With these printable cards, students can play multiple games to learn about the major events in the Roman Empire, from Remus and Romulus’ founding to the fall of the Roman Empire.
The games included are ‘Memory’, ‘Picture Match’, ‘Quickfire Round’ and ‘Timeline’
In this game students play against each other to control the trade in Asia. They must pick up cards and collect them on their player boards in order to win the game.
The Opium Wars were two conflicts in the mid-19th century between China and Western powers, primarily Britain. The First Opium War (1839-1842) was triggered by China’s attempts to suppress the opium trade, which Britain was using to balance trade deficits. The war ended with the Treaty of Nanking, which opened several Chinese ports to British trade and ceded Hong Kong to Britain. The Second Opium War (1856-1860), involving Britain and France against China, led to further trade concessions and the legalization of the opium trade. These wars significantly weakened China and marked the beginning of the country’s “Century of Humiliation.”
In this game, students play as either Caesar or Pompey to take control of Rome. They learn about events in the civil war that led to Caesar establishing control of the Roman Empire.
The Roman Civil War between Julius Caesar and Pompey the Great, from 49 BC to 45 BC, was a crucial con3ict marking the end of the Roman Republic. It began when Caesar de’ed the Senate’s order, led by Pompey, to disband his army and return to Rome. Instead, Caesar crossed the Rubicon River with his army in 49 BC, initiating a war for control of the Republic. The decisive battle occurred at Pharsalus in 48 BC, where Caesar’s forces overwhelmingly defeated Pompey’s. Pompey 3ed to Egypt, where he was assassinated. Caesar later defeated another Roman senator named Scipio in Africa. Caesar’s victory consolidated his power in Rome, leading to his dictatorship. However, his rule was short-lived, as he was assassinated in 44 BC, setting the stage for the rise of the Roman Empire under Augustus.
Cleopatra: instructions for activity Games to play
Mix and Match
cut out all the cards
place the cards with text in a pile face down, and the cards with pictures in a grid so you can see them all. - In a group of 2-4, students pick up a card, read it, and match it to the picture.
The stories are numbered on the picture cards so that you can know the order.
Memory
place all the cards in a grid, face down
2-3 players pick up 2 cards per turn and try and find a match - when they get a match, they collect it and keep it in their pile
Timeline
use the pictures and text cards to order the 2 stories from beginning to end
Background
Cleopatra VII Philopator (69 BCE – 30 BCE) was the last active ruler of the Ptolemaic Kingdom of Egypt. She is known for her intelligence, political acumen, and for having relationships with two Roman leaders, Julius Caesar and Mark Antony, to protect her kingdom from Roman expansion. Her reign was marked by political and romantic alliances with these figures, leading to the eventual Roman takeover of Egypt followed by her death (traditionally said to be by snake bite) after Mark Antony’s defeat by Octavian, the future Emperor Augustus. Cleopatra remains a figure of fascination in history, literature, and art for her life’s drama and her role in shaping the course of Western history.
These handouts are based on Core Knowledge’s free online curriculum which allows a creative commons license, where you can alter, distribute and copy. The only thing you can’t do is sell, which is why it’s free!
Chapter 1 - The 13 Colonies
Chapter 2 - Life as a Colonist
Chapter 3 - The Rights of Englishmen
Activity - Great Britain study
Activity - Vocab matchup
Chapter 4 - George Washington, Fort Duquesne, The French
Chapter 5 - French and Indian War
Activity - Story cards for each of chapter 4 and 5’s stories
Chapter 6 - The Proclamation of 1763, War Debt, Quartering Act
Activity - Britain and Colonist’s discussion cards
Chapter 7 - Stamp Act, Taxation without Representation
Chapter 8 - Townshend Act, Boston Massacre
Chapter 9 - Committees of Correspondence
Chapter 10 - Boston Tea Party, Intolerable Acts
Chapter 11 - First Continental Congress
Chapter 12 - Lexington and Concord, Paul Revere’s Ride
Chapter 13 - Bunker Hill, Fort Ticonderoga
Chapter 14 - Declaration of Independence
Chapter 15 - Advantages and Disadvantages
Chapter 16 - Siege of Boston, Retreat from New York, Quebec, Crossing of the Delaware
Activity - Advantages and Disadvantages activity
Chapter 17 - Saratoga, French Allies
Chapter 18 - Valley Forge, Von Stueben
Chapter 19 - Savannah, Anaconda Plan
Chapter 20 - Yorktown, Treaty of Paris
In this free game, students can play others students in the classroom using this printed board game.
The Qin Dynasty unified China in 221 BC through a combination of military conquest, political centralization, and standardization. The dynasty implemented a centralized bureaucracy, standardized laws, writing systems, currency, and measurements. Additionally, the construction of the Great Wall of China began during this period to defend against invasions from northern nomadic tribes.
Match the different dynasties to the inventions and events that shaped Chinese history, such as the invention of gunpowder, fireworks, and the building of the Great Wall.
This game is ideal for learning about the battle for control of North America. It is a basic game of conquest with an added twist of ‘Rock,Paper,Scissors’ to decide who wins the battles.
Background
The French and Indian War (1754-1763) was a conflict between France and Britain, primarily fought in North America. France and its Native American allies contested British territorial expansion, leading to a series of battles. The war concluded with the Treaty of Paris in 1763, where Britain gained control of Canada and other French territories in North America, marking a shift in the global balance of power. This war laid the groundwork for subsequent tensions that contributed to the American Revolution.
The game Lexington and Concord allows students to interact with the elements of the story of “The Shot Heard Around the World” by having them go over the ideas of Sam Adams and John Hancock being pursued by the British, and General Gage searching for supplies in Concord.
In this game, play as Britain or the American colonists to aim for certain goals. The students will trade and collect cards to try to meet their goals.
This game is pre-American Revolution during the Stamp Act and the Tea act, when the Sons of the Liberty were most active.
This game is set during the Civil War when the Confederacy could not sell their cotton to England and France, because the Union was blockading their ships from leaving port. This is a perfect game to go with a Civil War lesson about this topic.
The Peninsula Campaign was a Union military operation in 1862 to capture Richmond, the Confederate capital. It involved battles in the Virginia Peninsula but ended with Union withdrawal.
In this game, students can play in a group of 2 or 3 to face off against their friends in the Peninsula Campaign which involved Stonewall Jackson, Robert E Lee and George McClellan.
This game is all about the Civil War supply chain, which can be connected to lessons about men having to fight and women having to take on all the jobs back home. It is ideal for learning about the locations of the states, the boundaries of the Confederacy and the United States in the 1860s, and it’s a quick, fun game!
This game is all about the Civil War battle of Antietam. It is ideal for learning about the locations of the capitals, the boundaries of the Confederacy and the United States in the 1860s, and it’s a quick, fun game!
This board game is perfect for teaching alongside American History. It shows the Battle of Long Island, also known as Washington’s Retreat, in which Washington had to escape the British in New York harbor. I find these games helpful for allowing kids to remember what actually happened, vs what could have happened. It also familiarizes them with real life places.
This is a game based on the American Revolution’s Battle of Yorktown. It is a visually helpful way for students to identify the places, people, and events that occurred during this final battle of the Revolution.
In this American Revolution boardgame, students play as the American patriots or the British. Each player must defeat the other player. The British win by capturing Lexington and Concord. The Americans win by defending these towns.
Play against your classmates in this board game about the Mongol Invasions of China (or at the time, what was the Song Dynasty, the Jin Dynasty and others).