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Make a radio receiver
IETEducationIETEducation

Make a radio receiver

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In this activity learners will make use of the theme of World War 2 to learn about how FM radio was used by the Allied forces during the war. They will then assemble a circuit that acts as an FM radio receiver. Finally, they will test their circuit to see how well it works. This activity could be used as a main lesson activity to teach about how radio and radio systems work, and how to assemble a radio receiver circuit. It could also be used as part of wider scheme of learning focussed on electronic systems and circuits, or as part of a wider theme-based project on World War 2. This is one of a series of resources that are designed to allow learners to use the theme of the second world war to develop their knowledge and understanding in Design & Technology and Engineering. This resource focusses on learners assembling an FM radio receiver circuit. This is a challenging activity that involves assembling a bought-in kit of parts using soldering irons. It is aimed at Year 6 pupils with good ability in Design & Technology. Tools/supplies needed: Solder FM radio kit including PCB and all required components Soldering irons Soldering iron stand and damp sponge Desk protector board Safety glasses Wire cutters Wire strippers Extension Design a casing for the radio circuit Make a model of your casing in card Design a carry case for the radio The Engineering Context Engineers need to be able to understand how electronic circuits are made and how they work, for example how to construct and investigate the function of a radio circuit. Engineers need to understand the historical context of different technological inventions, such as radio, and how they were used. This helps them to learn from mistakes made and produce improved products and systems. Suggested learning outcomes This resource combines Design and Technology and Engineering, with the aim that the learners will be able to understand how FM radio was used during the second world war, to be able to make and test an FM radio receiver circuit and to be able to use circuit assembly and soldering equipment safely. Download our activity sheet and other teaching resources for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. You can download our step-by-step instructions below as a classroom lesson plan and PowerPoint presentation. Please do share your highlights with us @IETeducation.
Make a paper aeroplane launcher
IETEducationIETEducation

Make a paper aeroplane launcher

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Learn about flight and making a successful paper aeroplane. Learners will make a launching mechanism to propel a paper plane further than they could throw it. Finally, they will test their launchers and observe how they work. This activity could be used as a main lesson activity to teach learners basic marking out and model making skills. It could also be used as part of a wider scheme of learning focussing on the history and development of design, technology and engineering, alongside other flight-themed IET resources. This is one of a series of resources that are designed to allow learners to use the theme of the second world war to develop their knowledge and understanding in Design & Technology and Engineering. This resource was inspired by the theme of flight. It supports the teaching of design and technology in context by making a paper aeroplane and launching device. Tools/supplies needed: Thick paper or card A4 Scissors Pencil Ruler Elastic band Paper clips Tape or stapler Extension Add decoration such as camouflage to your launcher What happens if you use a shorter or longer elastic band? Could you improve this launching device using other materials? The Engineering Context Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about how mechanisms are used to help create enhanced movement, such as the catapult for launching panes from carriers. Suggested learning outcomes This resource combines Science, Design and Technology and Engineering, with the aim that the learners will be able to make and test a paper aeroplane and launcher and be able to develop practical skills in manipulating materials skilfully. Download our activity sheet and other teaching resources for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. You can download our step-by-step instructions below as a classroom lesson plan and PowerPoint presentation. Please do share your highlights with us @IETeducation.
Design a wartime vegetable garden
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Design a wartime vegetable garden

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In this activity learners will make use of the theme of World War 2 to learn about the ‘Dig for Victory’ campaign and how it was used during the war. They will then design their own garden, considering the types of fruit and vegetables that could be grown within it. This activity could be used as a main lesson activity to teach about sustainable ingredients and how these can be grown at home. It could also be used as part of wider scheme of learning focussed on food preparation and nutrition, or as part of a wider theme-based project on World War 2. Learners could subsequently choose one of their class designs and plant the garden. This is one of a series of resources that are designed to allow learners to use the theme of the second world war to develop their knowledge and understanding in Design & Technology and Engineering. This resource focusses on learners designing a ‘Dig for Victory’ garden. Tools/supplies needed: Squared paper Rulers Pencil/pens Coloured pencils Extension Create a table showing which fruits and vegetables will be seeds and which will be seedlings Design a poster to encourage your neighbours to ‘Dig for Victory’ The Engineering Context Food scientists need to understand how different items of food are grown to meet different nutritional needs. For example, growing on a small scale to provide food for a family. Suggested learning outcomes This resource combines Design and Technology with Cooking and Nutrition, with the aim that the learners will be able to be able to understand what the ‘Dig for Victory’ campaign was and why it was used during WW2 and be able to design a ‘Dig for Victory’ garden where a household can grow its own food. Download our activity sheet and other teaching resources for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. You can download our step-by-step instructions below as a classroom lesson plan and PowerPoint presentation. Please do share your highlights with us @IETeducation.
Create a World War 2 air raid shelter
IETEducationIETEducation

