This lesson and supporting classroom exercise provide an extremely detailed account of how video games often use musical modes to structure their compositions and musical content for some of the most popular games of all time. Not only would this lesson be great to teach music Modes and some basic music theory, but also covers how video game composers have used these to shape their music.
This lesson links very closely to ‘History of Video Game and Music’, ‘Sound Design in Video Games’, ‘Video Game Genres and their Music’, ‘Zelda Games Music and Sound Design’, ‘Minecraft Music’ and ‘Super Mario Music’.
You can also purchase this resource, along with the others in the massive Video Game Bundle!
The presentation is more than 45+ slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation come in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 2 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself. There is also a really useful Infographic that shows popular video games and which music Mode composers have used.
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