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Miss Alice's Shop

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A lover of puzzles, logic, and critical thinking! I make out-of-the-box puzzles and games for ages 5-11+

A lover of puzzles, logic, and critical thinking! I make out-of-the-box puzzles and games for ages 5-11+
Haunted Mansion Halloween Escape Room KS1/KS2+
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Haunted Mansion Halloween Escape Room KS1/KS2+

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Double, double toil and trouble, cauldrons burn and curses bubble. You’ve stumbled into the haunted mansion in this un-BOO-lievably fun Halloween escape room. Can you crack the curses, decipher the pumpkin puzzles, gather the ghouls, and find your way out of the labyrinthine mansion in the nick of time? It’s all tricks and all treats! Welcome to the mansion… Players beware! Skulls, ghouls and puzzles are ready to scare. I’ll tell you this once, there is no escape… You’re stuck here forever, if one moment too late… *This is an escape room-style printable game - if you love real-life escape rooms, you’re sure to adore getting to play this in your own space, in your own time! Escape rooms are always a little tricky, and hopefully, this can activate your logic and critical thinking skills. Enjoy the challenge! HOW TO PLAY THE HAUNTED MANSION HALLOWEEN ESCAPE ROOM This Haunted Mansion Halloween at-home escape room just takes a little prep. There’s a little cutting here, a little hiding there, and a whole lot of fun to be had. Simply print out the PDF document on some creeeepy paper and follow the simple instructions to set it up. There are also some handy ‘hints’ included in case players get stuck. The Halloween escape room is quite hands-on, so players should have fun finding items and piecing things together - great for building those gross motor skills! The Haunted Mansion Halloween escape room would also make a wonderful gift for anyone lucky enough to have a spook-tacular Halloween season birthday. Play: 60 minutes + Age: 11+ Younger players may also find this fun with adult guidance. Players: 2 - 6 is recommended. You could also use two copies of the game for bigger groups and let players battle it out! (This game will need designated spaces as items need to be hidden.) *Disclaimer - The time limit is a guide only, and escape rooms may not always be completed in this time limit. All clues are meant to test mental agility and allow players to think out of the box. The answers are not designed to be obvious at first glance. SET-UP The game is designed to need minimal set-up. You need nothing more than paper, the provided PDF documents, a colour printer, scissors, a butterfly pin (or provide some blu-tac) and a bedsheet/tablecloth/large piece of fabric. You can easily set up the experience in any space: at school, at home, or even at a team building party! Players will move from corner to corner on the hunt for clues, feeling like they’ve jumped right into the spooky depths of a real haunted mansion. Organisers can add extra Halloween decorations to make the game feel even more immersive! INCLUDED DOCUMENTS A PDF file with the instructions and game materials. If you love the look of this escape room, please consider leaving a review :) It really helps other teachers to find my puzzles!
Wizard Escape Game Printable, Fantasy Escape Room Kit KS1/KS2+
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Wizard Escape Game Printable, Fantasy Escape Room Kit KS1/KS2+

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This fantastical escape room-style game can be enjoyed by many. It’s riddled with riddles, peppered with puzzles, and bursting with magical mysteries! *This is an escape room style printable game - if you love real life escape rooms, you’re sure to adore getting to play this in your own space, in your own time! Escape rooms are always a little tricky, and hopefully, this can activate your logic and critical thinking skills. Enjoy the challenge! WHAT’S THE STORY? You’ve found your way into the mysterious and elusive castle belonging to wizard Noel. He isn’t best pleased with your presence and won’t tell you the way out. But with wit and a little wizarding skill, you’ll be able to escape. Do you have what it takes to cast spells, prep potions and cure curses? Enter a world of magic and the mysteries will be revealed. HOW TO PLAY THE MAGICAL MYSTERY ESCAPE ROOM This at-home escape room takes little prep. You’ll need an envelope and something you can use as a string. Simply print out the PDF document and follow the simple instructions to set it up. There is a little cutting and folding, but it should only take a few moments to get the party started. There are also some handy ‘hints’ included in case you get stuck inside a magical cabinet and can’t remember the spell to get out. All the instructions are included, and the players will have fun trying to pass the test before their time runs out. Noel’s Flying Castle (inspired by the incredible Studio Ghibli) escape room would also make a wonderful gift for anyone who loves stories of magic and mystery, or simply can’t get enough escape rooms. Play: 60 minutes + Age: 11+ Younger players may also find this fun with adult guidance. Players: 2 - 6 is recommended. You could also use two copies of the game for bigger groups and let players battle it out! *Disclaimer - The time limit is a guide only and escape rooms may not always be completed in this time limit. All clues are meant to test mental agility and allow players to think out of the box. The answers are not designed to be obvious at first glance. SET-UP The game is designed to need minimal set-up. You need nothing more than paper, the provided PDF documents and a few household items. You don’t need any special equipment, and the person who sets up the game can also join in the fun! You can easily set up the experience in any space: at school, at home, or even at a team building party! Players will move from room to room on the hunt for clues, feeling like they’ve jumped right into a magical world of wizards and magic. INCLUDED DOCUMENTS A PDF file with the instructions and game materials All rights reserved. Copyright VagabondbyAlice. This work is protected by copyright law and is solely intended for personal use. Any unauthorised distribution or use for commercial purposes is strictly prohibited.
Enigma Escape Room - Alan Turing WWII History Topic
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Enigma Escape Room - Alan Turing WWII History Topic

