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Balance the broomstick
This resource focusses on learners working out whether creatures and objects with different masses will successfully balance a lever, in this case the witch’s broomstick.
In this activity learners will make use of the theme of Halloween to learn how a simple lever works and how it can be balanced. They will work through a series of examples to see whether different animals sat at each end of the broomstick will balance it or not. They will then find as many ways of balancing the broomstick as possible, using a given set of creatures, animals and objects with different masses.
This activity could be used as a main lesson activity to teach about simple levers and how they work, or to introduce the concept of levers, mass and balancing. It could also be used as part of wider scheme of learning focussed on simple mechanical systems and/or the use of mathematics in context.
Activity: Use maths to balance a lever supporting different loads
Learners will make use of the theme of Halloween to learn how a simple lever works and how it can be balanced. They will work through a series of examples to see whether different animals sat at each end of the broomstick will balance it or not. They will then find as many ways of balancing the broomstick as possible, using a given set of creatures, animals and objects with different masses.
Tools/supplies needed:
Pens and pencils
Paper or exercise books
For the extension, investigate the effect of moving animals up and down the broomstick.
The Engineering Context
Engineers need to be able to understand and apply mechanical principles so they can use them when solving problems. For example, how levers work and how they can be used in the design of different mechanical systems.
Engineers need to understand basic mathematical concepts, such as how units of measurement are used, and how these principles are applied in context.
Suggested learning outcomes
This resource combines Science, Design and Technology and Engineering with Mathematics, with the aim that the learners will be able to understand how a simple lever works and understand how to balance a lever with different masses.
Download our activity sheet and other teaching resources
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions as a classroom lesson plan and PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Make a dancing skeleton
This resource focusses on learners working out the names of the main bones within the human body and then using their knowledge of these bones to complete the activity.
In this project learners will learn about the movement of the bones in the human body. They will then make their own dancing skeleton from card. Finally, they will test their skeleton and observe how it works.
This activity could be used as a main lesson activity to teach learners about human anatomy. It could also be used as part of a wider scheme of learning focussing on the human body, mechanisms and movements, or designing and making products within a Halloween-themed context, alongside other IET Halloween themed resources.
Activity: Making a dancing skeleton with movable arms and legs
Learners will make use of the theme of Halloween to learn all about the skeleton – what it is, it’s function and importance within the human body.
Tools/supplies needed:
Scissors
Card or cardboard
Glue
Paper fasteners
String
Drinking straws
Tape
Eraser or ball of sticky tack
Optional: thin wood/bamboo skewers with the points removed
Extension
Can you add linkages to make the body move differently? Or make more than one limb move at the same time?
Can you make the arms and legs bend at the elbows and knees?
The Engineering Context
Understanding about how something works helps engineers understand how to improve it. It can also give inspiration for other products or objects.
Learning how the human body works and moves can help Engineers to transfer this into other objects, such as walking robots or prosthetic limbs.
Suggested learning outcomes
This resource combines Science, Design and Technology and Engineering, with the aim that the learners will be able to know what is meant by a skeleton, be able to name and locate major bones in the human body and be able to make a model of a skeleton using graphics materials.
Download our activity sheet and other teaching resources
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as a classroom lesson plan and PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Make a flapping bat
In this activity learners will make use of the theme of Halloween to make a flapping bat decoration. They will learn about the history of Halloween and why bats are an important part of it. They will then learn how to make a simple mechanism for a flapping bat. Finally, they will test and adjust their flapping bat and observe how it works.
This activity could be used as a main lesson activity to teach about basic marking out, testing and model making skills. It could also be used as part of wider scheme of learning focussed on designing and making products within a Halloween-themed context, alongside other IET Halloween themed resources.
Activity: Making a flapping bat for a Halloween decoration
Learners will make use of the theme of Halloween to develop their knowledge and understanding in Design & Technology and Engineering and make a flapping bat to decorate their home or classroom.
