Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Set of 7 different real life ten-frames including astronauts in a rocket, children on a bus, sheep in a pen, pirates on a ship… Great for EYFS and KS1 mathematics. Use for addition, subtraction, number…
Side to Side is a game that requires players to travel from one side of the game board to another by rolling a dice, recognising the number rolled in one of the other numbers on the board, and identifying its place value in a 3-digit number.
This game pack contains:
Side to Side game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game also aims to hit the National Curriculum target: “I can compare and order 3-digit numbers.”
Property Match is a game that requires players to match digit cards to their properties to win points.
This game pack contains:
Property Match game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to meet the National Curriculum target: “I can compare and order 3-digit numbers.”
Number Snake is a game that requires players to roll a dice to generate a number, spin a spinner to find out that number’s place value, and then identify that number in a 3-digit number on a Number Snake. The hardest game challenges students to create their own 3-digit numbers with numbers that they have rolled, whilst keeping them in size order.
This game pack contains:
Number Snake game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to hit the National Curriculum target: “I can talk about the values of digits in a 3-digit number”
Fill Them In is a game that requires players to fill in missing numbers in a sequence that progresses in steps of 10 with games varying from 0 - 100 and 0 - 200 in steps of 10, and a more challenging game that requires students to count on in tens from a randomised starting number.
This game pack contains:
Fill Them In game differentiated 3 ways for varying levels of difficulty
Answers for Fill Them In games 1 and 2
Blank editable templates that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10” and “I can count on and back in steps of 10 from any 1 digit number.”
Steps of 10 is a game that requires players to use a spinner (or pencil and paperclip) to select a number of moves they can make around the game board to try and land on numbers in turn. For example, to land on 10 first, 20 next, 30 the turn after that… Harder versions require students to work out the difference between multiples of 10 to work out a score.
This game pack contains:
Steps of 10 game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10 and find the difference between multiples of 10.”
100 Square is a game that requires players to use dice to create numbers, find numbers so many more than, and so many less than their rolled number and find their locations on the 100 squares to win points.
This game pack contains:
100 Square game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable delving deeper questions template and speech bubbles for working walls
Each game aims to hit the National Curriculum Target: “I can count on and back in steps of 10 from any number and say a number that is 10 more or 10 less.”
Cross it Off is a game that requires players to solve the equations that they land on and place a counter on the answer. This pack contains the game differentiated 3 ways for varying levels of difficulty, as well as a blank editable template that you can customise to make the game your own.
Each kit also includes:
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank template version of the delving deeper questions and speed bubbles for working walls - all editable in standard versions of Adobe
Each game aims to hit the National Curriculum Target: “I can work out the value of a letter or symbol in an equation.”
This eBook contains 10 curriculum compliant games to help your class master Place Value, as well as a printable set of grids going from 0 to 999 for students to use for reference. Print off the grids in A3 for ultimate effect!
This eBook covers National Curriculum objectives such as:
To find 10 or 100 more or less than a given number
To compare and order numbers up to 1,000
To read and write numbers up to 1,000 in numerals and words
To identify, represent and estimate numbers using different representations
To recognise the place value of each digit in a 3-digit number (H.T.O)
and more…
This eBook also contains extra resources for the games such as a question cards, score charts, digit cards and more,
This eBook contains 10 curriculum compliant games to help your class master Roman Numerals, as well as a printable Roman Numeral Numberline from 1 to 109 for students to use for reference. Print off the numberline in A3 for ultimate effect!
This eBook covers National Curriculum objectives such as:
To read numerals to 100 (I and C) and know that, over time, the numeral system changed to include the concept of 0 and place value
To read Roman Numerals to 1,000 (M) and recognise years written in Roman Numerals
This eBook also contains extra resources for the games such as a Roman Numeral Place Value chart, Numeral Cards, and Loop/Domino cards.
Ideal for revising Roman Numerals in the run up to Year 6/KS2 SATs.
This eBook of 10 teaching activities covers key National Curriculum objectives for KS1 maths such as:
To solve one-step problems involving multiplication and division by calculating the answer using concrete objects, pictorial representations and arrays with the support of the teacher
To interpret and construct simple pictograms, tally charts, block diagrams and simple tables
To identify and represent numbers using objects and pictorial representations and use the language of: equal to, more than, less than (fewer), most, least
To recognise and create repeating patterns with objects and shapes
To recognise, find, and name a half as one of two equal parts of an object, shape or quantity
and more…
Each activity is based on using ‘Cup Cakes’, of which there are colourful templates of inside every eBook, including ones with blank squares for prices. Better yet, use real cupcakes for a sweet treat!
This eBook of 10 teaching activities covers key National Curriculum objectives for EYFS and KS1 maths such as:
To count reliably with numbers from 1 to 20 and place them in order
To solve one-step problems involving multiplication and division by calculating the answer using concrete objects, pictoral representations, and arrays with the support of the teacher
To add and subtract one-digit and two-digit numbers to 20, including zero
To identify one more than and one less than a given number
To recognise the place value of each digit in a two-digit number (tens, ones)
and more…
Each activity is based on using the Card Beads that are included in every eBook and are ready for cutting out and using.
This eBook of 10 teaching activities covers key National Curriculum objectives for KS1 maths such as:
To identify one more an done less than a given number
To add and subtract one-digit and two-digit numbers to 20, including zero
To represent and use number bonds and related subtraction facts within 20
To identify and represent numbers using objects and pictoral representations and use the language of: equal to, more than, less than (fewer), most, least
To recognise the place value of each digit in a two-digit number (tens, ones)
and more…
Each activity is based on using ‘Busy Boats’ which are included in every eBook. Busy Boats is a boat template for cutting out that can be folded in half and have the ‘people inserts’ slotted inside to peep out of the peep holes. The templates also include a set of digit cards that be put into the peep holes too.
This 26-page eBook of Place Value games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every Year 3 Games to Develop Place Value (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
When you purchase this Year 3 Games to Develop Place Value (with Editable Templates) eBook you will receive a 26-page PDF with…
3 curriculum compliant games, each differentiated 3 ways, plus a blank editable template version of each
Working Wall/Delving Deeper questions supplied for every game
Blank editable template versions of the questions sheets, and editable speech bubbles for working walls too
A bright and colourful design that’s bound to help students engage with Place Value and develop their key concept knowledge further
This eBook contains 7 editable PDF pages for complete customisation of the eBook to meet the varying needs of the students in your class.
This 32-page eBook of Counting in Tens Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every Year 1 Games to Develop Counting in Tens (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
When you purchase this Year 1 Games to Develop Counting in Tens (with Editable Templates) eBook you will receive a 32-page PDF with…
3 curriculum compliant games, each differentiated 3 ways, plus a blank editable template version of each
Working Wall/Delving Deeper questions supplied for every game
Blank editable template versions of the questions sheets, and editable speech bubbles for working walls too
A bright and colourful design that’s bound to help students engage with Counting to Ten and develop their key concept knowledge further
This eBook contains 7 editable PDF pages for complete customisation of the eBook to meet the varying needs of the students in your class.
This 27-page eBook of Algebra Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every UKS2 Games to Develop Algebra (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions, and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
What’s in the eBook?
‘Cross if Off’ game, differentiated 3 ways for varying levels of challenge
‘Shape Connections’ game, differentiated 3 ways for varying levels of challenge
‘Connect 3’ game, differentiated in 3 ways for varying levels of challenge
Working Wall & Delving Deeper questions for each of the three games
Answer Sheets (where available)
Interactive Template: Working Wall & Delving Deeper Questions
Interactive Template: Speech Bubble and Question Templates for use on Working Walls
Interactive Template: Editable ‘Cross it Off’ game template for complete customisation
Interactive Template: Editable ‘Shape Connections’ game template for complete customisation
Interactive Template: Editable ‘Connect 3’ game template for complete customisation
Pack of 3 sets of Loop Cards showing different measures of time.
This pack contains 3 downloads - one ranked as ‘easy’, one ranked as ‘medium’ and one ranked as ‘hard’, allowing you to meet the needs of all the children in your class.
Ideal for challenging students to make connections between minutes, hours, days, weeks, months and even years! Children can get involved in cutting up the loop cards, and then either working individually, in pairs, small groups, or as a whole class to match all of the cards up with their pair.
Works well as a whole class warm up/starter for a telling-the-time and units of time maths lesson.
9 SATS style questions that require students to use their knowledge of Adding and Subtracting Fractions.
Questions in black are pulled from previous Arithmetic papers, while questions in blue have been created to mimic the style of the existing questions.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
9 SATS style questions that require students to use their knowledge of Adding and Subtracting numbers with decimals.
All questions have been taken from existing, previous SATS papers so you and your students can work to the style of the exams.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
9 SATS style questions that require students to use their knowledge of Adding and Subtracting Fractions.
All questions have been taken from existing, previous SATS papers so you and your students can work to the style of the exams.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.