Create a World War 2 air raid shelter

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**Learn about the protection given to people in the Second World War and make a model of an Anderson shelter from card. ** Activity: Create a cardboard model of a World War 2 air raid shelter This is one of a series of resources that are designed to allow learners to use the theme of the second world war to develop their knowledge and understanding in Design & Technology and Engineering. This resource was inspired by the themes of the World War 2 and Flight. It supports the teaching of design and technology in context by making a model of an Anderson (air raid) shelter using graphic materials. This activity could be used as a main lesson activity to teach learners about The Second World War. It could also be used as part of a wider scheme of learning focussing on structures or as a focussed practical task focussed on model making. Tools/supplies needed: Scissors Card or cardboard (cereal box) Glue sticks Masking tape (optional) Coloured pens/pencils Extension Design a suitable layout for the interior – what would be needed? How would you arrange everything? Remember a whole family would be inside! The Engineering Context Understanding about how to keep people safe inspires engineers to develop new materials, objects and structures. This develops the world we live in and improves the quality of living for all. Suggested learning outcomes This resource combines Design and Technology and Engineering with History , with the aim that the learners will be able to know what is meant by an Anderson Shelter and be able to follow instructions and model an idea accurately. Download our activity sheet and other teaching resources for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. You can download our step-by-step instructions as a classroom lesson plan and PowerPoint presentation. Please do share your highlights with us @IETeducation.
Backpack of the future (Secondary)
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Backpack of the future (Secondary)

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In this KS3 activity, learners will make use of the theme of new and future technologies to design a futuristic backpack. This KS3 classroom activity could be used as a main lesson activity to teach about designing textile and graphics-based products in context, or the use of new technologies within designs. It could also be used as part of wider scheme of learning focussed on the design process. We’ve created this design teaching resource activity to support the delivery of key topics within design & technology (D&T) and engineering. Activity Learners will be introduced to the purpose of backpacks and how they are used across a wide range of different people. They will then produce a labelled sketch of their design idea to meet the given design brief and criteria. Learners can self or peer-assess their design work suggesting any improvements that could be made. Brief: Design the dream backpack of the future. Criteria: The design must include a way of comfortably wearing the backpack on the back, spaces to carry different items, colours that show personality and clever STEM gadgets and special tech that allow it to do incredible things. Considerations: Originality: How original is the idea? Feasibility: How feasible is it that the design can be turned into a real-life prototype? Creativity: How creative is the idea? Engineering: What engineering processes have been used in the design? ** Evaluation** Evaluate how well the design meets the design criteria: Which points does it meet? How? Which points does it not meet? Why? How could you improve your design? Possible extension Make a prototype or model of your backpack design Design a backpack for doctors or paramedics to carry their medical equipment Design a backpack for your favourite sports star The Engineering Context Engineers need to understand how materials and new technologies could be used to produce improved future product designs. For example, how sustainable materials, materials with improved properties or renewable energy could be used in backpack design in the future. Suggested learning outcomes This resource combines design and technology with engineering with the aim that the learners will be able to understand the purpose and different uses of backpacks and be able to design the backpack of the future. Download our activity sheet for free! All activity sheets and supporting resources are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. You can download our step-by-step instructions below as a classroom lesson plan and helpful PowerPoint presentation. Please do share your highlights with us @IETeducation.
Design a futuristic backpack (Primary)
IETEducationIETEducation

Design a futuristic backpack (Primary)

