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Level 3 BTEC Computing Unit 1: Principles of Computer Science - 124 Exam Questions and Ans
patricktomlin1989patricktomlin1989

Level 3 BTEC Computing Unit 1: Principles of Computer Science - 124 Exam Questions and Ans

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BTEC Level 3 National Computing Unit 1: Principles of Computer Science - 124 Exam Questions and Answers. The exam questions cover material from all learning aims from the following list. A1 Decomposition A2 Pattern Recognition A3 Pattern Genralisation and Abstraction A4 Algorithm Design B1 Structored English Pseudocode B2 Flowcharts Using Standard Symbols C1 Handling Data Within a Program C2 Arithmetic Operations C3 Built-In Functions C4 Validating Data C5 Control Structures C6 Data Structures C7 Common Standard Algorithms D1 Procedural Progamming D2 Object Orientated Programming D3 Event Driven Programming D4 Coding for the Web D5 Translation And each questions has the following headings for ease of use, “Context (if any)” “Question” “Marks” “Rubric” “Final Version” “Answer” These can be easily used in your lessons in preparation for the exam. Please see the SAMPLE image of the how the exam questions are presented.
DIT Component 3: Effective Digital Working Practices - Lessons and Worksheets: Learning Aim  A
patricktomlin1989patricktomlin1989

DIT Component 3: Effective Digital Working Practices - Lessons and Worksheets: Learning Aim A

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Learning Aim A: Modern technologies - A1 - Modern Technologies and A2 Impact of modern technologies. 8 teacher PowerPoints that cover all of learning aim A for Component 3: Effective Digital Working Practices with student worksheets to accompany each lesson. Updated 18/01/24 to include answer sheets for all questions in PPTs. 02/05/2024 - added a tracker for the entire DIT course that covers COMP1, COMP2 and COMP3 and can be used for your entire class.
Scratch Programming: Complete Unit of Work
patricktomlin1989patricktomlin1989

Scratch Programming: Complete Unit of Work

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Attached is the following 8-10 lesson resource pack for Scratch! There are 8 teacher led PowerPoints, Worksheets for students, feedback forms, logbooks for students, starter activities, plenaries, example programs. Absouletly everything you need to sucessfully deliver a introduction to programming course. On all of the teacher led PowerPoints I have included what I call ‘the learning line’ this a really easy way to verbally track progress during the course of a lesson and observation feedback usually gobbles it up. I’ve been on the recieving and giving end when this has been implemented well. Really great resource!
Scratch Programming: Creating a Drawing Program
patricktomlin1989patricktomlin1989

Scratch Programming: Creating a Drawing Program

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Here I have created a program in Scratch for you to deliver to your classes or coding clubs where students can program different colours to letters and then draw in Scratch (the outcome should be similar to MS Paint). There are guides on how to create the program and an example completed version.
Scratch Programming: Creating the Game PONG Guide
patricktomlin1989patricktomlin1989

Scratch Programming: Creating the Game PONG Guide

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1 lesson with a guide creating the game PONG in Scratch, there is a full teacher guide, all assets required for the game and even tasks for students to further extend their learning. A completed Scratch program is also included. I have even included adding a menu UI so you could navigate between ‘one player’ and ‘two player’ modes if you made both. Suitable for teaching early programming or for code clubs!
Level 3 BTEC IT - Unit 8: Computer Games Development Bundle
patricktomlin1989patricktomlin1989

Level 3 BTEC IT - Unit 8: Computer Games Development Bundle

2 Resources
14% Discount when you but both resources for learning aim A and learning aim B&C. Included in this resource student question sheets and teacher copies with all the answers on as well as teacher PowerPoints, covering all criteria up to M1, D1 as well as P1 and P2 for the assignment A covering the following criteria. 8/A.D1 Evaluate the impact of current and emerging technologies on the design and development of computer games to meet the requirements of the users and the computer games industry. 8/A.M1 Discuss how current and emerging technologies impact on how games are designed and developed to meet the requirements of the users and the larger computer games industry. 8/A.P1 Explain social and technological trends of computer games. 8/A.P2 Explain how current and emerging technologies impact computer games’ design and development. I have a set of completed resources that cover the authorised assignment brief that Pearson released for the BTEC IT Level 3 - Unit 8: Computer Games Development. The resources include the following; Complete guide to design processes Several completed designs for UI Annotated versions Flowchart lessons and examples Design Review Feedback forms Example games + Guides on how to create Menu Design Testing tables Checklists for students Review/Evaluation guidance
DIT BTEC TECH AWARD L1/2 Component 1, 2 & 3
patricktomlin1989patricktomlin1989

