Planned and tested Mathematic resources for teachers in the primary, secondary and FE sectors. A wide range of subject matters from algebra to geometry in both interactive and powerpoint formats. So if you need an affordable solution for a Maths lesson plan then the Maths Geezer has a solution.
Planned and tested Mathematic resources for teachers in the primary, secondary and FE sectors. A wide range of subject matters from algebra to geometry in both interactive and powerpoint formats. So if you need an affordable solution for a Maths lesson plan then the Maths Geezer has a solution.
A game of strategy and logic for all ages.
Simple to play, harder to master.
Gets a 5 Star rating from my students.
Great Fun to play.
Full instructions included.
2/3 Interactive lessons.
Objectives:
To understand probability words.
To know the probability of an event happening lies between 0 and 1.
To place events on a probability line.
To be able to workout the probability of an event.
An interactive lesson designed to teach students to tell the time to the hour, half-hour, quarter past, and quarter to. Includes a matching pairs game, worksheets, and mastery questions.
Interactive version.
2 lessons, with worked examples and practise questions.
Objectives:
To be able to share an amount in a given ratio using proportional division.
To be able to share an amount in a given ratio using the difference between parts.
2 lessons, includes step by step guide, worked examples and practice questions.
Money, weight, temperature, distance.
This interactive version allows teachers and students to plot points and draw graphs on the interactive whiteboard.
Learning Objective:
To be able to solve one-step problems that involve addition and subtraction, using concrete objects and pictorial representations. (1C4)
A fully interactive notebook that allows students to drag and drop objects to solve problems posed by the Number Robots. The big idea is for students to be able to write number sentences (i.e. 3+4=7) to represent a number of different situations.
Includes worked examples and Mastery questions.
Learning Objective:
To be able to solve one-step problems that involve addition and subtraction, using concrete objects and pictorial representations. (1C4)
Students try to solve problems posed by the Number Robots. The big idea is for students to be able to write number sentences (i.e. 3+4=7) to represent a number of different situations.
Includes worked examples and Mastery questions.
A pack of interactive different Maths starters/activities.
Includes:
Decimal Washing Line - Ordering and comparing decimals.
Recognising Numbers - Recognising numbers 1-10 in different forms.
Number line & Shape Sort - Whole number and decimal number lines (1-20). Plus, a shape sorting activity that enable students to explore properties of different shapes. The “odd one out” questions have multiple possible answers, which leads to a class discussions. Ends with a shape sort.
Using Numicon - An introduction to using Numicon pieces to solve number problems. Interactive resource allows students to move pieces about to help.
Subtracting single digit numbers - this interactive resource allows students to takeaway pieces of fruit from a bigger bunch.
Shapes, Sums, Same & Coordinates - A mix of Pirate themed starters and activities. Including: Finding shapes, Making Sums, Same & Different, Pirate Map (coordinates in first quadrant).
Learning Objective:
To be able to recognise halves and quarters from diagrams and fractions. (1F1a)
To be able to recognise equivalent fractions, halves and quarters from diagrams. (1F1b)
Includes interactive activity for students, worksheets, and Mastery Questions.
An interactive resource with over 60 slides. There is enough material for a series of lessons. Sldes designed to be printed to create worksheets for students.
Includes:
Starter activities;
Worked examples and practise questions;
Different methods of partitioning;
Partitioning diagrams;
Different ways of representing numbers:
Challenge questions;
Self assessment opportunities;
Templates to allow teachers to create extra resources/questions.
The lessons end with a fun bingo activity, that allows teachers to assess learning.
A resource with over 60 slides. There is enough material for a series of lessons. Slides designed to be printed to create worksheets for students.
Includes:
Starter activities;
Worked examples and practise questions;
Different methods of partitioning;
Partitioning diagrams;
Different ways of representing numbers:
Challenge questions;
Self assessment opportunities;
Templates to allow teachers to create extra resources/questions.
The lessons end with a fun bingo activity, that allows teachers to assess learning.
Learning Objective:
To be able to recognise halves and quarters from diagrams and fractions. (1F1a)
To be able to recognise equivalent fractions, halves and quarters from diagrams. (1F1b)
Includes worksheets, and Mastery Questions.
A lesson designed for students to work with and familiarise themselves with money.
Objectives:
To be able to recognise and use symbols for pounds (£) and pence §.
To be able to combine amounts to make a particular value. (2M3a)
To find different combinations of coins that equal the same amounts of money. (2M3b)
Includes examples and challenge questions.
2 interactive lessons, with worked examples and practise questions.
Objectives:
To be able to share an amount in a given ratio using proportional division.
To be able to share an amount in a given ratio using the difference between parts.
Two lessons, including worked examples and practise questions.
Topics: 1. Solving Equations
2. Substitution into Expressions
3. Simplifying Expressions
4. Expanding Brackets
5. Factorising Expressions
2/3 Interactive lessons
Objectives:
To be able to use a multiplier to find equivalent fractions.
To be able to simplify fractions using a mulitiplier/divisor.
Resource includes a bingo game to assess learning.
2/3 lessons.
Objectives:
To be able to use a multiplier to find equivalent fractions.
To be able to simplify fractions using a mulitiplier/divisor.
Resource includes a bingo game to assess learning.
An interactive lesson that allows students to “drag and drop” coins and notes to solve problems.
Objectives:
To be able to recognise and use symbols for pounds (£) and pence §.
To be able to combine amounts to make a particular value. (2M3a)
To find different combinations of coins that equal the same amounts of money. (2M3b)
Includes examples and challenge questions.