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In this KS2 teaching resource activity learners will make use of the theme of new and future technologies to design a futuristic backpack. They will discuss the purpose of backpacks and why they are used. They will then produce a labelled sketch of their design idea to meet the given design brief and criteria. This KS2 classroom activity could be used as a main lesson activity to teach about designing textile and graphics-based products in context, or the use of new technologies within designs. It could also be used as part of wider scheme of learning focussed on the design process. Learners can self or peer-assess their design work suggesting any improvements that could be made. We’ve created this design teaching resource activity to support the delivery of key topics within design & technology (D&T) and engineering. Tools/supplies needed: Pens, pencils and coloured pencils A3 or A4 paper Brief - Design your dream backpack of the future. Criteria - Your design must include a way of comfortably wearing the backpack on the back, spaces to carry different items, colours that show your personality and clever STEM gadgets and special tech that allow you to do incredible things. Considerations: Originality: How original is the idea? Feasibility: How feasible the design, can it be turned into a real-life prototype? Creativity: How creative is the idea? Engineering: What engineering processes has been used in the design? Possible extension Make a prototype or model of your backpack design Design a backpack for doctors or paramedics to carry their medical equipment Design a backpack for your favourite sports star The Engineering Context Engineers need to understand how materials and new technologies could be used to produce improved future product designs. For example, how sustainable materials, materials with improved properties or renewable energy could be used in backpack design in the future. Suggested learning outcomes This resource combines design and technology with engineering with the aim that the learners will be able to understand the purpose and different uses of backpacks and be able to design the backpack of the future. Download our activity sheets for free! All activity sheets and supporting resources are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. You can download our step-by-step instructions below as a classroom lesson plan and helpful PowerPoint presentation. Please do share your highlights with us @IETeducation.
Design and create a pewter cast medal
IETEducationIETEducation

Design and create a pewter cast medal

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In this fun activity, students will be designing and making a pewter cast medal for a sporting event, such as the Olympics or Football World Cup. We introduce the concept of CAD design, pewter casting and how this can be used to create something for a major event. Metal casting is a manufacturing process that involves pouring molten metal into a mould to create a 3D metal part. The mould contains a hollow cavity of a desired geometrical shape, and the molten metal is allowed to cool down to form a solidified part. The term ‘casting’ also refers to the part made by the casting process, which dates back 6000 years. Students will look at designing the medal, casting the pewter and fettling, and finish the medal. Download the activity sheets for free! And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org
Create a podcast for a sporting event
IETEducationIETEducation

Create a podcast for a sporting event

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Making a podcast for a sporting event at school Sports podcasts are the best place for post-match analysis, sharing opinions and interviews. It’s a great opportunity to reflect on the sporting event and provide some new insights. In this fun STEM activity, students will be able to create their own podcast for a sporting event. This activity introduces the concept of writing to a plan, creating a list of topics and considering how we present ourselves. The main activity involves making a running order and script for a podcast and then recording it. It could be used as a main lesson activity, to introduce the concept of media or to teach learners about how the podcasts they listen to are created. Download the activity sheets for free! And please do share your learning highlights and final creations with us on social media @IETeducation
Engineer a stadium
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Engineer a stadium

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Design the sports stadium of the future Millions of people from all over the world attend sporting events each year. Can your students design a stadium that will not only meet their needs, but also leaves a future legacy from the competition? In this fun STEM activity, learners will use the theme of sport to design a futuristic sports stadium. They will think about the main design considerations and requirements for the stadium. They will then produce annotated sketches of their idea and think about how it could be used after the event has taken place. This could be used as a one-off main lesson activity to develop designing and sketching skills. Alternatively, it could be used as a part of a wider scheme of work to develop designing and modelling skills in Design and Technology and Engineering. Download the activity sheets for free! And please do share your learning highlights and final creations with us on social media @IETeducation
Presenting fitness data
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Presenting fitness data

