it! Students will find this easier if they know something about variables, loops and preferably functions (although they can always look things up on the web to get this working)
35 Computing and ICT lesson ideas for KS3
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35 Computing and ICT lesson ideas for KS3

(1)
35 ideas (starter and plenary included) fully aligned to the KS3 curriculum. Sometimes we all need a little help with a lesson, or want something “out of the box” that can get going in seconds. These are outstanding ideas, and a full lesson can be built from them in minutes. Some are suitable for a few minutes, or can be used as mini-sessions within your lesson. The idea is to save you time with the least preparation time possible. Topics covered include: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety
GCSE Computer Science Revision and Challenge cards for  OCR GCSE (9-1) J276
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GCSE Computer Science Revision and Challenge cards for OCR GCSE (9-1) J276

(1)
94 Computer science challenge cards that can be used to extend students. Designed for GCSE Computer Science OCR (9-1) J276 and is suitable for any programming language These cards are based on the topics that are examined in GCSE Computer science as end of class plenaries, extension tasks or flipped homework tasks. Designed for OCR GCSE (9-1) J276. Topics covered: 1.1 Systems architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns 2.1 Algorithms 2.2 Programming techniques 2.3 Producing robust programs 2.4 Computational logic 2.5 Translators and facilities of languages 2.6 Data representation This is also offered in the great value bundle KS3 Computing without the planning
GCSE Computer Science 9-1 – Keywords revision
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GCSE Computer Science 9-1 – Keywords revision

(1)
For the AQA GCSE 9-1 Specification, and also suitable for OCR J276. Contains a series of tasks for revision through keywords revision for students to use in preparation for their exams. Prepared by subject experts, this has been chosen by TES themselves for inclusion in a learning blog! Choose this fantastic recommended resource for a great classroom experience.
General Election 2017 and Government Webquest
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General Election 2017 and Government Webquest

(1)
British Prime Minister Theresa May called a General Election for 8th June 2017. This web quest, suitable for KS2 and KS3 is a great way to have a discussion, or for you to use up those few extra minutes in a computer room.
My heart will go on – A Python Valentines computing lesson
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My heart will go on – A Python Valentines computing lesson

(1)
A lesson for valentines day. A fully resourced lesson using the turtle in Python based around a fun valentines day challenge. Full resources (teacher presentation, tasks, differentiated worksheets) and mapped to both the KS3 curriculum and GCSE OCR specification (extension and further tasks ensure that this is suitable for both).
Computer and computing hardware  - KS3
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Computer and computing hardware - KS3

(1)
Worksheets and active games for a fantastic full session. A full and interesting lesson. Worksheets, active learning games, extension tasks, this resource has it all! Designed for use with KS3 groups.
Computing Christmas Quiz 2016
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Computing Christmas Quiz 2016

(5)
A quiz for the class for the end of autumn term 2016. Can be used from year 7 to 11, but loosely aligns with the KS3 national curriculum (it's Christmas themed!). Either run with one answer sheet per pupil or put the students into teams and let them choose a scribe. Happy Christmas to everyone who downloads this.