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Daylight hours maths activity
IETEducationIETEducation

Daylight hours maths activity

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In this fun maths activity, students will look at the way the length of the day changes over the year. They will use a data sheet to plot a graph, then interpret the data to work out the date of the longest and shortest days of the year in the United Kingdom. A free activity sheet can be downloaded. And please do share your poetry highlights with us @IETeducation! #SantaLovesSTEM
Naughty or nice meter
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Naughty or nice meter

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In this festive STEM graphics project, students will use a net to make a naughty or nice gauge and customise it to their own design. This activity could be used as a main lesson to teach learners how to use nets to make useable objects. It could also be used as one of several activities within a wider scheme of learning focusing on how maths can be utilised to understand the use of nets. Nets are important as they allow 3D objects to be made when folded. This activity is one of a series of free STEM resources designed to allow learners to use Christmas themes to support the teaching of the primary National Curriculum. They are designed to support the delivery of key topics within design and technology, and maths. The graphics could be added by hand or using IT. The examples at the end of the presentation were made by learners using computers at home during a lesson delivered using conferencing software. Resources required A4 paper or thin card for handouts Scissors Rulers Brass split pin fasteners Drawing and colouring equipment If available, the handout should be printed on a thin card, as greater rigidity improves performance. The engineering context Engineers use gauges to give visual displays of the amounts or levels of things. This can range from the volume control on a television to the fuel tank on a car to a temperature gauge on a machine. Suggested learning outcomes By the end of this activity, students will understand that gauges are used to measure things, and they will be able to make a graphic product by cutting and folding a net. Download the Naughty or nice activity sheet for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Oh ho ho, and please do share your classroom highlights with us @IETeducation! #SantaLovesSTEM.
Magic trick
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Magic trick

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This free resource focuses on the making of a magic trick which makes a pack of cards disappear, using complex graphics products made from nets. Magic tricks use design and mathematics to make them work effectively and this trick uses boxes that must fit together snugly to deceive the audience. A free activity sheet and handout is available to download below. And please do share your classroom learning highlights with us @IETeducation
Snow blizzard in a jar
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Snow blizzard in a jar

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Learn about liquid and gas in this fun science experiment to make a snow blizzard In this simple and festive activity for kids, students will create a snow blizzard in a jar! This activity can function as a fun science experiment for the young engineer at home or as a full lesson in school to think about gas and reactions. What equipment will you need? A jar, A pot for mixing paint, Water, Baby oil (enough to fill ¾ of your jar), A small amount of glitter, Bicarbonate of soda or an effervescent tablet, A small tube of white paint, Blue food colouring, A stick for stirring How to do it Step 1 – First, fill the jar until about ¾ full of baby oil. Step 2 – Mix water and a few tablespoons of white paint in the pot. Step 3 – Return to the jar of baby oil and add the glitter and blue food colouring. You can add as much of these as you like – you are creating a magical winter scene! Step 4 – Add the paint and water mixture into the jar, filling it to the top. Step 5 – Lastly, add a teaspoon of bicarbonate of soda. Adding the bicarbonate of soda will start the blizzard! The science behind the experiment Oil is less dense than water, less heavy; This means the water sinks to the bottom of the jar, and the oil floats on top, and as they don’t mix, there’s a separation between the two. When you add the bicarbonate of soda or an effervescent tablet, it reacts with the water to produce carbon dioxide gas bubbles. These stick to the water droplets. The water and gas combination is less dense than oil, making them rise to the top of the jar and create pressure in an upward direction. At the top, the gas bubbles pop and escape into the air, leaving the dense water behind to sink back to the bottom again. This reaction creates our beautiful blizzard in a jar! The engineering context Understanding the way different materials work and the properties they all hold is vital in creating and developing solutions to our world’s problems. Engineers are interested in the world around them, which is a fun and critical spark to ignite from an early age. Download the Snow blizzard in a jar activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Oh ho ho, and please do share your experiment highlights with us @IETeducation! #SantaLovesSTEM.
Graphic project to create Christmas gift tokens
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Graphic project to create Christmas gift tokens