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A great way to engage students when learning the WWII topic. Use as a classroom activity to test logic reasoning and critical thinking skills, or as a reward for Golden Time. Suitable for KS2 -KS3 players. *This is an escape room style printable game - if you love real life escape rooms, you’re sure to adore getting to play this in your own space, in your own time! Escape rooms are always a little tricky, and hopefully this can activate your logic and critical thinking skills. Enjoy the challenge! WHAT’S THE STORY? Join the coding crew at the top secret base in Hut 8 in Bletchley park to try to crack the Enigma code. You’ll be playing the celebrated mathematician and MVP of WWII, Alan Turing. Can you clock the cyphers, crack the codes, and find a way to save the world in time? Good luck. HOW TO PLAY THE ENIGMA CODE ESCAPE ROOM This enigma code at-home escape room takes little prep. Simply print out the PDF document and follow the simple instructions to set up. There is a little cutting and folding, but it should only take a few minutes to get the party started. There are also some handy ‘hints’ included in case you get stuck. All the instructions are included, and the players will have fun trying to crack the cryptic codes. Play: 60 minutes + Age: 11+ Younger players may also find this fun with adult guidance. Players: 2 - 6 is recommended. You could also use two copies of the game for bigger groups and let players battle it out! *Disclaimer - The time limit is a guide only and escape rooms may not always be completed in this time limit. All clues are meant to test mental agility and allow players to think out of the box. The answers are not designed to be obvious at first glance. SET-UP The game is designed to need minimal set-up. You need nothing more than paper, the provided PDF documents, a colour printer, scissors, and some sticky tape. You can easily set up the experience in any space: at school, at home, or even at a team building party! Players will move from room to room on the hunt for clues, feeling like they’ve jumped right into the shoes of Alan Turing. INCLUDED DOCUMENTS A PDF file with the instructions and game materials
Sherlock Holmes Escape Room - KS3 +
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Sherlock Holmes Escape Room - KS3 +

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The game is afoot! Step into the shoes of celebrated detective Sherlock Holmes to crack the case of a cunning criminal. This fun, history-themed escape room is riddled with riddles, peppered with puzzles, and bursting with codes and cyphers to crack! Students will test their reading comprehension, literacy skills, and social skills. *This is an escape room-style printable game. Escape rooms are always a little tricky, and hopefully, this can activate their logic and critical thinking skills as well as give them a class to remember! WHAT’S THE STORY? Celebrated sleuth Sherlock Holmes has received a curious note from a very special informant alerting him that something is amiss, and only a man of his impeccable calibre could possibly solve the series of clues that are being left like crumbs to a duck. Who is the mysterious crook leaving cryptic clues and cyphers to solve? Will you be the next great private detective whose name is on everyone’s lips? HOW TO PLAY THE SHERLOCK HOLMES ESCAPE ROOM This enigma at-home escape room puzzle takes little prep. Simply print out the PDF document and follow the simple instructions to set it up. There is a little cutting and folding, but it should only take a few minutes to get the party started. There are also some handy ‘hints’ included in case you get stuck inside a locked cupboard and can’t remember the code to get out! All the instructions are included, and the players will have fun trying to pass the test before their time runs out. Play: 60 minutes + Age: 15+ Younger players may also find this fun with adult guidance. Players: 2 - 6 is recommended. You could also use two copies of the game for bigger groups and let players battle it out! *Disclaimer - The time limit is a guide only, and escape rooms may not always be completed in this time limit. All clues are meant to test mental agility and allow players to think out of the box. The answers are not designed to be obvious at first glance. SET-UP The game is designed to need minimal set-up. You need nothing more than paper, the provided PDF documents, a colour printer, and scissors. You don’t need any special equipment, and the person who sets up the game can also join in the fun! You can easily set up the experience in any space: an event space, at home, or even at a team building party! Players will move from room to room on the hunt for clues, feeling like they’ve jumped right into the world on Agatha Christie’s page. INCLUDED DOCUMENTS A PDF file with the instructions and game materials, plus answers and explanations. All rights reserved. This work is protected by copyright law and is solely intended for personal use. Any unauthorised distribution or use for commercial purposes is strictly prohibited.
Alice in Wonderland Escape Room Game - KS1 - KS2
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Alice in Wonderland Escape Room Game - KS1 - KS2