Tools/supplies needed:
Printed template
Good quality card (corrugated or grey card)
String
Small change, 1p or 2p pieces, washers or small weights
Scissors
Sticky tape
A stick to hold the bat
Black paint
Pencil
Googly eyes (optional)
Craft knife
Extension
Make another bat from thin painted plywood to make it more weatherproof
Cut out shapes to make another type of animal - for example, birds or pterodactyls
Research more about bats and how they act
The Engineering Context
Engineers can learn a lot from nature in terms of how to design and make products and structures. For example, how bats fly and ‘see’ in the dark – this is similar to the principles of sonar and radar. Iterative design is a key strategy for engineers to use when designing and producing ideas for products.
Suggested learning outcomes
This resource combines Design and Technology with Engineering, with the aim learners will be able to understand the origins of Halloween and how it is celebrated today; be able to make a flapping bat decoration for Halloween; be able to test and balance the bat decoration to make it work well; and understand how iterative design works and is how it is used.
Download our activity sheet and other teaching resources
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions as a classroom lesson plan and PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Make a spiders web
In this activity learners will make use of the theme of Halloween to make a spider’s web decoration.
They will learn about the history of Halloween and why spiders and spiders’ webs are an important part of it. They will then use threads to make their own spiders web on a card backing.
This activity could be used as a main lesson activity to teach about threading and simple textiles hand-making skills. It could also be used as part of wider scheme of learning focussed on designing and making products within a Halloween-themed context, alongside other IET Halloween themed resources.
**Activity: Making a spider’s web for Halloween **
Learners will make use of the theme of Halloween to learn why spider’s make webs, to explore the properties of spider’s webs and use their finding to create their own web using string or wool.
**Tools/supplies needed: **
String or wool (or cotton for the extension)
Scissors and/or craft knife
A large piece of corrugated cardboard e.g. from the side of a box
Optional
Spider cut-outs
Googly eyes
Glue gun or superglue
The Engineering Context
Engineers can learn a lot from nature in terms of how to design and make products and structures. For example how spiders’ webs influence the design of suspension bridges.
**Suggested learning outcomes **
This resource combines Design and Technology with Engineering, with the aim that the learners will be able to understand the origins of Halloween and how it is celebrated today, know how a spider makes its web and be able to use thread and knots to construct a spiders’ web.
Download our activity sheet and other teaching resources
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as a classroom lesson plan and PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Make a radio receiver (World War II)
In this activity learners will make use of the theme of World War 2 to learn about how FM radio was used by the Allied forces during the war. They will then assemble a circuit that acts as an FM radio receiver. Finally, they will test their circuit to see how well it works.
This activity could be used as a main lesson activity to teach about how radio and radio systems work, and how to assemble a radio receiver circuit. It could also be used as part of wider scheme of learning focussed on electronic systems and circuits, or as part of a wider theme-based project on World War 2.
This is one of a series of resources that are designed to allow learners to use the theme of the second world war to develop their knowledge and understanding in Design & Technology and Engineering. This resource focusses on learners assembling an FM radio receiver circuit. This is a challenging activity that involves assembling a bought-in kit of parts using soldering irons. It is aimed at Year 6 pupils with good ability in Design & Technology.
Tools/supplies needed:
Solder
FM radio kit including PCB and all required components
Soldering irons
Soldering iron stand and damp sponge
Desk protector board
Safety glasses
Wire cutters
Wire strippers
Extension
Design a casing for the radio circuit
Make a model of your casing in card
Design a carry case for the radio
The Engineering Context
Engineers need to be able to understand how electronic circuits are made and how they work, for example how to construct and investigate the function of a radio circuit.
Engineers need to understand the historical context of different technological inventions, such as radio, and how they were used. This helps them to learn from mistakes made and produce improved products and systems.
Suggested learning outcomes
This resource combines Design and Technology and Engineering, with the aim that the learners will be able to understand how FM radio was used during the second world war, to be able to make and test an FM radio receiver circuit and to be able to use circuit assembly and soldering equipment safely.
Download our activity sheet and other teaching resources for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as a classroom lesson plan and PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Make a paper aeroplane launcher (World War II)
Learn about flight and making a successful paper aeroplane. Learners will make a launching mechanism to propel a paper plane further than they could throw it. Finally, they will test their launchers and observe how they work.
This activity could be used as a main lesson activity to teach learners basic marking out and model making skills. It could also be used as part of a wider scheme of learning focussing on the history and development of design, technology and engineering, alongside other flight-themed IET resources.
