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How to Reduce Your Carbon Footprint
IETEducationIETEducation

How to Reduce Your Carbon Footprint

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What is sustainable energy? What is a carbon footprint? The “Energy Efficiency” curriculum explores the meaning of these terms and encourages students to research what they can do as a school community to save energy and reduce their carbon footprint. The activities use the example of Howe Dell Primary School, which was designed with the principle of sustainability. This provides a framework for students to compare their own school and identify simple energy-saving measures that they can implement to reduce their carbon footprint and save money. By studying Howe Dell Primary School, students can see how cutting-edge technology and science are being used to achieve sustainability goals. Activity overview Show the students the Green School film. Ask them to briefly discuss, as a class, the following questions: What do we mean by “sustainable energy” resources? What types of sustainable energy resources are found in buildings today? What does “carbon footprint” mean, and how is it calculated? What is sustainable energy? Sustainable energy is energy that meets the needs of the present without compromising the ability of future generations to meet their own needs. It is energy from renewable sources that do not produce greenhouse gases or other pollutants. Sustainable energy is important for a number of reasons. It helps to reduce our reliance on fossil fuels, which are a finite resource and produce greenhouse gases that contribute to climate change. It also helps to improve air quality and create jobs in the clean energy sector. What is a carbon footprint? A carbon footprint is the total amount of greenhouse gases emitted by an individual, organisation, event, or product. Greenhouse gases trap heat in the atmosphere, which contributes to climate change. A carbon footprint can be calculated for any activity or entity. There are several different methods for calculating carbon footprints. They all involve measuring the amount of greenhouse gases emitted during a product or service’s production, transportation, use, and disposal. Suggested learning outcomes By the end of this activity, students will be able to explain what “sustainable energy” and “carbon footprint” mean, and they will be able to describe and explain what sustainable technologies could be used in their school. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Design a prototype step counter
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Design a prototype step counter

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This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons to create a working prototype of a step counter. Walking is an excellent form of exercise that most people can take part in. The average person walks 3000-4000 steps per day. The National Health Service in the UK has set a challenge for each person to walk 10,000 steps per day. This can be counted using a step counter or stepometer. In this unit of learning, learners will integrate a BBC micro:bit based programmable system into a complete and commercially viable step counter product, that will aid people taking part in this challenge. Activity info, teachers’ notes and curriculum links In this activity, learners will integrate a BBC micro:bit based programmable system into a working product prototype. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Make a steady hand game
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Make a steady hand game

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Prepare a suitable housing for the circuity, assemble the circuit and produce a wand and maze layout for the game In this hands-on STEM project students will learn how to make and test a steady hand game circuit. They will prepare a suitable housing for the circuit, assemble the circuit themselves and produce a wand and maze layout for the game. This is a great way for primary school students to learn all about how simple circuits work and develop their understanding of what is meant by the terms ‘make’ and ‘break’ when referring to the flow of current around a circuit. This could be used as a one-off activity or as part of a wider unit of work focusing on electricity and electrical circuits. It could also be used in conjunction with the IET Education Primary Poster – Circuits and Symbols. This activity could be completed as individuals or in small groups, dependent on the tools, equipment and components available. Tools/resources required Plastic cups 350 mm lengths of 2 mm diameter copper wire 150 mm lengths of 2 mm diameter copper wire 150 mm lengths of 1 mm diameter copper wire Multi strand insulated wire or crocodile clips Solder 9 V batteries and clips 9 V buzzers with wires Masking and/or insulating tape Double sided tape and/or sticky pads Pillar drill or electric hand drill 2 mm drill bits Soldering equipment (soldering irons, stands, sponges) Wire cutters and strippers Safety glasses The engineering context Engineers need to be able to understand how basic electrical circuits work. This includes current flow, voltage and how to ‘make’ and ‘break’ circuits. This knowledge could be used when investigating, designing or making electrical and electronic circuits in the future. Suggested learning outcomes By the end of this activity students will have an understanding of the terms ‘make and break’ when they refer to simple circuits. They will also be able to assemble, fit and test a simple circuit for a steady hand game and they will be able to safely and accurately drill holes in plastic. Download the activity sheets for free! All activity sheets, worksheets and supporting resources are free to download, printable and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Using fruit batteries to produce electricity
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Using fruit batteries to produce electricity