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A design project to use creativity in gift making vouchers for family and friends In this activity, learners will make a book of Christmas gift tokens, add some Christmas promises, and then give it to someone as a Christmas gift. This is one of a series of free STEM resources designed to allow learners to use the theme of the Christmas period to develop their knowledge and skills in Mathematics, Design and Technology and Engineering. This activity could be used as a main lesson activity to teach how to make useable objects from printed graphic designs. It could also be used as part of a wider scheme of learning focusing on graphics skills, techniques and processes. Follow our step-by-step guide to create your very own Christmas gift tokens: Step 1 – Using the Christmas gift token worksheet, print off the front cover and as many gift tokens as required. Step 2 – Safely cut out the front cover and as many gift tokens as needed. Staple the front cover and gift tokens together to make a book. Step 3 – Add your promises. You can come up with these yourself or use the list in the activity sheet. Step 4 – Give your Christmas gift tokens to someone on Christmas day! Download our free activity sheet for teachers’ notes and fun extension activities! The engineering context Cheques are used as a payment method in numerous engineering scenarios, such as paying for the installation of a new alarm system or payment for the materials needed to build a bridge. Graphic design is key to new product creation and solving global issues. Suggested learning outcomes By the end of this activity, students will know the purpose of and main elements that make up a gift token, and they will be able to make a book of Christmas gift tokens and add promises to it. Download the Christmas gift tokens activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Oh ho ho, and please do share your gift token photos with us @IETeducation! #SantaLovesSTEM.
Halloween treasure hunt
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Halloween treasure hunt

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Using coordinates, angles and directions to locate pirate treasure on a map In this exercise learners will look at different methods to find position and direction on a map. They will learn how to use coordinates and bearings using angle and distance. They will work with a pirate treasure map and a series of worksheets to work out where the treasure is. Differentiated worksheets are available, allowing the learners to progress from using simple coordinates and vector coordinates to polar coordinates using bearings with angles and distances. This is one of a set of free STEM resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on position and direction using vector and polar coordinates, with the theme of a pirate treasure map. This activity could be used as a main lesson activity for KS2, to teach learners how to use coordinates and angles. Further number skills may be used to work out map scale and distances. This exercise could be carried out as individuals or in pairs. The learners will find buried treasure on a pirate map, using various methods to find position and give direction. Students will follow the instructions on the ‘Treasure Hunt’ worksheet and add the positions and lines of direction on the Treasure Map using a ruler and pencil. The worksheets are progressive; The first worksheet uses coordinates, the second uses vector coordinates and the third worksheet uses polar coordinates. This activity will take approximately 40-60 minutes to complete. Tools/resources required Activity and worksheets Protractors (360 degree) Rulers Pencils/Coloured pencils/Pens Erasers The engineering context When planning to build new stadiums and large industrial sites, civil engineers need a good understanding of map reading skills to make sure that the buildings are built in exactly the right place. Engineers use special equipment to get the bearings and distance correct. Suggested learning outcomes By the end of this activity students will be able to describe a position on a map or grid, they will be able to give directions to a specific point on a map or grid using vector coordinates and they will be able to give directions to a specific point on a map or grid using polar coordinates. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Inputs and outputs of design
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Inputs and outputs of design

