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How to Reduce Your Carbon Footprint
What is sustainable energy? What is a carbon footprint? The “Energy Efficiency” curriculum explores the meaning of these terms and encourages students to research what they can do as a school community to save energy and reduce their carbon footprint.
The activities use the example of Howe Dell Primary School, which was designed with the principle of sustainability. This provides a framework for students to compare their own school and identify simple energy-saving measures that they can implement to reduce their carbon footprint and save money. By studying Howe Dell Primary School, students can see how cutting-edge technology and science are being used to achieve sustainability goals.
Activity overview
Show the students the Green School film. Ask them to briefly discuss, as a class, the following questions:
What do we mean by “sustainable energy” resources?
What types of sustainable energy resources are found in buildings today?
What does “carbon footprint” mean, and how is it calculated?
What is sustainable energy?
Sustainable energy is energy that meets the needs of the present without compromising the ability of future generations to meet their own needs. It is energy from renewable sources that do not produce greenhouse gases or other pollutants.
Sustainable energy is important for a number of reasons. It helps to reduce our reliance on fossil fuels, which are a finite resource and produce greenhouse gases that contribute to climate change. It also helps to improve air quality and create jobs in the clean energy sector.
What is a carbon footprint?
A carbon footprint is the total amount of greenhouse gases emitted by an individual, organisation, event, or product. Greenhouse gases trap heat in the atmosphere, which contributes to climate change.
A carbon footprint can be calculated for any activity or entity. There are several different methods for calculating carbon footprints. They all involve measuring the amount of greenhouse gases emitted during a product or service’s production, transportation, use, and disposal.
Suggested learning outcomes
By the end of this activity, students will be able to explain what “sustainable energy” and “carbon footprint” mean, and they will be able to describe and explain what sustainable technologies could be used in their school.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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What is Sustainable Energy?
What is sustainable energy? What is a carbon footprint? The “Energy Efficiency” curriculum explores the meaning of these terms and encourages students to research what they can do as a school community to save energy and reduce their carbon footprint.
The activities use the example of Howe Dell Primary School, which was designed with the principle of sustainability. This provides a framework for students to compare their own school and identify simple energy-saving measures that they can implement to reduce their carbon footprint and save money. By studying Howe Dell Primary School, students can see how cutting-edge technology and science are being used to achieve sustainability goals.
Activity overview
Show the students the Green School film (available on the IET Education website). Ask them to briefly discuss, as a class, the following questions:
What do we mean by “sustainable energy” resources?
What types of sustainable energy resources are found in buildings today?
What does “carbon footprint” mean, and how is it calculated?
What is sustainable energy?
Sustainable energy is energy that meets the needs of the present without compromising the ability of future generations to meet their own needs. It is energy from renewable sources that do not produce greenhouse gases or other pollutants.
Sustainable energy is important for a number of reasons. It helps to reduce our reliance on fossil fuels, which are a finite resource and produce greenhouse gases that contribute to climate change. It also helps to improve air quality and create jobs in the clean energy sector.
What is a carbon footprint?
A carbon footprint is the total amount of greenhouse gases emitted by an individual, organisation, event, or product. Greenhouse gases trap heat in the atmosphere, which contributes to climate change.
A carbon footprint can be calculated for any activity or entity. There are several different methods for calculating carbon footprints. They all involve measuring the amount of greenhouse gases emitted during a product or service’s production, transportation, use, and disposal.
Suggested learning outcomes
By the end of this activity, students will be able to explain what “sustainable energy” and “carbon footprint” mean, and they will be able to describe and explain what sustainable technologies could be used in their school.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Electromagnetic spectrum
Compare different types of electromagnetic waves
The electromagnetic spectrum is a fundamental part of our universe, influencing everything from the warmth of sunlight to the functionality of our electronics.
This activity delves into different types of electromagnetic waves and their everyday applications. It ties into key concepts like the electromagnetic spectrum, infra-red, wave, and frequency.
By investigating the technology used in the Nintendo Wii and designing an interactive ‘tag’ game, students will enjoy a hands-on, practical approach to learning.
As part of the ‘Time for a game’ scheme of work, this activity provides an electronics systems context for students to explore infrared technologies. Other activities include Inputs and outputs of design and Binary numbers.
This is one of a set of resources developed to support the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within mathematics and design and technology (DT).
