Tens sequences on leaves for a Jack and the Beanstalk theme or natural world theme.
Fill in the gaps by counting up and down in 10s.
Suitable for EYFS or KS1.
Tens sequences on leaves for a Jack and the Beanstalk theme or natural world theme.
Fill in the gaps by counting up in 10s.
Suitable for EYFS or early KS1.
A simple board game practising quarter to and quarter past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
A simple board game practising o'clock and half past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
A simple board game practising o'clock times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
Activities to consolidate grapheme recognition, segmenting and blending CVC words and writing Phase 2 words. Suitable for the end of Phase 2 or to work alongside Phase 3. The activities could fit lesson time, interventions or continuous provision.
A caterpillar behaviour strategy - laminate each section and attach to the wall/board. Each child has a peg or name card to move up and down accordingly. Start each day or session on the green section. Can be used with other systems e.g. Golden Time, sticker charts etc.