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Using lemons and limes to power an LED In this fun STEM activity learners will construct a series circuit consisting of four fruit batteries and an LED. They will learn about the main parts of a battery and how fruit can be used to provide enough voltage to light an LED. They will also investigate how the brightness of the LED changes depending on the number of fruit batteries used in the circuit. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource focuses on the use of fruit to power a light emitting diode (LED). This could be used as a one-off activity or as part of a wider unit of work focusing on electricity and electrical circuits. This activity could be completed as individuals or in small groups, dependent on the components and tools available. Lemons or limes can be used, or a mixture of both. Each lemon or lime should provide between approximately 0.7 and 0.9 V. This can be tested by using a multimeter if required. The total voltage of the series circuit can be calculated by adding up the voltage of each individual battery. This arrangement would produce approximately 2.8 – 3.6 V depending on the voltage of each individual piece of fruit. How long will this activity take? Approximately 40-65 minutes to complete. Tools/resources required Red and black crocodile clips Lemons and/or limes Zinc coated nails 50 mm lengths of 1 mm or 2 mm diameter copper wire Low voltage hi-bright LEDs Wire cutters The engineering context Engineers need to be able to understand how basic electrical circuits work. This includes the main parts of a battery and how they work to power electrical output devices. This knowledge could be used when investigating, designing or making electrical and electronic circuits in the future. Suggested learning outcomes By the end of this activity students will understand how fruit can be used to make batteries that can power electrical output devices, they will know the main parts that make up a battery and they will be able to construct a series fruit battery circuit that lights an LED. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Marshmallow catapults
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Marshmallow catapults

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**In this fun activity for kids, students will construct a miniature catapult capable of firing a marshmallow! ** This exercise will allow students to develop practical skills using a saw and a glue gun and their communication skills as they work as part of a team. This activity could be used in Key Stage 2 as a straightforward design and technology project. It could also be integrated with history and drama. This activity will take approximately 100-180 minutes to complete. Tools/resources required For the marshmallow holders: Copies of the marshmallow catapults holder (handout) printed on card Scissors Glue sticks For the catapult structures: Square section softwood: 8 x 8 x 590 mm, 6 pieces per team plus spares Saws Vices, bench hooks, mitre boxes or similar devices to secure the wood when cutting Glue guns (one per team) 2 elastic bands per team (one small, one large) plus spares For testing: A bag of marshmallows Optional: Copies of the marshmallow catapults structures (handout) printed on paper Sandpaper Baseboards or A3/A4 pieces of cardboard for use as baseboards when using glue guns The engineering context Did you know that the word ‘engineer’ was initially used to describe people responsible for building siege weapons in ancient times? During the sieges of towns and castles, it was customary for skilled experts to construct catapults to breach defences and demoralise the defenders. Among the various catapult types, one was known as the ‘onager’, named after a wild donkey renowned for its fierce kick. The individuals responsible for building this particular catapult were referred to as ‘onager-neers’, a term that eventually evolved into engineers. Catapults need to have a structure which is both strong and stiff. Otherwise, the forces they experience when used can cause them to break. A catapult made from square shapes can be made significantly more rigid and less likely to collapse by adding reinforcement to form triangles. The principle is still widely used in civil engineering for structures ranging from cranes to aircraft structures and the roofs of buildings. Suggested learning outcomes By the end of this activity, students will be able to understand that triangles can be used to reinforce structures, they will be able to safely operate a saw to cut wood, safely use a glue gun, and they will be able to design and make a structure. All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Triangular numbers
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Triangular numbers

