ByteEd Coding Kiwiana Pixel Art Activities - Supporting computer science week (Hour of CodeTM) 2021
Integrating digital technologies and Art, this resource teaches concepts of coding, binary digits and pixel art. Aimed at Year 4 to 8 students.
Students decode the numbers to create kiwiana pixel images and develop understanding of binary digits by having each pixel programmed as being black or white (on or off).
Three difficulty levels for different abilities with the chance to design, create and encode their own kiwiana art for others to decode too!
Computational thinking coverage includes:
algorithms
debugging
sequential instructions
binary
decomposition
data representation in images
For more examples of unplugged and unplugged to digital resources check out out ByteEd TES store or follow us on facebook: https://www.facebook.com/ByteEd.NZ or Twitter @ByteEd_NZ
Integrating digital technologies and Art, this resource teaches concepts of coding, binary digits and pixel art.
Students decode the numbers to create animal themed pixel images. They develop understanding of binary by having each pixel programmed as being black or white (on or off).
Three difficulty levels for different abilities with the chance to design, create and encode their own animal art for others to decode too!
Computational thinking coverage includes:
algorithms
debugging
sequential instructions
binary
decomposition
data representation in images
For more examples of unplugged and unplugged to digital resources check out out our TES store or follow us on facebook: https://www.facebook.com/ByteEd.NZ or Twitter @ByteEd_NZ
Inspired by activities from CS Unplugged (csunplugged.org)
ByteEd Unplugged Computational Thinking Resource: Jack & the beanstalk theme
Updated July 2023!
Students work though hands on activities to create sequential algorithms to direct ByteEd Jack to escape from the Giant’s castle to his home safely!
Students are introduced to Computational Thinking concepts of:
Sequencial instructions
Algorithms
Decomposition, and,
Debugging
Differentiated tasks for each activity - creating algorithms for the most efficient and fastest route, Collecting the Giant’s treasure (musical harp, hen that lays golden eggs & gold) or/and magic beans on the way through the beanstalk.
Included in the resource:
Teaching Overview - fully explained activities
Downloads - all printables needed for the activities.
If you like this resource, check out the other unplugged resources in the TES ByteEd store or check out ByteEd’s pages: https://www.facebook.com/ByteEd.NZ and https://twitter.com/ByteEd_NZ
ByteEd’s mazes to support unplugged coding & computational thinking
Prepared selection of mazes in this printable resource to support learning about algorithmic thinking and coding.
Can students plot the path for Explorer Ed to travel through the maze? Use the arrow command cards to write a sequential algorithm to get the robot from start to finish. Test, trial and debug the algorithm.
A range of different size grids and mazes are included in this resource, which can also introduce using grid references and moving around a grid.
For more unplugged activities check out the TES store, follow ByteEd on social media or head to our website for innovative ideas with teaching resources using programming and augmented reality! https://byteed.com/
ByteEd unplugged Te Wiki o te Reo Māori Digital Technologies posters for the classroom.
This resource includes 12 posters teaching students hangarau matihiko (digital technologies) vocabulary in this printable rauemi.
Posters include the following contexts:
Computational thinking
Programs
Hardware
Software
Encryption
Design process
Internet
If you like these resources please check out our other unplugged DT resources in our ByteEd TES store or follow us: https://www.facebook.com/ByteEd.NZ and https://twitter.com/ByteEd_NZ
A printable resource for all teachers introducing Computational Thinking through unplugged activities.
Updated 2023 to include more grids and our Explorer Ed robot!
Included in this resource:
5 x 5 grid
6 x 6 grid
8 x 8 grid
10 x 10 grid
12 x 12 grid
15 x 15 grid
plus, arrow command cards to aid students to create sequential algorithms for moving Explorer Ed around the grid.
These resources can be used with students to create their own map designs for whichever theme or context they are currently learning.
Need your students to practise their mouse skills before letting them loose on a computer? ByteEd have created this downloadable resource for a hands on approach to learning how to control a computer mouse before connecting it to a computer.
Three levels of practice moving from simple control along straight lines to more advanced mouse control with curvy, straight and zigzag pathways with clicking practices.
ByteEd Unplugged Keyboard Motor Skills
Do your students need to practice their hand positions when typing on a keyboard? Do they need to learn about home keys and which fingers to use when typing certain keys?
This printable resource can be printed on A4 paper and can be used as a table mat to practise hand positioning or can be used as posters for wall displays in the classroom.
There are 3 skill levels of activities:
Easy: Home key row (single hand)
Intermediate: Alphabet & Number keys (single hand)
Advanced: Whole keyboard (two hands)
All pages are full colour to aid correct positioning of fingers with the keys.
Check out our Unplugged Mouse Motor Skills in the TpT ByteEd store or follow https://www.facebook.com/ByteEd.NZ for up to date information on resources :)
Teach Computational Thinking to younger students by exploring a zoo.
Two activities included:
Make a grid map of the zoo by rearranging the jigsaw pieces.
Create instructions for ByteEd to follow - to move around and explore the zoo!
Introduce computational thinking aspects - Sequence, step by step instructions, debugging and creating & following algorithms.
Resources included:
Activity explanation & overview document
Student handouts & printables
Teach Computational Thinking to younger students by exploring the Solar System
Two activities included:
Make a grid map of Space by rearranging the jigsaw pieces.
Create instructions for the ByteEd Spaceship to follow - move around and explore the the Solar System. Can students recognise the planets that ByteEd will visit?
Introduce computational thinking aspects - Sequence, step by step instructions, debugging and creating & following algorithms.
Resources included:
Activity explanation & overview document
Student handouts & printables
Teach Computational Thinking to younger students by saving and helping the town!
Two activities included:
Make a grid map of a township by rearranging the jigsaw pieces.
Create instructions/algorithms for the ByteEd Fire Engine to follow - move to incidents quickly. Can students help the members of the town and save them from tragedy?
Students will also learn about the life of a Fireman and the different ways that they help others.
Introduce computational thinking aspects - Sequence, step by step instructions, debugging and creating & following algorithms.
Resources included:
Activity explanation & overview document
Student handouts & printables
ByteEd Unplugged Computational Thinking Resource: Pied Piper of Hamelin theme
Students work though hands on activities to create sequential algorithms to direct ByteEd Piper through the town of Hamelin, collecting rats to take to the river!
Students are introduced to Computational Thinking concepts of:
Sequencial instructions
Algorithms
Decomposition, and,
Debugging
Differentiated tasks for each activity - creating algorithms for the most efficient and fastest route, Collecting the rats (not the children- they are obstacles to avoid!) and take them to the river.
Included in the resource:
Teaching Overview - fully explained activities
Downloads - all printables needed for the activities.
For more unplugged computational thinking activities head to our TES ByteEd store or follow https://www.facebook.com/ByteEd.NZ or https://twitter.com/ByteEd_NZ
ByteEd Unplugged Computational Thinking Resource: Hansel & Gretel theme
Students work though hands on activities to create sequential algorithms to direct ByteEd Hansel & Gretel through the woods to escape the witch!
Students are introduced to Computational Thinking concepts of:
Sequencial instructions
Algorithms
Decomposition, and,
Debugging
Differentiated tasks for each activity - creating algorithms for the most efficient and fastest route, Collecting sweet treats (while staying away from the witch, the cauldron & the witches cat - they are obstacles to avoid!) and taking them home to their log cabin.
Included in the resource:
Teaching Overview - fully explained activities
Downloads - all printables needed for the activities.
For more unplugged computational thinking activities head to our TES ByteEd store or follow https://www.facebook.com/ByteEd.NZ or https://twitter.com/ByteEd_NZ
ByteEd Unplugged Computational Thinking Resource: Jack & the beanstalk theme
Students work though hands on activities to create sequential algorithms to direct ByteEd Jack to escape from the Giant’s castle to his home safely!
Students are introduced to Computational Thinking concepts of:
Sequencial instructions
Algorithms
Decomposition, and,
Debugging
Differentiated tasks for each activity - creating algorithms for the most efficient and fastest route, Collecting the Giant’s treasure (musical harp, hen that lays golden eggs & gold) or/and magic beans on the way through the beanstalk.
Included in the resource:
Teaching Overview - fully explained activities
Downloads - all printables needed for the activities.
If you like this resource, check out the other unplugged resources in the TES ByteEd store or check out ByteEd’s pages: https://www.facebook.com/ByteEd.NZ and https://twitter.com/ByteEd_NZ
ByteEd Unplugged: Computational Thinking game introducing Conditionals, Variables and Logic Gates through a Space and Astronomy Theme.
Aim of the game: To transport ByteEd home from the planet Mars, picking up two scientists and two astronauts on the way home.
Different icons and activities links to different concepts in computer science, for example create random variables by throwing the dice, use conditionals (comparative operators) to complete tasks on the journey through space.
Included in the resource:
How to play the game instructions
Pre-made game with all the cards and dice for game play.
Design your own Solar System game
Scientific Space and Astronomy knowledge questions.
Links to Computer Science - terminology
If you enjoyed this resource then check out the other Space and Astronomy resources teaching computational thinking in our TES ByteEd Store or follow us on https://www.facebook.com/ByteEd.NZ or Twitter: @ByteEd_NZ
A Computational Thinking bundle of activities developing learning through unplugged tasks linking to a zoo/wildlife park theme.
Resource links to New Zealand Curriculum: Digital Technologies Progress Outcomes 1-2, and explores the following aspects for computational thinking through hands on learning:
Algorithms
Sequence
Decomposition
Debugging
and an introduction to programming languages :)
Included in the zip folder is:
A full lesson/activity overview with clear Learning Intentions and Assessment rubric.
Teacher slides to aid the teaching of all the content in the overview.
Printable student handouts for all the resources needed to teach the activities.
This resource is part of a larger module of learning, created by ByteEd, introducing Python programming at primary level (aimed at Years 4 to 6+). More information can be found at https://vrvoom.education/home/
A Computational Thinking bundle of activities developing learning through unplugged tasks linking to a Space and Astronomy theme.
Resource links to New Zealand Curriculum: Digital Technologies Progress Outcomes 1-2, and explores the following aspects for computational thinking through hands on learning:
Algorithms
Sequence
Decomposition
Debugging
and an introduction to programming languages :)
Included in the zip folder is:
A full lesson/activity overview with clear Learning Intentions and Assessment rubric.
Teacher slides to aid the teaching of all the content in the overview.
Printable student handouts for all the resources needed to teach the activities.
When students are comfortable programming ByteEd around the Solar System, they then research into a star constellation and design a star map for the ByteEd Spaceship to explore! The teaching exemplar for the star map links to Matariki. Students can extend their programming skills by developing their own programming language for writing their algorithms to explore the star constellation!
This resource is part of a larger module of learning, created by ByteEd, introducing Python programming at primary level (aimed at Years 4 to 6+). More information can be found at https://vrvoom.education/home/
ByteEd Unplugged Computational Thinking “Move it” fitness app resource introduces the concepts of:
Decomposition
Sequence
Debugging
Algorithms
Programs, and
Iteration (repeats & loops)
*Can students program Fitness Instructor ByteEd to stay fit in ByteEd’s Gym?
Can they stay fit themselves by creating unplugged fitness circuits using different exercises?*
This resource encourages ‘hands on’ learning through the use of digital technologies whilst promoting health and fitness! Win win!
Included in this resource:
Comprehensive Activity Overview plans (linking to NZC Computational Thinking Progress Outcomes)
Teacher slides (40+ slides) introducing and explaining each activity and computational thinking aspect.
Printable handouts for many differentiated activities, developing skills in writing algorithms and programming.
Check out our other unplugged resources in our TES ByteEd store or keep up to date with latest resources at https://www.facebook.com/ByteEd.NZ or https://twitter.com/ByteEd_NZ
ByteEd Unplugged Computational Thinking Iteration resource introduces the concepts of:
Decomposition
Sequence
Debugging
Algorithms
Programs, and
Iteration (repeats & loops)
Can students program Rocket ship ByteEd to travel to Mars safely through the stars and meteors? Can they get Astronaut ByteEd to maintain the Mars Space station equipment and buildings quickly and efficiently?
Included in this resource:
Comprehensive Activity Overview plans (linking to NZC Computational Thinking Progress Outcomes)
Teacher slides (50+ slides) introducing and explaining each activity and computational thinking aspect.
Printable handouts for many differentiated activities, developing skills in writing algorithms and programs.
Check out our other unplugged resources in our TES ByteEd store or keep up to date with latest resources at https://www.facebook.com/ByteEd.NZ or https://twitter.com/ByteEd_NZ