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Making invisible ink
**In this engaging activity learners will have fun with science by making invisible ink from lemon juice mixed with water. **
Learners will then have the opportunity to write secret messages to their friends. Finally, they will use heat to reveal the messages.
This is one of a set of free STEM resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within Mathematics and Design and Technology. This resource can be carried out either in school or at home.
This activity could be used as a main lesson activity, to teach learners about how substances can change colour when heated.
How long will this activity take?
This activity will take approximately 40-60 minutes to complete.
Tools/resources required
Lemons of bottle of lemon juice
Water
Small bowls
Cotton buds/paint brushes
White paper
Hairdryer or lamp
The engineering context
Engineers are able to use colour changing chemicals to show that something is present. For example, bioengineers working with soil use litmus paper to see if the soil is acidic. Blue litmus paper turns red when it is placed in acidic soil.
Materials engineers have created smart materials that can change their properties – for example, thermochromic pigment is used in food packaging to change colour when the food is heated to the correct temperature.
Suggested learning outcomes
By the end of this activity students will know that some substances change colour when heated, they will be able to make invisible ink from lemon juice and they will be able to write secret messages.
Download the free Making invisible ink activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Pumpkin pie fractions activity
Learn how to understand fractions by sharing a pumpkin pie amongst your friends at a Halloween party
This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on using a pumpkin pie cutting approach to teaching fractions. Learners will relate to this approach as pies are a common food that can be shared in equal parts.
This pumpkin pie fractions activity could be used as a starter or main activity to introduce fractions and can be developed further with other objects and a combination of halves and quarters. This exercise could be completed by individual learners or table groupings.
As a fun alternative to the handouts, actual pies could be used (or pizzas or pancakes or similar).
How long will this activity take?
This activity will take approximately 30-40 minutes to complete.
Tools/resources required
Coloured pencils or crayons for completion of the handout activity
The engineering context
Fractions are an essential tool for engineers to ensure precise measurements and calculations in their work. Engineers use fractions extensively in their work, as fractions provide a way to express precise measurements and calculations. Engineers commonly use fractions to express measurements and dimensions of various objects, such as the height, width, and length of a building or the diameter of a pipe. Fractions are also used when working with ratios and proportions, which are important in many engineering applications. In manufacturing and construction, fractions are used to specify precise measurements for parts and components, which must fit together accurately.
Suggested learning outcomes
By the end of this activity students will be able to understand that a half and quarter are ‘fractions of’ a whole object, they will be able to recognise, find and name a half as one of two equal parts of a unit and they will be able to recognise, find and name a quarter as one of four equal parts of a unit. Additionally, they will be able to understand that fractions, halves and quarters, can be combined as part of a whole unit.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Halloween multiplication and division activity
Scaling activity to change the size of items
By applying mathematical knowledge and solving problems involving scale factors, we can manipulate scaled-up or scaled-down drawings.
In this fun STEM activity for KS2, students will learn how to change the scale of items, by doubling or halving the size and drawing them to a new scale. This is an engaging and practical exercise through which students will gain a deeper understanding of multiplication and division and how they are useful methods to change the scale of items.
This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on the use of multiplication and division in the context of scaling an item to either double or half its size.
This versatile activity could be used as a main lesson activity to teach learners how to work out scale or to reinforce understanding of multiplication and division. It could also be used as one of several activities within a wider scheme of learning focusing on the use of maths to understand ratio and proportion. Additionally, it could support the development of drawing skills in art.
This is a Halloween-themed exercise that could be done as individuals or in pairs. Students will first use a grid to scale up a drawing of a pumpkin into a larger grid. Once this is completed, students will scale down a drawing of a ghost into a smaller grid. By utilising multiplication and division, students will gain valuable skills in the scaling of items.
This activity will take approximately 40-60 minutes to complete.
Tools/resources required
Halloween Multiplication and Division Activity… Worksheets
Pencils
Erasers
The engineering context
Structural engineers work with architects to help design most houses, hospitals, office blocks, bridges, oil rigs, ships and aircraft. They make scaled down drawings for each structure.
Suggested learning outcomes
By the end of this activity students will know how multiplication can be used to work out scale, they will be able to scale drawings back to their original size by either scaling up or scaling down and they will be able to solve simple problems in scaling contexts i.e., 2 times larger or 2 times smaller.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Halloween treasure hunt
Using coordinates, angles and directions to locate pirate treasure on a map
In this exercise learners will look at different methods to find position and direction on a map. They will learn how to use coordinates and bearings using angle and distance. They will work with a pirate treasure map and a series of worksheets to work out where the treasure is. Differentiated worksheets are available, allowing the learners to progress from using simple coordinates and vector coordinates to polar coordinates using bearings with angles and distances.
This is one of a set of free STEM resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on position and direction using vector and polar coordinates, with the theme of a pirate treasure map.
This activity could be used as a main lesson activity for KS2, to teach learners how to use coordinates and angles. Further number skills may be used to work out map scale and distances.
This exercise could be carried out as individuals or in pairs. The learners will find buried treasure on a pirate map, using various methods to find position and give direction.
Students will follow the instructions on the ‘Treasure Hunt’ worksheet and add the positions and lines of direction on the Treasure Map using a ruler and pencil.
The worksheets are progressive; The first worksheet uses coordinates, the second uses vector coordinates and the third worksheet uses polar coordinates.
This activity will take approximately 40-60 minutes to complete.
Tools/resources required
Activity and worksheets
Protractors (360 degree)
Rulers
Pencils/Coloured pencils/Pens
Erasers
The engineering context
When planning to build new stadiums and large industrial sites, civil engineers need a good understanding of map reading skills to make sure that the buildings are built in exactly the right place. Engineers use special equipment to get the bearings and distance correct.
Suggested learning outcomes
By the end of this activity students will be able to describe a position on a map or grid, they will be able to give directions to a specific point on a map or grid using vector coordinates and they will be able to give directions to a specific point on a map or grid using polar coordinates.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Make a shadow puppet for Halloween
Learn how to make a shadow puppet for Halloween using card, craft sticks and sticky tape
This resource focuses on making shadow puppets and developing supporting knowledge about the relationship between light and shadow. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within design and technology and science.
This could be used as a one-off activity in D&T or science and is designed to be carried out individually.
The ‘character’ for the puppet made by each learner could be based on personal preference or could be linked to learning in literacy – for example, a character from ‘Wind in the Willows’ if that book is being studied. If linked in this way, the activity could be carried out in small teams, with each team member making a different character from the story. Additional time could be allowed to research the character for the puppet.
The shape of the puppet could be taken from the associated handout, from outlines of images found on the internet, or drawn by hand by the learners.
This is an engaging and practical exercise for KS2 that will develop students’ science knowledge and encourage their creativity.
How long will this activity take?
This activity will take approximately 20-40 minutes to complete. It should be noted that there are options presented in the activity sheet which could extend the time needed to carry out this activity.
Tools/resources required
Card (photocopies of handouts, if used)
Masking tape
Craft sticks
Tracing paper (for screen)
Large boxes (for extension activity)
Scissors
Torches
The engineering context
Engineers need to understand how light behaves when designing products for many practical applications. For example, when designing buildings, they may consider the provision of windows and artificial lighting; and when designing cars, they may consider the power and position of both internal and external lights and the placement of mirrors.
Suggested learning outcomes
By the end of this activity students will know that blocking the path of light causes a shadow and to be able to use scissors to make a graphic product.
This resource focuses on making shadow puppets and developing supporting knowledge about the relationship between light and shadow.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Halloween maze game
Using directions to guide pupils through a maze from the haunted house back to their home
In this fun Halloween maze game for kids, students will give each other instructions so that they can successfully navigate a Halloween table maze. This activity provides an engaging and practical way to test KS1 students’ maths knowledge as they will need to use mathematical vocabulary to describe position, direction, and movement.
This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on developing understanding of geometric directions and involves giving verbal instructions to allow learners to successfully complete a table maze.
Clear instructions and correct vocabulary are important to ensure that the learners know how to complete the maze. This activity could be used as a starter or main activity to introduce geometry, position, and direction.
This activity needs to be carried out in pairs. One member of the pair will give instructions, the other will use those instructions to navigate the maze. The learner being given the instructions must wear a blindfold.
Tools/resources required
Projector/Whiteboard
Make a maze with tables or use masking tape or other suitable method of marking out the maze layout.