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This maths activity uses triangular numbers to calculate the number of gifts in the 12 days of Christmas. In this festive maths activity, students will learn about triangular numbers and how, when a number sequence is added together, they can be drawn to make triangles as dots. They will also add together triangular numbers using a staircase and a formula to calculate any triangular number. This activity could be used as a main lesson activity to teach learners how to use addition and multiplication to solve practical problems. It could also be used as one of several activities within a wider scheme of learning, focusing on the use of maths to understand ratios and proportion. Activity: Triangular numbers This activity is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on the calculation of triangular numbers using the staircase method and the formula to calculate any triangular number n. We can use our maths knowledge to understand better how to solve problems involving addition and multiplication. As we handle money and make food for big parties of people, we learn how to use addition and multiplication in everyday life. How long will this activity take? This activity will take approximately 40-60 minutes to complete. Resources required Grid paper Pencils Erasers Rulers Calculators The engineering context Engineers need to know how many items are in a sequence. For example, production engineers in ice cream manufacturing need to know the number of double-scoop ice creams possible, given the number of flavours available. Triangular numbers are also used in a variety of other engineering calculations. For example, they can be used to calculate the number of steps in a staircase, the number of bricks in a wall, and the number of components in a circuit. Suggested learning outcomes By the end of this activity, students will know what a triangular number is, they will be able to calculate a triangular number using a staircase, and they will be able to calculate any triangular number (n) using a formula. Download the free Triangular numbers activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Flood Defence Challenge
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Flood Defence Challenge

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A set of printable resources and guidance notes giving teachers and technicians the basic ingredients to run their very own IET Faraday® Challenge Day. The challenge Students work in teams to design and make a prototype of a simple device, that will allow homeowners to remove water from their homes, during periods of flooding. About IET Faraday® Challenge Days IET Faraday® Challenge Days are designed for six teams of six students (36 students in total) aged 12-13 years (year 8, and equivalent) and is carried out over one school day. A cross-curricular Science, Design and Technology, Engineering and Mathematics (STEM) activity day that encourages the development of students’ problem solving, team working and communication skills. Students achieve a better understanding of what engineering is and the science, maths and technology elements within engineering, leading to increased engagement in science or technology lessons afterwards. The challenge has been specifically designed to give students the opportunity to be creative in their solutions and to succeed, independent of their level of ability. This activity is therefore suitable for a range of different ability levels. All online resources are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs. You can stream and download the related films for free by clicking on the link in the related resources section. Please share your classroom learning highlights with us @IETeducation To view the additional supporting videos, please visit the IET Education website.
Reverse engineering
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Reverse engineering

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Developing a new design for earphones and headphones In this activity, students will develop a new design for earphones and headphones using reverse engineering. The activity will also teach the importance of fitness for purpose when designing new products. It is essential that products used in our everyday lives are fit for purpose. In order to design a product which will be useful to the customer it is important to understand how different products function and why different materials and components are suitable for different applications. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). It can be used as a starter activity to be followed by our Materials for design lesson. Activity: Developing a new design for earphones and headphones Students will answer a series of questions provided in our worksheet and focus on identifying the target audience for each of these designs, evaluating technology and style, and exploring the balance between form and function. They will also take part in a discussion that relates the design changes to societal and technological advancements and then use what they’ve learned to produce a design of their own, focusing on areas where they’d develop existing technology. The engineering context Engineers might reverse engineer a competitor’s product to understand its strengths, weaknesses, and how it compares to their own offerings. This can help them improve their own designs or develop innovative new features. Sometimes engineers will have to do this using just photographic or video evidence. For example, Ferrari and Mercedes F1 engineers might want to learn how a rival racing team like Red Bull have built their car but they will not be able to closely examine the car itself. They will have to rely on visual evidence for their reverse engineering analysis. It’s important to remember that there are ethical implications related to copying and intellectual property, and therefore reverse engineering should only be used for inspiration and to improve your existing understanding of a particular piece of technology. Suggested learning outcomes At the end of this lesson students will understand the construction and function of an engineered product or system for the purposes of reverse engineering. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation
Engineering design processes
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Engineering design processes

