Barrie's Store for Teachers and beyond - opened May '16
Average Rating4.42
(based on 32 reviews)
I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.
I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.
The HyperText Markup Language, or HTML is the standard markup language for documents designed to be displayed in a web browser.
(wikipedia definitions)
This is a series of 45-60 minute lessons that will give students (and often, teachers) a much greater understanding of what a web page is and how they are created.
Each lesson comprises:
- a fully animated PowerPoint with explanatory slides
- loads of embedded videos (if you need to extract, click here)
- worksheets and self-evaluation files
The lesson objectives are:
- what is a web page
- how does HTML work
- creating a web page using HTML
To support these lessons, see
- what the Internet is (available as a FREE resource)
-the Internet and the World Wide Web
ALL my postings are FULLY "classroom-tested" - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
I know only too well how intimidating computers can be for primary teachers - even with the aid of on-line tools like Purple Mash. With this in mind, and being extremely computer literate myself, I produced a series of Teacher-friendly PowerPoints (with embedded videos) and Worksheets to fully support the module.
As my TAs commented - these make it so easy, even for us!
The pack covers the Purple Mash topics
Creating a Flip Book
Introduction to 2Animate
Animations with backgrounds and sounds
Exploring animations
More advanced animations
I delivered these lessons in 5 one-hour sessions, over half a term.
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Note that this project is for PowerPoint 2016
Students regularly create presentations using PowerPoint but all too often, have not been shown some of the key features.
This pack of 4, one-hour lessons covers:
Launching PowerPoint and the Opening Screen
Design Themes and Variants
Inserting and manipulating items (text, wordart, pictures)
Animations
Transitions
Hyperlinks
The final lesson brings it all together, asking students to create a short presentation using all that they have learnt.
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
*** SCRATCH V3 VERSION TO BE PUBLISHED VERY SOON - favourite me to receive notification.***
In my series of Scratch projects, students are encouraged to learn through doing - creating projects that encourage learning.
In this NEW series of lessons for Scratch 2, I provide a more structured approach, looking in detail at Scratch programming tools. Each tool is explored through simple projects, and students then go on to further explore using guided project worksheets.
What is Scratch v2
Events and Triggers
Controls
Motion and the Stage
Data Variables
Operators - number
Operators - text
The lessons comprise:
a fully animated PowerPoint with explanatory slides, together with the project instructions
a Word document with the PowerPoint project instruction slides printed 2 to a page as a handout for students to follow
accompanying fully-working Scratch project files for students and teachers
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: scratch, computer, programming, coding, algorithm
** Updated for Scratch version 3.**
Click here for a full listing of all my Scratch Projects
In this project, students use the mouse to move a target across the screen to shoot ghosts. The coding makes it easy to add any number of ghosts, varying their size and speed,
There are so many really great sites offering Scratch Project ideas. However, many tend to be like recipes - follow the instructions and you’ll create a cake. The problem I find is that the students almost mechanically enter code and create “delicious cakes”, but without learning an awful lot about Scratch.
My goal is to get students to create a fun project, whilst at the same time learn how the instructions work and fit together. To this end, I use the following approach:
break the project down into manageable chunks
present students with an algorithm for each chunk
provide students with the instructions for each algorithm, but jumbled up
In this way, students learn about algorithms (a VERY important part of coding), and have to understand the instructions in order to sequence them to correctly match the algorithm.
The lessons comprise:
a PowerPoint with introductory slides, together with the project instructions
a Word document with the PowerPoint instruction slides printed 2 to a page as a handout for students to follow
accompanying fully-working Scratch project files for teachers that match each chunk of the project
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: scratch, computer, programming, coding, algorithm
** Updated for Scratch version 3.**
Click here for a full listing of all my Scratch Projects
In this project, based on Flappy Birds, the player has to navigate an octopus through waves of hungry sharks.
There are so many really great sites offering Scratch Project ideas. However, many tend to be like recipes - follow the instructions and you’ll create a cake. The problem I find is that the students almost mechanically enter code and create “delicious cakes”, but without learning an awful lot about Scratch.
My goal is to get students to create a fun project, whilst at the same time learn how the instructions work and fit together. To this end, I use the following approach:
break the project down into manageable chunks
present students with an algorithm for each chunk
provide students with the instructions for each algorithm, but jumbled up
In this way, students learn about algorithms (a VERY important part of coding), and have to understand the instructions in order to sequence them to correctly match the algorithm.
