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Python Challenges Workbook
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Python Challenges Workbook

(1)
A series of 12 challenges for your classes, can be used for GCSE students or KS3 classes. All are chosen as being applicable to beginner Python classes.
Fake News Assembly
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Fake News Assembly

(0)
Designed for KS3 but easily altered to deliver to KS2 or KS4. The OECD announced that schools should teach people how to identify fake news. This assembly resource does just that. Contains video resources, slides and a script. It is recommended that teachers check the content of the script and the videos before delivering this season.
Business Studies (Edexcel 1BS0) Topical Events - Xmas, Easter and Christmas events
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Business Studies (Edexcel 1BS0) Topical Events - Xmas, Easter and Christmas events

(0)
125 slides that give ideas for starters and ideas for events throughout the year. They are organised into the following topics: 1.1 Enterprise and entrepreneurship 1.2 Spotting a business opportunity 1.3 Putting a business idea into practice 1.4 Making the business effective 1.5 Understanding external influences on business Each subtopic has the reference to the syllabus.
Dijkstra's Algorithm for Computer Science
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Dijkstra's Algorithm for Computer Science

(0)
Dijkstra’s Algorithm The way I would run this is to talk through the motivation for the algorithm from the presentation, and give the terminology worksheet to be filled in (answer in the presentation). We’d then work through the brute force worksheet. I might then run through the example, then give them the simple graph to fill in. Than we would work through TaskGraph1 for the graphs. Then I might get them to either code, or come up with graphs for them to solve in small groups or in pairs. Included: TPT presentation Labels to fill in worksheets to give structure for the students to fill in answers TaskGraph1 3 graphs to run Dijkstras on. AnswerGraph1 and 2 -answers for the graphs Brute force worksheet and brute force worksheet answers
80 Quick Computing Starters for KS3
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80 Quick Computing Starters for KS3

(2)
An incredible amount of generic starter ideas for KS3 computing lessons. They are aligned to the Computing programme of study for Key stage 3: offering you some ready-planned (no teacher time required) starters for your lessons. Generic starters are offered, as well as specialist starters covering the following topics: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety All designed to help you improve your practice, and are formatted for you and ready to go! This is also offered as part of the great value bundle KS3 Computing without the planning
Respect KS3 Resource Pack
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Respect KS3 Resource Pack

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A complete resource pack for respect and diversity in the KS3 classroom Created to teach the following objectives: Investigate respect and what it means, and why it is important Be able to distinguish between respectful and disrespectful behaviour Learn to respect the differences between people Know that a great way to deliver self-respect is to behave in a way that makes them feel good about themselves They are responsible for their own behaviour, and that respect begins with ones self and students need guidance in order to achieve this!
KS3 Computing - without the planning
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KS3 Computing - without the planning

6 Resources
Some of our best-selling resources on tes, brought together in a fantastic value bundle: 15 complete KS3 computing lessons 35 lesson ideas for computing and ICT KS3 80 computing starters for KS3 20 computing plenaries for KS3 These resources will save you hours of planning. Better still - they are aligned to the KS3 Computing curriculum. Fantastic value bundle price.
Respect Assembly
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Respect Assembly

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Designed for KS3 but easily modified to deliver to KS2 or KS4. After recent events, it is more important than ever for our students to respect both themselves and each other. This is more than just discipline and liking other people. This is about respecting difference and diversity in every context that we encounter. This assembly helps you to deliver just that.
GCSE Business Revision and Challenge cards for OCR GCSE (9-1) J204
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GCSE Business Revision and Challenge cards for OCR GCSE (9-1) J204

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More than 150 business challenge cards that can be used to extend students, used as revision activities or given to students to answer at home. Mini tasks, questions, and statements to think about that can be used as starters, plenaries, flipped learning tasks or homework. Multiple questions one each of the following topics and sub-topics: Business activity 1.1 The role of business enterprise and entrepreneurship 1.2 Business planning 1.3 Business ownership 1.4 Business aims and objectives 1.5 Stakeholders in business 1.6 business growth Marketing 2.1 The role of marketing 2.2 Market research 2.3 Market segmentation 2.4 The marketing mix People 3.1 The role of human resources 3.2 Organisational structures and different ways of working 3.3 Communication in business 3.4 Recruitment and selection 3.5 Motivation and retention 3.6 Training and development 3.7 Employment law Operations 4.1 Production processes 4.2 Quality of goods and services 4.3 The sales process and customer service 4.4 Consumer law 4.5 Business location 4.6 Working with suppliers Finance 5.1 The role of the finance function 5.2 Sources of finance 5.3 Revenue, costs, profit and loss 5.4 Break-even 5.5 Cash and cash flow Influences on business 6.1 Ethical and environmental considerations 6.2 The economic climate 6.3 Globalisation
Computer science and computing web quest (webquest) pack
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Computer science and computing web quest (webquest) pack

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Students can discover more about famous computer scientists in a fun and interactive way. Zero preparation for the teacher! From Steve Jobs to Tim Berners-Lee there are many famous computer scientists. But how many do your students know? Students respond to open-ended questions in this nicely presented resource. Two suggestions for delivery: 1. Give all of the students the same computer scientist. Maximum 10 minutes for each. Who can go through the set fastest? 2. Give different groups different computer scientists. Then present.
35 Computing and ICT lesson ideas for KS3
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35 Computing and ICT lesson ideas for KS3

(1)
35 ideas (starter and plenary included) fully aligned to the KS3 curriculum. Sometimes we all need a little help with a lesson, or want something “out of the box” that can get going in seconds. These are outstanding ideas, and a full lesson can be built from them in minutes. Some are suitable for a few minutes, or can be used as mini-sessions within your lesson. The idea is to save you time with the least preparation time possible. Topics covered include: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety
Ice Breaker Games for KS4
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Ice Breaker Games for KS4

(0)
Fully resourced ice breaker games. Use these to help students introduce themselves to each other (and to you). There are 9 activities, some need no preparation, others need cards to be printed, and you would need to organise iPads (or iPhones) to use the App.
VE Day Assembly / Lesson Presentation
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VE Day Assembly / Lesson Presentation

(0)
VE Day presentation with a wealth of information about the day celebrated on the 8th May. Linked to British values and involves both a historical look at this important event, and how students should think of this in the context of British values. There are some links to YouTube videos within the 18 slide presentation. I would recommend that you check these first as sometimes videos can change or become unavailable over time (the videos are not linked straight within the presentation, so if you choose not to use the videos that will work fine).
Programming selection starter
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Programming selection starter

(4)
A programming task to teach about selection. I use this with Python, but it is not a language dependent task. Helpful for talking about indentation.