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This activity introduces students to engineering design processes The lesson gives learners an in-depth understanding of some commonly used engineering materials and how they are currently developed for use in industry. The activity is inspired by the casting process used to make the D3O smart material into a ‘usable’ form. This links to industrial practices such as quality control, standardisation, and casting manufacture. It is designed to challenge the students by requiring them to apply the knowledge and understanding of engineering materials through a ‘batch’ production experience. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). Activity: Understanding the concept of modular design and the casting process The lesson includes two short tasks to support students’ understanding of the application of the casting process and the concept of modular (repeat) design. Firstly, students will view the Cast Products presentation for an introduction to casting as a manufacturing method. By looking at each of the products that have been casted students will explore the advantages of casting (e.g., creating complex shapes, standardisation, batch production, fine detail quality, etc). Next, students will view the Modular Products presentation to identify the common characteristics of these products. The engineering context Engineers not only need to consider the properties of smart materials, they also need to think about the best way to use these materials within manufacturing so that they can be mass produced in an economical way. The casting process offers a way to use smart materials like D30 to mass-produce all sorts of goods cost-effectively. The material is particularly advantageous because of its shock absorption properties and can be used for the creation of snowboards and other sporting goods, along with safety gear such as helmets and limb protectors. It can even be used with phones and other devices that benefit from being built with impact protection in mind. Suggested learning outcomes By the end of the lesson students will know how to describe the characteristics of a cast product. They’ll also be able to explain why a designer may use a repeating module. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including video clips), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Water pollution
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Water pollution

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This starter activity provides a quick, engaging introduction to a lesson focusing on the link between water pollution and health by considering the role of engineers in providing us with healthy water supplies Water is crucial to human life, but it can also be a killer. Water contaminated with micro-organisms or chemicals, which if then used for drinking or cooking, is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases. The lesson therefore encourages students to think about the role of engineers in providing us with healthy water supplies and waste-water disposal systems. The activity also asks students to think more broadly about how engineers play a role in society, at times saving our lives. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science, geography and engineering. Activity: Considering the role of engineers in providing us with healthy water supplies Students will watch our Safe drinking water film, and discuss how engineers play a role in saving peoples lives. Following this, students can work through our Running water handout, which provides information about the problems associated with water supplies and water pollution and how engineers work to solve these problems so that we can access clean water. Finally, students can take our quiz on the importance of water to human life. Download our activity overview for a detailed lesson plan for teaching students about design materials. The engineering context To help ensure that we can access clean water freely, engineers can develop filtration systems to remove impurities, build water networks for distribution, and use chemical treatments to purify waste. They can also make reservoirs to make sure that there’s a reliable water supply as well as build wastewater treatment systems protect the environment. In areas with limited freshwater, engineers even design desalination plants to transform seawater into drinking water. Suggested learning outcomes At the end of this lesson students will be aware that clean water supplies and effective methods of waste-water disposal are essential for human health. They’ll also understand some of the methods that engineers create and use to make water safe. Download our activity sheet and related teaching resources for free The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including video clips), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Design a new robot that could help people in the future
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Design a new robot that could help people in the future

