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Systems thinking poster
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Systems thinking poster

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Secondary classroom poster highlighting inputs, processes and outputs. Download the single poster or order a full set of posters for free from the IET Education website.
Programmable components poster
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Programmable components poster

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Secondary classroom poster looking at what programmable components are and where they are used. Download single poster or order a full set of posters for free from the IET Education website.
Transport poster
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Transport poster

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Primary classroom poster explaining more about cars and how they move. Download the individual poster here or order a full set of posters for free from the IET Education website.
Section drawings poster
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Section drawings poster

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Primary classroom poster showing your students how to draw a section drawing. Download the single poster here or order a full set of posters for free from the IET Education website.
Making a vehicle for an egg race
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Making a vehicle for an egg race

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Designing and making a vehicle to transport an egg in a race In this Easter STEM activity students will design and make a car that can safely carry an egg in a racing event and compete against other designs. This challenge is aimed at secondary school students and could be used as a main lesson activity to teach learners about modelling and prototyping, or as part of a wider scheme of learning covering manufacturing processes and techniques. It could also be used as part of an introduction to aerodynamics. This is one of a set of free resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design and Technology, Engineering and Mathematics. This resource focuses on designing and making a vehicle to transport an egg in a racing event. Download our free activity sheet to see an example of how an egg racer could be made. This could be made to assist the development of workable ideas. This could be used to guide lower ability learners or for learners who produce a design idea that would otherwise not be practical to make. The final vehicles need to be placed on a slight slope for the race. For example, this could be a natural slope, or a plank or board rested on the table. As an alternative to a direct race, the evaluation could be based on the time taken to go down the ramp (which could allow the integration of maths, for example to calculate the average velocity) or determining which vehicle continues furthest along the floor after coming down the ramp. Tools/resources required Card Straws Wooden dowels or skewers with sharp points removed Wheels (wood or card) or plastic bottle tops Card tubes Masking tape Glue Glue guns if available Scissors Rules or rulers for measuring The engineering context Engineers make models and prototypes to test ideas and see how they will work. For example, they will put a model of a car in a wind tunnel to see how aerodynamic the design is. This helps to make designs that use the minimum amount of fuel. Suggested learning outcomes By the end of this fun school project students will be able to design and make a vehicle to transport an egg in a race and they will have an understanding of what is mean by ‘aerodynamics’. Download the free Make a Vehicle for an Egg Race activity sheets, including a bonus crossword using the words from the activity to enhance learning. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Micro:bit traffic light project
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Micro:bit traffic light project

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Creating a pedestrian crossing system This activity tasks students with creating a scale model and working prototype for a pedestrian crossing system for a school, using the BBC micro:bit. This micro:bit traffic light project is an ideal activity for teaching students how to integrate a programmable system into a product design. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T). Hundreds of people are killed in accidents on roads in the United Kingdom every year. When schools are situated close to roads there is particular danger to children crossing them. A good, well programmed pedestrian control system can minimise risk and enable people to cross the road safely. The engineering context Designing and prototyping are essential processes used by engineers for research and development in manufacturing and product design. Students will how learn how elements of electrical, software and systems engineering can come together to create one final product that can be used by society. Suggested learning outcomes This activity will teach students to integrate a programmable system into a prototype scale model. It will help students develop modelling and prototyping skills, allowing them to show creativity and the ability to avoid stereotypical responses when creating design solutions. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation
System analysis and design with the BBC micro:bit
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System analysis and design with the BBC micro:bit