The lessons comprise:
a PowerPoint with introductory slides, together with the project instructions
a Word document with the PowerPoint instruction slides printed 2 to a page as a handout for students to follow
accompanying fully-working Scratch project files for teachers that match each chunk of the project
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: scratch, computer, programming, coding, algorithm
How often have your students (and often, colleagues) struggled to find their files?
File Management is so critical to managing digital content, yet students (and adults) know so little about this.
The course is delivered in 3 x 60-minute lessons, using stimulating PowerPoint presentations with embedded videos, and includes worksheets to accompany the lesson, a self evaluation document, plus a Kahoot quiz.
storage devices
digital files
opening and saving files from within applications like Word
managing files and folders using File Explorer
I repeat these lessons at the beginning of each school year with students in years 3 through to 7 (with slight modifications) so that they are better equipped to work with their files in applications such as Word and PowerPoint.
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
We all use computers, but how much do we really know about hardware and software? These lessons look specifically at hardware, introducing students to what computers are all about in an accessible way.
The course is delivered in 3 x 60-minute lessons, using stimulating PowerPoint presentations with embedded videos, and includes worksheets to accompany the lesson, plus a Kahoot quiz.
What is a computer
Input devices
Output devices
The CPU and storage
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
The ever expanding CodeClub first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students.
Code Club is now promoting Blender and I think I love it even more!
I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it.
3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE.
The lessons assume absolutely no knowledge and build up in a gradual way
Lessons 1-2 (FREE)
What is Blender
The Blender interface
Navigating the 3D view port
Lessons 3-5
Transforming objects
Creating, selecting and duplicating objects
Project: create a snowman
Lessons 6-9
Rendering, colours and lighting
Editing objects
Project: create a donut
Lessons 10-13
3D Text
Box modelling - extruding, loop cuts, insets, bevels
Project: create a Treasure Chest
Lessons 14-15
Animations using Timeframes
Animations using Rigid Bodies
Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format:
A short video to inspire (embedded in the PowerPoint)
Explanations about any new concepts and skills
A demo of what will be covered (Blender demo files included)
Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided)
Free exploration
A project bringing it all together (a finished Blender file is provided)
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
This is a series of 8 by 45-minute lessons designed to support the Switched On Computing unit 4.5, and has been written with year 4 pupils in mind, but is also suitable for older pupils.
Each lesson is presented through a colourful and stimulating PowerPoint presentation, with clearly defined Learning Objectives and embedded videos and is accompanied with worksheets.
**Note - the wiki example is created in wikispaces.com (no longer available) but can be adapted to any similar wiki hosting site. **
The lesson objectives are:
- understand what a Wiki is
- become familiar with the web’s largest Wiki - Wikipedia
- practice Google search skills
- develop formatting skills
- write for a target audience (your peers)
- create Pages in our Wiki
- develop proofreading and editing skills
- peer review and self assessment
ALL my postings are FULLY “classroom-tested”, and continually updated to maximize their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
The ever expanding CodeClub first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students.
Code Club is now promoting Blender and I think I love it even more!
I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it.
3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE.
The lessons assume absolutely no knowledge and build up in a gradual way
Lessons 1-2 (FREE)
What is Blender
The Blender interface
Navigating the 3D view port
Lessons 3-5
Transforming objects
Creating, selecting and duplicating objects
Project: create a snowman
Lessons 6-9
Rendering, colours and lighting
Editing objects
Project: create a donut
Lessons 10-13
3D Text
Box modelling - extruding, loop cuts, insets, bevels
Project: create a Treasure Chest
Lessons 14-15
Animations using Timeframes
Animations using Rigid Bodies
Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format:
A short video to inspire (embedded in the PowerPoint)
Explanations about any new concepts and skills
A demo of what will be covered (Blender demo files included)
Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided)
Free exploration
A project bringing it all together (a finished Blender file is provided)
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
The ever expanding CodeClub first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students.
Code Club is now promoting Blender and I think I love it even more!
I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it.
3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE.
The lessons assume absolutely no knowledge and build up in a gradual way
Lessons 1-2 (FREE)
What is Blender
The Blender interface
Navigating the 3D view port
Lessons 3-5
Transforming objects
Creating, selecting and duplicating objects
Project: create a snowman
Lessons 6-9
Rendering, colours and lighting
Editing objects
Project: create a donut
Lessons 10-13
3D Text
Box modelling - extruding, loop cuts, insets, bevels
Project: create a Treasure Chest
Lessons 14-15
Animations using Timeframes
Animations using Rigid Bodies
Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format:
A short video to inspire (embedded in the PowerPoint)
Explanations about any new concepts and skills
A demo of what will be covered (Blender demo files included)
Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided)
Free exploration
A project bringing it all together (a finished Blender file is provided)
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
I introduce students to programming through Scratch, and then extend this into the world of text based coding through Python and Python Turtle.
The lessons use Trinket as a simple interface for entering and running Python code - no downloads required.
There is enough material for approx. 3 to 4 one-hour sessions, and of course, once students get started, they can easily develop their own ideas. I’ve already delivered it to Year 5/6 students, and they have absolutely loved it.
The lessons are delivered through a fully animated PowerPoint with explanatory slides and embedded videos (can be extracted if required). In addition, there is a workbook of activities.
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Vector graphics are computer graphics images that are defined in terms of points connected by lines and curves to form polygons and other shapes. (wikipedia)
Inkscape is free, professional quality, vector graphics software.
Note, for Inkscape v0.91 go to this project.
Computing is about so much more than just programming, and Inkscape is a great way to introduce students to vector graphics. Although those with an artistic flair will particularly love this series of lessons, they were extremely popular with ALL students.
The course comprises 7 one-hour lessons, using a stimulating PowerPoint presentation to introduce each lesson, and includes worksheets to accompany the lessons, and a Kahoot! quiz.
Digital Images and a first look at Inkscape
Exploring Inkscape v1.3x features and the Node Editor
Projects (3 lessons): Penguin, Pac-man baddie, Elephant, Turkey
Free exploration
Kahoot quiz and Self assessment
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
WRITTEN FOR THE NEWLY RELEASED SCRATCH 3
In my series of Scratch projects, students are encouraged to learn through doing - creating projects that encourage learning.
In this NEW series of lessons for Scratch 3, I provide a more structured approach, looking in detail at Scratch programming tools. Each tool is explored through simple projects, and students then go on to further explore using guided project worksheets.
What is Scratch v3
The following lessons will be published as a package shortly - please Follow Me to be kept up to date with their publication.
Events and Triggers
Controls
Motion and the Stage
Data Variables
Operations - number
Operations - text
The Graphics editor
The lessons comprise:
a fully animated PowerPoint with explanatory slides, together with the project instructions
a Word document with the PowerPoint project instruction slides printed 2 to a page as a handout for students to follow
accompanying fully-working Scratch3 project files for students and teachers
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: scratch, computer, programming, coding, algorithm
Lessons in this series so far (always more to follow):
A series of lessons exploring Scratch 3 programming concepts.
Scratch v3 Tutorials
A FREE lesson explaining all about sprites, scripts, stages, etc…
An introduction to Scratch
A maze type project that adds multiple levels of complexity.
Save the Penguin
Students create a question and answer type quiz, adding a timer, scores and other enhancements.
Design a Quiz
Students create a game where they move a target with the mouse to shoot the ghosts. The time allowed and the speed and number of ghosts can be varied.
Ghost Busting
Students create a Music Player with layers of menus for different categories of music. Audio files can then be uploaded as the tracks for each category.
Music Player
Students create a simulation of a toy bear that responds to “touch pads”, speaks and talks.
Interactive Toy Bear
Students draw shapes and repeating patterns using the pen in Scratch.
Drawing patterns and shapes
Students create a space game with a scrolling backdrop (sprite) and alien spacecraft appearing from any edge attacking the base.
Base Attack
A game similar to Flappy Birds but moving an Octopus through a wall of hungry Sharks.
Flappy Octopus
Students must capture items in their journey through 2 worlds.
Worlds
Cost-effective Bundles:
All NINE projects for the price of six
Projects 1-3
Projects 4-6
Projects 7-9
Embedding videos in a PowerPoint presentation is a really useful feature, but if you are using an older computer to display the slideshow, or an external monitor, the video playback may flicker.
The simplest solution to this is to save the video as an mp4 file, and then play back with whatever video player you normally use outside of PowerPoint.