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Free Educational Resources from Mr. Noureddine Tadjerout

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.
IGCSE CS Y10/11- Chapter 3 - Hardware and Chapter 7 - Algorithm design and problem-solving
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IGCSE CS Y10/11- Chapter 3 - Hardware and Chapter 7 - Algorithm design and problem-solving

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**Paper 1- Chapter 3: Hardware ** **3.1 Computer architecture ** 1- (a): Understand the role of the central processing unit (CPU) in a computer. (b): Understand what is meant by a microprocessor. 2- (a): Understand the purpose of the components in a CPU, in a computer that has a Von Neumann architecture. (b): Describe the process of the fetch–decode–execute cycle including the role of each component in the process. **Paper 2 - Chapter 7: Algorithm design and problem-solving ** **7.4 Algorithm design and problem-solving ** 4 - Understand standard methods of solution. • linear search • bubble sort
AS/A level - Computer Science  -Chapter 10 - Data Types and structures
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AS/A level - Computer Science -Chapter 10 - Data Types and structures

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10.1 Data Types and Records: Select and use appropriate data types for a problem solution including integer, real, char, string, Boolean, date (pseudocode will use the following data types: INTEGER, REAL, CHAR, STRING, BOOLEAN, DATE, ARRAY, FILE) Show understanding of the purpose of a record structure to hold a set of data of different data types under one identifier Write pseudocode to define a record structure. Write pseudocode to read data from a record structure and save data to a record structure 10.2 Arrays: Use the technical terms associated with arrays (Including index, upper and lower bound) Select a suitable data structure (1D or 2D array) to use for a given task Write pseudocode for 1D and 2D arrays Write pseudocode to process array data Sort using a bubble sort Search using a linear search 10.3 Files: Show understanding of why files are needed Write pseudocode to handle text files that consist of one or more lines 10.4 Introduction to Abstract Data Types (ADT): Show understanding that an ADT is a collection of data and a set of operations on those data. Show understanding that a stack, queue and linked list are examples of ADTs Describe the key features of a stack, queue and linked list and justify their use for a given situation Use a stack, queue and linked list to store data (You will not be required to write pseudocode for these structures, but they should be able to add, edit and delete data from these structures) Describe how a queue, stack and linked list can be implemented using arrays
Full Lesson If Statements and Graph
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Full Lesson If Statements and Graph

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• Understand the use of absolute cell referencing. • Understand the use of simple functions (sum,max,min and average) in a spreadsheet. • Understand the use of If statements including the logical, true and false statements. • Understand how calculations can be used as True statements • Understand the use of nested if statements including more than one true statement. • Understand the use of count and sum if functions. • Understand the need the need to present data in a graph format. • Understanding the need to present information in different forms (graphs) Thanks to our dear colleagues Mr. Yasar Ahmed for his tremendous work for developping reources in ICT and please click the link below where you can find a lot of resources for your ICT subjects from year 7 - 12.
Pearson Edxcel - ICT - Unite 1- Topic 2: Network-1.1 - Introduction to Networks
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Pearson Edxcel - ICT - Unite 1- Topic 2: Network-1.1 - Introduction to Networks

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Lesson Objectives By the end of this lesson student should be able to identify the various methodologies through which devices can establish connectivity with a network. Furthermore, they will be able to explain and articulate the distinctive characteristics and functionalities associated with each type of connection. Understand the advantages and disadvantages of using Networks. Difference between WWW and internet. Understand Local Area Network (LAN), Wide Area Network (WAN):
HTML for Beginner
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HTML for Beginner

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This HTML Beginner’s Guide assumes that you have no previous knowledge of HTML. It should be quite easy to follow if you work through each step, which are all brought together at the end of this lesson.
Database for beginner practical activities( Year 8)
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Database for beginner practical activities( Year 8)

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Step by Step database practical activities how to download a csv file and how to do query and report in database and create a relationship between two tables. NB: Please make sure you download Movie and football excel and convert them to csv file and Football along the practical activities. Please feel free to leave any comments or review. Thank you Mr.N.T
AS/A level Computer Science - Chapter 12 – Software Development
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AS/A level Computer Science - Chapter 12 – Software Development

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Learning Objectives: 12.1 Program Development Life cycle Show understanding of the purpose of a development life cycle Show understanding of the need for different development life cycles depending on the program being developed (Including, waterfall, iterative, rapid application development (RAD) Describe the principles, benefits and drawbacks of each type of life cycle Show understanding of the analysis, design, coding, testing and maintenance stages in the program development life cycle. 12.2 Program Design Use a structure chart to decompose a problem into sub-tasks and express the parameters passed between the various modules / procedures / functions which are part of the algorithm design Describe the purpose of a structure chart Construct a structure chart for a given problem Derive equivalent pseudocode from a structure chart. Show understanding of the purpose of state-transition diagrams to document an algorithm. 12.3 Program Testing and maintenance Show understanding of ways of exposing and avoiding faults in programs. Locate and identify the different types of errors: syntax errors logic errors run-time errors Correct identified errors Show understanding of the methods of testing available and select appropriate data for a given method (Including dry run, walkthrough, white-box, black-box, integration, alpha, beta, acceptance, stub) Show understanding of the need for a test strategy and test plan and their likely contents. Choose appropriate test data for a test plan (Including normal, abnormal and extreme/boundary) Show understanding of the need for continuing maintenance of a system and the differences between each type of maintenance (Including perfective, adaptive, corrective) Analyze an existing program and make amendments to enhance functionality
AS/A level - Computer Science -Chapter 5: System Software
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AS/A level - Computer Science -Chapter 5: System Software

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Lesson Objectives: 5.1 Operating System Explain why a computer system requires an Operating System (OS) Explain the key management tasks carried out by the Operating System: Including memory management, file management, security management, hardware management (input / output / peripherals), process management. Show understanding of the need for typical utility software provided with an Operating System: Including disk formatter, virus checker, defragmentation software, disk contents analysis/disk repair software, file compression, back-up software. Show understanding of program libraries: Including: • software under development is often constructed using existing code from program libraries • the benefits to the developer of software constructed using library files, including Dynamic Link Library (DLL) files. Learning Objective: 5.2 Language Translators Show understanding of the need for: • assembler software for the translation of an assembly language program • a compiler for the translation of a high-level language program • an interpreter for translation and execution of a high-level language program Explain the benefits and drawbacks of using either a compiler or interpreter and justify the use of each Show awareness that high-level language programs may be partially compiled and partially interpreted, such as Java Describe features found in a typical Integrated Development Environment (IDE) Including: • for coding, including context-sensitive prompts • for initial error detection, including dynamic syntax checks • for presentation, including prettyprint, expand and collapse code blocks • for debugging, including single stepping, breakpoints, i.e. variables, expressions, report window
Year 6/7 and 8 - Lesson 1/2/3_Programming using Python (Turtle Graphics)
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Year 6/7 and 8 - Lesson 1/2/3_Programming using Python (Turtle Graphics)

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Lesson Objectives: Lesson 1 All of you will… Draw simple shapes using the turtle Understand the use of different commands such as move forward, backward, left, right Most of you will… Use computational thinking skills to look for repeating patterns and include them in your programming Lesson 2 Understand the motion commands with Python turtle module Understand the use of Variables and how to assign them values. Understand the use of different commands such as PenUp/PenDown, goto, forward, backward, left, right and t.begin_fill() & t.end_fill(), t.goto(x,y), t.setposition(x,y), t.pensize(value), t.setheading(value), t.color(‘green’) Lesson 3 What you’re aiming for in this lesson is to: familiarize yourself with the various code statements play with the code and learn how to change and adapt it. For example, if you have the code for a small red square, you should be able to change it to make a big yellow square. be able to use the code we have developed for various shapes to create a picture.
IGCSE- year 2023 -Year 10 and 11-Chapter 9 -Databases
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IGCSE- year 2023 -Year 10 and 11-Chapter 9 -Databases

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1- Define a single-table database from given data storage requirements 2- Suggest suitable basic data types 3- Understand the purpose of a primary key and identify a suitable primary key for a given database table 4- Read, understand and complete structured query language (SQL) scripts to query data stored in a single database table
Computer Science for Year 10 and 11-Memory, storage devices and media
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Computer Science for Year 10 and 11-Memory, storage devices and media

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Show understanding of the difference between: primary, secondary and off-line storage and provide examples of each, such as: Primary: Read Only Memory (ROM) and Random Access Memory (RAM) Secondary: hard disk drive (HDD) and Solid State Drive (SSD); off-line: Digital Versatile Disc (DVD), Compact Disc (CD), Blu-ray disc, USB flash memory and removable HDD Describe the principles of operation of a range of types of storage device and media including magnetic, optical and solid state. Describe how these principles are applied to currently available storage solutions, such as SSDs, HDDs, USB flash memory, DVDs, CDs and Blu-ray discs. Calculate the storage requirement of a file.