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What security systems’ features would deter a burglar from breaking into a home? For this introductory activity, students will analyse the needs of a home security system so that they can design a product that is tailored to meet a specific set of requirements. It is part of a unit of learning that tasks learners with researching, programming and developing a working door access and alarm system using the BBC micro:bit. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It is part of our series of resources designed to support the use of the BBC micro:bit in secondary school design & technology (DT), computing and engineering lessons. Following this lesson, students can move on to design a home security system with the BBC micro:bit. Activity: Researching and designing a home security system for the BBC micro:bit In this activity, learners will look at the requirements for a good home security system from the perspective of a burglar. They’ll do this by watching a home security video featuring home safety tips from an ex-burglar so that they can understand what deters burglars from breaking into a property. They will then use this information to develop at least four design criteria for the alarm system (such as inputs, outputs, programmable features, etc). The engineering context System analysis is used by engineers in software development, product design and other forms of systems engineering such as mechanical and electrical engineering. It’s a key part of understanding users’ needs so that products can be developed and improved through technical or scientific innovations. A home security system will give students a useful context for learning about programmable components and embedded intelligence in products. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Suggested learning outcomes By the end of this lesson students will be able to identify and analyse the needs of a home security system, and then be able to determine key design criteria for developing the system. Download our activity sheet (classroom lesson plan, student handout and PowerPoint presentation) resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including videos!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Population growth
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Population growth

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Discussing how engineering can support urban growth This activity provides a quick, engaging introduction to a lesson, focusing on the link between sewage and the underground tunnel system. It encourages students to think about the role of engineers in providing us with healthy sanitation and waste-water disposal systems. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science, geography, engineering or design and technology (DT). Activity: Discussing how engineering can support urban growth Students will investigate sewage tunnels that are being built under London by first watching our Shifting sewage film. Students will then consider how society has changed over time, to identify the influences that have resulted in the needs for the new tunnel. Download our activity overview for a detailed lesson plan on the engineering challenges that come with population growth. The engineering context As cities like London grow, the need for expanded sanitation systems need to be considered for the removal of urban waste. This can present logistical challenges as there will often be an existing waste tunnel system, along with transport networks such as the London underground, causing complexity. Engineers will therefore need to carefully consider several factors for new engineering projects that support population growth including geology, environmental impact, available technology, local disruption (and the political considerations that come with that) along with the existing infrastructure. Suggested learning outcomes By the end of the lesson students will appreciate the issues around developing new tunnel systems in their location. Download our activity sheet for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including video clips), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Human robotic arm design
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Human robotic arm design

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Exploring the movement of a human arm for robotics design This is an engaging starter activity in which students examine how human arms move. Learners will also discover how this movement can be replicated with a mechanical arm using a smart material. Students can then subsequently use this information to support the design of a robot arm. This lesson can be followed by 3D modelling, which looks at designing and modelling a 3D robot arm and build a robot arm, which looks at how to make a robot arm with carboard. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science (specifically biology), engineering and design & technology (D&T). Activity: Exploring the movement of a human arm for robotics design By examining the movement of their own arms, students will learn how robot arms might be designed and how smart materials can play a role. Students will first bend their arms and be asked to monitor and describe the mechanics involved (muscles, joints, etc.). They will then consider how this natural bending motion can inspire the design of robot arms. Learns will be introduced to shape memory alloy (SMA) springs, which can be deformed or stretched and then revert back to their original shape when heated (this can be achieved using an electrical current). Finally, students will be tasked with explaining how SMAs could be used to create movement in a robot arm. Download our activity overview for a detailed lesson plan on the movement of a human arm. The engineering context Robot arms are an example of a programmable system. They are used in a wide variety of industrial applications, ranging from assembling cars to spray-painting products. They’re also used in more dangerous applications for humans such as bomb disposal and repairing space craft as they orbit the earth. Suggested learning outcomes Students will learn that a human arm moves due to the contraction of muscles, and they’ll understand that a robot arm can also use contraction or rotation to achieve movement. Finally, they’ll learn that shape memory alloys can revert to a previous shape when heated. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Logo programming - creating algorithms
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Logo programming - creating algorithms

