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Terrorism and Prevent
meganstaceyjackson14meganstaceyjackson14

Terrorism and Prevent

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#Power Point #Lesson #Terrorism #Prevent #Laws #Legislations The session starts with a video from the Prevent strategy. Then the lesson moves into exploring examples of terrorist attacks within the UK and worldwide. Students will then move on to look at what extremism is and who can become an extremist. The session will then move on to look at what the term radicalisation means. Students will then begin to explore the laws and legislations which are linked into terrorism, before moving on to look at the prevent strategy. Students will then do a recap of the session before completing a final activity which is called unscramble (This is also available to buy separately on my page). Students are then asked to review their own learning.
Anti-Bullying Match Activity
meganstaceyjackson14meganstaceyjackson14

Anti-Bullying Match Activity

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#Starter #Plenary #Match #Activity #Learning #Teaching Anti-Bullying themed matching activity. Has the cards for the students to use and a teacher card enabling guidance to be provided. Cut out the student cards and get students to match the statement with the correct answer to build a triangle. These can be laminated to protect them and enable them to be reused over and over again. Fun activity which I have used with my own students, who love it.
Heads Up Maths Game
meganstaceyjackson14meganstaceyjackson14

Heads Up Maths Game

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#Maths game #Fun #Knowledge #Recap #Starter #Plenary #Understanding #Description 2 or more players required. Printable document. Tried and tested by students in a 16-19 setting. This game can be played by 2 or more people. Student can plays 1 V 1 or they can play in groups. The pack can be printed and cut out. It can also be laminated to preserve quality and be reused again. How to use: One student will hold the card above their head (without looking), the other student/s will use words to explain what is on the card, without actually saying the word on the card. If the student can guess the word on the card, they get to keep it (classed as a point). If a student cannot guess, they can pass on the card and it is put back in the pile and they loose their turn. The student with the most cards at the end of the game is a winner. To increase the difficulty, you can add a timer.