This is one of a series of resources that are designed to allow learners to use the theme of the second world war to develop their knowledge and understanding in Design & Technology and Engineering. This resource was inspired by the theme of flight. It supports the teaching of design and technology in context by making a paper aeroplane and launching device.
Tools/supplies needed:
Thick paper or card A4
Scissors
Pencil
Ruler
Elastic band
Paper clips
Tape or stapler
Extension
Add decoration such as camouflage to your launcher
What happens if you use a shorter or longer elastic band?
Could you improve this launching device using other materials?
The Engineering Context
Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about how mechanisms are used to help create enhanced movement, such as the catapult for launching panes from carriers.
Suggested learning outcomes
This resource combines Science, Design and Technology and Engineering, with the aim that the learners will be able to make and test a paper aeroplane and launcher and be able to develop practical skills in manipulating materials skilfully.
Download our activity sheet and other teaching resources for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as a classroom lesson plan and PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Design a wartime vegetable garden (World War II)
In this activity learners will make use of the theme of World War 2 to learn about the ‘Dig for Victory’ campaign and how it was used during the war. They will then design their own garden, considering the types of fruit and vegetables that could be grown within it.
This activity could be used as a main lesson activity to teach about sustainable ingredients and how these can be grown at home. It could also be used as part of wider scheme of learning focussed on food preparation and nutrition, or as part of a wider theme-based project on World War 2. Learners could subsequently choose one of their class designs and plant the garden.
This is one of a series of resources that are designed to allow learners to use the theme of the second world war to develop their knowledge and understanding in Design & Technology and Engineering. This resource focusses on learners designing a ‘Dig for Victory’ garden.
Tools/supplies needed:
Squared paper
Rulers
Pencil/pens
Coloured pencils
Extension
Create a table showing which fruits and vegetables will be seeds and which will be seedlings
Design a poster to encourage your neighbours to ‘Dig for Victory’
The Engineering Context
Food scientists need to understand how different items of food are grown to meet different nutritional needs. For example, growing on a small scale to provide food for a family.
Suggested learning outcomes
This resource combines Design and Technology with Cooking and Nutrition, with the aim that the learners will be able to be able to understand what the ‘Dig for Victory’ campaign was and why it was used during WW2 and be able to design a ‘Dig for Victory’ garden where a household can grow its own food.
Download our activity sheet and other teaching resources for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as a classroom lesson plan and PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Create a World War 2 air raid shelter
**Learn about the protection given to people in the Second World War and make a model of an Anderson shelter from card. **
Activity: Create a cardboard model of a World War 2 air raid shelter
This is one of a series of resources that are designed to allow learners to use the theme of the second world war to develop their knowledge and understanding in Design & Technology and Engineering. This resource was inspired by the themes of the World War 2 and Flight. It supports the teaching of design and technology in context by making a model of an Anderson (air raid) shelter using graphic materials.
This activity could be used as a main lesson activity to teach learners about The Second World War. It could also be used as part of a wider scheme of learning focussing on structures or as a focussed practical task focussed on model making.
Tools/supplies needed:
Scissors
Card or cardboard (cereal box)
Glue sticks
Masking tape (optional)
Coloured pens/pencils
Extension
Design a suitable layout for the interior – what would be needed? How would you arrange everything?
Remember a whole family would be inside!
The Engineering Context
Understanding about how to keep people safe inspires engineers to develop new materials, objects and structures. This develops the world we live in and improves the quality of living for all.
Suggested learning outcomes
This resource combines Design and Technology and Engineering with History , with the aim that the learners will be able to know what is meant by an Anderson Shelter and be able to follow instructions and model an idea accurately.
Download our activity sheet and other teaching resources for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions as a classroom lesson plan and PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Backpack of the future (Secondary)
In this KS3 activity, learners will make use of the theme of new and future technologies to design a futuristic backpack.
This KS3 classroom activity could be used as a main lesson activity to teach about designing textile and graphics-based products in context, or the use of new technologies within designs. It could also be used as part of wider scheme of learning focussed on the design process.
We’ve created this design teaching resource activity to support the delivery of key topics within design & technology (D&T) and engineering.
