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Miss Seigel's Teaching Resources

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I am a Special Educational Needs and Disabilities primary teacher, MLD, SLD and PMLD and autism. I was a mainstream secondary school dancer teacher for over 5 years. I also taught dance a specialist SEN school for the deaf for 3 years. I have a degree in dance, teaching qualification and PGCE.

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I am a Special Educational Needs and Disabilities primary teacher, MLD, SLD and PMLD and autism. I was a mainstream secondary school dancer teacher for over 5 years. I also taught dance a specialist SEN school for the deaf for 3 years. I have a degree in dance, teaching qualification and PGCE.
Bronze Arts Award - Log booklet
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Bronze Arts Award - Log booklet

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Guide your students through the Bronze Arts Award with this colourful and engaging log booklet. This booklet can be used for students to plan, reflect and write up sections A, B, C and D. Print this as a booklet to be their portfolio or use it to print individual sheets to stick into their portfolios. This log provides guidance for you and your students with examples and sentence starters. #ArtsAward #Bronzelevel #artsaward #bronzeartsaward #artscouncilengland #ArtsCouncilEngland #TrinityCollegeLondon
KS3/KS4 CARD GAME MUSIC EDITION DYAD PURSUIT (DOBBLE STYLE)
staceyseigelstaceyseigel

KS3/KS4 CARD GAME MUSIC EDITION DYAD PURSUIT (DOBBLE STYLE)

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THIS IS A DIGITAL RESOURCE This game is my KS3/KS4 MUSIC Edition of the popular card game D.O.B.B.L.E Get your children or class learning and identifying a range of instruments and music symbols! It’s a fun way of learning and could even be used for cover lessons or a reward at the end of a lesson! I think learning through games is so beneficial! This pack includes 31 cards with 6 images on each card. Print this as many times as you like to create a few packs! PRINT, CUT AND PLAY! (Printing setting instructions provided). How does it work? It is a snap style game. Every card has one matching icon on it and there are a few ways of playing it, whether that be trying to collect as many cards as possible or getting rid of your cards in hand. Students call out the matching icon on their top card and the card everyone is looking at. The game comes with instructions, for example: PLAY THIS WAY: Deal out all, but 1, of the cards to all players leaving one in the center of the playing area, with the pictures face up. Each player must then find the identical symbol between their card and the card in the center of the table (on the draw pile). If a player finds an identical symbol, they shout out the matching symbol and then they put down that card in the center, revealing a new card to be matched up. The player who gets rid of their cards first, wins!