Hero image

Carousel Education

Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.

Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.
Design Technology - Sharing Bread (Lower Key Stage 2)
Carousel_LearningCarousel_Learning

Design Technology - Sharing Bread (Lower Key Stage 2)

(0)
Sharing Bread is a Design Technology unit of work aimed primarily at children aged 7-9. The unit focuses on children designing and making bread that can be shared as part of a meal. Design Brief: Design and make a unique bread product to share with friends. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Cooking and Nutrition In this unit of work: Children will investigate a range of bread products from around the world. They will learn a basic bread recipe and using this knowledge will adapt this recipe to create their own authentic bread product that has been designed and made by them. In this unit they will learn that additional ingredients can be added to the bread to create a unique recipe. They will learn how to shape the bread to make it easier for tearing and sharing. They conduct a taste test to evaluate their bread and also develop packaging for their bread product. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Great Teddy Race (Key Stage 1)
Carousel_LearningCarousel_Learning

Design Technology - Great Teddy Race (Key Stage 1)

(0)
In this unit of work children learn about wheels and axles and how these are used to make a moving vehicle. They begin by investigating to vehicles to see how they work. They then learn about the invention of the wheel and its impact on ancient civilisations. Children are taught woodworking skills to create a simple wooden frame that is used as the chassis for their vehicle. Children bring in a soft toy from home and design a vehicle for the toy to take part in a class race across the classroom. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: Investigating Toy Cars Focused Practical Task 1: Working with Wood & IDEA Task 2: Wheels all Around Design and Make Session 1 – Designing the Toy Buggy Design and Make Session 2 – Making the Toy Buggy Design and Make Session 3 – Decorating the Toy Buggy Evaluation Session
Design Technology - Automaton Toymaker (Upper Key Stage 2)
Carousel_LearningCarousel_Learning

Design Technology - Automaton Toymaker (Upper Key Stage 2)

(0)
Automaton Toymaker is a Design Technology unit of work aimed primarily at children aged 9-11. The unit focuses on designing and making an automaton toy using a cam mechanism. Design Brief: Design and make an automaton toy for the local toy museum The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Mechanical Systems • Materials • Structures In this project, children apply their knowledge of mechanisms and in particular cam mechanisms, to design and make an automaton toy. They learn about the key features of an automaton and will use this knowledge when designing and making their own product. They learn how cams can change movement in a mechanical system. When creating their toy, they design the automaton character and decide the movement it will make, selecting the appropriate cam mechanism to produce this movement. They make a wooden box structure for their automaton before adding the cam mechanism and the character. Children decorate the automaton to create a scene for the automaton character. They evaluate their finished product against the design brief and design specifications. Finally, they consider improvements they would make to their product and design a Mark II version of their automaton toy.
Design Technology - Arty Cushions (Lower Key Stage 2)
Carousel_LearningCarousel_Learning

Design Technology - Arty Cushions (Lower Key Stage 2)

(0)
Arty Cushions is a Design Technology unit of work aimed primarily at children aged 7-11. The unit focuses on creating a three-dimensional fabric product using a range of textile skills. Design Brief: Design and make a decorative cushion to be sold in the local art gallery shop. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Materials/Textiles In this unit of work: Children join textile pieces to create both a cushion and a cushion cover. They are introduced to the technique of creating a seam allowance and build on their knowledge of sewing and decorative techniques. They design and decorate their cover based on a famous and iconic work of art understanding that the cushion is being made as a sample for a client. They evaluate their cushion product by creating a page for an online shopping website. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Madly Monet (Key Stage 1)
Carousel_LearningCarousel_Learning

Art Academy - Madly Monet (Key Stage 1)

(0)
Madly Monet is an Art and Design unit of work aimed primarily at children aged 5-7. The unit introduces children to impressionist painting through studying the work of the famous impressionist painter Claude Monet. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. There is an additional presentation on the life and work of the artist. As part of their learning, children can complete a study of the artist (PDF template provided) Strands of Learning: • Painting • Printmaking • Collage Children learn about the life and impressionist paintings of the artist Claude Monet. There is a particular focus on his paintings from his garden at Giverny. Children begin by learning the technique of marbling using both water and shaving foam. These techniques are a simple form of monoprinting. In creating a simple composition of the Japanese bridge at Giverny, children consolidate their understanding of colour theory, in particular warm and cold colours. Children have the opportunity to sketch real trees from observation, and them use these drawings to help them to paint trees in the impressionist style of painting. Children use wax resist painting technique to recreate the Garden at Giverny painting by Monet. Finally, they bring their learning from the unit together to create a three-dimensional garden scene inspired by the paintings of Claude Monet. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - The Van Gogh Experience (Upper Key Stage 2)
Carousel_LearningCarousel_Learning

Art Academy - The Van Gogh Experience (Upper Key Stage 2)

(0)
The Van Gogh Experience is an Art and Design unit of work aimed primarily at children aged 9-11. The unit deepens children’s knowledge and skills in using pastels for drawing and painting. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. In addition, presentations are provided that provide knowledge about Vincent Van Gogh. Strands of Learning: • Drawing • Painting In learning different pastel techniques, children learn about the life and work of Vincent Van Gogh and his iconic style with which he painted. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Non Fiction Writing Knowledge Organisers
Carousel_LearningCarousel_Learning

Non Fiction Writing Knowledge Organisers

(0)
Set of ten Knowledge Organisers for pupils from ages 7 -14 to aid recall and application of the key features of non-fiction text types. These bright and engaging publications can be enlarged from A4 (Knowledge Organiser Size) to A1 poster size for whole-class recall of learning. The ten text types covered are Recount Biography Formal letter writing Informal letter writing Newspaper report Report Instructional Explanation Persuasion Discussion
Art Academy - Rainforests - Key Stage 1
Carousel_LearningCarousel_Learning

Art Academy - Rainforests - Key Stage 1

(0)
Rainforest is an Art and Design unit of work aimed primarily at children aged 5-7. This unit of work focuses on introducing line, shape, and colour as elements of art. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: Drawing Collage Textiles Sculpture Children investigate line patterns made through mark-making and through simple sewing techniques to create a rainforest headdresses They begin to learn how artists can collaborate together to create art. They apply their knowledge of pattern and sculpture to create simple assemblage parrot sculptures and rainforest totems using an armature and malleable materials. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Portraits (Lower Key Stage 2)
Carousel_LearningCarousel_Learning

Art Academy - Portraits (Lower Key Stage 2)

(0)
Portraits is an Art and Design unit of work aimed primarily at children aged 7-9. The unit consolidates and deepens children’s understanding of portraiture as a key genre of fine art. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. An additional presentation that focuses on portraiture is also included. Strands of Learning: • Drawing • Painting • Sculpture Children undertake a range of drawing and painting activities to develop their understanding of portraiture. They learn the difference between portraits and self-portraits. They study the different facial features and how they are drawn from different viewpoints. Using the idea of different viewpoints allows them to develop their knowledge of the cubist style of Pablo Picasso. They study the portraits of Pablo Picasso, Henri Matisse and Amedo Modigliani. They complete the unit of work by creating a spoon portrait sculpture in the style of Amedo Modigliani. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Still Life (Upper Key Stage 2)
Carousel_LearningCarousel_Learning

Art Academy - Still Life (Upper Key Stage 2)

(0)
Still Life is an Art and Design unit of work aimed primarily at children aged 9-11. The unit deepens children’s understanding of the Still Life genre within Art and Design. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. In addition, presentations are provided that provide knowledge about Still Life Strands of Learning: • Drawing • Painting Children learn about Still Life painting. This is delivered by considering some of the techniques that artists use when painting Still Life compositions. Children learn the techniques of; using shapes, overlapping to give depth, open or closed compositions and how value is used to create depth and the effect of light. Children are introduced to the work of the contemporary British artist Patrick Caulfield through his Still Life compositions. The unit completes with the children creating their own compositions. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Art with Elmer (Key Stage 1)
Carousel_LearningCarousel_Learning

Art Academy - Art with Elmer (Key Stage 1)

(0)
Art with Elmer is an Art and Design unit of work aimed primarily at children aged 5-7. Ideally it is scheduled in Year 1 and runs alongside reading the popular books about the patchwork elephant. The unit introduces children to some key elements of the art and design curriculum. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Additional resources are provided as PDFs. Strands of Learning: • Drawing • Painting • Sculpture • Collage Children learn some essential knowledge about colour, primary and secondary colours. They also learn how to add black and white to colours to create tints and shades. They are introduced to abstract art and the art of Wassily Kandinsky, and they apply this knowledge when creating an abstract elephant. Children are also introduced to the techniques of collage and assemblage sculpture when creating elephant-inspired art. Finally, they bring their learning together to create a portrait of a patterned elephant. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Money Containers (Lower Key Stage 2)
Carousel_LearningCarousel_Learning