Activity
Learners will be introduced to the purpose of backpacks and how they are used across a wide range of different people. They will then produce a labelled sketch of their design idea to meet the given design brief and criteria. Learners can self or peer-assess their design work suggesting any improvements that could be made.
Brief: Design the dream backpack of the future.
Criteria: The design must include a way of comfortably wearing the backpack on the back, spaces to carry different items, colours that show personality and clever STEM gadgets and special tech that allow it to do incredible things.
Considerations:
Originality: How original is the idea?
Feasibility: How feasible is it that the design can be turned into a real-life prototype?
Creativity: How creative is the idea?
Engineering: What engineering processes have been used in the design?
** Evaluation**
Evaluate how well the design meets the design criteria:
Which points does it meet? How?
Which points does it not meet? Why?
How could you improve your design?
Possible extension
Make a prototype or model of your backpack design
Design a backpack for doctors or paramedics to carry their medical equipment
Design a backpack for your favourite sports star
The Engineering Context
Engineers need to understand how materials and new technologies could be used to produce improved future product designs. For example, how sustainable materials, materials with improved properties or renewable energy could be used in backpack design in the future.
Suggested learning outcomes
This resource combines design and technology with engineering with the aim that the learners will be able to understand the purpose and different uses of backpacks and be able to design the backpack of the future.
Download our activity sheet for free!
All activity sheets and supporting resources are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as a classroom lesson plan and helpful PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Design a futuristic backpack (Primary)
In this KS2 teaching resource activity learners will make use of the theme of new and future technologies to design a futuristic backpack. They will discuss the purpose of backpacks and why they are used. They will then produce a labelled sketch of their design idea to meet the given design brief and criteria.
This KS2 classroom activity could be used as a main lesson activity to teach about designing textile and graphics-based products in context, or the use of new technologies within designs. It could also be used as part of wider scheme of learning focussed on the design process.
Learners can self or peer-assess their design work suggesting any improvements that could be made.
We’ve created this design teaching resource activity to support the delivery of key topics within design & technology (D&T) and engineering.
Tools/supplies needed:
Pens, pencils and coloured pencils
A3 or A4 paper
Brief - Design your dream backpack of the future.
Criteria - Your design must include a way of comfortably wearing the backpack on the back, spaces to carry different items, colours that show your personality and clever STEM gadgets and special tech that allow you to do incredible things.
Considerations:
Originality: How original is the idea?
Feasibility: How feasible the design, can it be turned into a real-life prototype?
Creativity: How creative is the idea?
Engineering: What engineering processes has been used in the design?
Possible extension
Make a prototype or model of your backpack design
Design a backpack for doctors or paramedics to carry their medical equipment
Design a backpack for your favourite sports star
The Engineering Context
Engineers need to understand how materials and new technologies could be used to produce improved future product designs. For example, how sustainable materials, materials with improved properties or renewable energy could be used in backpack design in the future.
Suggested learning outcomes
This resource combines design and technology with engineering with the aim that the learners will be able to understand the purpose and different uses of backpacks and be able to design the backpack of the future.
Download our activity sheets for free!
All activity sheets and supporting resources are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as a classroom lesson plan and helpful PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Design and create a pewter cast medal
In this fun activity, students will be designing and making a pewter cast medal for a sporting event, such as the Olympics or Football World Cup.
We introduce the concept of CAD design, pewter casting and how this can be used to create something for a major event.
Metal casting is a manufacturing process that involves pouring molten metal into a mould to create a 3D metal part. The mould contains a hollow cavity of a desired geometrical shape, and the molten metal is allowed to cool down to form a solidified part. The term ‘casting’ also refers to the part made by the casting process, which dates back 6000 years. Students will look at designing the medal, casting the pewter and fettling, and finish the medal.
Download the activity sheets for free!
And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org
Create a podcast for a sporting event
Making a podcast for a sporting event at school
Sports podcasts are the best place for post-match analysis, sharing opinions and interviews. It’s a great opportunity to reflect on the sporting event and provide some new insights.
In this fun STEM activity, students will be able to create their own podcast for a sporting event.
This activity introduces the concept of writing to a plan, creating a list of topics and considering how we present ourselves. The main activity involves making a running order and script for a podcast and then recording it. It could be used as a main lesson activity, to introduce the concept of media or to teach learners about how the podcasts they listen to are created.
Download the activity sheets for free!
And please do share your learning highlights and final creations with us on social media @IETeducation
Engineer a stadium
Design the sports stadium of the future
Millions of people from all over the world attend sporting events each year. Can your students design a stadium that will not only meet their needs, but also leaves a future legacy from the competition?
In this fun STEM activity, learners will use the theme of sport to design a futuristic sports stadium. They will think about the main design considerations and requirements for the stadium. They will then produce annotated sketches of their idea and think about how it could be used after the event has taken place.
This could be used as a one-off main lesson activity to develop designing and sketching skills. Alternatively, it could be used as a part of a wider scheme of work to develop designing and modelling skills in Design and Technology and Engineering.
Download the activity sheets for free!
And please do share your learning highlights and final creations with us on social media @IETeducation
Presenting fitness data
Learn how to graphically represent a range of fitness levels
This engineering activity provides students with the opportunity to collect and present data and think about different presentation techniques.
The data collected will be used as evidence to debate whether people should be encouraged to engage in computer-based sports activities.
Do computer “anytime fitness” games really have the same benefits as more traditional fitness activities? Through this activity, students will be able to use their data to start answering this question.
This free resource is aimed at secondary school students. It was designed as a mathematics activity and should be preceded by the ‘Wii Fitness?’ activity.
Activity introduction
In this engaging STEM task students will use the data gathered during an investigation to contextualise frequency curves.
The ‘Can using a Games Console Make You Fitter?’ worksheet used in the corresponding ‘Wii Fitness?’ activity generates cumulative data on pulse rates and levels of fitness. Actual collection of data could easily be carried out a Mathematics teacher – no specialist equipment is required.
These can be prepared in advance based on datasets prepared by the teacher or teachers could use data from different classes, year groups or gender groups to allow a comparison.
Working in groups of 4-6, students should be given this data. Each team should decide how to group this data and then draw a cumulative frequency graph. From this, they should identify the median and quartiles and use this information to draw a box plot.
This activity will take approximately 30 minutes.
What you will need
Projector
Whiteboard
The engineering context
The ‘Who’s the winner’ scheme of work provides students with an opportunity to collect data which they can use as evidence to debate whether people should be encouraged to engage in computer-based sport activities. The investigation highlights how difficult it is to control all variables and therefore carry out a fair test. The students’ evaluation of the investigation will allow them the chance to question the validity of the data, question the size of the Data set used and question the time span data needs to be collected over before it can be used to confirm a claim.
Suggested learning outcomes
By the end of this activity learners will be able to plot cumulative frequency diagrams.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Smart cycle - DIY Challenge Day
In this fun STEM activity for secondary school students, learners are challenged to design and create a prototype Smart Beacon which will be used to communicate information to cyclists. When used, together with other Beacons, along a route, cyclists will be able to identify a safe cycling route which they can use.
The Beacon must contain electronic components to allow it to communicate information to cyclists. This may be done by reacting to external conditions e.g., light or temperature and then sending a signal to the cyclists who pass it on their route.
The aim of this challenge is to introduce students to technology which engineers use and will be using in the future. This challenge will work best if you have access to 3D printers at your school or a local venue. The use of 3D printers can be substituted for making prototypes out of cardboard, as many conceptual designs are created by engineers. However, running this challenge could be a great opportunity to make links with a local university, college or industry.
Designed for six teams of six students (36 students in total) aged 12 – 13 years (year 8, and equivalent), this fun challenge encourages the development of students’ problem solving, team working and communication skills. This activity can be tailored to the needs of your school and your students by adapting the PowerPoint presentation and the editable student booklet.
What’s included?
The complete set of downloadable materials includes:
Teachers pack
A list of the practical materials needed, presenters’ notes highlighting key areas and reinforcing key themes throughout the day, some handy hints on how to deliver the day . . . plus printable Faradays currency and student certificates.
Student booklet
Available an editable MSWord document to allow the booklet to be adapted to meets the needs of your students and your school.
Introductory PowerPoint presentation
A step-by-step guide for your students throughout the day, with supporting notes for the delivery of the presentation.