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Programming algorithms for drawing shapes In this programming activity, students will use the programming language Logo to understand and create algorithms for drawing shapes. Through creating their own unique shapes via algorithms, students will see their code come to life on screen. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within maths, engineering and computing. Activity: Programming algorithms for drawing shapes The first part of this activity is intended to encourage students to examine a sequence of instructions, look for a pattern, and explain this pattern. The next problem asks the students to continue the pattern, making deductions about how the pattern will continue. Students are then challenged to produce a set of instructions for drawing different shapes before trying some designs of their own. They will be encouraged to use an online logo app like Papert to try out their instructions. Problem-solving questions will stimulate students to identify and extend a sequence, requiring reasoning and proof. The engineering context Algorithms form the backbone of many engineering processes, from automation and improving efficiency to data analysis and problem solving. As such, learning about algorithms prepares students for more advanced engineering studies. Pythagoras’ theorem and trigonometry are fundamental in multiple engineering fields such as civil engineering for structural design, electrical engineering for signal analysis, and mechanical engineering for understanding dynamics and mechanisms. Suggested learning outcomes This lesson plan aims to cover potential GCSE content such as identifying and explaining patterns and sequences, understanding the exterior angles of shapes, and applying Pythagoras and trigonometry. In the process, students will also develop key problem-solving skills as they predict sequences, work out instructions, and discuss their reasoning. This activity will also give students a deeper appreciation for the role of algorithms in our daily lives. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
What is a program?
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What is a program?

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Understand the importance of clear instructions when developing a program In this starter activity, students are introduced to what is meant by a program through our fun maze route activity. For the purposes of this activity a program is a set of step-by-step instructions that must be followed. Learners will therefore be asked to create a set of instructions that will solve a problem. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT). Activity: Understanding the importance of clear instructions when developing a program In this activity students will complete a practical activity that will help them to understand what programme is. Learners will get into pairs and, with one person having to navigate their (blindfolded) partner through a simple maze by giving them verbal instructions. After this activity, there will be a class discussion on the importance of clear and concise instructions. Students will then reflect on what a programmable system is (i.e., a set of instructions) and discuss how this links to the activity that they’ve just completed. Download our activity overview for an introductory lesson on programmes for free! The engineering context Programming is an essential skill in the 21st century world. From mobile phones and tablet computers to large passenger aircrafts, our everyday lives are shaped by systems that have been programmed. These systems keep us safe, get us to work/school or allow us to communicate with our friends and family. Suggested learning outcomes By the end of this lesson students will learn that a program is simply a set of step-by-step instructions. They will also understand the importance clear instructions when developing a program. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation
Flood prevention strategies
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Flood prevention strategies

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Program a prototype system to alert homeowners flooding risks The flood prevention strategies activity tasks participants to program a prototype system to alert homeowners flooding risks. Flooding is becoming increasingly common in parts of the United Kingdom and causes a lot of damage to peoples’ homes. The sooner a potential flood can be detected, the more time homeowners have to prepare and to save their property. This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Damage caused by flooding can have widespread effects on people’s lives, homes, businesses, and agriculture. Authorities aim to provide adequate warnings when the risk of flooding is likely, however this can be challenging. Activity info, teachers’ notes and curriculum links In this activity, learners will debate the social impact of flooding and how design and technology could provide solutions to this. They should think about how programmable systems could be used to help homeowners and the authorities respond better and provide earlier and more effective warnings that flooding is likely to occur. They will then develop a working flood warning system using the BBC micro:bit. Please do share your classroom learning highlights with us @IETeducation Tools/resources required Projector/Whiteboard To watch videos the ‘flood warning system’ and ‘flood engineers’ videos, please visit the IET Education website.
Integrating the bag alarm system
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Integrating the bag alarm system

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Investigate and apply methods to attach the bag alarm device to a piece of clothing This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Schools are busy environments and it is easy for learner’s bags to be left unattended, taken by mistake or even stolen. Alarm systems using embedded electronics and programmable components can be developed to protect the property of learners during the school day. In this unit of learning, learners will research, program and develop a working school bag alarm system using the BBC micro:bit. Activity info, teachers’ notes and curriculum links In this activity, learners will design a fully integrated product. They will investigate and apply methods to attach their device to a piece of clothing. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Piezoelectric crystal
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Piezoelectric crystal

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Discover the properties of the piezoelectric crystal and how it can be used to generate electricity The engineers behind the Watt Nightclub in Rotterdam turn the energy created by clubbers on the dance-floor into power for the lighting. There’s even a giant battery to monitor the energy and encourage the crowd to dance even more. Doing your bit for the environment doesn’t have to be boring! Activity info, teachers’ notes and curriculum links An engaging activity where students will investigate a simple piezoelectric device. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Design a Royal carriage
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Design a Royal carriage

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Designing a new Royal carriage that is electrically powered Royal carriages have long been a part of history and tradition in the United Kingdom. Famous for the horses that draw them as well as their luxury velvet interiors and the fairytale that surrounds them. The carriages must be comfortable for travel as well as regal. They must accommodate the needs of the Royal family to be used for formal events as well as wedding transport. King Charles III is known for his commitment to environmental issues and passion for a greener world so could the new carriage be electrically powered? This is one of a series of resources that are designed to allow learners to use the theme of King Charles III’s coronation to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on designing an electrically powered Royal carriage for the event. The teacher will first introduce the design brief and explain that the carriage must be electrically powered, show the King’s Cypher, reflect the history and traditions of the Royal family, include features to aid comfort and make use of modern, lightweight materials. Learners will then take time to design their carriage and (if possible) teachers can show how an electric motor can be powered using batteries and then charged using a solar panel. Use the handout for learners to sketch their ideas for the new Royal carriage making sure to annotate their design to show how it meets the design criteria. As an extension students could design a mechanical system to covert the rotary motion from the motor to the movement of the carriage and/or produce a functional scale model of their proposed design and test how well it works. Tools/resources required Pens, pencils and coloured pencils A4 or A3 paper 3 V motors Rechargeable AA batteries AA battery packs Red and black wires/crocodile clips AA solar battery charger The engineering context Engineers have a moral and ethical responsibility to ensure that their designs are sustainable and do not negatively impact on the environment. This includes using renewable energy wherever possible to power systems and devices. Electrical, electronic and control engineers need to have knowledge, understanding and skills associated with circuit assembly, including following wiring diagrams. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please share your classroom learning highlights with us @IETeducation.
Coding games
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Coding games

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Design and make your own computer game Computer coding is the use of computer programming languages to give computers and machines a set of instructions on what actions to perform. It’s how humans communicate with machines. It’s what allows us to create apps (applications). In this resource created with Archives of IT learners can design and create their own computer game in Scratch then swap and play with their friends! Activity info, teachers’ notes and curriculum links In this activity learners will develop their ability to use coding. This activity could be used as a main lesson activity, to introduce the concept of coding. Alternatively it could be used to introduce or reinforce how to use block coding with Scratch. All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery. Downloads • Coding games activity • Coding games presentation • Coding games planning sheet Tools/resources required Computers / laptops / tablets with internet access. Sticky notes. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. To view the videos, please visit the IET Education website
Marine engineering: How to build a small sail boat
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Marine engineering: How to build a small sail boat

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Discover marine engineering for kids and learn how to make a model of a sail boat out of craft sticks This marine engineering activity for kids will teach students how to make a model of a sailboat out of craft sticks. Students will learn facts about the United Kingdom’s rich history in the field of marine engineering. This includes building sailing ships like the HMS Victory, commanded by Admiral Nelson at the Battle of Trafalgar. Resources for teachers and activity sheets are provided to help students further their engineering abilities. Activity info, teachers’ notes and curriculum links In this activity learners use of the theme of significant turning points in British history, specifically their achievements in marine engineering, to make a model of a sail boat from craft sticks. They will then test their model to see if it floats. All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery. Downloadable content How to build a small sail boat activity How to build a small sail boat presentation Tools/resources required PVA glue Glue spreader Craft sticks Highlighter pens or paints Material for the sail e.g. paper or card The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
Remote Operations Challenge
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Remote Operations Challenge