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Developing an understanding of the terms ‘system’, ‘input’, ‘process’, ‘output’ and ‘signal’ This activity aims to develop students’ understanding of key terms such as ‘system’, ‘input’, ‘process’, ‘output’, and ‘signal’, fostering critical thinking and independent investigation skills. Our ‘Time for a Game’ scheme of work offers an engaging electronics context, allowing students to delve into infrared technologies as seen in popular devices like the Nintendo Wii. This lesson plan helps leaners understand the core components that make up the devices they use every day. By learning about systems, inputs, processes, outputs, and signals, they will begin to see the world around them in a new light. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within maths, science and design and technology (DT). Activity: Developing an understanding of the terms ‘system’, ‘input’, ‘process’, ‘output’ and ‘signal’ In this activity, students will work in pairs to define key terms and identify these features in common products using the ‘Inputs and Outputs of Design’ presentation. They will explore the concept of a system as a collection of parts designed to carry out a function, and learn how inputs activate the system, while outputs are activated by the process. They will also delve into the role of signals in transmitting information between different system blocks. To reinforce this learning, the Wii film will provide a practical example of these concepts at work. The engineering context This lesson plan provides an engaging introduction to engineering principles, as students learn about the components that make up the systems around them. Understanding the inputs, processes, outputs, and signals of a system is foundational to engineering and design. This activity will inspire students to consider a career in engineering, as they gain insights into the creativity, critical thinking, and problem-solving involved in designing and understanding complex systems. Suggested learning outcomes Upon completion of this activity, students will have a clear understanding of the difference between input, process, and output in a system and be able to define these terms. They’ll be able to identify these features in common products, enhancing their understanding of the devices and technologies they interact with daily. Download our activity sheet for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including film clips!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation
Build a car that moves
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Build a car that moves

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Learn how to make the base of a moving vehicle from card Build a car with axles that moves! Budding inventors engineer the base and body for a model car made from card with wheels and axles. This is a fun practical activity for participants to make a simple 3D shape from a 2D net. The KS1 DT activity then introduces axles and wheels to enable the car to move. Activity info, teachers’ notes and curriculum links In this activity, pupils will make the base of a moving vehicle to understand how cars are designed and how axles work to allow cars to move. Download the free resources! All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. Tools/resources required Copies of the car base handout, printed on card, 1 per pupil (plus spares) Axles, 2 per pupil – for example, wooden skewers Plastic tubing – this can be short sections cut from drinking straws Wheels, 4 per pupil Scissors Glue sticks Optional: Sticky tape or double-sided sticky tape Hole punches (ideally single hole punches) Coloured pencils Pre-made model of the base, for demonstration (this could be made large size, for example by printing out on A3 card) Download the activity sheets for free! The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales And please do share your classroom learning highlights with us @IETeducation
Santa's suit replacement
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Santa's suit replacement

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Designing a sustainable high-tech replacement for Santa’s famous red suit In this activity, learners will design a replacement for Santa’s suit that meets a series of design criteria and incorporates at least one technology to make Santa’s work easier. This free resource will develop creativity and graphics skills in design and technology, as well as increasing understanding of how developments in technology affect our lives. A activity sheet, presentation and template are available to download for free. And please do share your classroom learning highlights with us @IETeducation
Rocket Rudolph with acids and alkalis
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Rocket Rudolph with acids and alkalis

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Learn how to make Rudolph fly like a rocket with our festive science experiment. This quick and simple science experiment will teach students about the result of the chemical reaction between an alkali (bicarbonate of soda) and an acid (white wine vinegar) when you try and trap the gas that is produced. Top tip: do this one outside, as it can be messy. What equipment will you need? A plastic camera film canister, bicarbonate of soda (or an effervescent tablet), white wine vinegar, paper, scissors colouring pencils, a red nose, sticky tape How to do it? Step 1 Cut out a piece of paper so that it is tall and wide enough to wrap around your plastic canister. Step 2 On the paper, draw your very own Rudolph and colour it in. Step 3 Stick the red nose on Rudolph. Step 4 Take the lid off your plastic canister and turn it upside down so the open end is face down on the table. Step 5 Wrap the picture around the plastic canister and stick it in place. Step 6 Turn the canister the other way up so the opening faces upwards (Rudolph should now be upside down). Step 7 Fill the canister halfway with white wine vinegar. Now this is where you need to be super speedy: Step 8 Drop an effervescent tablet into the canister, put the lid on tightly, then turn it upside down (Rudolph will now be the right way up). Wait for him to blast off! Watch the video from Marvellous Marthy and download the free activity sheet to join in the fun this Christmas! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Oh ho ho, and please do share your experiment highlights with us @IETeducation! #SantaLovesSTEM.
Snowball catapult
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Snowball catapult