Activity: Compare different types of electromagnetic waves
This is an engaging activity in which students investigate the technology used in the Nintendo Wii, exploring infrared communication. They can then apply this knowledge and understanding into the design of an interactive ‘tag’ game.
Download our activity overview and PowerPoint presentation for a detailed lesson plan for teaching students how to compare different types of electromagnetic waves.
The engineering context
Learning about the electromagnetic spectrum introduces them to principles critical to electrical and telecommunications engineering, such as understanding wave behaviour and frequencies.
Suggested learning outcomes
By the end of this activity, students will gain a solid understanding of how light and infrared travel as waves. They will comprehend the electromagnetic spectrum and its applications, as well as understand the link between frequency and wavelength. Furthermore, this activity nurtures critical thinking and independent investigation skills, providing a broader understanding of communication methods and technologies.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
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Changing perceptions with design 2
An engaging activity in which students will develop a marketing strategy and advertising materials for the product. It will be taught through teamwork mirroring the design process within a ‘design consultancy.’ Each team will pitch for the tender at the end of the unit, presenting ideas to the class. This activity could be taught in design & technology, with the emphasis on product design or graphics.
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Changing perceptions with design
Developing a marketing and branding campaign for Pure Water
An essential part of a product’s identity is the logo that is used to represent it. In this activity, students will work on developing a ‘marketing and branding’ campaign for a drinking water product by Pure Water. The campaign will need to design the overall package for the scheme, including logos, slogans, adverts, podcasts, posters etc. As a class, brainstorm what the essential criteria are for an effective logo. Then participants generate a range of ideas select their best idea and develop this in a suitable form.
Activity info, teachers’ notes and curriculum links
This activity requires participants to apply understanding of creative thinking, product development and graphic design to a design and technology context.
Download the free activity sheet!
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your classroom learning highlights with us @IETeducation
Tools/resources required
Projector/whiteboard
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
To watch the ‘Pure water’ video, please visit the IET Education website.
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Design an information system
Design an information display system for disabled people
The importance of smart sensors in our daily routines is growing significantly. The Smart Sensor Communications topic focuses on what smart sensors are, how they are being used today and how they can be innovative in the future.
This engaging and thought-provoking activity introduces secondary school students to methods of looking at specific problems. To use the research and knowledge gained to find solutions to a problem, and to allow students to explore these solutions, however improbable they may seem.
Students should design an information display system for use in their school which can be used by those with disabilities. For an example of a system diagram use the ‘Systems diagram’ handout.
Students will communicate their solutions using annotated sketches. They should try and identify the Inputs and Outputs that are necessary.
Furnish the students with both information sheets, and explain that any solution should be considered, no matter how crazy or improbable it seems. They will need to produce annotated sketches of a number of solutions – emphasise that these need to be clear so that others can understand. For each solution, a block diagram should be produced showing the Input-Process-Output for the design.
How long will this activity take?
This activity will take approximately 45 minutes to complete.
Tools/resources required
Woollen gloves
Blindfolds
Ear defenders
Graphical equipment
The engineering context
Engineers play a crucial role in the development and implementation of smart sensors in various industries. Smart sensors are sensors that can process and analyse data, allowing them to make decisions without human intervention. Engineers are responsible for designing and integrating these sensors into systems, ensuring that they function correctly and provide accurate and reliable data. They also play a vital role in the development of innovative ways to use smart sensors to improve various processes, including healthcare, manufacturing, transportation, and many others. With the increasing demand for smarter and more efficient systems, engineers will continue to play a critical role in the advancement of smart sensor technology.
Suggested learning outcomes
By the end of this activity students will be able to identify problems for a specific task, use various methods to research a problem and explore solutions.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Sustainable dancefloors: Fun STEM activity
Learn about dance floors that generate electricity and consider how output is linked to activity
The engineers behind the Watt Nightclub in Rotterdam turn the energy created by clubbers on the dance-floor into power for the lighting. There’s even a giant battery to monitor the energy and encourage the crowd to dance even more. Doing your bit for the environment doesn’t have to be boring!
This engaging STEM activity is perfect for KS3 students and gives them the opportunity to develop their understanding of graphs in an engineering context. Students will learn about dance floors that generate electricity and consider how output is linked to activity. There are a number of slides within the presentation that show different graphs and students are invited to develop their own descriptions to explain their shape.