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A set of printable resources and guidance notes giving teachers and technicians the basic ingredients to run their very own IET Faraday® DIY Challenge Day. This cross-curricular activity day brings science, design and technology, engineering and maths (STEM) together in an engaging way. The context of the challenge Engineering has always been of great importance to the health industry. Machines, equipment, techniques and procedures are developing at a great pace and rely on engineering research and development. The field of bioengineering – the application of engineering principles to address challenges in the fields of biology and medicine, is advancing rapidly. As medical knowledge, techniques and expertise get more sophisticated, the needs to perform remote operations, to levels of minute accuracy, are becoming more and more necessary and common. The Remote Operations challenge is based on the IET Faraday® Challenge Day of the same name from our 2010/11 IET Faraday® Challenge Day season. Students work in teams to design and make a prototype device that can simulate a heart and kidney transplant, but must be operated remotely. Objects representing the human heart (tennis ball) and a kidney (ping-pong ball) must be picked up and accurately placed in their appropriate holes in an MDF/cardboard cutout of a human torso. Designed for six teams of six students (36 students in total) aged 12 – 13 years (year 8, and equivalent), the challenge encourages the development of students’ problem solving, team working and communication skills. This activity day can be tailored to the needs of your school and your students by adapting the PowerPoint presentation and the editable student booklet. **What’s included? ** The complete set of downloadable materials includes: Teachers pack A list of the practical materials needed, presenters’ notes highlighting key areas and reinforcing key themes throughout the day, some handy hints on how to deliver the day … plus printable Faradays currency and student certificates. Student booklet Available as an editable MSWord document to allow the booklet to be adapted to meets the needs of your students and your school. Introductory PowerPoint presentation A step-by-step guide for your students throughout the day, with supporting notes for the delivery of the presentation, including links to the related film clips. Film clips Informative clips about remote medicine and robotic surgery, plus examples of possible solutions to the challenge. To view the additional related videos, please visit the IET Education website.
Golden rules for programmable systems
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Golden rules for programmable systems

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Create five rules for learning about programmable systems This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Hundreds of people are killed in accidents on roads in the United Kingdom every year. When schools are situated close to roads there is particular danger to children crossing them. A good, well programmed pedestrian control system can minimise risk and enable people to cross the road safely. In this unit of learning, learners will use the BBC micro:bit to develop a prototype for a pedestrian crossing for a local secondary school. Activity info, teachers’ notes and curriculum links In this activity, learners will create five ‘golden rules’ for others learning about the topic of programmable systems. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Design a home energy system
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Design a home energy system

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Use the BBC micro:bit to develop a prototype for a home energy monitoring system that will inform people of how long they leave their lights and/or heating on during the day. In this activity, learners will develop their energy monitoring system using the BBC micro:bit. This is an ideal exercise for learners to develop programming skills, make use of programmable components and embed intelligence into a product design. This is a versatile activity that can be attempted by learners as individuals, in pairs or in small groups. If learners have not seen or used a block systems diagram before it might be necessary to describe this in more detail (i.e., what is meant by input, process, output etc.) This activity will take approximately 60 – 120 minutes depending on ability and prior experience of learners. Tools/resources required Projector/Whiteboard BBC micro:bit system and online programming software Internet (to access programming software) Suitable input devices Crocodile clips or other wiring options (to attach input and/or output devices) What is the BBC micro:bit? The BBC micro:bit is a great way to get kids interested in computing. It is a small, programmable computer that can be used to create a wide variety of activities and projects. It is a powerful teaching and learning tool that helps learners develop their own systems and learn the basics of coding. It is an ideal tool for introducing children to programming concepts in a fun and engaging way. When writing the program, those who have not done programming before may benefit from writing, experimenting with and downloading the example program shown on the Teacher PowerPoint. They can use this as a base for their own program. The engineering context Home energy usage is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the 2014 programme of study for Design and Technology at KS3. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Download the free Design a home energy system activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation