I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students.
This is lesson 4 of the 6 lesson course. Lesson 4 covers:
Learning about Sensors and how they’re linked to decision
Discussing different examples of sensors and their roles in our daily lives
Programming an Automatic Home (based on sensors)
Discussing the advantages of sensors and how they are making our lives more automated
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding what instructions and sequences are
Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows)
Creating basic flowcharts in Flowol
Programming a Zebra Crossing and Crossing Patrol
Understanding the correct sequence of traffic lights
Programming Traffic Lights
Understanding the Decision Symbol
Using the Decision symbol in the Pelican Crossing
Learning about Sensors and how they’re linked to decision
Programming an Automatic Greenhouse (based on sensors)
Understanding Variables and Subroutines
Programming a Car park using Subroutines and Variables
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students.
This is lesson 3 of the 6 lesson course. Lesson 3 covers:
Understanding the Decision Symbol
Using the Decision symbol in the Pelican Crossing
Analysing what the decision symbol is vital in a Pelican Crossing
There is an opportunity of an assessment in this lesson
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding what instructions and sequences are
Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows)
Creating basic flowcharts in Flowol
Programming a Zebra Crossing and Crossing Patrol
Understanding the correct sequence of traffic lights
Programming Traffic Lights
Understanding the Decision Symbol
Using the Decision symbol in the Pelican Crossing
Learning about Sensors and how they’re linked to decision
Programming an Automatic Greenhouse (based on sensors)
Understanding Variables and Subroutines
Programming a Car park using Subroutines and Variables
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students.
This is lesson 5 of the 6 lesson course. Lesson 5 covers:
A further look at sensors and how they’re linked to decisions
Programming an Automatic Greenhouse (based on sensors)
There is an opportunity of an assessment in this lesson
Discussing the relative advantages and disadvantages of an automated car
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding what instructions and sequences are
Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows)
Creating basic flowcharts in Flowol
Programming a Zebra Crossing and Crossing Patrol
Understanding the correct sequence of traffic lights
Programming Traffic Lights
Understanding the Decision Symbol
Using the Decision symbol in the Pelican Crossing
Learning about Sensors and how they’re linked to decision
Programming an Automatic Greenhouse (based on sensors)
Understanding Variables and Subroutines
Programming a Car park using Subroutines and Variables
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students.
This is lesson 3 of the 7 lesson course. Lesson 3 covers:
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding automated movement into the lesson 2 game to make it more advanced
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of instructions to allow Kodu to move, eat and win
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding more advanced features, such as countdown timer, bonus coin and game levels
Understanding how to create a unique game using all previous learning and understanding
Following a PLC to guide the students with adding as many different game features as possible with their unique game
Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
The linked worksheets are also provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students.
This is lesson 5, 6 and 7 of the 7 lesson course. These lessons have been merged as they all focus on the same objective; the student creating their own 3D computer game using Kodu using the skills they have gained during the previous 4 weeks. By giving them three lessons to create a unique game, they have sufficient time to explore the software and further develop their learning.
These lessons allow the students to follow a PLC to guide them with adding as many different game features as possible with their unique game.
The bundled lesson 5, 6 and 7 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of instructions to allow Kodu to move, eat and win
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding more advanced features, such as countdown timer, bonus coin and game levels
Understanding how to create a unique game using all previous learning and understanding
Following a PLC to guide the students with adding as many different game features as possible with their unique game
Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
The linked worksheets are also provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students.
This is lesson 4 of the 7 lesson course. Lesson 4 covers:
Adding more advanced features, such as countdown timer, bonus coin and game levels
Looking independently at other features that could be added to Kodu to make the game more advanced
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of instructions to allow Kodu to move, eat and win
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding more advanced features, such as countdown timer, bonus coin and game levels
Understanding how to create a unique game using all previous learning and understanding
Following a PLC to guide the students with adding as many different game features as possible with their unique game
Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
The linked worksheets are also provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students.
This is lesson 3 of the 5 lesson course. Lesson 3 covers:
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Understand Wired and Wireless devices
Looking at computer hardware that is required to create a network
Analysing how devices communicate in a home
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 2
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 2 of the 10 lesson course. Lesson 2 covers an introduction to mind maps (spider diagrams). The lesson includes examples, an explanation and then a task that the students must complete.
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 3
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 3 of the 10 lesson course. Lesson 3 covers an introduction to storyboards. The lesson includes examples, an explanation and then a task that the students must complete.
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks.
This is lesson 4 of the 6 lesson course. Lesson 4 covers:
Understanding what animation is
Looking at Flash layers and how locking and hiding them helps
Understanding how to create basic shapes in Flash
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding pixels, resolution and pixilation
Looking at aspect ratio and the importance of maintaining it
Learning about Photoshop layers and how they are used to create complex images
Looking at the Magic wand tool
Understanding brightness, contrast, hue, saturation and colour balance
Mini project: Creating a unique image using all the skills from the previous lessons
Understanding what animation is
Looking at Flash layers and how locking and hiding them helps
Understanding how to create basic shapes in Flash
Analysing the different tweening techniques and understanding what they are
Understanding what backdrops are
Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Extension resources are available throughout the lessons to support the more capable student.
Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW.
There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks.
This is lesson 3 of the 6 lesson course. Lesson 3 covers:
Mini project: Creating a unique image using all the skills from the previous lessons
Students will be provided with a number of individual photos, and an “end goal” example. They must use their prior understanding and the step-by-step guides to create t
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding pixels, resolution and pixilation
Looking at aspect ratio and the importance of maintaining it
Learning about Photoshop layers and how they are used to create complex images
Looking at the Magic wand tool
Understanding brightness, contrast, hue, saturation and colour balance
Mini project: Creating a unique image using all the skills from the previous lessons
Understanding what animation is
Looking at Flash layers and how locking and hidng them helps
Understanding how to create basic shapes in Flash
Analysing the different tweening techniques and understanding what they are
Understanding what backdrops are
Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Extension resources are available throughout the lessons to support the more capable student.
Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW.
There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 5
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 5 of the 10 lesson course. Lesson 5 covers an introduction to camera shots and focus used in movies, TV etc and continues on from lesson 4. The lesson includes examples, videos, an explanation of each shot and then a task that the students must complete.
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 6
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 6 of the 10 lesson course. Lesson 6 covers an introduction to production scripts. The lesson includes examples, videos, an explanation and then a task that the students must complete.
Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
This bundle comprises the entire 10 week SOW for Staying Safe Online.
By purchasing this bundle, you will be saving 33%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is Lesson 6 of a 10 week project for KS3 students (who have 1 lesson a week). It focuses on staying safe online, online dangers and viruses, social engineering, etc, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 6 of the 10 lesson course. The objectives for Lesson 6 are:
Understand what a Flash card is, and the benefits of creating them.
State what revision is and why we do it.
Describe the many categories and topics of learning from the previous lessons.
The purpose of this lesson is to prepare students for the Staying Safe Online Assessment, by teaching them revision techniques and giving them time to hone their skills and improve their knowledge.
The skills this entire Scheme of Work covers include:
Online Stranger Danger
Cyberbullying
Personal Data
Social Networking
Malware
Viruses, Worms
Trojan Horses, Spyware
Social Engineering
Blagging, Phishing
Pharming, Shouldering
Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW.
There are two assessments during the SOW. The assessments include a mark scheme, feedback lesson and a printable feedback sheet.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 7 of a 10 week project for KS3 students (who have 1 lesson a week). It focuses on staying safe online, online dangers and viruses, social engineering, etc, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 7 of the 10 lesson course. The objectives for Lesson 7 are:
To revise with a partner and quiz each other about Staying Safe Online.
To answer multiple choice questions about Staying Safe Online.
To write short answer questions on the dangers of Malware.
The lessons includes the Staying Safe Online assessment.
The skills this entire Scheme of Work covers include:
Online Stranger Danger
Cyberbullying
Personal Data
Social Networking
Malware
Viruses, Worms
Trojan Horses, Spyware
Social Engineering
Blagging, Phishing
Pharming, Shouldering
Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW.
There are two assessments during the SOW. The assessments include a mark scheme, feedback lesson and a printable feedback sheet.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 4 and 5 of a 10 week project for KS3 students (who have 1 lesson a week). It focuses on staying safe online, online dangers and viruses, social engineering, etc, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 4 and 5 of the 10 lesson course. The objectives for Lesson 4 and 5 are:
Understand some of the main dangers to computers.
Explain how they can affect computers and the damage they can cause.
Discuss ways to prevent these dangers affecting you and your computing device.
The skills this entire Scheme of Work covers include:
Online Stranger Danger
Cyberbullying
Personal Data
Social Networking
Malware
Viruses, Worms
Trojan Horses, Spyware
Social Engineering
Blagging, Phishing
Pharming, Shouldering
Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW.
There are two assessments during the SOW. The assessments include a mark scheme, feedback lesson and a printable feedback sheet.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students.
This is lesson 1 of the 6 lesson course. Lesson 1 covers:
Understanding what instructions and sequences are
Understanding how to order a sequence of instructions in a particular way
Looking at how some sequences can be programmed in one way only, and others can be solved in different ways
Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows)
Creating basic flowcharts in Flowol
Programming a Zebra Crossing and Crossing Patrol
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this Scheme of Work covers include:
Understanding what instructions and sequences are
Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows)
Creating basic flowcharts in Flowol
Programming a Zebra Crossing and Crossing Patrol
Understanding the correct sequence of traffic lights
Programming Traffic Lights
Understanding the Decision Symbol
Using the Decision symbol in the Pelican Crossing
Learning about Sensors and how they’re linked to decision
Programming an Automatic Greenhouse (based on sensors)
Understanding Variables and Subroutines
Programming a Car park using Subroutines and Variables
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 1 of a 8 week project for KS3 students (who have 1 lesson a week). It focuses on spreadsheet skills, using Microsoft Excel. It is is ideally suited for Year 8/9 students, although would be a good resource for higher level Year 7 students.
This is lesson 1 of the 8 lesson course. The objectives for Lesson 1 are:
Understand what Microsoft Excel is.
Understand the difference between columns and rows.
Understand what a cell is.
Understand how to alter (edit) the appearance of cells.
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this entire Scheme of Work covers include:
Excel Basics
Columns
Rows
Cells
Printing
Excel formulas
Creating formulas
Using operators
Excel if statement
Using drag and drop
Understanding selection
Conditional Formatting
Data Validation
Drop down boxes
VLOOKUPS
Advanced Financial Model
Mail Merge
Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW.
There is an assessment during the SOW. The assessment includes a mark scheme, feedback lesson and a printable feedback sheet.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word and of coruse Microsoft Excel.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 2 of a 10 week project for KS3 students (who have 1 lesson a week). It focuses on staying safe online, online dangers and viruses, social engineering, etc, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 2 of the 10 lesson course. The objectives for Lesson 2 are:
Identify what is meant by the term “personal data”.
Understand how to keep safe whilst using social networking websites.
Analyse the risks of posting personal data online.
Lesson 2 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this entire Scheme of Work covers include:
Online Stranger Danger
Cyberbullying
Personal Data
Social Networking
Malware
Viruses, Worms
Trojan Horses, Spyware
Social Engineering
Blagging, Phishing
Pharming, Shouldering
Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW.
There are two assessments during the SOW. The assessments include a mark scheme, feedback lesson and a printable feedback sheet.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.