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Learn how to graphically represent a range of fitness levels This engineering activity provides students with the opportunity to collect and present data and think about different presentation techniques. The data collected will be used as evidence to debate whether people should be encouraged to engage in computer-based sports activities. Do computer “anytime fitness” games really have the same benefits as more traditional fitness activities? Through this activity, students will be able to use their data to start answering this question. This free resource is aimed at secondary school students. It was designed as a mathematics activity and should be preceded by the ‘Wii Fitness?’ activity. Activity introduction In this engaging STEM task students will use the data gathered during an investigation to contextualise frequency curves. The ‘Can using a Games Console Make You Fitter?’ worksheet used in the corresponding ‘Wii Fitness?’ activity generates cumulative data on pulse rates and levels of fitness. Actual collection of data could easily be carried out a Mathematics teacher – no specialist equipment is required. These can be prepared in advance based on datasets prepared by the teacher or teachers could use data from different classes, year groups or gender groups to allow a comparison. Working in groups of 4-6, students should be given this data. Each team should decide how to group this data and then draw a cumulative frequency graph. From this, they should identify the median and quartiles and use this information to draw a box plot. This activity will take approximately 30 minutes. What you will need Projector Whiteboard The engineering context The ‘Who’s the winner’ scheme of work provides students with an opportunity to collect data which they can use as evidence to debate whether people should be encouraged to engage in computer-based sport activities. The investigation highlights how difficult it is to control all variables and therefore carry out a fair test. The students’ evaluation of the investigation will allow them the chance to question the validity of the data, question the size of the Data set used and question the time span data needs to be collected over before it can be used to confirm a claim. Suggested learning outcomes By the end of this activity learners will be able to plot cumulative frequency diagrams. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Smart cycle - DIY Challenge Day
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Smart cycle - DIY Challenge Day

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In this fun STEM activity for secondary school students, learners are challenged to design and create a prototype Smart Beacon which will be used to communicate information to cyclists. When used, together with other Beacons, along a route, cyclists will be able to identify a safe cycling route which they can use. The Beacon must contain electronic components to allow it to communicate information to cyclists. This may be done by reacting to external conditions e.g., light or temperature and then sending a signal to the cyclists who pass it on their route. The aim of this challenge is to introduce students to technology which engineers use and will be using in the future. This challenge will work best if you have access to 3D printers at your school or a local venue. The use of 3D printers can be substituted for making prototypes out of cardboard, as many conceptual designs are created by engineers. However, running this challenge could be a great opportunity to make links with a local university, college or industry. Designed for six teams of six students (36 students in total) aged 12 – 13 years (year 8, and equivalent), this fun challenge encourages the development of students’ problem solving, team working and communication skills. This activity can be tailored to the needs of your school and your students by adapting the PowerPoint presentation and the editable student booklet. What’s included? The complete set of downloadable materials includes: Teachers pack A list of the practical materials needed, presenters’ notes highlighting key areas and reinforcing key themes throughout the day, some handy hints on how to deliver the day . . . plus printable Faradays currency and student certificates. Student booklet Available an editable MSWord document to allow the booklet to be adapted to meets the needs of your students and your school. Introductory PowerPoint presentation A step-by-step guide for your students throughout the day, with supporting notes for the delivery of the presentation. Film clips and sound effects The engineering context More and more people are taking to cycling for competition, personal transport and leisure. The benefits of cycling are obvious; it is enjoyable, cost effective, improves fitness and is a sustainable way to travel. IET Faraday® DIY Challenge Day We have provided a set of printable resources and guidelines notes giving teachers and technicians the basic ingredients to run their very own Faraday Challenge Day. This cross-curricular activity day brings science, design and technology, engineering and maths (STEM) together in an engaging way. Download all documents for free! All online resources (including film clips!) are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs. Please share your classroom learning highlights with us @IETeducation
Build a balloon race car
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Build a balloon race car

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In this fun activity for KS2, students will make balloon race cars from plastic construction blocks, such as LEGO®. Using balloons to power their vehicles, they will measure their speed over a set distance. This activity can be used as a main lesson activity to introduce students to the forces that cause movement or pneumatics. Activity: Build a LEGO balloon race car This resource is part of a set designed to help learners develop their knowledge and skills in Design & Technology, Engineering, Science, and Mathematics (STEM) using summer themes. This resource can be used in school or at home and involves building balloon-powered cars from plastic construction blocks. When making their balloon race car, students can be encouraged to use as many wheels as they want (3, 4, 6, or 8 have all been used effectively). They can also add any additional features they want for creativity, but keep in mind that these may slow the vehicle down. This activity could be carried out individually; however, the speed measurement should ideally be carried out in pairs or small groups. How long will this activity take to complete? This activity will take about 40-60 minutes to complete. The engineering context Space rockets and jet engines use the force of gas expelled from the vehicle to move it. This is called thrust. The faster the gas is expelled, the greater the thrust, and the faster the vehicle will move. Calculating the speed is important for almost all powered vehicles, from family cars to Formula 1 racers to space rockets. The speed of a vehicle determines how much thrust is required to move it and how long it will take to reach its destination. Suggested learning outcomes By the end of this activity, students will be able to build a moving car using plastic construction blocks, they will be able to accurately measure the time taken by an activity, and they will have learned a simple way to calculate speed. Download the free activity sheet for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Volcano Science experiment
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Volcano Science experiment

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In this fun STEM activity, learners will make an erupting volcano science experiment using sodium bicarbonate and vinegar. This activity can be used as a main lesson activity to teach learners about chemical reactions, which are processes that change one or more substances into different substances. This science experiment can also explain foams, which are liquids or solids containing gas bubbles. Activity: Erupting volcano experiment This activity is one of a set of free STEM resources designed to help learners use seasonal themes to support the delivery of key topics in Design and Technology, Science, and Mathematics (STEM). This resource is part of a group for the Summer and can be used in school or at home. It involves making a model of an erupting volcano using baking soda and vinegar. When sodium bicarbonate and vinegar are mixed, they react to produce carbon dioxide gas. This gas is what causes the foaming mixture and the eventual dissolution of the solid. The new liquid solution that is produced is relatively safe, but it is important to avoid getting it in your eyes or on your clothes. Safety glasses should be worn if required by the school’s risk assessment. The lava produced can be disposed of by washing it down the sink with plenty of water. How long will this activity take to complete? This activity will take about 40-65 minutes to complete. Teachers can download the activity sheet below for a detailed lesson plan. Those completing the activity at home can download the family activity for a step-by-step guide on making an erupting volcano at home. The engineering context Engineers use chemical reactions to solve a variety of problems. For example, rocket engineers mix fuel and oxidiser to create a reaction that produces thrust, propelling the rocket into space. Suggested learning outcomes By the end of this activity, students will be able to make an erupting volcano using bicarbonate and vinegar, and they will understand that a reaction is when one or more substances are changed to a different substance. Download the free activity sheet for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
How to make a Leonardo da Vinci bridge
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How to make a Leonardo da Vinci bridge

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In this engaging design and technology project for KS2, students will build a model of the Leonardo da Vinci bridge where the parts are not joined together… This activity will teach learners about the use of simple construction techniques as they assemble a working, load-bearing bridge. The bridge can then be tested to destruction, which can help learners understand the forces that act on bridges and how to design them to be strong and stable. This activity can be used as a main lesson activity or as one of several activities within a wider scheme of learning about structures and Design for Living. It can be adapted to different age groups and abilities and can be used to teach a variety of concepts, such as forces, structures, and materials. Activity: How to make a Leonardo da Vinci bridge This resource is part of a set designed to help learners use seasonal themes to support the delivery of key topics in Design and Technology and Engineering. This resource is part of a group for the Summer and can be used in school or at home. It involves building a load-bearing bridge structure made up of simple members without any joining methods. This activity is aimed at the high end of Key Stage 2 and should be carried out in pairs or small groups, as a minimum of two pairs of hands are needed, along with some dexterity. How long will this activity take to complete? This activity will take about 60-90 minutes to complete. Teachers can download the activity sheet below for a detailed lesson plan. Parents can download the family activity for a step-by-step guide on how to help their children build a Leonardo Da Vinci bridge at home. The engineering context Using scale models is a development tool used in many areas of Engineering. Suggested learning outcomes By the end of this activity, students will understand how forces can act on parts of a structure to make it stand without extra support or joining methods, and they will look at the engineering work of Leonardo da Vinci. Download the free activity sheet below! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Make a tie dye blanket
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Make a tie dye blanket

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In this hands-on design and technology project for KS3, students will unleash their creativity and artistic flair as they tie-dye picnic blankets. Through the fascinating art of tie-dyeing, they will explore colour combinations, patterns, and techniques, making their picnic blankets functional and uniquely stylish. Activity: Make a tie dye picnic blanket This activity is part of a series of free STEM resources created to enable students to enhance their understanding and proficiency in Design and Technology, Engineering, Science, and Mathematics, all while incorporating summer-related themes. This particular resource is perfect for the summer season and can be undertaken within a school setting or from the comfort of one’s home. Learners will produce samples for a picnic blanket using different tie-dyeing techniques to add visual interest. They will then produce a full-sized version using their favourite technique or design. This activity could be used as a main lesson to teach learners about dyeing techniques within textiles or as part of a wider scheme of learning covering manufacturing processes and finishing techniques. How long will this activity take to complete? This activity will take approximately 70-100 minutes to complete. Download the activity sheet below for a step-by-step guide on how to tie-dye a blanket that can be used during summer picnics! What materials will you need? Squeezy bottles; Fabric dye; Elastic bands/string; Plastic gloves; washing up bowl; Salt, if required. The engineering context Our clothing comes in a diverse array of colours to avoid monotony. Engineers and designers employ various finishing techniques on a wide range of materials, including textiles. Suggested learning outcomes By the end of this activity, students will be able to understand what is meant by tie-dyeing and its applications, they will be able to produce samples for picnic blankets using different tie-dyeing techniques, and they will be able to produce a full-size picnic blanket using tie-dyeing. Download the free activity sheet below! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Victorian engineering research
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Victorian engineering research

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Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by investigating the key inventions made during the Victorian era, and how they have influenced engineering today. In this classroom activity learners will learn about the Victorian era and the changes to how people lived and worked. They will then discuss how technology and engineering moved forward during the Victorian era, before researching at least one engineering invention made during that time. They will then present their findings to the class. This teaching resource activity could be used as a main lesson activity to teach learners about the impact of Victorian inventions on modern engineering and society as a whole. It could also be used as part of a wider scheme of learning focussing on the history of design, technology and engineering, alongside other Victorian themed IET resources. We’ve created this teaching resource design activity to support the delivery of key topics within science, history, design & technology (D&T) and engineering. Activity: Using the internet to research engineering inventions that were made during the Victorian era. Learners will discuss what the Victorian era was, when it occurred and why it was such an important period of time. They will then go on to use the internet to research one engineering invention that was made during the Victorian era and produce a short presentation about it which they should make to the class. Tools/supplies needed: Computers with internet and presentation software Whiteboard projector or interactive whiteboard The Engineering Context Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about early photography or electric lighting helps us to understand the science behind these ideas and how this can be used and developed to make better products in future. Suggested learning outcomes This resource combines Design and Technology and Engineering with History, Literacy and Computing/ICT with the aim that the learners will be able to research engineering inventions that were made during the Victorian era and understand the impact of Victorian inventions on engineering and society today. Download our activity sheet and other teaching resources All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Please do share your highlights with us @IETeducation
Making a pinhole camera
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Making a pinhole camera

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With our history of design KS2 lesson plan teaching resource, learners will make a pinhole camera inspired by the early photography of the Victorian era. Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by making a pinhole camera based on early Victorian photography technology. In this classroom project learners will learn about early camera obscuras developed during the Victorian era. They will then make their own pinhole camera from a small shoebox, based on this early technology. Finally, they will test their camera and observe how it works. This teaching resource activity could be used as a main lesson activity to teach learners basic marking out and model making skills. It could also be used as part of a wider scheme of learning focussing on the history of design, technology and engineering, alongside other Victorian-themed IET resources. We’ve created this teaching resource design activity to support the delivery of key topics within science, history, design & technology (D&T) and engineering. Activity: Make a pinhole camera inspired by the early photography of the Victorian era Learners will discuss the origins of cameras and photography in Britain and the United Kingdom including the fact that in Victorian times many women took up taking photos as a hobby. Learns will then make their own pinhole camera and test it by going into a dark room, turning on a lamp and pointing the camera towards it. Tools/supplies needed: Cardboard box or shoebox Wax paper Parcel tape Craft knife Scissors Pin to make the pinhole Pencil and ruler Follow our step-by-step guide to make a pinhole camera The Engineering Context Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about early photography us to understand the science behind these ideas and how this can be used and developed to make better products in future. Suggested learning outcomes This resource combines Science, Design and Technology, Maths and Engineering with History, with the aim that the learners will know what is meant by the Victorian era and the dates it covered, be able to make and test a pinhole camera and be able to explain how the pinhole camera works. Download our activity sheet and other teaching resources for free! All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Please do share your highlights with us @IETeducation.
Make a Victorian timeline
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Make a Victorian timeline

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With our history of design and technology and engineering KS2 lesson plan teaching resource, learners produce a timeline of key events that took place during the Victorian era. Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by looking at the key events that defined the Victorian era, and how they have influenced engineering developments and society today. In this classroom activity learners will learn about the Victorian era and the changes to how people lived and worked during this time. They will then produce a timeline of key events that occurred from when Queen Victoria was born to when she died. For example, the opening of the London Underground and the development of the first national police force. This teaching resource activity could be used as a main lesson activity to teach learners about the influence of historical events on engineering and society as a whole. It could also be used as part of a wider scheme of learning focussing on the history of design, technology and engineering, alongside other Victorian themed IET resources. We’ve created this teaching resource design activity to support the delivery of key topics within history of design, design & technology (D&T) and engineering. Activity: Producing a timeline of key events that took place during the Victorian era Learners will discuss what the Victorian era was, when it occurred and why it was such an important period of time. They will then go onto producing a timeline of key events that occurred during the Victorian era, adding pictures to make the timeline more engaging to look at. Tools/supplies needed: Pens and pencils Ruler The Engineering Context Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about early photography or electric lighting helps us to understand the science behind these ideas and how this can be used and developed to make better products in future. Suggested learning outcomes This resource combines Design and Technology and Engineering with History, with the aim that the learners will be able to produce a timeline of key events that occurred during the Victorian era and understand how the Victorian era shaped engineering and society today. Download our activity sheet and other teaching resources All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Please do share your highlights with us @IETeducation
Light bulb experiment
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Light bulb experiment

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With our science and design and technology KS2 lesson plan teaching resource, learners will perform an experiment to learn how filament light bulbs and basic electricity works. Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by looking at the key events that defined the Victorian era, and how they have influenced engineering developments and society today. In this classroom activity learners will learn about the Victorian era and the changes to how people lived and worked during this time. They will learn about how Thomas Edison invented the first practical light bulb before building a simple light bulb circuit to investigate how it works. This teaching resource activity could be used as a main lesson activity to teach learners about the influence of historical events on engineering and society as a whole. It could also be used as part of a wider scheme of learning focusing on the history of design, technology and engineering, alongside other Victorian themed IET resources. We’ve created this teaching resource design activity to support the delivery of key topics within science, history, design & technology (D&T) and engineering. Activity: Learn about how filament light bulbs and basic electricity works Learners will discuss what the Victorian era was, when it occurred and why it was such an important period of time. They will learn about Thomas Edison’s light bulb and then build a bulb circuit and prove that it works. Tools/supplies needed: AA battery and holder 1.5 V lamp and holder Red crocodile clip Black crocodile clip Pens and pencils Lined paper The Engineering Context Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about electric lighting helps us to understand the science behind these ideas and how this can be used and developed to make better products in future. Suggested learning outcomes This resource combines Science, Design and Technology and Engineering with History, with the aim that the learners will be able to make a simple light bulb circuit and understand how a simple light bulb circuit works. Download our activity sheet and other teaching resources All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Please do share your highlights with us @IETeducation.
Testing fitness levels
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Testing fitness levels

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In this activity students will learn about hypotheses by looking at heart rate data and how the use of computer games affects fitness. This lesson follows our Wii Fitness activity, which provides students with an opportunity to collect fitness data which they can use as evidence to debate whether people should be encouraged to engage in computer-based sport activities. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within mathematics and science. Activity: Making hypotheses on how the use of computer games affects fitness In this activity students will review their results from our Wii Fitness investigation to form a hypothesis on how different activities affect heart rates. Students must consider the validity and size of the data set collected and work through a series of questions to explore if the data is sufficient to confirm their initial hypotheses. Download our activity overview for a starter lesson plan on hypotheses for free! The engineering context Engineering often involves problem-solving, and hypothesis based on initial observations can help engineers quickly define the potential cause of a problem. Hypothesis helps engineers to interpret data and can even guide them towards designing tests to make sure that the correct data is being gathered. This systematic approach can help to quickly validate or refute hypothesis, allowing engineers to find the right solution for the problem at hand. Suggested learning outcomes Students will be introduced to hypotheses and know how to create one from using a data set. They’ll also be able to evaluate the suitability and validity of the data collected as well as explain how results and ideas can be changed when we consider other variables. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan below. Please do share your highlights with us @IETeducation.