Design Technology - Money Containers (Lower Key Stage 2)

(0)
In this unit of work children design and make a money container using textile materials. They apply their knowledge of how to create pattern template from models and prototypes and how textiles can be joined both temporarily and permanently. Children have the opportunity to consolidate their skills in using the running stitch and are taught the technique of the overstitch. Children learn about different textile fastenings and consider which ones would be best suited to use in a money container. They develop their knowledge of textile decorative techniques including embroidery, embellishment and appliqué to create a money container for someone special. Sessions: IDEA Task 1: All About Money Containers & Focused Practical Task 1 – Developing Decorative Stitching IDEA Task 2: Investigating Money Containers Focused Practical Task 2 – Simple Coin Purse Designing Session Making Session Evaluation Session
Design Technology - Yummy Yoghurts (Lower Key Stage 2)
Carousel_LearningCarousel_Learning

Design Technology - Yummy Yoghurts (Lower Key Stage 2)

(0)
In this unt of work, children create their own recipe, branding and packaging for a healthy yoghurt-based breakfast meal. This unit of work also includes learning about the importance of breakfast. Children learn how to make yoghurt and how a thermos flask helps to maintain the temperature of the yoghurt allowing the micro-organisms to create yoghurt from milk. Applying their knowledge of a balanced, healthy diet, children design a layered breakfast pot of yoghurt, cereal and fruit. Consolidating their skills in food preparation, children use their design to make a healthy breakfast product. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1 – All About Breakfast IDEA Task 2 – Investigating Yoghurts & IDEA Task 3 – Yoghurt Pot Packaging Focused Practical Task 1 – Making Yoghurt & Focused Practical Task 2 – Cross-Sectional Drawing Designing a yoghurt-based breakfast Making the yoghurt product Evaluation
Design Technology - Focaccia (Making Bread) (Lower Key Stage 2)
Carousel_LearningCarousel_Learning

Design Technology - Focaccia (Making Bread) (Lower Key Stage 2)

(0)
In this unit of work children learn how to make a focaccia bread product that can be used as part of a shared meal. They investigate a range of bread products from around the world and have the opportunity to taste test some breads that can be bought locally in a bakery then recording their results using a taste test recording sheet. Children learn how to follow a basic bread recipe, about the action of yeast and the importance of kneading bread. Using this knowledge, they adapt this recipe and add other ingredients to create their own focaccia bread product which is shaped to make it suitable to be shared. The completed product is taste tested and evaluated. Sequence of Learning for Teachers IDEA Task 1 – Breads from Around the World & IDEA Task 2 Investigating Breads Focused Practical Task 1 – Baking Bread IDEA Task 3 – What is Focaccia? & Focused Practical Task 2 – Shaping Dough DME: Bread Designing DME: Making Focaccia DME: Evaluating and Packaging the Product
Design Technology - Bread and Soup (Lower Key Stage 2)
Carousel_LearningCarousel_Learning

Design Technology - Bread and Soup (Lower Key Stage 2)

(0)
In this unit of work children create a simple lunch of a healthy soup and a bread roll. Children follow instructions and recipes to make a classic tomato soup and a bread roll. Children learn how bread is made and develop their skills in preparing food and kneading bread. Children consolidate their understanding of how taste testing can be used to evaluate food products and through participating in taste tests develop their own taste vocabulary. Children learn some of the key messages around healthy eating and use this information to explain how their lunchtime meal provides them with a healthy, balanced meal. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: All About Soups & IDEA Task 2: Soup Taste Test Focused Practical Task 1 – Making Soup IDEA Task 3: All About Bread Focused Practical Task 2 – Making a Bread Roll Meal Designer Meal Maker
Design Technology - Salad Fit for a King (Key Stage 1)
Carousel_LearningCarousel_Learning

Design Technology - Salad Fit for a King (Key Stage 1)

(0)
In this unit of work children extend their knowledge of food preparation by designing and making a healthy salad for the King’s lunch. This unit provides an opportunity for children to consolidate their food cutting skills and to extend these skills to include grating and juicing fruit and vegetables. For the design and make activity children learn about the commonwealth and how different countries around the world grow different types of fruit and vegetables. Children design a salad using different fruit and vegetables that are grown in commonwealth countries. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: Supermarket Salads Focused Practical Task 1: Carrot Salad Focused Practical Task 2: Designing Salads for Your Friends Designing Session: Designing Salads for Your King Making and Evaluating Salads Design and Make a Packaging Box for the Royal Salad
Design Technology - Ristorante Italiano (Upper Key Stage 2)
Carousel_LearningCarousel_Learning

Design Technology - Ristorante Italiano (Upper Key Stage 2)

(0)
In this project, children apply their knowledge of cooking and nutrition to design and make a three-course Italian meal to be served in the class restaurant. Children investigate the different places where people ‘eat out’ and conduct market research to find out about our favourite restaurants. Children learn about restaurants, menus and the different roles of people who work in restaurants. Children are tasked with designing and making a three-course meal that is based on the cuisine of Italy. Thy research recipes and create a plan to make and serve their three-course meal in the class restaurant. They make their dishes and organise a taste test session to evaluate the food that they have made. Using the results from the taste test they take on the role of a restaurant critic and review one of the class restaurant meals. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: All About Restaurants IDEA Task 2: Favourite Restaurants DME: Designing a Three Course Meal DME: Planning a Three Course Meal DME: The Big Cook Evaluation Session
Design Technology - Eatwell Pizza (Upper Key Stage 2)
Carousel_LearningCarousel_Learning

Design Technology - Eatwell Pizza (Upper Key Stage 2)

(0)
Eatwell Pizza is a Design Technology unit of work aimed primarily at children aged 9-11. The unit focuses on designing and making pizza and setting up a small business as a pizza entrepreneur. Design Brief: Design and make a pizza to promote the healthy eating messages from the Eatwell Guide for Healthy Eating The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Cooking and Nutrition In this unit of work: Children apply their knowledge and understanding about healthy eating to design and make a pizza based on the key messages from the Eatwell Guide for healthy eating. They learn how to make bread dough to be used as the pizza base and prepare a range of vegetables and other foods to create the tomato sauce and pizza toppings. Through this they understand that food products are made by adapting existing recipes. In setting up a small business they learn about creating a company branding, budgeting and the importance of packaging and labelling food products. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Class Restaurant (Upper Key Stage 2)
Carousel_LearningCarousel_Learning

Design Technology - Class Restaurant (Upper Key Stage 2)

(0)
In this project, children apply their knowledge of cooking and nutrition to design and make a three-course meal to be served in the class restaurant. Children investigate the different places where people ‘eat out’ and conduct market research to find out about our favourite restaurants. Children learn about restaurants, menus and the different roles of people who work in restaurants. Children are tasked with designing and making a three-course meal that is based on the cuisine of a country of their choice. Thy research recipes and create a plan to make and serve their three-course meal in the class restaurant. They make their dishes and organise a taste test session to evaluate the food that they have made. Using the results from the taste test they take on the role of a restaurant critic and review one of the class restaurant meals. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: All About Restaurants IDEA Task 2: Favourite Restaurants DME: Designing a Three Course Meal DME: Planning a Three Course Meal DME: The Big Cook Evaluation Session
Design Technology - Money Containers (Lower Key Stage 2)
Carousel_LearningCarousel_Learning

Design Technology - Money Containers (Lower Key Stage 2)

(0)
Money Containers is a Design Technology unit of work aimed primarily at children aged 7-9. The unit focuses on Textiles. Design Brief: Design and make a money container for a special person to keep their money safe. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfills the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Materials/Textiles In this unit of work children design and make a money container using textile materials. They apply their knowledge of how to create pattern template from models and prototypes and how textiles can be joined both temporarily and permanently. Children have the opportunity to consolidate their skills in using the running stitch and are taught the technique of the overstitch. Children learn about different textile fastenings and consider which ones would be best suited to use in a money container. They develop their knowledge of textile decorative techniques including embroidery, embellishment and appliqué to create a money container for someone special. Sessions: IDEA Task 1: All About Money Containers & Focused Practical Task 1 – Developing Decorative Stitching IDEA Task 2: Investigating Money Containers Focused Practical Task 2 – Simple Coin Purse Designing Session Making Session Evaluation Session