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Build a simple snowball catapult capable of firing cotton wool balls in this festive activity for kids. By the end of this activity, you will be able to: Engineer a catapult that harnesses potential energy and then releases it quickly, transferring that potential energy into movement as the snowball is fired into the distance. How long will this activity take? This activity will take approximately 10 minutes to complete. To extend your catapult design skills and understanding of levers, try the Build a popsicle stick catapult activity. What equipment will you need? 9 x lollipop sticks, 2 x elastic bands, cotton wool balls How to do it Step 1 Stack 5 of the lollipop sticks on top of one another. Step 2 Place the 6th lollipop stick across the stack of 5 sticks in the shape of a cross. Step 3 Place the remaining 3 sticks on top of the ‘cross’ stick, like the first 5 lollipop sticks. Step 4 Wrap the elastic bands tightly around the thick stack of lollipop sticks at either end. Step 5 Pull a piece of cotton wool from your cotton wool ball and roll it around to make a snowball. Step 6 Place the snowball on the longest end of the ‘cross’ stick, and press down on the shorter end using one hand. Step 7 Using the other hand, press back on the snowball and then fire! Watch Marvellous Marthy and download the free activity sheet today! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Oh ho ho, and please do share your experiment highlights with us @IETeducation! #SantaLovesSTEM.
Core maths for designers poster
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Core maths for designers poster

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Secondary classroom poster where your students can learn about the core maths principles and equations essential in design. Download the single poster or order a full poster set for free from the IET Education website.
Design a robot to draw lines on a pitch
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Design a robot to draw lines on a pitch

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Sketching an idea and writing a microcontroller program for the line painting robot to follow This resource focusses on robotics engineering where learners design and write a program for a robot that could mark out the pitch lines for a game of football. Students will produce a labelled sketch of their idea and write a microcontroller program for the electronic aspects of the robot. This is one of a series of resources that are designed to allow learners to use the theme of sports to develop their knowledge and skills in Design & Technology and Engineering. The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the robot design worksheet and task ahead to design and assemble their robot and then program it to complete the task assigned. This activity is designed to take between 90-140 minutes. Tools/resources required Pens, pencils and coloured pencils Crumble controller board and USB download cable Three red crocodile clips and three black crocodile clips Three AA batteries and battery pack Two Crumble motors Crumble software and computer hardware for programming The engineering context Electrical, electronic and control engineers need to have knowledge, understanding and skills associated with circuit design and assembly, and the programming of electronic control systems. Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? Suggested learning outcomes By the end of this free resource students will be able to understand the challenges of living and playing football on the moon; be able to produce a labelled sketch of a design for a moon based pitch marker robot and be able to write a program for the electronics of the orbit, so it can mark out the pitch. All activity sheets and supporting resources to design a robot are free online to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Create a foldable football goal
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Create a foldable football goal

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Designing and making a foldable goal that could be transported to and used in Lunar football matches In this activity learners will make use of the theme of football on the moon to design and make a model of a foldable goal for use in a Lunar league football game. They will consider the issues with playing football on the moon and transporting equipment to it. They will then design and make a model of a goal that could be folded into a tube for transport, then opened up and used. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on learners designing and making a model of a foldable goal that could be transported to, and then used for a game of football on the moon. The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the design brief and task ahead to design, make and test a model goal. This activity can be simplified (particularly for less able students) by providing templates for the shape of the goals and/or pre-cutting the straws and string into required sizes. As an extension students could organise a Lunar Football League with other groups in the school; design and make a model of a space rocket to get your goals to the moon and/or design foldable equipment for other sports, such as Rugby goals or a cricket sightscreen. This activity is designed to take between 60-100 minutes. Tools/resources required Paper straws Scissors String (or wool) Ruler Pencils A bamboo skewer or similar thin rod Sticky tape A cardboard tube (E.g. the inside of a cling-film/tin foil roll) A small ball, such as a table tennis ball The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? Suggested learning outcomes By the end of this free resource students will be able to understand the challenges of living and playing football on the moon; design and make a model of a foldable goal; and understand the function of different shapes of structure. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Halloween maze game
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Halloween maze game

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Using directions to guide pupils through a maze from the haunted house back to their home In this fun Halloween maze game for kids, students will give each other instructions so that they can successfully navigate a Halloween table maze. This activity provides an engaging and practical way to test KS1 students’ maths knowledge as they will need to use mathematical vocabulary to describe position, direction, and movement. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on developing understanding of geometric directions and involves giving verbal instructions to allow learners to successfully complete a table maze. Clear instructions and correct vocabulary are important to ensure that the learners know how to complete the maze. This activity could be used as a starter or main activity to introduce geometry, position, and direction. This activity needs to be carried out in pairs. One member of the pair will give instructions, the other will use those instructions to navigate the maze. The learner being given the instructions must wear a blindfold. Tools/resources required Projector/Whiteboard Make a maze with tables or use masking tape or other suitable method of marking out the maze layout. Blindfolds The engineering context When engineers program robots they need to be very clear in their instructions to avoid any confusion. For example, the Mars Rover must follow very detailed instructions to help it move safely on the planet and send back pictures. Suggested learning outcomes By the end of this activity students will be able to follow a set of verbal instructions to successfully navigate a maze, they will understand the importance of clear instructions when instructing others and they will be able to use mathematical vocabulary to describe position, direction and movement. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Sustainable lighting design
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Sustainable lighting design

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Design and make a sustainably powered light This fun engineering project for KS3 will allow students to embrace sustainable engineering as they learn to combine scientific principles with artistic flair to craft their unique and planet-friendly light. This activity could be used as a main lesson to teach about the benefits of using renewable energy and how it can help solve social problems. It could also be used as part of a wider scheme of learning focussing on sustainability and the 6Rs (rethink, refuse, reduce, reuse, recycle, repair). Approximately 1 billion people worldwide, or 15% of the total population, have no access to mains electricity. How could a lamp be powered for children living in these conditions to enable them to read and study at night? What you will need Hi-bright light emitting diodes (LEDs). Block connectors with two pin connections at either end, or solder and soldering equipment. Insulation tape. Red and black wires or crocodile clips. A low power DC generator/motor (a motor working in reverse acts as a generator). Pre-made or purchased turbine blades to attach to the generator. The engineering context Engineers bear a social and ethical obligation to consider the environmental impact when addressing design challenges. Understanding how to generate greener energy is imperative for aspiring electrical or electronic engineers, given that the renewable energy sector is one of the rapidly expanding industries in the field of engineering. Suggested learning outcomes By the end of this activity, students will be able to understand what is meant by, and the need for, renewable energy. They will be able to design and make a sustainably powered light, and they will understand how wind turbines work. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Design the trainers of the future
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Design the trainers of the future

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Designing footwear for sports use Trainers are one of the most commonly worn shoes in our culture. They provide comfortable support for our feet as we go about our active lives as students, athletes, educators and engineers. The design of trainers (and all athletic shoes) is based on how they will be used and is an example of bioengineering. This activity introduces the concept of research through product analysis to support the design process. The main activity involves designing a trainer. Activity info, teachers’ notes and curriculum links In this activity, learners will use the theme of the London Marathon to respond to a design context, investigate existing products for inspiration and design a trainer. This activity could be used as a main lesson activity to develop skills in designing. It could also be used to introduce the review of existing products to inspire design solutions. Tools/resources required Pens, pencils and drawing instruments Variety of trainers/shoes for comparison The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your learning highlights and final creations with us on social media @IETeducation
Halloween multiplication and division activity
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Halloween multiplication and division activity