Discuss as a class what the amount of electricity is dependent upon (for example, the number of dancers, how energetically they dance). Also discuss how these variables can change, e.g., they can increase steadily, decrease steadily, or vary over time.
Some students may raise the issue of the type of music being played. Popular, lively tracks are likely to get everyone on the floor, all dancing energetically, whereas a slower and/or less popular track immediately following will reduce the energy output (as people dance less energetically and/or a number of people go to get a drink, etc.).
Suggested learning outcomes
By the end of this free resource students will have an understanding of linear functions in practical problems and they will be able to construct linear functions from real-life problems and plot their corresponding graphs. They will also be able to discuss and interpret graphs modelling real-life situations.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
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Prosthetics and ethics
With the development of prosthetics progressing all the time, this engineering activity for kids will enable students to find out about the systems and controls, electronics and engineering behind the ever-advancing technologies in prosthetics and body centric communications.
This is a great resource to create educational discussions on the ethics of medical robots, body centric antenna as well as prosthetics.
Activity introduction
Body centric communications have abundant applications in personal healthcare, smart homes, personal entertainment, identification systems, space exploration and military. This topic investigates the driving technology behind body centric communications, explores current health applications of these devices, possibilities for the future and the ethical issues surrounding these advancements.
In this activity students are introduced to how the present body centric antenna, plus prosthetic technology, could be compared to science fiction ‘cyborgs’. Students will also be asked to discuss ethical issues around this idea.
You could start the discussion by focusing on the positive achievements that are possible using BCAs and prosthetic devices. Then you could progress to the more sinister cyborg possibilities. Draw the discussion together in a plenary and seek a class consensus.
Students can use different ethical positions to look at the issues. How would you consider the issues from a utilitarian viewpoint? How about from rights-based, moral duty or selfish ethical positions?
As an extension you can run a debate getting the students to adopt contrasting ethical standpoints in favour for and against Cybermen.
The engineering context
Body centric communications refers to any communication on, within or around the body using wireless technology.
Engineers play a key role in the advancement of healthcare as they create access to these life-changing technologies.
Suggested learning outcomes
By the end of this STEM activity students will understand how an antenna turns radio frequency radiation into a voltage and vice versa, they will understand the role of antenna in electronic communications systems. They will also be able to consider ethical standpoints on using advanced technology to control prosthetics.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Simulation versus real-world sports
Form a constructive argument in a debate
Virtual reality versus real-world sports tasks participants to form a constructive argument in a debate based on the question: ‘which is more important to our society - the development of the Nintendo Wii or encouraging more people to take up sport?’
Students research and evaluate the social, ethical, economic and health issues relating to simulation sports versus real-world sports. Form arguments for and against this topic and present the findings in a persuasive, coherent and focused argument.
Tools/resources required
Projector/Whiteboard
Access to the internet for the research activity, or copies of appropriate pre-printed resources
Download the activity sheets for free!
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
Please do share your classroom learning highlights with us @IETeducation
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Build a simple communications device
Students build a communications device and develop a protocol to communicate with each other
This is an engaging and practical activity in which students will work in small teams to investigate the necessity of developing standards and protocols for communication using a basic electrical circuit.
Their objective is to build a basic communication device and establish communication between teams. Each team should receive a copy of the ‘Building the Communicator’ handout and proceed to assemble their circuits.
This activity is a great way to introduce students to the history and practical use of telecommunication while also engaging their creativity and problem-solving skills.
How long will this activity take?
This activity will take approximately 45 minutes to complete.
Tools/resources required
Per team:
One non-latching push to make switch
Connecting leads
One light bulb (3V approx) and holder
One 3V power supply (best to use cells so that bulbs do not blow)
Supply of crocodile clips
The engineering context
Telemedicine engineers are professionals who specialise in designing, developing, and implementing technological solutions for remote medical care. They utilise their expertise in engineering, software development, and medical equipment to create systems that enable patients to receive medical care remotely. Telemedicine engineers also work closely with healthcare providers to understand their needs and develop solutions that address their challenges.
Telemedicine engineers play a critical role in expanding access to healthcare for patients in remote areas. They contribute to the development of cutting-edge technology that allows medical practitioners to deliver high-quality care to patients from a distance.
Suggested learning outcomes
By the end of this activity students will be able to build a simple electrical circuit, design a code for easy transmission of messages between two teams and explain why global protocols are required.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Wearable antennas
Learning about how wireless technology can used for personal health care
In this activity students will discover how wireless electronic systems can be used to improve health care.
This topic investigates the driving technology behind body centric communications. Students will explore current health applications of wireless health care devices and learn about the possibilities for the future as well as the ethical issues surrounding these advancements.
This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT) and science.
Activity: Learning about how wireless technology can used for personal health care
Students will firstly work through our Pacemaker case study, where they must explain why someone with a pacemaker needs to be cautious around certain sources of radiofrequency energy. They will then draw a labelled diagram of a heart, pacemaker, and connecting wire (BCA), with annotations explaining how the pacemaker helps with heart problems.
Students will then review our Body Centric Antenna (BCA) case study where a BCA increases the speed at which data can be made available to health professionals. After reading the case study, students must produce then a short leaflet that explains the potential health benefits of BCAs.
Download our activity overview for an introductory lesson plan on wearable healthcare technology for free!
The engineering context
Body centric communications have abundant applications in personal healthcare, smart homes, personal entertainment, identification systems, space exploration and the military.
Suggested learning outcomes
By the end of this activity students will understand that an electronic decision-making system consists of an input, a processor, and an output. They will also know that changes in physical factors will result in an energy transfer in a transducer (i.e., a transducer can be used as a sensor). Finally, they will be introduced to some of the social uses of electronic systems in health care.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs.
You can download our classroom lesson plan for free!
Please do share your highlights with us @IETeducation
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Prosthetic devices
The development of new materials with incredible properties is changing the way we live. From LCD TVs to super light airliners, these materials have quickly found their way into pretty much all of the modern technology around us. One area where modern materials have made a huge impact is in the development of prosthetic devices. Some of these devices are beginning to outperform ‘natural’ body parts.
Activity info, teachers’ notes and curriculum links to KS3 science materials
Using the short video ‘Bionic Limbs’, this activity is a quick, engaging introduction to a KS3 science materials lesson looking at the properties of modern materials. It encourages students to think about how technology is changing our society by generating their own ideas for prosthetic devices that they think will be realistic in the near future. There are takeaways for KS4 biology and KS3 product design.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheet and quiz for free!
All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation.
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Microchip technology
Is it ethical to use microchip implants in pets and people?
Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic is a gateway to engage and introduce students to the principles and technology that form the basis for communication devices that are used in our everyday lives.
Activity info, teachers’ notes and curriculum links
This engaging activity introduces students to the use of RFID technology. They investigate extensions to the use of such technology in various contexts.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
![IETEducation](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/3108890/small.jpg)
Analogue and digital
From founding communications, such as the fire beacon, to being able to communicate with space, there is no denying that developments in communication have advanced at a rapid speed. This topic presents students with communications of the past, present and future, helping them to understand the principles that form the basis for these developments.
Activity info, teachers’ notes and curriculum links
An engaging activity introducing students to the differences between analogue and digital communication. An analogue signal can be rendered useless by small amounts of interference, whereas a digital signal remains coherent.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
![IETEducation](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/3108890/small.jpg)
Aerodynamics timeline
In this lesson, students will learn about the development of aerodynamics through history.
It’s an engaging starter activity where students will be introduced to the concepts behind aerodynamic design, including how simple shapes can be tested in a wind tunnel and through water.
Learners will explore the basic principles of aerodynamics by looking at familiar products (such as cars) that have been designed for speed. As part of the lesson, students will examine how these products have evolved and how aerodynamic principles have influenced these developments. They’ll be asked to identify common features across different products and understand how these features all contribute to speed.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science or design and technology (DT).
Activity: Learning about the history of aerodynamics
This activity will ask students to research images of a selection of cars and aeroplanes from the 20th and 21st centuries (without looking at exactly when they were made). Students will then try to arrange these images in chronological order and explain their decision-making process based on the aerodynamics of each vehicle.
Download our activity overview for a detailed lesson plan for teaching students about the history of aerodynamics.
The engineering context
From making the fastest Formula One car, to designing more fuel-efficient aeroplanes, aerodynamics is a fundamental skill for mechanical engineers. By exploring the evolution of cars and airplanes, students will develop an appreciation for how advancements in aerodynamics technology have shaped the look and design of many cars and aeroplanes over the years.
Suggested learning outcomes
Students will be able to identify trends in the development of aeroplanes and cars. They will gain an understanding of what influenced these developments and be able to explain the role of aerodynamics as part of this.
Download our classroom lesson plan and presentation for free.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
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Aerodynamics in action
Through this fun and engaging STEM activity, learners will understand how aerodynamic and streamlined shapes are used in our day to day lives and the design, technology, and engineering principles behind them.
This is a free resource aimed at secondary school children. Students will have the opportunity to learn about aerodynamic forces and aerodynamic design and how these design principles enhance speed and efficiency in a product. A brilliant engineering activity for kids.
Students will start to understand the basic principles of aerodynamics by looking at familiar products that have been designed with ‘speed’ in mind and through identifying features common to these products.
Later, they could start to explore the requirements of aerodynamic design through testing simple shapes in a wind tunnel and through water. The activity focuses on students acquiring an understanding of aerodynamics through testing, experimenting, and developing.
This activity is designed to be taught through science and design and technology simultaneously, as a cross-curricular project. However, it can also be tackled independently from each subject.
What do the images have in common? Why have they been designed in that shape? Could they be split into themed groups?
As an extension students could be asked to consider the social/economic and technological benefits (and drawbacks) of each example. This will give some reasoning behind the development of the final design and illustrate how there are many different factors affecting the design.
The engineering context
Aerodynamics refers to the way air moves around things. Anything that moves through the air reacts to aerodynamics. Aerodynamics acts on aeroplanes, rockets, kites and even cars!
Suggested learning outcomes
By the end of this activity students will be able to identify areas where aerodynamics is used in real life and they will be able to describe the social/economic and technological effect of the work.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Acoustic engineering 2
Students design an ideal set of headphones
This is an engaging exercise aimed at secondary school students. This resource will allow learners to understand ergonomics and aesthetics in an authentic context and apply their findings in a creative and challenging way.
Students are given the opportunity to think about acoustic engineering and to analyse earphones currently on the market in a structured, detailed, and creative way. They are then encouraged to investigate the potential development of the product.
Download our free activity sheet below to view a case study of a pair of Bang & Olufsen earphones. Discuss as a class the styling and marketing of this product. The CAFEQUE (Cost, Aesthetics, Function, Ergonomics, Quality, User, Environment) principles can then be used to analyse them.
Using what they have learnt from this product, ask the students to analyse their own headphones/earphones and to produce a critique of them. They should focus on which areas they would develop and why.
To support the students, use the ‘Acoustic Engineering’ presentation for assessment criteria that stipulate what is expected in this detailed design-development sheet. These criteria can be developed with the students, using the example as a starting place.
Tools/resources required
Projector/whiteboard
A range of earphones and headphones (these could be provided by the students or collected by the department over time)
Suggested learning outcomes
By the end of this resource students will understand how to analyse a product. They will also be able to identify areas for development when analysing a product and they will be able to present their design considerations when deciding which areas and features to develop.
Download the activity sheets for free!
Also available Acoustic Engineering 1
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
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Acoustic engineering 1
What makes one set of headphones better than another?
This is a fun STEM activity designed for secondary school students that will allow them to understand ergonomics and aesthetics in an authentic context and apply their findings in a creative and challenging way.
These starter activities have been inspired by the ‘Sound Design’ film and focuses upon the development of earphones and headphones. Students are provided with the opportunity to analyse earphones currently on the market in a structured, detailed, and creative way. They are then encouraged to investigate the potential development of this product.
Download our free activity sheet for a range of starter activities. These activities are designed to be as flexible as you need them to be – they could form the basis of the lesson or be used as starters for a series of lessons.
As an extension to this activity students could complete the main activity in this series titled ‘Acoustic Engineering 2’.
Tools/resources required
Sound design film (below)
Projector/whiteboard
A range of earphones and headphones (these could be provided by the students or collected by the department over time)
Suggested learning outcomes
By the end of this free resource students will be able to understand how to analyse a product. They will also be able to identify areas for development when analysing a product and to be able to present their design considerations when deciding which areas and features to develop.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Mobile phone technology
The science behind communication technology
From founding communications, such as the fire beacon, to being able to communicate with space, there is no denying that developments in communication have advanced at a rapid speed. This topic presents students with communications of the past, present and future, helping them to understand the principles that form the basis for these developments.
Activity info, teachers’ notes and curriculum links
An engaging activity introducing students to the science behind communication technology, giving them an understanding of some of the vocabulary and concepts used.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation