Create, Experiment, Build, Question and Learn.
I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges.
My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Create, Experiment, Build, Question and Learn.
I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges.
My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
How can we design affordable, sustainable solutions that can help people in lower economically developed countries?
In this project, students are given a brief from the UN to design a sustainable, solar light for people in developing economies, that have limited or no access to electricity.
Statement of inquiry: Considering the interconnection of global infrastructures creates a more equal and sustainable future for our shared planet.
Students are taught a range of creative, STEAM, and research skills using both digital and physical techniques, evidencing their design process through a 23-page digital portfolio (Powerpoint) in line with the four assessment criteria. Alternatively, this can be printed or used as a template. Included are extension tasks, as well as teacher and student examples.
Lessons cover:
♦ Introduction to LEDCs and the environment - historical factors and innovative solutions to provide sustainable, affordable, off-grid energy sources. What are LEDCs? What might life be like without power? What are the alternatives?
♦ Product Analysis using the ACCESS FM technique.
♦ Ideation using the SCAMPER technique.
♦ Advanced sketching techniques: isometric drawing - Which advanced sketching techniques do designers use? Isometric resource sheets.
♦ CAD Prototyping - Sketchup (free online cloud-based program)
♦ Iterative Design and Prototyping - How and why do we prototype? 2D design and/or physical prototyping. Evaluating our designs.
♦ Making the circuit - Solar Panel, LED, Switch - How do we make working circuits using different components?
♦ Final Prototyping - TinkerCad (free online cloud-based program)
♦ Final Prototyping - 3D printing or Laser Cutting
If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects.
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↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
This lesson is an excellent, accessible introduction into wood theory or KS3, 4 or 5. It is essential that design technology and/or product design students know this as part of their theory, ready for assessments.
The lesson covers hardwoods, softwoods and manufactured boards, wood examples and their respective properties and manufacturing (felled, formed and finished) through various activities. Included is also a video on plywood production, worksheets and home learning tasks.
One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create a piece of ‘positive advertising’.
In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of ‘positive advertising’. Also included is an instructional video to aid with delivery of content.
If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
**How can we give waste purpose and value? **In this project, students are given a brief from a TV manufacturer to design a household product out of cardboard waste.
This design project is based on a real industry brief. A global contest that challenged contestants to design innovative new objects for the home that could be made by re-purposing cardboard TV packaging.
Students evidence their design process in a 22 page digital portfolio (Powerpoint) in line with the four assessment criteria. Alternatively this can be printed or used as a template. Included are teacher and student examples. A unit plan is also included.
Lessons cover:
♦ Introduction to cardboard waste and the circular economy - factors and innovative solutions to minimise waste). Why is cardboard waste a growing problem?
♦ Ideation using the SCAMPER technique. Initial sketches worksheet.
♦ Advanced sketching techniques: isometric drawing - Which advanced sketching techniques do designers use? Isometric resource sheets.
♦ Planning and constructing ideas- Would someone else be able to construct my idea? Shape nets resource sheets.
♦ Iterative Design and Prototyping - How and why do we prototype? 2D design and/or physical prototyping. Evaluating our designs.
♦ Creating a Guide - How would someone else construct my idea?
This project does not require the use of specialist classrooms and cardboard could be substituted with paper and scissors if necessary. This project could also be set as remote learning.
This unit/project is designed for a half-term (6-8 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly.
If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects.
–
↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
A simple introduction to Google Sketchup. Pupils go through the basic features of the software with a differentiated hand-out to create a model toothbrush. This lesson observation was graded as ‘outstanding’.
The lesson consists of a starter activity, step-by-step instructions for each tool, clear assesment criteria and a review.
Also included is a homework task and teacher example.
Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and student/teacher examples.
In this second lesson, students will continue the iterative product design process. Students write their own specification; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas which they must then justify, through annotation.
Lesson consists of literacy starter> class discussions>prep task> main task. Lesson is a double but could be extended over several lessons.
If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links. Also Included are diffirenciated resources and teacher examples.
In this fourth lesson in the scheme, students will continue the iterative, product design process. Students are tasked with realising their final drawing as a CAD model, using SketchUp software. Included is a 6, page step-by-step guide for students to follow (self-directed learning).
Lesson consists of a starter> class discussions> main task (with guide) and plenary/review. Lesson should ideally be extended over several lessons. Also included is an additional starter that could be used in the next, subsequent lesson.
If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
NEA Assessment Objective Bible AO Product Design Technology
Invaluable, measurable assessment Objective advice/guidance for students, which can also be used as explicit success criteria for portfolios. Students can reflect on their own work and highlight areas that they need to address.
All I ask, is that you please review this free resource in return. Thank you.
A visual starter for Product Design where students demonstrate their understanding of key words and/or it can be used to gauge prior understanding in the subject. Students can effectively differentiate and choose their own task or extension. Included is the original .ai file so that the resource can be adapted for different products/materials/key words etc.
If you enjoyed this free resource, please kindly leave a review/rating.