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Scaling activity to change the size of items By applying mathematical knowledge and solving problems involving scale factors, we can manipulate scaled-up or scaled-down drawings. In this fun STEM activity for KS2, students will learn how to change the scale of items, by doubling or halving the size and drawing them to a new scale. This is an engaging and practical exercise through which students will gain a deeper understanding of multiplication and division and how they are useful methods to change the scale of items. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on the use of multiplication and division in the context of scaling an item to either double or half its size. This versatile activity could be used as a main lesson activity to teach learners how to work out scale or to reinforce understanding of multiplication and division. It could also be used as one of several activities within a wider scheme of learning focusing on the use of maths to understand ratio and proportion. Additionally, it could support the development of drawing skills in art. This is a Halloween-themed exercise that could be done as individuals or in pairs. Students will first use a grid to scale up a drawing of a pumpkin into a larger grid. Once this is completed, students will scale down a drawing of a ghost into a smaller grid. By utilising multiplication and division, students will gain valuable skills in the scaling of items. This activity will take approximately 40-60 minutes to complete. Tools/resources required Halloween Multiplication and Division Activity… Worksheets Pencils Erasers The engineering context Structural engineers work with architects to help design most houses, hospitals, office blocks, bridges, oil rigs, ships and aircraft. They make scaled down drawings for each structure. Suggested learning outcomes By the end of this activity students will know how multiplication can be used to work out scale, they will be able to scale drawings back to their original size by either scaling up or scaling down and they will be able to solve simple problems in scaling contexts i.e., 2 times larger or 2 times smaller. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Analogue and digital
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Analogue and digital

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From founding communications, such as the fire beacon, to being able to communicate with space, there is no denying that developments in communication have advanced at a rapid speed. This topic presents students with communications of the past, present and future, helping them to understand the principles that form the basis for these developments. Activity info, teachers’ notes and curriculum links An engaging activity introducing students to the differences between analogue and digital communication. An analogue signal can be rendered useless by small amounts of interference, whereas a digital signal remains coherent. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Make a shadow puppet for Halloween
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Make a shadow puppet for Halloween

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Learn how to make a shadow puppet for Halloween using card, craft sticks and sticky tape This resource focuses on making shadow puppets and developing supporting knowledge about the relationship between light and shadow. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within design and technology and science. This could be used as a one-off activity in D&T or science and is designed to be carried out individually. The ‘character’ for the puppet made by each learner could be based on personal preference or could be linked to learning in literacy – for example, a character from ‘Wind in the Willows’ if that book is being studied. If linked in this way, the activity could be carried out in small teams, with each team member making a different character from the story. Additional time could be allowed to research the character for the puppet. The shape of the puppet could be taken from the associated handout, from outlines of images found on the internet, or drawn by hand by the learners. This is an engaging and practical exercise for KS2 that will develop students’ science knowledge and encourage their creativity. How long will this activity take? This activity will take approximately 20-40 minutes to complete. It should be noted that there are options presented in the activity sheet which could extend the time needed to carry out this activity. Tools/resources required Card (photocopies of handouts, if used) Masking tape Craft sticks Tracing paper (for screen) Large boxes (for extension activity) Scissors Torches The engineering context Engineers need to understand how light behaves when designing products for many practical applications. For example, when designing buildings, they may consider the provision of windows and artificial lighting; and when designing cars, they may consider the power and position of both internal and external lights and the placement of mirrors. Suggested learning outcomes By the end of this activity students will know that blocking the path of light causes a shadow and to be able to use scissors to make a graphic product. This resource focuses on making shadow puppets and developing supporting knowledge about the relationship between light and shadow. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.