Film clips and sound effects
The engineering context
More and more people are taking to cycling for competition, personal transport and leisure. The benefits of cycling are obvious; it is enjoyable, cost effective, improves fitness and is a sustainable way to travel.
IET Faraday® DIY Challenge Day
We have provided a set of printable resources and guidelines notes giving teachers and technicians the basic ingredients to run their very own Faraday Challenge Day. This cross-curricular activity day brings science, design and technology, engineering and maths (STEM) together in an engaging way.
Download all documents for free!
All online resources (including film clips!) are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please share your classroom learning highlights with us @IETeducation
Build a balloon race car
In this fun activity for KS2, students will make balloon race cars from plastic construction blocks, such as LEGO®. Using balloons to power their vehicles, they will measure their speed over a set distance.
This activity can be used as a main lesson activity to introduce students to the forces that cause movement or pneumatics.
Activity: Build a LEGO balloon race car
This resource is part of a set designed to help learners develop their knowledge and skills in Design & Technology, Engineering, Science, and Mathematics (STEM) using summer themes. This resource can be used in school or at home and involves building balloon-powered cars from plastic construction blocks.
When making their balloon race car, students can be encouraged to use as many wheels as they want (3, 4, 6, or 8 have all been used effectively). They can also add any additional features they want for creativity, but keep in mind that these may slow the vehicle down.
This activity could be carried out individually; however, the speed measurement should ideally be carried out in pairs or small groups.
How long will this activity take to complete?
This activity will take about 40-60 minutes to complete.
The engineering context
Space rockets and jet engines use the force of gas expelled from the vehicle to move it. This is called thrust. The faster the gas is expelled, the greater the thrust, and the faster the vehicle will move.
Calculating the speed is important for almost all powered vehicles, from family cars to Formula 1 racers to space rockets. The speed of a vehicle determines how much thrust is required to move it and how long it will take to reach its destination.
Suggested learning outcomes
By the end of this activity, students will be able to build a moving car using plastic construction blocks, they will be able to accurately measure the time taken by an activity, and they will have learned a simple way to calculate speed.
Download the free activity sheet for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Volcano Science experiment
In this fun STEM activity, learners will make an erupting volcano science experiment using sodium bicarbonate and vinegar.
This activity can be used as a main lesson activity to teach learners about chemical reactions, which are processes that change one or more substances into different substances. This science experiment can also explain foams, which are liquids or solids containing gas bubbles.
Activity: Erupting volcano experiment
This activity is one of a set of free STEM resources designed to help learners use seasonal themes to support the delivery of key topics in Design and Technology, Science, and Mathematics (STEM). This resource is part of a group for the Summer and can be used in school or at home. It involves making a model of an erupting volcano using baking soda and vinegar.
When sodium bicarbonate and vinegar are mixed, they react to produce carbon dioxide gas. This gas is what causes the foaming mixture and the eventual dissolution of the solid. The new liquid solution that is produced is relatively safe, but it is important to avoid getting it in your eyes or on your clothes. Safety glasses should be worn if required by the school’s risk assessment. The lava produced can be disposed of by washing it down the sink with plenty of water.
How long will this activity take to complete?
This activity will take about 40-65 minutes to complete. Teachers can download the activity sheet below for a detailed lesson plan. Those completing the activity at home can download the family activity for a step-by-step guide on making an erupting volcano at home.
The engineering context
Engineers use chemical reactions to solve a variety of problems. For example, rocket engineers mix fuel and oxidiser to create a reaction that produces thrust, propelling the rocket into space.
Suggested learning outcomes
By the end of this activity, students will be able to make an erupting volcano using bicarbonate and vinegar, and they will understand that a reaction is when one or more substances are changed to a different substance.
Download the free activity sheet for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
How to make a Leonardo da Vinci bridge
In this engaging design and technology project for KS2, students will build a model of the Leonardo da Vinci bridge where the parts are not joined together…
This activity will teach learners about the use of simple construction techniques as they assemble a working, load-bearing bridge. The bridge can then be tested to destruction, which can help learners understand the forces that act on bridges and how to design them to be strong and stable.
This activity can be used as a main lesson activity or as one of several activities within a wider scheme of learning about structures and Design for Living. It can be adapted to different age groups and abilities and can be used to teach a variety of concepts, such as forces, structures, and materials.
Activity: How to make a Leonardo da Vinci bridge
This resource is part of a set designed to help learners use seasonal themes to support the delivery of key topics in Design and Technology and Engineering. This resource is part of a group for the Summer and can be used in school or at home. It involves building a load-bearing bridge structure made up of simple members without any joining methods.
This activity is aimed at the high end of Key Stage 2 and should be carried out in pairs or small groups, as a minimum of two pairs of hands are needed, along with some dexterity.
How long will this activity take to complete?
This activity will take about 60-90 minutes to complete. Teachers can download the activity sheet below for a detailed lesson plan. Parents can download the family activity for a step-by-step guide on how to help their children build a Leonardo Da Vinci bridge at home.
The engineering context
Using scale models is a development tool used in many areas of Engineering.
Suggested learning outcomes
By the end of this activity, students will understand how forces can act on parts of a structure to make it stand without extra support or joining methods, and they will look at the engineering work of Leonardo da Vinci.
Download the free activity sheet below!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Make a tie dye blanket
In this hands-on design and technology project for KS3, students will unleash their creativity and artistic flair as they tie-dye picnic blankets. Through the fascinating art of tie-dyeing, they will explore colour combinations, patterns, and techniques, making their picnic blankets functional and uniquely stylish.
Activity: Make a tie dye picnic blanket
This activity is part of a series of free STEM resources created to enable students to enhance their understanding and proficiency in Design and Technology, Engineering, Science, and Mathematics, all while incorporating summer-related themes. This particular resource is perfect for the summer season and can be undertaken within a school setting or from the comfort of one’s home.
Learners will produce samples for a picnic blanket using different tie-dyeing techniques to add visual interest. They will then produce a full-sized version using their favourite technique or design.
This activity could be used as a main lesson to teach learners about dyeing techniques within textiles or as part of a wider scheme of learning covering manufacturing processes and finishing techniques.
How long will this activity take to complete?
This activity will take approximately 70-100 minutes to complete. Download the activity sheet below for a step-by-step guide on how to tie-dye a blanket that can be used during summer picnics!
What materials will you need?
Squeezy bottles; Fabric dye; Elastic bands/string; Plastic gloves; washing up bowl; Salt, if required.
The engineering context
Our clothing comes in a diverse array of colours to avoid monotony. Engineers and designers employ various finishing techniques on a wide range of materials, including textiles.
Suggested learning outcomes
By the end of this activity, students will be able to understand what is meant by tie-dyeing and its applications, they will be able to produce samples for picnic blankets using different tie-dyeing techniques, and they will be able to produce a full-size picnic blanket using tie-dyeing.
Download the free activity sheet below!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Victorian engineering research
Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by investigating the key inventions made during the Victorian era, and how they have influenced engineering today.
In this classroom activity learners will learn about the Victorian era and the changes to how people lived and worked. They will then discuss how technology and engineering moved forward during the Victorian era, before researching at least one engineering invention made during that time. They will then present their findings to the class.
This teaching resource activity could be used as a main lesson activity to teach learners about the impact of Victorian inventions on modern engineering and society as a whole. It could also be used as part of a wider scheme of learning focussing on the history of design, technology and engineering, alongside other Victorian themed IET resources.
We’ve created this teaching resource design activity to support the delivery of key topics within science, history, design & technology (D&T) and engineering.
Activity: Using the internet to research engineering inventions that were made during the Victorian era.
Learners will discuss what the Victorian era was, when it occurred and why it was such an important period of time. They will then go on to use the internet to research one engineering invention that was made during the Victorian era and produce a short presentation about it which they should make to the class.
Tools/supplies needed:
Computers with internet and presentation software
Whiteboard projector or interactive whiteboard
The Engineering Context
Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about early photography or electric lighting helps us to understand the science behind these ideas and how this can be used and developed to make better products in future.
Suggested learning outcomes
This resource combines Design and Technology and Engineering with History, Literacy and Computing/ICT with the aim that the learners will be able to research engineering inventions that were made during the Victorian era and understand the impact of Victorian inventions on engineering and society today.
Download our activity sheet and other teaching resources
All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation