An interactive lesson in PowerPoint for senior secondary pupils to help with transformation of graphs, in particular cubics, exponentials and logarithms. Pupils are shown how to represent these graphs in the manner of an Egyptian sand dance and then have to demonstrate the transformations.
Ideal for KS4, C1, C2, C3 and C4 students.
7 D_____ in a W_____ ?
Useful as a quiz round or as a starter in a maths lesson.
There are two puzzles here both with answers. The font is oversized so it can be reduced (2-to-a-page) and still be legible in an exercise book.
Here are four (edited) scenes surrounding modern social issues. They are good springboards for discussions on these issues, as well as exploring relationships where one character is in a position of power compared to the other(s).
These scenes are:
A - "Mad Men", where the experienced secretary (Joan) shows the new girl (Peggy) around her incredibly sexist 1940s office.
B - "Look Back in Anger", where a boring Sunday morning leads to a domestic argument.
C - "Juno", where teenager (Juno) has to speak to her parents about the fact that she's pregnant.
D - "American History X", where the headteacher (Sweeney) throws a life line to a student who's out of control (Danny)
There is also a written assessment task to draw together the pupil's understanding of the scenes.
A simple starter activity to recap knowledge of non-calculator percentages.
Can easily be modified to accommodate different quantities and percentages.
A general knowledge quiz to end the year with.
7 rounds, each with 5 questions.
No audio required, just a projector if you want the class to see the images (but it can just be read aloud if you prefer!).
Rounds are:
TV and Movies
Science and Nature
People and Places
Music
Sports and Games
Brain Teasers
Merry Christmas
A general knowledge quiz to end the year with.
7 rounds, each with 5 questions.
No audio required, just a projector if you want the class to see the images (but it can just be read aloud if you prefer!).
Rounds are:
TV and Movies
Science and Nature
People and Places
Music
Sports and Games
Brain Teasers
Merry Christmas
Edit: Reuploaded as the notes section contain last year’s questions instead! Now fixed.
Price reduced to reflect it is an older specification. Most of the content is still useful under the new specification!
A revision PowerPoint for Chapter 7 (Programming) for the OCR 2012-2017 GCSE Computing course. There are questions throughout the PowerPoint to help judge progress.
Price reduced to reflect it is an older specification. Most of the content is still useful under the new specification!
A revision PowerPoint for Chapter 5 (Databases) for the OCR 2012-2017 GCSE Computing course. There are questions throughout the PowerPoint to help judge progress.
Price reduced to reflect it is an older specification. Most of the content is still useful under the new specification!
A revision PowerPoint for Chapter 1 ( Fundamentals of Computer Systems) for the OCR 2012-2017 GCSE Computing course. There are questions throughout the PowerPoint to help judge progress.
Price reduced to reflect it is an older specification. Most of the content is still useful under the new specification!
A revision PowerPoint for Chapter 6 (Computer Communications and Networking) for the OCR 2012-2017 GCSE Computing course. There are questions throughout the PowerPoint to help judge progress.
Price reduced to reflect it is an older specification. Most of the content is still useful under the new specification!
A revision PowerPoint for Chapter 4 (Representation of Data) for the OCR 2012-2017 GCSE Computing course. There are questions throughout the PowerPoint to help judge progress.
Price reduced to reflect it is an older specification. Most of the content is still useful under the new specification!
A revision PowerPoint for Chapter 3 (Software) for the OCR 2012-2017 GCSE Computing course. There are questions throughout the PowerPoint to help judge progress.
Price reduced to reflect it is an older specification. Most of the content is still useful under the new specification!
A revision PowerPoint for Chapter 2 (Computing Hardware) for the OCR 2012-2017 GCSE Computing course. There are questions throughout the PowerPoint to help judge progress.
A general knowledge quiz to end the year with.
7 rounds, each with 5 questions.
No audio required, just a projector if you want the class to see the images (but it can just be read aloud if you prefer!).
Rounds are:
TV and Movies
Science and Nature
People and Places
Music
Sports and Games
Brain Teasers
Merry Christmas
Three Maths investigations, originally designed for use with Year 7 G&T pupils in preparation for Secondary School but useful at various levels of both Primary and Secondary.
1) Two Dice: A relatively easy investigation on Probability.
2) Interior Angles: A medium difficulty investigation on Geometry (with some Algebra)
3) Handshaking: A more complicated investigation on Combinations (with some Algebra)
A booklet of fifteen puzzles: five easy, five medium and five hard. Should easily fill an hour’s lesson.
Designed for pupils to attempt in teams, but can be used an individual challenge for gifted and talented pupils!
Three short videos to raise awareness of the Holocaust as well as more recent acts of genocide and persecution.
Legacy of the Holocaust 1: The Holocaust
Legacy of the Holocaust 2: Recent Genocides
Legacy of the Holocaust 3: Persecution of LGBTQ People
These may be useful in History, PSHE or as conversation starters as part of a tutor group activity.
Created by DC Bradshaw and Alex Bradshaw
Three milestone Numeracy assessments to support the transition from Primary to Secondary School.
Each one has 40 marks and covers a wide range of numeracy content including:
Four Operations including Long Multiplication
Rounding and Ordering
Percentages and Fractions
Time, Money and Measurement
Numeracy problems in a real life context
The assessments are designed to be used in order, with each one mirroring the others in terms of content, allowing pupils to learn from their mistakes without being too predictable.
Each assessment also has a detailed mark scheme, including the awarding of method marks.
After doing “Hello World!” one of the first tasks set by many old school programmers is designing a classic text-based adventure game.
Here is a six-lesson scheme of work to allow students to explore this idea and design their own game in Python. This can easily be modified to another programming language if you want (but the example files are in Python).