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This fantastical Alice in Wonderland Escape Room game can be enjoyed by children from ages 7+. It’s riddled with riddles, peppered with puzzles, and chock-full of cabbages and clues! Fantastic for improving children’s logical reasoning and critical thinking skills, they’ll be having so much fun they’ll barely notice they’re learning. The Alice in Wonderland escape room game would be perfect for a classroom set up for educators during golden time or as part of a topical lesson. It’s also an easy go-to for parents to give their children a little bit of fun homework that’s also educational. Head down the rabbit hole and start building those life skills! *This is an escape room style printable game - if you love real life escape rooms, you’re sure to adore getting to play this in your own space, in your own time! Escape rooms are always a little tricky, and hopefully this can activate your logic and critical thinking skills. Enjoy the challenge! WHAT’S THE STORY? Curiouser and curiouser. Alice has quite forgotten what she’s lost. Before you know it, you’re tumbling down the rabbit hole after her into a Wonderland of puzzles. Time is ticking on the White Rabbit’s pocket watch. Can you work out the clues, find what has been lost, and get out of Wonderland before it’s off with your head? HOW TO PLAY THE ALICE IN WONDERLAND ESCAPE ROOM This Alice in Wonderland at-home escape room takes little prep. Simply print out the PDF document and follow the simple instructions to set up. There is a little cutting and pinning, but it should only take a few minutes to get the party started. There are also some handy ‘hints’ included in case you get stuck on the way and forget which way is up. All the instructions are included, and the players (you may turn big or small in no time at all in this game) will have fun trying to reach the end before the time runs out. The Alice at home escape room would also make a wonderful gift for anyone who loves the book, or simply can’t get enough escape rooms. *Disclaimer - The time limit is a guide only and escape rooms may not always be completed in this time limit. All clues are meant to test mental agility and allow players to think out of the box. The answers are not designed to be obvious at first glance. Play: 60 minutes + Age: 7+ Younger players may also find this fun with a bit of adult guidance Players: 2 - 6 is recommended. You could also use two copies of the game for bigger groups and let children battle it out! SET-UP The game is designed to need minimal set-up. You need nothing more than paper, the provided PDF documents, a colour printer, and scissors. You don’t need any special equipment, and the person who sets up the game can also join in the fun! You can easily set up the experience in any space: at school, at home, or even at a team building party! Players will move from room to room on the hunt for clues, feeling like they’ve jumped right into Alice’s story.
Harry Potter Wizard Escape Room - Magical Mystery Logic Practice - KS1 - KS2
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Harry Potter Wizard Escape Room - Magical Mystery Logic Practice - KS1 - KS2

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This fantastical wizard escape room-style game will take you on an extraordinary adventure based on Harry Potter and the Philosopher’s Stone… You will step into the magical shoes of aspiring wizards and witches, ready to test your magical prowess in a thrilling and immersive escape room experience. *This is an escape room style printable game - if you love real life escape rooms, you’re sure to adore getting to play this in your own space, in your own time! Escape rooms are always a little tricky, and hopefully this can activate your logic and critical thinking skills. Enjoy the challenge! WHAT’S THE STORY? The Cabinet Academy of Curious Curses is a prestigious establishment which only accepts the finest witches and wizards into its ranks. Do you have what it takes to pass a series of magical tests by battling fearsome beasts, reading the stars, and conjuring charms? Enter a world of magic and the mysteries will be revealed. HOW TO PLAY THE MAGICAL MYSTERY ESCAPE ROOM This Magical Mystery at-home escape room takes little prep. Simply print out the PDF document and follow the simple instructions to set up. There is a little cutting and folding, but it should only take a few minutes to get the party started. There are also some handy ‘hints’ included in case you get stuck inside a magical cabinet and can’t remember the spell to get out. All the instructions are included, and the players will have fun trying to pass the test before their time runs out. The Magical Mystery escape room would also make a wonderful gift for anyone who loves stories of magic and mystery, or simply can’t get enough escape rooms. Play: 60 minutes + Age: 11+ Younger players may also find this fun with adult guidance. Players: 2 - 6 is recommended. You could also use two copies of the game for bigger groups and let players battle it out! *Disclaimer - The time limit is a guide only and escape rooms may not always be completed in this time limit. All clues are meant to test mental agility and allow players to think out of the box. The answers are not designed to be obvious at first glance. SET-UP The game is designed to need minimal set-up. You need nothing more than paper, the provided PDF documents, a colour printer, and scissors. You don’t need any special equipment, and the person who sets up the game can also join in the fun! You can easily set up the experience in any space: at school, at home, or even at a team building party! Players will move from room to room on the hunt for clues, feeling like they’ve jumped right into a magical world.