DIT BTEC TECH AWARD L1/2 Component 1, 2 & 3

3 Resources
BTEC TECH AWARD L1/2 Component 1, 2 & 3 - buying all 3 components together for a saving of >10%. Pearson BTEC Level 1/Level 2 Tech Award - Component 1 - Exploring User Interface Design Principles and Project Planning Techniques I have gone over this years paper and created a resource to help you plan for delivery of this unit - what is included are example User Interfaces and guides on how to make them (different sceanrios), templates that help you structure written tasks and even example answers. I have gone over all the criteria for theBTEC TECH AWARD LEVEL 1/2 January 2024 - Component 2: Collecting, Presenting and Interpreting Data Pearson Set Assignment. I have covered how to complete EVERY task 1-3 BUT I have used a completely different data set as to not break the rules of the exam board. You can use these resources to PRACTICE the controlled assessment. Pearson BTEC Level 1/Level 2 Tech Award - COMP3: Effective Digital Working Practices. 120 Exam questions for the COMP3 Exam - great for practice with students in the run up to exams. Exam questions cover all material from assessment criteria A1, A2, B1, B2, B3, C1, C2 & D1.
DIT Component 3: Effective Digital Working Practices 2024: 120 Exam Questions and Answers
patricktomlin1989patricktomlin1989

DIT Component 3: Effective Digital Working Practices 2024: 120 Exam Questions and Answers

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120 Exam questions for the COMP3 Exam - great for practice with students in the run up to exams. Exam questions cover all material from assessment criteria A1, A2, B1, B2, B3, C1, C2 & D1. I have a bundle of resources for the entirety of DIT COMP1, COMP2 & COMP3 which offers a 23% discount when purchased together. Please find here: https://www.tes.com/teaching-resource/btec-tech-award-l1-2-component-1-2-and-3-12943995 02/05/2024 - added a tracker for the entire DIT course that covers COMP1, COMP2 and COMP3 and can be used for your entire class.
Unit 5 Bundle Assignment: ABC
patricktomlin1989patricktomlin1989

Unit 5 Bundle Assignment: ABC

2 Resources
All resources from Assignment A and Assignment B&C A: Included are PowerPoints that cover each learning aim, worksheets for students to answer questions on about all of the core criteria from assignment A for the following criteria; P1, P2, M1 & D1. Also included in these resources are teacher answer sheets for all of the questions attached and example scenarios with solutions included within the PPT presentations. B&C: BTEC IT LEVEL 3 - Unit 5 - Data Modelling: Learning Aim B&C Included in the resource which is designed to go alongside the ‘Cheese’ scenario that was provided on externally verified assignment brief. This file includes guides on how to achieve all criteria, teacher PowerPoints for delivery, a completed solution for the problem created in Microsoft Excel (Google Sheets compatible), templates for students that require more scaffolding and completed versions to see expectations,. As well as all of the above - I have completed and included a case study example that covers all of the pass criteria for a different scenario so students can have a go at completing designs and reviews and get first hand much needed practice before starting the assignment.
5.	Key Stage 3 Computational Thinking (years 7-8) Lesson 5
patricktomlin1989patricktomlin1989

5. Key Stage 3 Computational Thinking (years 7-8) Lesson 5

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Introduction to computational thinking for Key Stage 3 Computational Thinking (years 7-8) Lesson 5. This resource also includes a student worksheet that students can fill in as you go through and deliver the PowerPoint. There are a range of tasks for all abilities. Bundle of resources can be purchased for an overall cheaper price.
4.	Key Stage 3 Computational Thinking (years 7-8) Lesson 4
patricktomlin1989patricktomlin1989

4. Key Stage 3 Computational Thinking (years 7-8) Lesson 4

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Introduction to computational thinking for Key Stage 3 Computational Thinking (years 7-8) Lesson 4. This resource also includes a student worksheet that students can fill in as you go through and deliver the PowerPoint. There are a range of tasks for all abilities. Bundle of resources can be purchased for an overall cheaper price.
3.	Key Stage 3 Computational Thinking (years 7-8) Lesson 3
patricktomlin1989patricktomlin1989

3. Key Stage 3 Computational Thinking (years 7-8) Lesson 3

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Introduction to computational thinking for Key Stage 3 Computational Thinking (years 7-8) Lesson 3. This resource also includes a student worksheet that students can fill in as you go through and deliver the PowerPoint. There are a range of tasks for all abilities. Bundle of resources can be purchased for an overall cheaper price.
2.	Key Stage 3 Computational Thinking (years 7-8) Lesson 2
patricktomlin1989patricktomlin1989

2. Key Stage 3 Computational Thinking (years 7-8) Lesson 2

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Introduction to computational thinking for Key Stage 3 Computational Thinking (years 7-8) Lesson 2. This resource also includes a student worksheet that students can fill in as you go through and deliver the PowerPoint. There are a range of tasks for all abilities. Bundle of resources can be purchased for an overall cheaper price.
Turing Lab PPT and Worksheet
patricktomlin1989patricktomlin1989

Turing Lab PPT and Worksheet

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These resources enable you to deliver a PowerPoint with relevent information whilst tracking what students do on Turing Lab with the accompanying worksheet. The PowerPoint has built in activies that students can do as you go through it.
1. Key Stage 3 Computational Thinking (years 7-8) Lesson 1
patricktomlin1989patricktomlin1989

1. Key Stage 3 Computational Thinking (years 7-8) Lesson 1

(1)
Introduction to computational thinking for Key Stage 3 Computational Thinking (years 7-8) Lesson 1. This resource also includes a student worksheet that students can fill in as you go through and deliver the PowerPoint. There are a range of tasks for all abilities. Bundle of resources can be purchased for an overall cheaper price.