Blindfolds
The engineering context
When engineers program robots they need to be very clear in their instructions to avoid any confusion. For example, the Mars Rover must follow very detailed instructions to help it move safely on the planet and send back pictures.
Suggested learning outcomes
By the end of this activity students will be able to follow a set of verbal instructions to successfully navigate a maze, they will understand the importance of clear instructions when instructing others and they will be able to use mathematical vocabulary to describe position, direction and movement.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Design a jetpack
Consider how a jetpack works and sketch an idea for a wearable jetpack
In this activity learners will make use of the theme of football on the moon to design a jetpack that can be worn by either the players or referee during a moon football game. They will look at jetpack design and the different parts of a jetpack. They will then sketch an idea for a wearable jetpack for use during the game.
This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Science, Design & Technology and Engineering. This resource focusses on learners looking at jetpack aviation to design a jetpack that the players or referee can use during a game of football on the moon.
The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before introducing and explaining how a jetpack works. Learners will then have time to go through the design brief and sketch their design ideas before reporting back to the class in an informal style or as part of a formal presentation.
This activity can be simplified (particularly for less able students) by providing sentence starters for annotations/labelling of sketches and/or providing templates for learners to draw around, such as images of the referee and players.
As an extension learners can make a life size model of the jetpack or design a spacesuit to be work by the players and/or referee.
This activity is designed to take between 50-80 minutes.
The engineering context
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit?
Suggested learning outcomes
By the end of this free resource students will be able to design a wearable jetpack for a game of football on the Moon; know the different parts of a jetpack; and understand how jetpacks function and the technology needed to make them work.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Design a football robot referee
Designing a robot that can perform the duties of an assistant referee during a football game
In this activity learners will make use of the theme of football on the moon to design a robot that can perform the duties of an assistant referee during a game in the ‘Lunar League’. They will consider the challenges associated with playing football on the moon and the duties of an assistant referee. They will then produce a labelled sketch of their idea to meet a set of design criteria.
This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on learners designing a robot to act as an assistant referee during a game of football on the moon.
The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the task to learners and introducing the design brief. Learners will then have time to sketch their design ideas and report back to the class on their successes and failures and what they would do differently if they were to repeat the task.
As an extension learners can design a logo for the Lunar League that could be shown on the side of the robot assistant referee; produce a model and prototype of the design idea, using electronics to make it functional; and/or design a robot referee for the games of football to be played on the moon.
This activity is designed to take between 50-80 minutes.
The engineering context
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit?
Engineers have a moral and ethical responsibility to ensure that their work is sustainable and that they do not negatively impact the environment. This includes the use of sustainable energy sources to power products.
Suggested learning outcomes
By the end of this free resource students will be able to understand the challenges associated with playing football on the moon; understand the roles and responsibilities of an assistant referee in a game of football; and be able to design a robot that can perform the duties of an assistant referee for a game of football on the moon.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Design a football pitch
Designing a football arena for the moon
In this activity learners will make use of the theme of football on the moon to design a future football stadium for playing the game on the moon. They will think about the main design considerations and requirements for the stadium. They will then learn how to draw a football pitch step by step and produce annotated sketches of their idea.
This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology, Graphic Design and Engineering. This resource focusses on learners designing a stadium for playing football on the moon.
The teacher will introduce the theme of playing football on the moon, before introducing and discussing the design brief with learners. Learners will then have time to research and design their stadia for playing football on the moon.
This activity can be simplified (particularly for less able students) by providing partially completed arena designs for weaker learners to add to and improve and/or providing card or paper cut outs of different arena elements that they could assemble to produce a finished design.
As an extension learners can introduce vector illustration to their design or make a card scale model of the stadium and/or design a stadium for playing other sports on the moon, such as athletics, rugby, cricket or netball. How would the requirements of these differ from football?
This activity is designed to take between 50-70 minutes.
Tools/resources required
Pens or pencils
Coloured pencils
Rulers
Paper
Computer and internet for research
The engineering context
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit, how will we develop the facilities to live happy, healthy and fulfilling lives?
Suggested learning outcomes
By the end of this free resource students will be able to understand the main considerations when designing sports stadia; design a stadium for playing football on the moon; and present design ideas as annotated sketches.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Build a communication system for the moon
Learn about how electronic intercom circuits can help players communicate
In this activity students will gain an understanding of how soundwaves travel and are received to allow them to be heard in the ear. Building on students pre-existing knowledge of circuits this activity focusses on how football players on the Moon could communicate to each other using electronics. Students then apply their skill to build an intercom circuit.
This resource uses the theme of football on the Moon to allow learners to develop their knowledge and skills in design & technology, mathematics and science. In this activity learners will use the theme of football on the Moon to learn about how electronic intercom circuits can help players communicate.
The teacher will introduce the activity and explain how sound waves allow us to hear. The teacher will then discuss the problems communicating on the Moon and explain why an electronic circuit is necessary. Learners will then have the opportunity to manufacture and test their own intercom.
This activity can be simplified (particularly for less able students) by placing components onto the PCB/stripboard prior to soldering and/or using helping hands to hold PCB/stripboard in place.
As an extension learners can research what methods could be used to make the intercom wireless.
This activity is designed to take between 40-60 minutes.
Tools/resources required
Paper cups and string
Sharp pencils and sticky tack
Electronic components (see PPt list on slide 7)
Soldering irons and stands
Helping hands
Wire strippers and cutters
Lead free solder
PCB making kit
Tracing paper to print PCB mask
Stripboard (see PPt slides 16-18)
Stripboard track cutters
The engineering context
Engineers create and develop communication systems for numerous activities that take place in very different environments. For example, deep sea divers need to communicate underwater and armed forces have to communicate in all weather conditions.
Suggested learning outcomes
By the end of this free resource students will be able to understand how hearing works translating sound waves; understand how sound waves can travel through string by vibration and wire by electrical signal; and be able to build an intercom circuit.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Make a terrarium to grow grass on the moon
Grow grass in a terrarium to use on a football pitch on the Moon
In this activity learners will make use of the theme of football on the moon to make an experiment of terrarium, so that grass can be grown for a lunar football game.
This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Science, Design & Technology and Engineering. This resource focusses on making a closed terrarium with glass jars to show how grass could be grown on the moon, therefore overcoming some of the external temperature issues of growing grass in this environment.
The teacher will introduce the activity and the theme of travelling to the moon, before discussing the challenge with learners. Teachers can carry out demonstrations at stages throughout the lesson to show what is required and check that all learners understand and carry actions out in the correct order.
This activity can be simplified (particularly for less able students) by providing pre-measured amounts of materials and marked jars for learners to fill to.
As an extension students can discuss and experiment with the effects of rotating the jars. What would happen if this didn’t take place? Students could also have a go at identifying other plants that could be grown in the terrarium for use on the moon e.g. food plants.
This activity is designed to take between 35-65 minutes plus growing time and of course, caring for your terrarium.
Tools/resources required
Clean jam jar and lid
Activated charcoal
Stones
Soil
Grass seed
The engineering context
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? How will we grow plants, grass and food?
Suggested learning outcomes
By the end of this free resource students will be able to understand the concept of living organisms surviving on the Moon; set up an experiment to grow grass in a terrarium and be able to evaluate the findings of the experiment.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Design an astronauts menu
Selecting and comparing foods for a spaceflight to the moon
In this activity learners will make use of the theme of travelling to the moon to design a menu that is suitable for astronauts. They will experiment with different types of food and test their suitability for space travel. They will then decide what food astronauts eat in space and create a menu that includes breakfast, lunch and dinner for space travellers, and considering ready to eat food packages… And don’t forget the salt and pepper!
The teacher will introduce the activity and the theme of lunar travel and exploration and finding out about food in space, before playing a video for students to watch. Teachers will then introduce the design brief and set students the task of designing an astronauts’ menu.
This activity can be simplified (particularly for less able students) by providing partially completed menu ideas to guide learners; providing premeasured ingredients to reduce the chance of errors when designing the menu; and/or providing foods that are suitable rather than asking learners to bring examples in from home.
As an extension students could design packaging for each of the food items in their menu and/or discuss ways of storing the packaged food on a spacecraft, so it is kept safe on the way to the moon.
This activity is designed to take between 55-80 minutes.
Tools/resources required
Pens and pencils
Zipper seal bags of all sizes
Aluminium foil
Plastic wrap
Recyclable storage containers
Plastic shopping bags
Masking tape
Markers
Portion sizes of food for tasting
The engineering context
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we eat and prepare food, how will we develop the facilities to live happy, healthy and fulfilling lives?
Suggested learning outcomes
By the end of this free resource students will be able to understand the main considerations when designing a menu for astronauts; know the types of food that are suitable for space travel and be able to test and develop ideas for a menu for astronauts going to the moon.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Design a robot to draw lines on a pitch
Sketching an idea and writing a microcontroller program for the line painting robot to follow
This resource focusses on robotics engineering where learners design and write a program for a robot that could mark out the pitch lines for a game of football.
Students will produce a labelled sketch of their idea and write a microcontroller program for the electronic aspects of the robot.
This is one of a series of resources that are designed to allow learners to use the theme of sports to develop their knowledge and skills in Design & Technology and Engineering.
The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the robot design worksheet and task ahead to design and assemble their robot and then program it to complete the task assigned.
This activity is designed to take between 90-140 minutes.
Tools/resources required
Pens, pencils and coloured pencils
Crumble controller board and USB download cable
Three red crocodile clips and three black crocodile clips
Three AA batteries and battery pack
Two Crumble motors
Crumble software and computer hardware for programming
The engineering context
Electrical, electronic and control engineers need to have knowledge, understanding and skills associated with circuit design and assembly, and the programming of electronic control systems.
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit?
Suggested learning outcomes
By the end of this free resource students will be able to understand the challenges of living and playing football on the moon; be able to produce a labelled sketch of a design for a moon based pitch marker robot and be able to write a program for the electronics of the orbit, so it can mark out the pitch.
All activity sheets and supporting resources to design a robot are free online to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Create a foldable football goal
Designing and making a foldable goal that could be transported to and used in Lunar football matches
In this activity learners will make use of the theme of football on the moon to design and make a model of a foldable goal for use in a Lunar league football game. They will consider the issues with playing football on the moon and transporting equipment to it. They will then design and make a model of a goal that could be folded into a tube for transport, then opened up and used.
This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on learners designing and making a model of a foldable goal that could be transported to, and then used for a game of football on the moon.
The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the design brief and task ahead to design, make and test a model goal.
This activity can be simplified (particularly for less able students) by providing templates for the shape of the goals and/or pre-cutting the straws and string into required sizes.
As an extension students could organise a Lunar Football League with other groups in the school; design and make a model of a space rocket to get your goals to the moon and/or design foldable equipment for other sports, such as Rugby goals or a cricket sightscreen.
This activity is designed to take between 60-100 minutes.
Tools/resources required
Paper straws
Scissors
String (or wool)
Ruler
Pencils
A bamboo skewer or similar thin rod
Sticky tape
A cardboard tube (E.g. the inside of a cling-film/tin foil roll)
A small ball, such as a table tennis ball
The engineering context
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit?
Suggested learning outcomes
By the end of this free resource students will be able to understand the challenges of living and playing football on the moon; design and make a model of a foldable goal; and understand the function of different shapes of structure.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Explore electrical resistance
Testing the electrical resistivity of different materials
In this activity learners will make use of the theme of electrical resistance to experiment with an electronic circuit. They will learn how to use an electronic multimeter and will then apply their skills to test the electrical resistivity of various materials.
This activity could be used as a main lesson activity to teach about resistors and their use. It could also be used as part of a wider scheme of learning focussing on the selection of materials for different applications.
This is one of a series of resources developed in association with the National Grid ESO, to allow learners to use the theme of electronics to develop their knowledge and skills in Design & Technology and Science. This resource focusses on practical experiments investigating the resistance of different materials. National Grid ESO ensure that Great Britain has the essential energy it needs by ensuring supply meets demand every second of every day.
The teacher will explain what is meant by resistance and then explain the task to the learners through a series of practical hands-on activities. At the end of the session the teacher will get the learners back together to discuss their findings.
This activity can be simplified (particularly for less able students) by setting up the multimeter in advance to the correct range before handing to learners.
This activity is designed to take between 45-70 minutes.
Tools/resources required
Multimeters (digital or analogue)
Assorted resistors, including 33kΩ
Breadboards
Crocodile clips
Pencils and paper
Glass of water
Table salt
Selection of materials (for the extension activity)
The engineering context
Many components, such as integrated circuits, can be damaged by high current. An understanding of resistance allows electrical engineers to select resistors to protect these components, ensuring the effective and continued operation of the electronic devices.
Suggested learning outcomes
By the end of this free resource students will be able to choose materials based on their resistivity; understand the basics of resistance; and be able to use electronic devices to measure resistance.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Calculate energy use at home
Calculating the energy used by different electrical appliances and devices within the home
In this activity learners will calculate the energy usage of different electrical appliances. They will first calculate the power consumption using P = I V, then use the results of these calculations to work out how much energy each uses in kilowatt hours (kWh).
This activity could be used as a main lesson activity to teach about electrical power and energy, and how each are calculated. It could also be used as part of a wider scheme of learning focussing on electricity and the National Grid or as an exercise to use mathematical skills in a practical context.
This is one of a series of resources developed in association with the National Grid ESO, to allow learners to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on calculating the energy usage of different appliances and considering how this could be reduced. National Grid ESO ensure that Great Britain has the essential energy it needs by ensuring supply meets demand every second of every day.
This activity is designed to take between 40-70 minutes.
Tools/resources required
Writing implements (pens or pencils)
Calculators
The engineering context
Engineers have a moral and ethical responsibility to ensure that their work is sustainable and that they do not negatively impact the environment. This includes reducing energy consumption wherever possible. As such, it is important that all engineers understand how products and systems are powered and how much energy they use.
Power engineering is a very important field which focusses on how energy is generated, transmitted and used by homes and businesses. There are lots of well-paid and rewarding careers available in this area.
Suggested learning outcomes
By the end of this free resource students will be able to calculate the power consumption of different appliances using P = I V; calculate the energy consumption of different appliances; and be able to show calculated data as part of a table.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
National Grid jigsaw
Make a jigsaw that shows the main elements in power generation and transmission
In this activity learners will make use of the theme of the National Grid to complete a labelled jigsaw of the main parts of the electricity distribution network. They will assemble the different pieces into an image of the National Grid network and use labelled cards to identify each part.
This is one of a set of resources designed to allow learners to use practical methods to support the delivery of key topics within Design & Technology, Science, and Engineering. This resource, developed with the support of National Grid ESO, focusses on learners developing knowledge of the different parts of the National Grid by completing a jigsaw of it. National Grid ESO ensure that Great Britain has the essential energy it needs by ensuring supply meets demand every second of every day.
The teacher will explain the purpose of the National Grid and how it works before setting the students with the task of completing the jigsaw and then reviewing responses and discussing outcomes on completion of the work.
This activity can be simplified (particularly for less able students) by using the jigsaw template with the labels already added.
As an extension students could try using the internet to identify the different methods used to generate electricity, and then discussing what the advantages and disadvantages are of each method. Students could also investigate what a transformer is used for and find out why it is needed.
This activity is designed to take between 25-40 minutes.
Tools/resources required
Card for the jigsaw image and labels
Laminating facilities (if the jigsaws are to be re-used with different classes)
The engineering context
It is important that all engineers understand how products and systems are powered. This includes how electricity is generated, transmitted and made available for us to use in our homes and businesses.
Power engineering is a very important field which focusses on how energy is generated and transmitted. There are lots of well-paid and rewarding careers available in this area.
Suggested learning outcomes
By the end of this free resource students will be able to assemble a jigsaw of the National Grid and be able to identify each of the main parts. Students should also be able to describe the purpose of each stage of the National Grid network.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Greenhouse effect experiment
Investigating how carbon dioxide affects temperature
In this activity learners will discover the effects of mixing chemicals and the warming effects of the sun. They will undertake a controlled experiment to investigate how gases in the atmosphere affect the heat in an enclosed environment.
This activity could be used as a main lesson activity, to introduce the concept of the earth’s atmosphere, or as part of a series of lessons investigating environmental issues, the effect of global warming and greenhouse gasses.
This is one of a set of resources designed to allow learners to use practical methods to support the delivery of key topics within Design & Technology, Science, Maths and Humanities. This resource, developed with the support of National Grid ESO, in a practical experiment that investigates how the greenhouse gas carbon dioxide affects the temperature is a closed environment. National Grid ESO ensure that Great Britain has the essential energy it needs by ensuring supply meets demand every second of every day.
This activity can be simplified (particularly for less able students) by providing learners with pre-prepared jars and cling film.
This activity is designed to take between 50-60 minutes to complete.
Tools/resources required
4 large empty jars
Cling film
Scissors
Masking tape
Permanent marker
Bicarbonate of soda
White vinegar
Measuring cups and spoons
Elastic bands
Thermometers (non-contact infra-red type preferred; if using a traditional contact type one thermometer will be needed for each jar)
Heat source (radiator with a flat top or a sunny window)
The engineering context
Many human activities result in emissions of greenhouse gases. These can have a significant effect changing the climate and weather conditions that we experience. There is a wide range of possible ways to reduce these emissions. Engineers play a huge role in such areas, developing and implementing processes and materials that produce lower levels of greenhouse gas emissions, such as sustainable methods of power generation. Engineers also have a significant social influence on our behaviours as a society when we consider the future implications of our actions and consumption.
Suggested learning outcomes
By the end of this free resource students will be able to understand that carbon dioxide is a greenhouse gas and be able to make a reaction between 2 materials/chemicals.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Make a flood barrier system
Design and make a circuit to detect an overflow from a river and raise a temporary barrier using Crumble
This is one of a series of resources produced in association with Fairfield Control Systems that are designed to allow learners to use the theme of waterways to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on designing and making a programmable electronic system to control a flood barrier.
This activity can be simplified (particularly for less able students) by providing a partially completed template for producing the systems block diagram; pre-download the example program onto the Crumble microcontroller boards; and/or provide a diagram to aid with system assembly.
As an extension students could design a mechanical system to convert the rotary motion from the motor to the movement of a barrier; update the program to take account of this mechanical movement (e.g. the time needed to move the barrier); and/or add light or sound outputs to the system to warn people when the barrier is moving.
This activity is designed to take between 70-110 minutes.
Tools/resources required
Crumble controller board and USB download cable
Three red crocodile clips and three black crocodile clips
Three AA batteries and battery pack
Crumble motor
Bowl of water for testing
To make a moisture sensor:
Copper tape
Card
Sticky tape
Scissors
The engineering context
The waterways (including their protection, maintenance and control) is an excellent context to explore opportunities that working in the engineering industry presents. For example, designing and making control systems that help the waterways to work more effectively.
Electrical, electronic and control engineers need to have knowledge, understanding and skills associated with circuit design and assembly, and the programming of electronic control systems.
Suggested learning outcomes
By the end of this free resource students will be able to design and make an electronic control system for a flood barrier; understand how block diagrams are used to represent systems; and be able to use programmable components to solve a real engineering problem.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Make a model hydraulic boat lift
Making a model of a hydraulic boat lift using syringes
This is one of a series of resources produced in association with Fairfield Control Systems that are designed to allow learners to use the theme of waterways to develop their knowledge and skills in Design & Technology, Engineering and Science. This resource is based on the Anderton boat lift and the use of hydraulic systems.
The teacher will first discuss what is meant by a hydraulic system and how they are used in engineering applications such as cranes and brakes. The teacher will then demonstrate the steps shown in the presentation to make the model boat lift. Learners will then carry out the activity and produce their own models before showing their boat lift models to peers and asking what could be improved.
This activity can be simplified (particularly for less able students) by pre-cutting the templates and corrugated cardboard to size. An exemplar model could be used to illustrate what the final boat life should look like.
Print out the handout for learners to cut out and use the templates.
As an extension students could investigate how much the boat lift can lift.
This activity is designed to take between 45-70 minutes to complete.
Tools/resources required
Corrugated cardboard sheets
10 ml syringes
Cable ties (Size: 20 cm length)
3 mm clear plastic tube
Water and measuring jugs
Food dye
Pencils
Sticky tack
Adhesive
Masking tape, sticky tape or hot glue gun (optional)
Craft knife and cutting mat (teacher only)
The engineering context
The waterways (including their protection, maintenance and control) is an excellent context to explore opportunities that working in the engineering industry presents. For example, constructing locks, building narrowboats or making and maintaining boat lifts.
Engineers often make models of working systems to test how they function. For example, a crane designer will make models of different crane designs to see which structures can provide the best support and which designs can lift the heaviest object.
Suggested learning outcomes
By the end of this free resource students will be able to know the difference between pneumatic and hydraulic systems; know that 3D shapes can be constructed using templates; and be able to make a model of a simple boat lift model using syringes.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.