The Oregon Trail Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Oregon Trail, Manifest Destiny and Westward Expansion. Sometimes students just need a day of movement around the room!
The Oregon Trail Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to cross the river and reach western land! The codes include ciphers, Morse code, cryptograms and a final 4 digit code/combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Oregon Trail and Manifest Destiny. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final code/combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
The Earth Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting facts about Earth Day. The Earth Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the planet. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Earth Day. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Earth Day. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
This Escape Room BUNDLE includes:
1) Lewis and Clark Escape Room
2) Oregon Trail Escape Room
3) California Gold Rush Escape Room
The Westward Expansion Escape Rooms BUNDLE will take students on three separate secret missions around the classroom! This escape room has students decode interesting facts Lewis and Clark, the Oregon Trail and the California Gold Rush. Sometimes students just need a day of movement around the room!
The Westward Expansion Escape Rooms BUNDLE has students walking around the classroom breaking codes. Students are given a secret code name and sent on three different secret missions! The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Westward Expansion. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final code/combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for each Escape Room.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes per Escape Room
Africa Escape Room
The Africa Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the continent of Africa. Perfect activity for geography! Maybe you are an ELA teacher reading a story about water sanitation in Africa. Maybe you are teaching about an African war. Maybe you are introducing the continents or map skills. Maybe your school is doing a fundraiser for Africa. This resource can be used so many ways! The Africa Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Africa. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
The Oceans Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about each of the 5 oceans. Students will be introduced to the Pacific, Atlantic, Arctic, Antarctic (Southern) and Indian Oceans. The Oceans Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Oceans. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about the Oceans. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
The Recycle Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about recycling. Students will learn about different types of products that can be recycled, how they are recycled and crazy recycling statistics! The Recycle Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about recycling. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about recycling. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
The Asia Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the continent of Asia. Perfect activity for geography! Students will learn about Asia’s: size, number of countries, location, landforms, landmarks, languages, religion, food and more. The Asia Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Asia. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about Asia. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
The North America Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the continent of North America. Perfect activity for geography! The primary focus is on USA, Canada and Mexico. Students will learn about North America’s: size, number of countries, location, landforms, landmarks, languages, religion, food and more. The North America Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about North America. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! There are no silly shapes to cut out or fancy envelopes to stuff! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students practice hands-on, practical problem solving skills all while learning about North America. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media J
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
The Continents Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about each of the 7 continents. Students will be introduced to Asia, Africa, North America, South America, Antarctica, Europe, and Australia. Fun facts include the continents size, population, landscape, language, animals, cities etc. The Continents Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Continents. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about the Continents. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!