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In this activity, learners will design a new robot that could help people in the future. Programmable robotic systems are becoming an important part of industrial developments in design and technology. Robots are now being developed that can sense changes in their surroundings and respond accordingly. As such, this lesson asks students to explore how electronic and mechanical systems can be integrated to create functioning products like a robot. This lesson can be followed by Programming the robot buggy with the BBC micro:bit, where learners use the micro:bit to develop a robotic buggy that can successfully navigate a maze or path. These resources are part of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T). Activity: Designing a new robot that could help people in the future Students will first look at existing robots that are used to help people in our Future Robots presentation and then brainstorm how robots could further assist people in the future. Learners are tasked with designing a robot that’s unique. Their robot must include both electronic (e.g., programmable circuit board) and mechanical (e.g., motors for movement) parts and they students must explain how these systems work together. They can use our Future Robot Design handout to draw their robots, adding notes explaining how the electronic and mechanical systems function. Students should use technical language and justify their design decisions (explaining input/output placement, materials, construction methods, etc.). Download our activity overview for a detailed lesson plan on how to design a robot. The engineering context Robotics is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the programme of study for Design and Technology at key stage 3. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Suggested learning outcomes Students will be able to design a robot that can help people in the future. They’ll also improve their understanding of how electronic and mechanical systems can be integrated to create functioning products. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation for free. Please do share your highlights with us @IETeducation.
Communications infrastructure
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Communications infrastructure

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This activity makes students aware that when they watch TV, or use the phone, there is a huge expensive communications infrastructure that needs to be paid for and maintained. Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic is a gateway to engage and introduce students to the principles and technology that form the basis for communication devices that are used in our everyday lives. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science and design & technology (D&T). Activity: Learning about the infrastructure technology that keeps phones, computers and WiFi working This activity gives students an understanding of the technological infrastructure that lets mobile phones and other communication devices connect to one another. Students will first view our infrastructure presentation, which explains the various components needed for communication networks (e.g., cell towers, base stations, cables, etc.). They will then investigate online how mobile phone networks and other communications systems work. Students must create either a flow chart or a diagram that shows how these networks operate, explaining the key steps involved in the process. Download our activity overview for a detailed lesson plan on infrastructure. The engineering context We need a robust infrastructure network if we’re to connect people and businesses regardless of their location. Engineers must work to ensure fast and dependable data transmission for our TV, radio and internet signals – much of which drives the entertainment that we all enjoy. It also underpins communication and data transfer for much of our essential services besides giving us a comfortable standard of living. Suggested learning outcomes In this activity, students will learn about artificial and geostationary satellites and their uses. They’ll make decisions about the use of modern communications technology based on social, environmental, and economic factors. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation and please do share your highlights with us @IETeducation.
Wearable antennas
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Wearable antennas

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Learning about how wireless technology can used for personal health care In this activity students will discover how wireless electronic systems can be used to improve health care. This topic investigates the driving technology behind body centric communications. Students will explore current health applications of wireless health care devices and learn about the possibilities for the future as well as the ethical issues surrounding these advancements. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT) and science. Activity: Learning about how wireless technology can used for personal health care Students will firstly work through our Pacemaker case study, where they must explain why someone with a pacemaker needs to be cautious around certain sources of radiofrequency energy. They will then draw a labelled diagram of a heart, pacemaker, and connecting wire (BCA), with annotations explaining how the pacemaker helps with heart problems. Students will then review our Body Centric Antenna (BCA) case study where a BCA increases the speed at which data can be made available to health professionals. After reading the case study, students must produce then a short leaflet that explains the potential health benefits of BCAs. Download our activity overview for an introductory lesson plan on wearable healthcare technology for free! The engineering context Body centric communications have abundant applications in personal healthcare, smart homes, personal entertainment, identification systems, space exploration and the military. Suggested learning outcomes By the end of this activity students will understand that an electronic decision-making system consists of an input, a processor, and an output. They will also know that changes in physical factors will result in an energy transfer in a transducer (i.e., a transducer can be used as a sensor). Finally, they will be introduced to some of the social uses of electronic systems in health care. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation
Step counter - prototype to final product
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Step counter - prototype to final product

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Develop a prototype step counter into a commercially viable product This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Walking is an excellent form of exercise that most people can take part in. The average person walks 3000-4000 steps per day. The National Health Service in the UK has set a challenge for each person to walk 10,000 steps per day. This can be counted using a step counter or stepometer. In this unit of learning, learners will integrate a BBC micro:bit based programmable system into a complete and commercially viable step counter product, that will aid people taking part in this challenge. Activity info, teachers’ notes and curriculum links In this activity, learners will develop their prototype stepometer into a completed, commercially viable product. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Materials for a robotic arm
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Materials for a robotic arm

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Investigate the properties of smart springs and see how they might be used as muscles in a robotic arm This fun engineering activity encourages students to investigate prosthetic materials and the properties of smart springs and see how they could be used as muscles in a robotic arm. This is a free resource aimed at secondary school students. This activity encourages students to investigate the properties of smart materials and carry out some data manipulation. Students will also explore the possible moral and ethical issues associated with people potentially choosing to replace healthy body parts with artificial prostheses because they offer higher performance. This exercise should take around an hour to complete. Resources required for class: Several desk fans should be available but kept out of sight of the students until needed. Resources required per team: Wooden ‘arm’ as shown in the diagram on the handout below. These will need to be constructed in advance of the lesson. This could be done either by the science technician or by the students themselves as part of a joint project with design and technology. 1 to 1.5 mm diameter copper or other fairly flexible metal wire. Must be stripped of insulation A smart spring made from a shape memory alloy such as nitinol Power supply, leads, crocodile clips Retort stand Ammeter Voltmeter Sets of slot masses of various sizes The engineering context The development of new materials with incredible properties is changing the way we live. From LCD TVs to super light airliners, these materials have quickly found their way into the modern technology around us. One area where modern materials have made a huge impact is in the development of prosthetic devices. Some of these devices are beginning to outperform ‘natural’ body parts. Suggested learning outcomes By the end of this activity learners will be able to explain why a material is chosen for a use based on its properties, they will be able to describe how smart materials are used in a real life context and they will be able to use and manipulate material-related data. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
3D modelling
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3D modelling

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In this design activity, students will produce a 3D model of a robot arm. It’s part of a series of activities that sees students designing and modelling the physical elements of a robot arm. This 3D modelling activity assumes that students have previously made a 2D model of a robot arm in the Build a robot arm activity (if they haven’t, they may benefit from trying the 2D modelling activity first!). This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT) and science. Activity: Designing and modelling a 3D robot arm In this hands-on activity, students will be divided into small teams and tasked with taking inspiration from their previously completed 2D models of a robot arm to construct a 3D model. This arm will then have to lift three identical objects between a “start” and “end” location. The arms will be judged on how accurately the items are transferred, the lack of damage to the items being moved, and the time needed to complete the moves. Students will need consider factors such as grip, hand operation, item protection, and structural rigidity (i.e., how do they stop the arm from bending?). Teams will have the opportunity to test, improve, and refine their designs based on constructive feedback provided by the class. The engineering context Understanding how to design and build a robotic arm will introduce your students to key concepts in mechanical engineering and automation technology. Robot arms are used in a wide variety of industrial applications, ranging from loading machines to assembling cars, welding parts together and spray-painting products. They are also used in delicate applications such as bomb disposal and repairing space craft while in orbit. Suggested learning outcomes By the end of the lesson students will be able to design and build a 3D model. They will also have developed their creative and problem-solving skills, teamwork abilities and a practical understanding of the workings of robot arms. Download our activity sheet for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
What is the future of community transport?
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What is the future of community transport?

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Research a form of transport that fulfils the needs of a community Try out this engaging STEM activity to learn all about the future of technology in the automotive industry! This exercise is suitable for KS3 and encourages the development of students’ research, communication and teamwork skills. Activity: What is the future of community transport? In this activity students will work in teams to research an existing or possible future form of community transport. They will mark their system against the agreed criteria from the starter and present their findings to the rest of the class. Students will be split into ten groups, so the full range of systems are researched. Allocate each team a different concept for community transport from the handout Tomorrow’s Choices. This handout contains ten existing and futuristic community transport systems. Each sheet contains a hyperlinked URL for further information and a table for them to mark the system against criteria. Students should write into the table the agreed criteria from the starter activity. Teams will then present their findings and provide a quick explanation as to how their transport works. As an optional extension, students could use the internet to research extra information on their transport systems. They could then use this information to produce a detailed presentation on how the transport system works. This could be a poster or a computer presentation. Teams will need access to the internet to complete this activity. If possible, put the handout on the shared system so teams can access them through their computer. This allows them to use the hyperlink to the website for research. They can type their answers into the grid directly or print out the sheet and write on them. This activity will take approximately 50 minutes to complete. Tools/resources required Computers with internet access Suggested learning outcomes By the end of this activity students will be able to use ICT to research an existing or possible future community transport and they will be able to use criteria to judge how well it fulfils social, environmental, and economic needs. All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Design a magnetic tool holder
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Design a magnetic tool holder

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**This activity gets students to use their knowledge of electromagnetism in order to design and build a magnetic tool holder for a surgical robot. ** Students learn how simple scientific principles can be used in sophisticated applications, how electric circuits can be switched on and off, and the factors that can affect the strength of an electromagnet. Activity introduction Each group is a dedicated design team with a compelling mission – to craft a comprehensive outline design for a tool holder tailored to seamlessly integrate with a surgical robot’s arm. The task at hand: • Each surgical tool boasts a magnetic fitting, necessitating the utilisation of an electromagnet within the tool holder to ensure a secure grip. • A dynamic approach is required considering the diverse range of sizes and weights among these tools; This entails varying the electromagnet’s strength to account for this. Guided by these challenges, teams will brainstorm, innovate, and collaborate to present their inventive solutions in a concise one-minute presentation to the rest of the class and assessed according to the success criteria on the design brief. The engineering context Telemedicine employs contemporary communication technology to provide medical diagnoses and patient care, even when the physician and patient are geographically separate. Remote surgery entails utilising robotic systems within the operating room to aid surgeons during procedures. The surgeon observes the patient through a terminal and controls robotic surgical instruments using a specialised console. Suggested learning outcomes Upon completion of this activity, students will gain an understanding of the capabilities of surgical robots. They will grasp the transformation of basic scientific principles into intricate applications, comprehend the functioning of electric circuits’ activation and deactivation, and discern the variables impacting the strength of an electromagnet. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Measuring boat speed - KS3 engineering
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Measuring boat speed - KS3 engineering

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Time the journeys of different shaped boats and present the results This engaging engineering activity for KS3 considers displaying data from a practical investigation looking at the effect of streamlining a boats hull. Students will be asked to consider how this information can be represented effectively and use this to form conclusions. The reliability of their results will then be discussed. Activity Measuring boat speed Students will use the test rig, which can be found in the resources below, to test several different shaped boats. Students should measure the time taken for each boat to travel a set distance and record the results. Ask the students to discuss the fact that there is no measurable independent variable as it is very difficult to quantify the hull shape in terms of numbers. The students should ponder how they are going to represent these results graphically. If time is available, complete the investigation by repeating the tests. Discuss the sorts of errors that might occur in the collection of results. Learners will then plot their results into a bar graph. This could be used as part of an advertising campaign to sell the boat which could include design, bar chart, a brief conclusion and an explanation as to why the results are reliable. There is also an opportunity to use data logging equipment as well as light gates to further reduce errors in this engineering activity. As an extension, students could calculate speed (s=d/t), and the mean speed for each boat, taking into account the anomalous results. Students could consider what they could measure to draw a line graph and find the optimal hull design. If time is available, students could manufacture and test their own designs and include them within the analysis. This activity will take approximately 45 minutes. Tools/resources required The construction is a fairly simple activity and can be undertaken by your KS3 students (as an after school activity or by a technician) Boat objects Stop Watch Graph Paper Suggested learning outcomes By the end of this activity students will be able to explain when to use a bar chart and when they should be used to display categoric variables, they will be able to evaluate an experiment in terms of its reliability and precision and they will be able to apply scientific and mathematical understanding to an engineering context. All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation